Switch-Toolbox/Switch_FileFormatsMain/Switch_FileFormatsMain.csproj
KillzXGaming 2a92afa122 Chr0 animation importing, dae exporting and tons more improvements!
Chr0 can be imported/replaced.
More fixes to importing sections including some errors and proper filtering.
Dae epxorting now has a progress bar and an option to idsable texture exporting.
Bfska can now be swapped between platforms. More sections will handle this method soon!.
Fixed spaces on files from "Export All".
Display multiple texture maps in bcres materials
2019-05-24 15:15:35 -04:00

1235 lines
No EOL
55 KiB
XML

<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{A11705CF-A6A3-41C3-875A-E1CFD8080F09}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>FirstPlugin</RootNamespace>
<AssemblyName>FirstPlugin.Plg</AssemblyName>
<TargetFrameworkVersion>v4.6.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
<NuGetPackageImportStamp>
</NuGetPackageImportStamp>
<TargetFrameworkProfile />
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>..\Toolbox\bin\Release\Lib\Plugins\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>..\Toolbox\bin\Release\Lib\Plugins\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup>
<AutoGenerateBindingRedirects>true</AutoGenerateBindingRedirects>
</PropertyGroup>
<ItemGroup>
<Reference Include="AampCommon">
<HintPath>..\Toolbox\Lib\AampCommon.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AampV1Library">
<HintPath>..\Toolbox\Lib\AampV1Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="AampV2Library">
<HintPath>..\Toolbox\Lib\AampV2Library.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BarsLibrary">
<HintPath>..\Toolbox\Lib\BarsLibrary.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BcresLibrary, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\BcresLibrary.dll</HintPath>
</Reference>
<Reference Include="BezelEngineArchive_Lib">
<HintPath>..\Toolbox\Lib\BezelEngineArchive_Lib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="BfshaLibrary, Version=1.2.3.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\BfshaLibrary.dll</HintPath>
</Reference>
<Reference Include="ByamlExt, Version=1.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\ByamlExt.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="CSCore">
<HintPath>..\Toolbox\Lib\CSCore.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="EditorCoreCommon">
<HintPath>..\Toolbox\Lib\EditorCoreCommon.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Gl_EditorFramework">
<HintPath>..\Toolbox\Gl_EditorFramework.dll</HintPath>
</Reference>
<Reference Include="KCLExt">
<HintPath>..\Toolbox\Lib\KCLExt.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="LibHac">
<HintPath>..\Toolbox\Lib\LibHac.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Microsoft.VisualBasic" />
<Reference Include="NAudio">
<HintPath>..\Toolbox\Lib\NAudio.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Newtonsoft.Json, Version=6.0.0.0, Culture=neutral, PublicKeyToken=30ad4fe6b2a6aeed, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\Toolbox\Lib\Newtonsoft.Json.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="ObjectListView">
<HintPath>..\Toolbox\Lib\ObjectListView.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK">
<HintPath>..\Toolbox\Lib\OpenTK.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="OpenTK.GLControl">
<HintPath>..\Toolbox\Lib\OpenTK.GLControl.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="PresentationCore">
<Private>False</Private>
<EmbedInteropTypes>False</EmbedInteropTypes>
</Reference>
<Reference Include="SARCExt">
<HintPath>..\Toolbox\Lib\SARCExt.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SELib">
<HintPath>..\Toolbox\Lib\SELib.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SFGraphics">
<HintPath>..\Toolbox\Lib\SFGraphics.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="SFGraphics.Utils">
<HintPath>..\Toolbox\Lib\SFGraphics.Utils.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.BinaryData">
<HintPath>..\Toolbox\Lib\Syroot.BinaryData.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.Maths">
<HintPath>..\Toolbox\Lib\Syroot.Maths.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.NintenTools.Bfres">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.Bfres.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.NintenTools.MarioKart8">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.MarioKart8.dll</HintPath>
</Reference>
<Reference Include="Syroot.NintenTools.NSW.Bfres">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bfres.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="Syroot.NintenTools.NSW.Bntx">
<HintPath>..\Toolbox\Lib\Syroot.NintenTools.NSW.Bntx.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System" />
<Reference Include="System.Buffers">
<HintPath>.\System.Buffers.dll</HintPath>
</Reference>
<Reference Include="System.Core" />
<Reference Include="System.Drawing" />
<Reference Include="System.Memory">
<HintPath>.\System.Memory.dll</HintPath>
</Reference>
<Reference Include="System.Messaging" />
<Reference Include="System.Numerics" />
<Reference Include="System.Runtime.CompilerServices.Unsafe">
<HintPath>.\System.Runtime.CompilerServices.Unsafe.dll</HintPath>
</Reference>
<Reference Include="System.Runtime.Serialization" />
<Reference Include="System.ValueTuple, Version=4.0.3.0, Culture=neutral, PublicKeyToken=cc7b13ffcd2ddd51, processorArchitecture=MSIL">
<HintPath>..\packages\System.ValueTuple.4.5.0\lib\net461\System.ValueTuple.dll</HintPath>
<Private>False</Private>
</Reference>
<Reference Include="System.Windows.Forms" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="VGAudio">
<HintPath>..\Toolbox\Lib\VGAudio.dll</HintPath>
<Private>False</Private>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Config.cs" />
<Compile Include="FileFormats\AAMP\AAMP.cs" />
<Compile Include="FileFormats\Archives\APAK.cs" />
<Compile Include="FileFormats\Archives\NXARC.cs" />
<Compile Include="FileFormats\Archives\RARC.cs" />
<Compile Include="FileFormats\Archives\TMPK.cs" />
<Compile Include="FileFormats\Audio\Archives\BARS.cs" />
<Compile Include="FileFormats\Audio\BARSLIST.cs" />
<Compile Include="FileFormats\Audio\BCSTM.cs" />
<Compile Include="FileFormats\Archives\BEA.cs" />
<Compile Include="FileFormats\Audio\BCWAV.cs" />
<Compile Include="FileFormats\Audio\BFWAV.cs" />
<Compile Include="FileFormats\Audio\BRWAV.cs" />
<Compile Include="FileFormats\Audio\HPS.cs" />
<Compile Include="FileFormats\Audio\IDSP.cs" />
<Compile Include="FileFormats\Audio\MP3.cs" />
<Compile Include="FileFormats\Audio\Ogg.cs" />
<Compile Include="FileFormats\Audio\WAV.cs" />
<Compile Include="FileFormats\BCRES\BCRES.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\BCRESGroupNode.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\BcresMatTexture.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CMDLWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CRESBoneWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\CRESSkeletonWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\MTOBWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\CMDL\SOBJWrapper.cs" />
<Compile Include="FileFormats\BCRES\Wrappers\TXOBWrapper.cs" />
<Compile Include="FileFormats\BFRES\BFRESGroupNode.cs" />
<Compile Include="FileFormats\BFRES\BFRESAnimFolder.cs" />
<Compile Include="FileFormats\BFRES\BfresUtilies.cs" />
<Compile Include="FileFormats\BFRES\gfxEnum.cs" />
<Compile Include="FileFormats\BFRES\GLEnumConverter.cs" />
<Compile Include="FileFormats\Bin\KartParts.cs" />
<Compile Include="FileFormats\Collision\KclFile.cs" />
<Compile Include="FileFormats\Effects\EFCF.cs" />
<Compile Include="FileFormats\Effects\PTCL_3DS.cs" />
<Compile Include="FileFormats\Effects\PTCL_WiiU.cs" />
<Compile Include="FileFormats\Font\BFFNT.cs" />
<Compile Include="FileFormats\Audio\Archives\BFGRP.cs" />
<Compile Include="FileFormats\Hashes\SAHT.cs" />
<Compile Include="FileFormats\Shader\NVNSH.cs" />
<Compile Include="FileFormats\Shader\SHARCFBNX.cs" />
<Compile Include="FileFormats\SizeTables\TPFileSizeTable.cs" />
<Compile Include="FileFormats\Texture\BCLIM.cs" />
<Compile Include="FileFormats\Texture\BFLIM.cs" />
<Compile Include="FileFormats\Layout\BFLAN.cs" />
<Compile Include="FileFormats\Layout\BFLYT.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\CurveHelper.cs" />
<Compile Include="FileFormats\BFRES\BFRES.cs" />
<Compile Include="FileFormats\Texture\NUT.cs" />
<Compile Include="FileFormats\Texture\TEX3DS.cs" />
<Compile Include="FileFormats\XLINK\XLINK.cs" />
<Compile Include="GL\BCRES_Render.cs" />
<Compile Include="GL\Helpers\DepthGLControl.cs" />
<Compile Include="GL\ShaderData\AglShaderOdyssey.cs" />
<Compile Include="GL\ShaderData\AglShaderTurbo.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\ResourceFile.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\ExternalFiles.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FVIS.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMAA.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FMAT.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSCN.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHA.cs" />
<Compile Include="FileFormats\Audio\BFSTM.cs" />
<Compile Include="FileFormats\Archives\NARC.cs" />
<Compile Include="FileFormats\Rom\ROMFS.cs" />
<Compile Include="FileFormats\Archives\SDF.cs" />
<Compile Include="FileFormats\Shader\SHARCFB.cs" />
<Compile Include="FileFormats\Audio\BRSTM.cs" />
<Compile Include="GL\Helpers\AlphaGLControl.cs" />
<Compile Include="GL\Helpers\ColorGLControl.cs" />
<Compile Include="GUI\AAMP\AampEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AAMP\AampEditor.Designer.cs">
<DependentUpon>AampEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\AAMP\YamlConverter.cs" />
<Compile Include="GUI\BCRES\BfresEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BCRES\BfresEditor.Designer.cs">
<DependentUpon>BfresEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BCRES\Material\SamplerEditorSimple.Designer.cs">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.Designer.cs">
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.Designer.cs">
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.Designer.cs">
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\MaterialReplaceDialog.Designer.cs">
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.Designer.cs">
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.Designer.cs">
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.Designer.cs">
<DependentUpon>ParamValueDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ParamValueEditorBase.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.Designer.cs">
<DependentUpon>booleanPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\BoundingBoxListEditor.Designer.cs">
<DependentUpon>BoundingBoxListEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\CopyUVChannelDialog.Designer.cs">
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\FaceIndiceListViewer.Designer.cs">
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\SubMeshEditor.Designer.cs">
<DependentUpon>SubMeshEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferCreator.Designer.cs">
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.Designer.cs">
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.Designer.cs">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.Designer.cs">
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\AddTextureKey.Designer.cs">
<DependentUpon>AddTextureKey.cs</DependentUpon>
</Compile>
<Compile Include="GIF\GifToTexturePatternAnimation.cs" />
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.Designer.cs">
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.Designer.cs">
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseControlPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\BaseObjPt.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\PointID.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderableConnectedMapPoints.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\CourseMuuntStructs.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\IObject.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GravityPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\IntroCamera.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ItemPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\EnemyPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\GliderPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\JugemPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\LapPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\RenderablePathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ObjPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\Paths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathGroup.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\PullPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\RenderableConnectedPaths.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\ReturnPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Base\BasePathPoint.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Paths\SteerAssistPath.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.Designer.cs">
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathCollectionNode.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathGroupNode.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\PathPointNode.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingEntryWrapper.cs" />
<Compile Include="GUI\Byaml\CourseMuunt\Wrappers\ProbeLightingWrapper.cs" />
<Compile Include="GUI\Editors\EffectTableEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Editors\EffectTableEditor.Designer.cs">
<DependentUpon>EffectTableEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\KCL\CollisionMaterialEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\KCL\CollisionMaterialEditor.Designer.cs">
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Message\MSBTEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Message\MSBTEditor.Designer.cs">
<DependentUpon>MSBTEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\SMO\OdysseyCostumeLoader.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\SMO\OdysseyCostumeLoader.Designer.cs">
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
</Compile>
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSImporterSettings.cs" />
<Compile Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\SMO\MarioCostumeEditor.cs" />
<Compile Include="GUI\AAMP\AampV1Editor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AAMP\AampV2Editor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AAMP\EditBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AAMP\EditBox.Designer.cs" />
<Compile Include="GUI\AnimationLoader.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AnimationLoader.Designer.cs">
<DependentUpon>AnimationLoader.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BfresEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BfresEditor.Designer.cs">
<DependentUpon>BfresEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BfresHeaderEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BfresHeaderEditor.Designer.cs">
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneAnimEditor.Designer.cs">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.Designer.cs">
<DependentUpon>ColorPicker.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.Designer.cs">
<DependentUpon>ColorWheel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.Designer.cs">
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.Designer.cs">
<DependentUpon>TexSrtPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.Designer.cs">
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.Designer.cs">
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.Designer.cs">
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.Designer.cs">
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\VolatileFlagEditor.Designer.cs">
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\KeyShapeList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\KeyShapeList.Designer.cs">
<DependentUpon>KeyShapeList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferList.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\VertexBufferList.Designer.cs">
<DependentUpon>VertexBufferList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneIndexList.Designer.cs">
<DependentUpon>BoneIndexList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BoneInfoPanel.Designer.cs">
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\DebugInfoBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\DebugInfoBox.Designer.cs">
<DependentUpon>DebugInfoBox.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\BoneAnims\BoneAnimEditor.Designer.cs">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresShapeEditor.Designer.cs">
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\SubFileEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\SubFileEditor.Designer.cs">
<DependentUpon>SubFileEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.Designer.cs">
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.Designer.cs">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderStateEditor.Designer.cs">
<DependentUpon>RenderStateEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerEditor.Designer.cs">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\SamplerListEdit.Designer.cs">
<DependentUpon>SamplerListEdit.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoEditor.Designer.cs">
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoDataEditor.Designer.cs">
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.Designer.cs">
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.Designer.cs">
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\ParamAnim\AnimParamEditor.Designer.cs">
<DependentUpon>AnimParamEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\AnimKeyViewer.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\AnimKeyViewer.Designer.cs">
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Scene\SceneAnimEditor.Designer.cs">
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\ShaderBinaryDisplay.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\ShaderBinaryDisplay.Designer.cs">
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\ShaderEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\ShaderEditor.Designer.cs">
<DependentUpon>ShaderEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\TexturePatternAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\TexturePatternAnimEditor.Designer.cs">
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\UserDataEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\UserDataEditor.Designer.cs">
<DependentUpon>UserDataEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\UserDataParser.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Editors\UserDataParser.Designer.cs">
<DependentUpon>UserDataParser.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\UserDataWrapper.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSHU.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSHP.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL\FSKL.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTXP.cs" />
<Compile Include="FileFormats\BFRES\BfresSwitch.cs" />
<Compile Include="FileFormats\BFRES\BfresWiiU.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FMDL.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FSKA.cs" />
<Compile Include="FileFormats\BFRES\KsaShader.cs" />
<Compile Include="FileFormats\Audio\Archives\BFSAR.cs" />
<Compile Include="FileFormats\Shader\BFSHA.cs" />
<Compile Include="FileFormats\Shader\BNSH.cs" />
<Compile Include="FileFormats\Byaml\BYAML.cs" />
<Compile Include="FileFormats\Turbo\Course_MapCamera_bin.cs" />
<Compile Include="FileFormats\Custom\CsvModels.cs" />
<Compile Include="FileFormats\Archives\GFPAK.cs" />
<Compile Include="FileFormats\Collision\KCL.cs" />
<Compile Include="FileFormats\Message\MSBT.cs" />
<Compile Include="FileFormats\Rom\NCA.cs" />
<Compile Include="FileFormats\Rom\NSP.cs" />
<Compile Include="FileFormats\Effects\PCTL.cs" />
<Compile Include="FileFormats\Archives\SARC.cs" />
<Compile Include="FileFormats\Shader\SHARC.cs" />
<Compile Include="FileFormats\Texture\BNTX.cs" />
<Compile Include="FileFormats\Effects\EFF.cs" />
<Compile Include="FileFormats\BFRES\Bfres Structs\SubFiles\FTEX.cs" />
<Compile Include="FileFormats\Texture\GTXFile.cs" />
<Compile Include="FileFormats\Texture\NUTEXB.cs" />
<Compile Include="FileFormats\Texture\TexConv.cs" />
<Compile Include="FileFormats\Texture\XTX.cs" />
<Compile Include="FileFormats\Rom\XCI.cs" />
<Compile Include="GetSwitchKeys.cs" />
<Compile Include="GL\BFRES_Render.cs" />
<Compile Include="GUI\Advanced Editor\TextureViewer.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Advanced Editor\TextureViewer.Designer.cs">
<DependentUpon>TextureViewer.cs</DependentUpon>
</Compile>
<Compile Include="GUI\AttributeEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\AttributeEditor.Designer.cs">
<DependentUpon>AttributeEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.Designer.cs">
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\PTCL\EmitterEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\PTCL\EmitterEditor.Designer.cs">
<DependentUpon>EmitterEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\BfresModelImportSettings.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\BfresModelImportSettings.Designer.cs">
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BntxSelector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BntxSelector.Designer.cs">
<DependentUpon>BntxSelector.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\CopyMaterialMenu.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\CopyMaterialMenu.Designer.cs">
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\BFAVEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\BFAVEditor.Designer.cs">
<DependentUpon>BFAVEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\BfresBoneEditor.Designer.cs">
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Shape\BfresLODMeshEditor.Designer.cs">
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\BfresMaterialEditor.Designer.cs">
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.Designer.cs">
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Editors\VisibiltyAnimEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\Editors\VisibiltyAnimEditor.Designer.cs">
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\FormLoader.cs" />
<Compile Include="GUI\KeySelection.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\KeySelection.Designer.cs" />
<Compile Include="GUI\TextureLoader.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\TextureLoader.Designer.cs">
<DependentUpon>TextureLoader.cs</DependentUpon>
</Compile>
<Compile Include="GUI\TextureUI\Importers\GX2\GTXImporterSettings.cs" />
<Compile Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Byaml\ByamlEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Byaml\ByamlEditor.Designer.cs">
<DependentUpon>ByamlEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\Advanced Editor\PreviewEditor.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Advanced Editor\PreviewEditor.Designer.cs">
<DependentUpon>PreviewEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.cs">
<SubType>UserControl</SubType>
</Compile>
<Compile Include="GUI\BFRES\Skeleton\FSKLEditor.Designer.cs">
<DependentUpon>FSKLEditor.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\RenderInfoEnums.cs" />
<Compile Include="GUI\Editors\VertexAttributeDataList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\Editors\VertexAttributeDataList.Designer.cs">
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\PreviewFormatList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\PreviewFormatList.Designer.cs">
<DependentUpon>PreviewFormatList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\BFRES\Materials\Texture Selector.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\BFRES\Materials\Texture Selector.Designer.cs">
<DependentUpon>Texture Selector.cs</DependentUpon>
</Compile>
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.cs">
<SubType>Form</SubType>
</Compile>
<Compile Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.Designer.cs">
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
</Compile>
<Compile Include="GUI\TextureUI\Importers\GX2\CreateGx2Texture.cs" />
<Compile Include="GUI\TextureUI\Importers\BNTX\TextureImporterSettings.cs" />
<Compile Include="Main.cs" />
<Compile Include="NodeWrappers\Archives\BFRESWrapper.cs" />
<Compile Include="NodeWrappers\BfresFilters.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Properties\Resources.Designer.cs">
<AutoGen>True</AutoGen>
<DesignTime>True</DesignTime>
<DependentUpon>Resources.resx</DependentUpon>
</Compile>
<Compile Include="PluginRuntime.cs" />
<Compile Include="XML\BfresMaterial2XML.cs" />
<Compile Include="XML\Bfsha2Xml.cs" />
<Compile Include="XML\Sharc2XML.cs" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\InjectTexErrored.dds" />
</ItemGroup>
<ItemGroup>
<EmbeddedResource Include="GUI\AAMP\AampEditor.resx">
<DependentUpon>AampEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\AAMP\EditBox.resx" />
<EmbeddedResource Include="GUI\Advanced Editor\TextureViewer.resx">
<DependentUpon>TextureViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\AnimationLoader.resx">
<DependentUpon>AnimationLoader.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\AttributeEditor.resx">
<DependentUpon>AttributeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BCRES\BfresEditor.resx">
<DependentUpon>BfresEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BCRES\Material\SamplerEditorSimple.resx">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BfresEditor.resx">
<DependentUpon>BfresEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BfresHeaderEditor.resx">
<DependentUpon>BfresHeaderEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneAnimEditor.resx">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisualAnimEditor.resx">
<DependentUpon>BoneVisualAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\BoneVisListEditor.resx">
<DependentUpon>BoneVisListEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneVisualAnims\VisObjectAddDialog.resx">
<DependentUpon>VisObjectAddDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\MaterialReplaceDialog.resx">
<DependentUpon>MaterialReplaceDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\VertexAttributeInputListEdit.resx">
<DependentUpon>VertexAttributeInputListEdit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\SamplerInputListEdit.resx">
<DependentUpon>SamplerInputListEdit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ColorPicker.resx">
<DependentUpon>ColorPicker.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ColorWheel.resx">
<DependentUpon>ColorWheel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ParamValueDialog.resx">
<DependentUpon>ParamValueDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\ShaderParamEditor.resx">
<DependentUpon>ShaderParamEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\TexSrtPanel.resx">
<DependentUpon>TexSrtPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\booleanPanel.resx">
<DependentUpon>booleanPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector1SliderPanel.resx">
<DependentUpon>vector1SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector2SliderPanel.resx">
<DependentUpon>vector2SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector3SliderPanel.resx">
<DependentUpon>vector3SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderParams\vector4SliderPanel.resx">
<DependentUpon>vector4SliderPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\VolatileFlagEditor.resx">
<DependentUpon>VolatileFlagEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\CopyUVChannelDialog.resx">
<DependentUpon>CopyUVChannelDialog.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\FaceIndiceListViewer.resx">
<DependentUpon>FaceIndiceListViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\KeyShapeList.resx">
<DependentUpon>KeyShapeList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\SubMeshEditor.resx">
<DependentUpon>SubMeshEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferCreator.resx">
<DependentUpon>VertexBufferCreator.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferEncodeEditor.resx">
<DependentUpon>VertexBufferEncodeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\VertexBufferList.resx">
<DependentUpon>VertexBufferList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\BoneIndexList.resx">
<DependentUpon>BoneIndexList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\BoneInfoPanel.resx">
<DependentUpon>BoneInfoPanel.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\DebugInfoBox.resx">
<DependentUpon>DebugInfoBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BoneAnims\BoneAnimEditor.resx">
<DependentUpon>BoneAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\BfresShapeEditor.resx">
<DependentUpon>BfresShapeEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\SubFileEditor.resx">
<DependentUpon>SubFileEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditor.resx">
<DependentUpon>ShaderOptionsEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\NewFolder1\SamplerEditor.resx">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\RenderStateEditor.resx">
<DependentUpon>RenderStateEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\SamplerEditor.resx">
<DependentUpon>SamplerEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\SamplerListEdit.resx">
<DependentUpon>SamplerListEdit.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\RenderInfoEditor.resx">
<DependentUpon>RenderInfoEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\RenderInfoDataEditor.resx">
<DependentUpon>RenderInfoDataEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Texture Sampler\SamplerEditorSimple.resx">
<DependentUpon>SamplerEditorSimple.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\AddSamplerKeyGroup.resx">
<DependentUpon>AddSamplerKeyGroup.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\AddTextureKey.resx">
<DependentUpon>AddTextureKey.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\BfresTexturePatternEditor.resx">
<DependentUpon>BfresTexturePatternEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\FrameTextureThumbnail.resx">
<DependentUpon>FrameTextureThumbnail.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\TexPatternInfoEditor.resx">
<DependentUpon>TexPatternInfoEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\TexturePattern\TexPatternMaterialEditor.resx">
<DependentUpon>TexPatternMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Byaml\CourseMuunt\TurboMunntEditor.resx">
<DependentUpon>TurboMunntEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\ParamAnim\AnimParamEditor.resx">
<DependentUpon>AnimParamEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\AnimKeyViewer.resx">
<DependentUpon>AnimKeyViewer.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\EffectTableEditor.resx">
<DependentUpon>EffectTableEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\MK8TrackEditor\MK8MapCameraEditor.resx">
<DependentUpon>MK8MapCameraEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\PTCL\EmitterEditor.resx">
<DependentUpon>EmitterEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\BfresModelImportSettings.resx">
<DependentUpon>BfresModelImportSettings.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BntxSelector.resx">
<DependentUpon>BntxSelector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\CopyMaterialMenu.resx">
<DependentUpon>CopyMaterialMenu.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\BFAVEditor.resx">
<DependentUpon>BFAVEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\BfresBoneEditor.resx">
<DependentUpon>BfresBoneEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Shape\BfresLODMeshEditor.resx">
<DependentUpon>BfresLODMeshEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\BfresMaterialEditor.resx">
<DependentUpon>BfresMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\ShaderAssign\ShaderOptionsEditBox.resx">
<DependentUpon>ShaderOptionsEditBox.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Scene\SceneAnimEditor.resx">
<DependentUpon>SceneAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\ShaderBinaryDisplay.resx">
<DependentUpon>ShaderBinaryDisplay.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\ShaderEditor.resx">
<DependentUpon>ShaderEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\TexturePatternAnimEditor.resx">
<DependentUpon>TexturePatternAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\UserDataEditor.resx">
<DependentUpon>UserDataEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\UserDataParser.resx">
<DependentUpon>UserDataParser.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\VisibiltyAnimEditor.resx">
<DependentUpon>VisibiltyAnimEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\KCL\CollisionMaterialEditor.resx">
<DependentUpon>CollisionMaterialEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\KeySelection.resx" />
<EmbeddedResource Include="GUI\Byaml\ByamlEditor.resx">
<DependentUpon>ByamlEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Advanced Editor\PreviewEditor.resx">
<DependentUpon>PreviewEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Skeleton\FSKLEditor.resx">
<DependentUpon>FSKLEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Editors\VertexAttributeDataList.resx">
<DependentUpon>VertexAttributeDataList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\Message\MSBTEditor.resx">
<DependentUpon>MSBTEditor.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\PreviewFormatList.resx">
<DependentUpon>PreviewFormatList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\BFRES\Materials\Texture Selector.resx">
<DependentUpon>Texture Selector.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\SMO\OdysseyCostumeLoader.resx">
<DependentUpon>OdysseyCostumeLoader.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\TextureLoader.resx">
<DependentUpon>TextureLoader.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\TextureUI\Importers\3DS\CTR_3DSTextureImporter.resx">
<DependentUpon>CTR_3DSTextureImporter.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\TextureUI\Importers\BNTX\BinaryTextureImporterList.resx">
<DependentUpon>BinaryTextureImporterList.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="GUI\TextureUI\Importers\GX2\GTXTextureImporter.resx">
<DependentUpon>GTXTextureImporter.cs</DependentUpon>
</EmbeddedResource>
<EmbeddedResource Include="Properties\Resources.resx">
<Generator>ResXFileCodeGenerator</Generator>
<LastGenOutput>Resources.Designer.cs</LastGenOutput>
<SubType>Designer</SubType>
</EmbeddedResource>
</ItemGroup>
<ItemGroup>
<None Include="app.config" />
<None Include="packages.config" />
</ItemGroup>
<ItemGroup>
<ProjectReference Include="..\BrawlboxHelper\BrawlboxHelper.csproj">
<Project>{fa690685-3370-44d5-b138-f538c8d4c2a3}</Project>
<Name>BrawlboxHelper</Name>
<Private>False</Private>
</ProjectReference>
<ProjectReference Include="..\Switch_Toolbox_Library\Switch_Toolbox_Library.csproj">
<Project>{96820047-2a39-4e5a-bfa4-e84fff5c66cf}</Project>
<Name>Switch_Toolbox_Library</Name>
<Private>False</Private>
</ProjectReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\TextureError.png" />
</ItemGroup>
<ItemGroup>
<WCFMetadata Include="Connected Services\" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrowMinimize .png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_Nrm.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_NrmBC5.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Black.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\White.dds" />
</ItemGroup>
<ItemGroup>
<COMReference Include="AxWMPLib">
<Guid>{6BF52A50-394A-11D3-B153-00C04F79FAA6}</Guid>
<VersionMajor>1</VersionMajor>
<VersionMinor>0</VersionMinor>
<Lcid>0</Lcid>
<WrapperTool>aximp</WrapperTool>
<Isolated>False</Isolated>
<Private>False</Private>
</COMReference>
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_Bake_st0.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Basic_Bake_st1.dds" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\arrowMinimize 1.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\GridBackground.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\AddIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\RemoveIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\Texture.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ViewportIcon.png" />
</ItemGroup>
<ItemGroup>
<None Include="Resources\ViewportIconDisable.png" />
</ItemGroup>
<ItemGroup />
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>