mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-20 18:03:16 +00:00
54 lines
1.4 KiB
C#
54 lines
1.4 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using System.ComponentModel;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class BaseControlPoint : IObject
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{
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[Browsable(false)]
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public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
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public dynamic this[string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name, value);
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}
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}
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public BaseControlPoint(dynamic bymlNode)
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{
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if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
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else throw new Exception("Not a dictionary");
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}
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[Category("Transform")]
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public Vector3 Translate
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{
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get
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{
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return new Vector3(
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this["X"] != null ? this["X"] : 0,
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this["Y"] != null ? this["Y"] : 0,
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this["Z"] != null ? this["Z"] : 0);
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}
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set
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{
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this["X"] = value.X;
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this["Y"] = value.Y;
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this["Z"] = value.Z;
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}
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}
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}
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}
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