mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
60 lines
1.8 KiB
C#
60 lines
1.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Toolbox.Library;
|
|
|
|
namespace LayoutBXLYT
|
|
{
|
|
/// <summary>
|
|
/// A class that manages parts for layout files
|
|
/// </summary>
|
|
public class PartsManager : IDisposable
|
|
{
|
|
public Dictionary<string, BxlytHeader> PartLayouts = new Dictionary<string, BxlytHeader>();
|
|
public Dictionary<string, BxlanHeader> PartAnimations = new Dictionary<string, BxlanHeader>();
|
|
public Dictionary<string, IArchiveFile> PartArchives = new Dictionary<string, IArchiveFile>();
|
|
|
|
public void AddLayout(BxlytHeader header)
|
|
{
|
|
if (!PartLayouts.ContainsKey(header.FileName))
|
|
PartLayouts.Add(header.FileName, header);
|
|
}
|
|
|
|
public IFileFormat TryGetLayout(string fileName)
|
|
{
|
|
if (PartLayouts.ContainsKey(fileName))
|
|
return PartLayouts[fileName].FileInfo;
|
|
return null;
|
|
}
|
|
|
|
public void AddAnimation(BxlanHeader header)
|
|
{
|
|
if (!PartAnimations.ContainsKey(header.FileName))
|
|
PartAnimations.Add(header.FileName, header);
|
|
}
|
|
|
|
public void AddArchive(IArchiveFile archive)
|
|
{
|
|
if (!PartArchives.ContainsKey(((IFileFormat)archive).FileName))
|
|
PartArchives.Add(((IFileFormat)archive).FileName, archive);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
foreach (var file in PartLayouts.Values)
|
|
file.Dispose();
|
|
|
|
foreach (var file in PartAnimations.Values)
|
|
file.Dispose();
|
|
|
|
foreach (var file in PartArchives.Values)
|
|
((IFileFormat)file).Unload();
|
|
|
|
PartLayouts.Clear();
|
|
PartAnimations.Clear();
|
|
PartArchives.Clear();
|
|
}
|
|
}
|
|
}
|