mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-29 16:00:32 +00:00
246 lines
8.2 KiB
C#
246 lines
8.2 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using SharpYaml;
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using SharpYaml.Events;
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using SharpYaml.Serialization;
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using SharpYaml.Serialization.Serializers;
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using Syroot.NintenTools.NSW.Bfres;
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using Newtonsoft.Json;
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namespace FirstPlugin
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{
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public class YamlFscn
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{
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public static string ToJson(string Name, SceneAnim sceneAnim)
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{
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var config = new AnimConfig();
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config.ToYaml(sceneAnim);
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return JsonConvert.SerializeObject(config, Formatting.Indented);
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}
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public static SceneAnim FromJson(string Name)
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{
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AnimConfig config = JsonConvert.DeserializeObject<AnimConfig>(
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System.IO.File.ReadAllText(Name));
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return config.FromYaml();
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}
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public static string ToYaml(string Name, SceneAnim sceneAnim)
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{
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var serializerSettings = new SerializerSettings()
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{
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// EmitTags = false
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};
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serializerSettings.DefaultStyle = YamlStyle.Any;
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serializerSettings.ComparerForKeySorting = null;
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serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig));
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var config = new AnimConfig();
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config.ToYaml(sceneAnim);
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var serializer = new Serializer(serializerSettings);
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string yaml = serializer.Serialize(config, typeof(AnimConfig));
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return yaml;
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}
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public static SceneAnim FromYaml(string Name)
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{
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var serializerSettings = new SerializerSettings()
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{
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// EmitTags = false
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};
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serializerSettings.DefaultStyle = YamlStyle.Any;
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serializerSettings.ComparerForKeySorting = null;
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serializerSettings.RegisterTagMapping("AnimConfig", typeof(AnimConfig));
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var serializer = new Serializer(serializerSettings);
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AnimConfig config = serializer.Deserialize<AnimConfig>(System.IO.File.ReadAllText(Name));
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return config.FromYaml();
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}
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public class AnimConfig
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{
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[JsonProperty(Order = 0)]
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public string Name { get; set; }
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[JsonProperty(Order = 1)]
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public string Path { get; set; }
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[JsonProperty(Order = 2)]
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public List<CameraAnimConfig> CameraAnimations = new List<CameraAnimConfig>();
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public void ToYaml(SceneAnim sceneAnim)
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{
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Name = sceneAnim.Name;
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Path = sceneAnim.Path;
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foreach (var cameraAnim in sceneAnim.CameraAnims)
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CameraAnimations.Add(new CameraAnimConfig(cameraAnim));
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}
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public SceneAnim FromYaml()
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{
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SceneAnim anim = new SceneAnim();
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anim.Name = Name;
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anim.Path = Path;
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foreach (var camera in CameraAnimations)
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{
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CameraAnim camAnim = new CameraAnim();
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camAnim.Name = camera.Name;
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camAnim.FrameCount = camera.FrameCount;
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camAnim.BakedSize = camera.BakedSize;
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camAnim.BaseData = camera.BaseData;
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if (camera.EulerZXY)
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camAnim.Flags |= CameraAnimFlags.EulerZXY;
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if (camera.Loop)
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camAnim.Flags |= CameraAnimFlags.Looping;
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if (camera.Perspective)
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camAnim.Flags |= CameraAnimFlags.Perspective;
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foreach (var curve in camera.Curves) {
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AnimCurve animCurve = new AnimCurve();
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animCurve.AnimDataOffset = ConvertOffset(curve.Type);
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animCurve.Scale = 1;
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animCurve.CurveType = AnimCurveType.Linear;
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int FrameCount = curve.KeyFrames.Count;
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animCurve.Frames = new float[FrameCount];
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animCurve.Keys = new float[FrameCount, 2];
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var values = curve.KeyFrames.Values.ToList();
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for (int i = 0; i < curve.KeyFrames.Count; i++)
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{
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var KeyFrame = curve.KeyFrames.ElementAt(i);
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animCurve.Frames[i] = KeyFrame.Key;
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animCurve.Keys[i, 0] = KeyFrame.Value;
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//Calculate delta
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float Delta = 0;
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if (i < values.Count - 1)
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Delta = values[i + 1] - values[i];
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animCurve.Keys[i, 1] = Delta;
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}
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animCurve.StartFrame = animCurve.Frames.Max();
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animCurve.EndFrame = animCurve.Frames.Max();
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if (animCurve.Keys.Length > 1)
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animCurve.Delta = values[values.Count - 1] - values[0];
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animCurve.KeyType = AnimCurveKeyType.Single;
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animCurve.FrameType = AnimCurveFrameType.Single;
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camAnim.Curves.Add(animCurve);
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}
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anim.CameraAnims.Add(camAnim);
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anim.CameraAnimDict.Add(camAnim.Name);
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}
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return anim;
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}
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private static uint ConvertOffset(string type)
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{
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CameraOffsetType flags;
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bool isValid = Enum.TryParse(type, out flags);
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if (!isValid)
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throw new Exception($"Invalid camera curve type {type}!");
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return (uint)flags;
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}
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}
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public class CameraAnimConfig
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{
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[JsonProperty(Order = 0)]
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public string Name { get; set; }
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[JsonProperty(Order = 1)]
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public bool Loop { get; set; }
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[JsonProperty(Order = 2)]
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public int FrameCount { get; set; }
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[JsonProperty(Order = 3)]
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public bool EulerZXY { get; set; }
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[JsonProperty(Order = 4)]
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public bool Perspective { get; set; }
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[JsonProperty(Order = 5)]
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public uint BakedSize { get; set; }
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[JsonProperty(Order = 6)]
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public CameraAnimData BaseData { get; set; }
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[JsonProperty(Order = 7)]
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public List<CameraAnimCurve> Curves = new List<CameraAnimCurve>();
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public CameraAnimConfig() { }
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public CameraAnimConfig(CameraAnim camAnim)
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{
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FrameCount = camAnim.FrameCount;
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BakedSize = camAnim.BakedSize;
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Name = camAnim.Name;
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Loop = camAnim.Flags.HasFlag(CameraAnimFlags.Looping);
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EulerZXY = camAnim.Flags.HasFlag(CameraAnimFlags.EulerZXY);
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Perspective = camAnim.Flags.HasFlag(CameraAnimFlags.Perspective);
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BaseData = camAnim.BaseData;
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foreach (var curve in camAnim.Curves)
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Curves.Add(new CameraAnimCurve(curve));
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}
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}
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public class CameraAnimCurve
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{
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[JsonProperty(Order = 0)]
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public string Type;
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[JsonProperty(Order = 1)]
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public Dictionary<int, float> KeyFrames { get; set; }
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public CameraAnimCurve() { }
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public CameraAnimCurve(AnimCurve curve) {
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KeyFrames = new Dictionary<int, float>();
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Type = ((CameraOffsetType)curve.AnimDataOffset).ToString();
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for (int f = 0; f < curve.Frames.Length; f++)
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{
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int frame = (int)curve.Frames[f];
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float Value = curve.Offset + curve.Keys[f, 0] * curve.Scale;
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KeyFrames.Add(frame, Value);
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}
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}
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}
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//Offsets to get data from "Values"
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public enum CameraOffsetType
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{
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ClipNear = 0,
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ClipFar = 4,
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AspectRatio = 8,
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FieldOFView = 12,
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PositionX = 16,
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PositionY = 20,
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PositionZ = 24,
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RotationX = 28,
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RotationY = 32,
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RotationZ = 36,
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Twist = 40,
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}
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}
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}
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