Switch-Toolbox/File_Format_Library/FileFormats/Layout/Common.cs
KillzXGaming 27a7469201 Start to implement layout animation mode.
This mode will allow properties to be keyed when finished.
Animated panes can properly be picked if moved.
Improve the fov for perspective view.
2019-10-19 17:36:16 -04:00

2134 lines
63 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Syroot.Maths;
using Toolbox.Library.IO;
using Toolbox.Library.Animations;
using Toolbox.Library;
using WeifenLuo.WinFormsUI.Docking;
using System.ComponentModel;
namespace LayoutBXLYT
{
public class BasePane : SectionCommon
{
[Browsable(false)]
public BxlytHeader LayoutFile;
[Browsable(false)]
public PaneAnimController animController = new PaneAnimController();
[Browsable(false)]
public TreeNodeCustom NodeWrapper;
[DisplayName("Is Visible"), CategoryAttribute("Flags")]
public virtual bool Visible { get; set; }
[Browsable(false)]
public bool IsRoot
{
get { return Parent == null; }
}
[Browsable(false)]
public bool ParentIsRoot
{
get { return Parent != null && Parent.IsRoot; }
}
internal RenderablePane renderablePane;
[DisplayName("Alpha"), CategoryAttribute("Alpha")]
public byte Alpha { get; set; }
[DisplayName("Influence Alpha"), CategoryAttribute("Alpha")]
public virtual bool InfluenceAlpha { get; set; }
[Browsable(false)]
public virtual bool DisplayInEditor { get; set; } = true;
private string name;
[DisplayName("Name"), CategoryAttribute("Pane")]
public string Name
{
get { return name; }
set
{
//Adjust necessary parameters if the user changes the name
if (name != null && LayoutFile != null)
{
//Adjust name table entry
if (LayoutFile != null && LayoutFile.PaneLookup.ContainsKey(name))
LayoutFile.PaneLookup.Remove(name);
//Adjust material reference
if (this is IPicturePane)
((IPicturePane)this).Material.SetName(name, value);
else if (this is ITextPane)
((ITextPane)this).Material.SetName(name, value);
else if (this is IWindowPane)
{
var wnd = this as IWindowPane;
wnd.Content?.Material?.SetName(name, value);
if (wnd.WindowFrames != null)
{
foreach (var frame in wnd.WindowFrames)
{
if (frame.Material == null) continue;
frame.Material.SetName(name, value);
}
}
}
}
name = value;
if (LayoutFile != null && !LayoutFile.PaneLookup.ContainsKey(name))
LayoutFile.PaneLookup.Add(name, this);
}
}
[DisplayName("Translate"), CategoryAttribute("Pane")]
public Vector3F Translate { get; set; }
[DisplayName("Rotate"), CategoryAttribute("Pane")]
public Vector3F Rotate { get; set; }
[DisplayName("Scale"), CategoryAttribute("Pane")]
public Vector2F Scale { get; set; }
[DisplayName("Width"), CategoryAttribute("Pane")]
public float Width { get; set; }
[DisplayName("Height"), CategoryAttribute("Pane")]
public float Height { get; set; }
[DisplayName("Origin X"), CategoryAttribute("Origin")]
public virtual OriginX originX { get; set; }
[DisplayName("Origin X"), CategoryAttribute("Origin")]
public virtual OriginY originY { get; set; }
[DisplayName("Parent Origin X"), CategoryAttribute("Origin")]
public virtual OriginX ParentOriginX { get; set; }
[DisplayName("Parent Origin Y"), CategoryAttribute("Origin")]
public virtual OriginY ParentOriginY { get; set; }
[Browsable(false)]
public BasePane Parent { get; set; }
[Browsable(false)]
public List<BasePane> Childern { get; set; } = new List<BasePane>();
[Browsable(false)]
public bool HasChildern
{
get { return Childern.Count > 0; }
}
public Vector3F GetTranslation()
{
var posX = Translate.X;
var posY = Translate.Y;
var posZ = Translate.Z;
if (animController.PaneSRT.ContainsKey(LPATarget.TranslateX))
posX = animController.PaneSRT[LPATarget.TranslateX];
if (animController.PaneSRT.ContainsKey(LPATarget.TranslateY))
posY = animController.PaneSRT[LPATarget.TranslateY];
if (animController.PaneSRT.ContainsKey(LPATarget.TranslateZ))
posZ = animController.PaneSRT[LPATarget.TranslateZ];
return new Vector3F(posX, posY, posZ);
}
public Vector3F GetRotation()
{
var rotX = Rotate.X;
var rotY = Rotate.Y;
var rotZ = Rotate.Z;
if (animController.PaneSRT.ContainsKey(LPATarget.RotateX))
rotX = animController.PaneSRT[LPATarget.RotateX];
if (animController.PaneSRT.ContainsKey(LPATarget.RotateY))
rotY = animController.PaneSRT[LPATarget.RotateY];
if (animController.PaneSRT.ContainsKey(LPATarget.RotateZ))
rotZ = animController.PaneSRT[LPATarget.RotateZ];
return new Vector3F(rotX, rotY, rotZ);
}
public Vector2F GetScale()
{
var scaX = Scale.X;
var scaY = Scale.Y;
if (animController.PaneSRT.ContainsKey(LPATarget.ScaleX))
scaX = animController.PaneSRT[LPATarget.ScaleX];
if (animController.PaneSRT.ContainsKey(LPATarget.ScaleY))
scaY = animController.PaneSRT[LPATarget.ScaleY];
return new Vector2F(scaX, scaY);
}
public Vector2F GetSize()
{
var scaX = Width;
var scaY = Height;
if (animController.PaneSRT.ContainsKey(LPATarget.SizeX))
scaX = animController.PaneSRT[LPATarget.SizeX];
if (animController.PaneSRT.ContainsKey(LPATarget.SizeY))
scaY = animController.PaneSRT[LPATarget.SizeY];
return new Vector2F(scaX, scaY);
}
public BasePane()
{
originX = OriginX.Center;
originY = OriginY.Center;
ParentOriginX = OriginX.Center;
ParentOriginY = OriginY.Center;
}
public virtual BasePane Copy()
{
return new BasePane();
}
public virtual UserData CreateUserData()
{
return new UserData();
}
public bool IsNullPane
{
get
{
if (this is IPicturePane)
return false;
else if (this is IWindowPane)
return false;
else if (this is ITextPane)
return false;
else if (this is IBoundryPane)
return false;
else if (this is IPartPane)
return false;
return true;
}
}
public void ResetParentTransform(BasePane newParent)
{
//We need to get the difference in the parent transform and remove it to the current transform of this pane
var transform = GetParentTransform(Parent);
var newParentTransform = GetParentTransform(newParent);
Translate += transform;
Translate -= newParentTransform;
Console.WriteLine($"newParentTransform {newParentTransform.X} {newParentTransform.Y} {newParentTransform.Z}");
Console.WriteLine($"transform {transform.X} {transform.Y} {transform.Z}");
}
private Vector3F GetParentTransform(BasePane parent) {
return GetParentTransform(parent.Translate);
}
private Vector3F GetParentTransform(Vector3F translate)
{
if (Parent != null)
translate = Parent.Translate + Parent.GetParentTransform(translate);
return translate;
}
public void KeepChildrenTransform(float newTransX, float newTransY)
{
Vector2F distance = new Vector2F(newTransX - Translate.X, newTransY - Translate.Y);
KeepChildrenTransform(distance, newTransX, newTransY);
}
private void KeepChildrenTransform(Vector2F distance, float newTransX, float newTransY)
{
if (HasChildern)
{
foreach (var child in Childern)
{
child.Translate -= new Vector3F(distance.X, distance.Y, 0);
child.KeepChildrenTransform(child.Translate.X, child.Translate.Y);
}
}
}
public CustomRectangle TransformParent(CustomRectangle rect)
{
return rect.GetTransformedRectangle(Parent, GetTranslation(),GetRotation(), GetScale());
}
private CustomRectangle rectangle;
[Browsable(false)]
public CustomRectangle Rectangle
{
get
{
UpdateRectangle();
return rectangle;
}
}
private void UpdateRectangle()
{
rectangle = CreateRectangle();
}
public CustomRectangle CreateRectangle(uint width, uint height)
{
//Do origin transforms
var transformed = TransformOrientation((int)width, (int)height, originX, originY);
var parentTransform = ParentOriginTransform(transformed);
return new CustomRectangle(
parentTransform.X,
parentTransform.Y,
parentTransform.Z,
parentTransform.W);
}
public void TransformRectangle(LayoutViewer.PickAction pickAction, CustomRectangle selectionBox, float pickMouseX, float pickMouseY)
{
CustomRectangle currentRectangle = this.CreateRectangle();
currentRectangle = currentRectangle.GetTransformedRectangle(Parent, GetTranslation(), GetRotation(), GetScale());
//The selection box can have mutlile panes selected in one box
//Scaling the edges will have different distances
float distanceLeft = selectionBox.LeftPoint - currentRectangle.LeftPoint;
float distanceRight = selectionBox.RightPoint - currentRectangle.RightPoint;
float distanceTop = selectionBox.TopPoint - currentRectangle.TopPoint;
float distanceBottom = selectionBox.BottomPoint - currentRectangle.BottomPoint;
Console.WriteLine("distanceLeft " + distanceLeft);
Console.WriteLine("distanceRight " + distanceRight);
Console.WriteLine("distanceTop " + distanceTop);
Console.WriteLine("distanceBottom " + distanceBottom);
float posX = Translate.X;
float posY = Translate.Y;
float posZ = Translate.Z;
float pickWidth = pickMouseX;
float pickHeight = pickMouseY;
switch (pickAction)
{
case LayoutViewer.PickAction.DragLeft:
Width += pickMouseX;
if (originX == OriginX.Left)
posX = Translate.X - pickMouseX;
else if (originX == OriginX.Right)
posX = Translate.X + pickMouseX;
else
posX = Translate.X - (pickMouseX / 2);
break;
case LayoutViewer.PickAction.DragRight:
if (originX == OriginX.Right)
{
Width -= pickMouseX;
posX = Translate.X + pickMouseX;
}
else if (originX == OriginX.Left)
{
Width -= pickMouseX;
posX = Translate.X + pickMouseX;
}
else
{
Width -= pickMouseX;
posX = Translate.X - (pickMouseX / 2);
}
break;
case LayoutViewer.PickAction.DragTop:
if (originY == OriginY.Top)
{
Height -= pickMouseY;
posY = Translate.Y - pickMouseY;
}
else if (originY == OriginY.Bottom)
{
Height -= pickMouseY;
posY = Translate.Y - pickMouseY;
}
else
{
Height -= pickMouseY;
posY = Translate.Y - (pickMouseY / 2);
}
break;
case LayoutViewer.PickAction.DragBottom:
Height += pickMouseY;
posY = Translate.Y - (pickMouseY / 2);
break;
case LayoutViewer.PickAction.DragTopLeft:
Width += pickMouseX;
Height -= pickMouseY;
posX = Translate.X - (pickMouseX / 2);
posY = Translate.Y - (pickMouseY / 2);
break;
case LayoutViewer.PickAction.DragBottomLeft:
Width += pickMouseX;
Height += pickMouseY;
posX = Translate.X - (pickMouseX / 2);
posY = Translate.Y - (pickMouseY / 2);
break;
case LayoutViewer.PickAction.DragBottomRight:
Width -= pickMouseX;
Height += pickMouseY;
posX = Translate.X - (pickMouseX / 2);
posY = Translate.Y - (pickMouseY / 2);
break;
case LayoutViewer.PickAction.DragTopRight:
Width -= pickMouseX;
Height -= pickMouseY;
posX = Translate.X - (pickMouseX / 2);
posY = Translate.Y - (pickMouseY / 2);
break;
}
if (!Runtime.LayoutEditor.TransformChidlren)
KeepChildrenTransform(posX, posY);
Translate = new Vector3F(posX, posY, posZ);
}
private Vector2F SetOrientation(float pickWidth, float pickHeight)
{
float posX = 0;
float posY = 0;
switch (originX)
{
case OriginX.Left:
Width += pickWidth;
posX = pickWidth;
break;
default:
Width += pickWidth;
posX = pickWidth / 2;
break;
}
switch (originY)
{
case OriginY.Top:
Height += pickHeight;
posY = pickHeight;
break;
default:
Height += pickHeight;
posY = pickHeight / 2;
break;
}
return new Vector2F(posX, posY);
}
public CustomRectangle CreateRectangle()
{
//Do origin transforms
var transformed = new Vector4();
int paneWidth = (int)Width;
int paneHeight = (int)Height;
if (animController.PaneSRT.ContainsKey(LPATarget.SizeX))
paneWidth = (int)animController.PaneSRT[LPATarget.SizeX];
if (animController.PaneSRT.ContainsKey(LPATarget.SizeY))
paneHeight = (int)animController.PaneSRT[LPATarget.SizeY];
transformed = TransformOrientation(paneWidth, paneHeight, originX, originY);
var parentTransform = ParentOriginTransform(transformed);
return new CustomRectangle(
parentTransform.X,
parentTransform.Y,
parentTransform.Z,
parentTransform.W);
}
public static float MixColors(params float[] c)
{
float a = c[0];
for (int i = 1; i < c.Length; i++)
{
a *= c[i];
}
for (int i = 1; i < c.Length; i++)
{
a /= 255f;
}
return a / 255f;
}
//Get the previous transform from the parent origin
private Vector4 ParentOriginTransform(Vector4 points)
{
//Dont shift the root or the first child of the root
//The parent setting shouldn't be set, but it doesn't hurt to do this
if (IsRoot || ParentIsRoot || Parent == null)
return points;
var transformedPosition = TransformOrientationPosition((int)Parent.Width, (int)Parent.Height, ParentOriginX, ParentOriginY);
var transformed = ShiftRectangle(transformedPosition, points);
if (Parent != null)
return Parent.ParentOriginTransform(transformed);
return transformed;
}
private static Vector4 ShiftRectangle(Vector2 position, Vector4 points)
{
int left = points[0] + position.X;
int right = points[1] + position.X;
int top = points[2] + position.Y;
int bottom = points[3] + position.Y;
return new Vector4(left, right, top, bottom);
}
private static Vector2 TransformOrientationPosition(int Width, int Height, OriginX originX, OriginY originY)
{
int x = 0;
int y = 0;
if (originX == OriginX.Left)
x = -(Width / 2);
else if (originX == OriginX.Right)
x = (Width / 2);
if (originY == OriginY.Top)
y = Height / 2;
else if (originY == OriginY.Bottom)
y = -(Height / 2);
return new Vector2(x, y);
}
private static Vector4 TransformOrientation(int Width, int Height, OriginX originX, OriginY originY)
{
int left = 0;
int right = 0;
int top = 0;
int bottom = 0;
if (originX == OriginX.Left)
right = Width;
else if (originX == OriginX.Right)
left = -Width;
else //To center
{
left = -Width / 2;
right = Width / 2;
}
if (originY == OriginY.Top)
bottom = -Height;
else if (originY == OriginY.Bottom)
top = Height;
else //To center
{
top = Height / 2;
bottom = -Height / 2;
}
return new Vector4(left, right, top, bottom);
}
public bool IsHit(CustomRectangle selectionBox)
{
var rect = CreateRectangle();
var transformed = rect.GetTransformedRectangle(Parent, GetTranslation(), GetRotation(), GetScale());
if ((selectionBox.LeftPoint < transformed.RightPoint) &&
(selectionBox.RightPoint > transformed.LeftPoint) &&
(selectionBox.TopPoint > transformed.BottomPoint) &&
(selectionBox.BottomPoint < transformed.TopPoint))
return true;
else
return false;
}
public bool IsHit(int X, int Y)
{
var rect = CreateRectangle();
var transformed = rect.GetTransformedRectangle(Parent, GetTranslation(), GetRotation(), GetScale());
bool isInBetweenX = (X > transformed.LeftPoint) && (X < transformed.RightPoint) ||
(X < transformed.LeftPoint) && (X > transformed.RightPoint);
bool isInBetweenY = (Y > transformed.BottomPoint) && (Y < transformed.TopPoint) ||
(Y < transformed.BottomPoint) && (Y > transformed.TopPoint);
if (isInBetweenX && isInBetweenY)
return true;
else
return false;
}
public BasePane SearchPane(string name)
{
if (Name == name)
return this;
foreach (var child in Childern)
{
var matchPane = child.SearchPane(name);
if (matchPane != null) return matchPane;
}
return null;
}
}
public class VertexColorHelper
{
public static System.Drawing.Color Mix(System.Drawing.Color colorA, System.Drawing.Color colorB, float value)
{
byte R = (byte)InterpolationHelper.Lerp(colorA.R, colorB.R, value);
byte G = (byte)InterpolationHelper.Lerp(colorA.G, colorB.G, value);
byte B = (byte)InterpolationHelper.Lerp(colorA.B, colorB.B, value);
byte A = (byte)InterpolationHelper.Lerp(colorA.A, colorB.A, value);
return System.Drawing.Color.FromArgb(A, R, G, B);
}
}
public class PaneAnimController
{
public Dictionary<LPATarget, float> PaneSRT = new Dictionary<LPATarget, float>();
public Dictionary<LVCTarget, float> PaneVertexColors = new Dictionary<LVCTarget, float>();
public bool Visibile = true;
public void ResetAnim()
{
Visibile = true;
PaneSRT.Clear();
PaneVertexColors.Clear();
}
}
public enum FilterMode
{
Near = 0,
Linear = 1
}
public enum WrapMode
{
Clamp = 0,
Repeat = 1,
Mirror = 2
}
public enum OriginX : byte
{
Center = 0,
Left = 1,
Right = 2
};
public enum OriginY : byte
{
Center = 0,
Top = 1,
Bottom = 2
};
public interface IUserDataContainer
{
UserData UserData { get; set; }
}
public class BxlytTextureRef
{
public short ID { get; set; }
public string Name { get; set; }
public virtual WrapMode WrapModeU { get; set; }
public virtual WrapMode WrapModeV { get; set; }
public virtual FilterMode MinFilterMode { get; set; }
public virtual FilterMode MaxFilterMode { get; set; }
}
public class BxlytAlphaCompare
{
public GfxAlphaFunction CompareMode { get; set; }
public float Value { get; set; }
public BxlytAlphaCompare()
{
CompareMode = GfxAlphaFunction.Always;
Value = 0;
}
public BxlytAlphaCompare(FileReader reader, BxlytHeader header)
{
CompareMode = reader.ReadEnum<GfxAlphaFunction>(false);
reader.ReadBytes(0x3);
Value = reader.ReadSingle();
}
public void Write(FileWriter writer)
{
writer.Write(CompareMode, false);
writer.Seek(3);
writer.Write(Value);
}
}
public class BxlytBlendMode
{
public GX2BlendOp BlendOp { get; set; }
public GX2BlendFactor SourceFactor { get; set; }
public GX2BlendFactor DestFactor { get; set; }
public GX2LogicOp LogicOp { get; set; }
public BxlytBlendMode()
{
BlendOp = GX2BlendOp.Add;
SourceFactor = GX2BlendFactor.SourceAlpha;
DestFactor = GX2BlendFactor.SourceInvAlpha;
LogicOp = GX2LogicOp.Disable;
}
public BxlytBlendMode(FileReader reader, BxlytHeader header)
{
BlendOp = (GX2BlendOp)reader.ReadByte();
SourceFactor = (GX2BlendFactor)reader.ReadByte();
DestFactor = (GX2BlendFactor)reader.ReadByte();
LogicOp = (GX2LogicOp)reader.ReadByte();
}
public void Write(FileWriter writer)
{
writer.Write(BlendOp, false);
writer.Write(SourceFactor, false);
writer.Write(DestFactor, false);
writer.Write(LogicOp, false);
}
public enum GX2BlendFactor : byte
{
Factor0 = 0,
Factor1 = 1,
DestColor = 2,
DestInvColor = 3,
SourceAlpha = 4,
SourceInvAlpha = 5,
DestAlpha = 6,
DestInvAlpha = 7,
SourceColor = 8,
SourceInvColor = 9
}
public enum GX2BlendOp : byte
{
Disable = 0,
Add = 1,
Subtract = 2,
ReverseSubtract = 3,
SelectMin = 4,
SelectMax = 5
}
public enum GX2LogicOp : byte
{
Disable = 0,
NoOp = 1,
Clear = 2,
Set = 3,
Copy = 4,
InvCopy = 5,
Inv = 6,
And = 7,
Nand = 8,
Or = 9,
Nor = 10,
Xor = 11,
Equiv = 12,
RevAnd = 13,
InvAd = 14,
RevOr = 15,
InvOr = 16
}
}
public class UserData : SectionCommon
{
public List<UserDataEntry> Entries { get; set; }
public UserData()
{
Entries = new List<UserDataEntry>();
}
public override void Write(FileWriter writer, LayoutHeader header)
{
}
}
public class UserDataEntry
{
public string Name { get; set; }
public UserDataType Type { get; set; }
public byte Unknown { get; set; }
public object data;
public string GetString()
{
return (string)data;
}
public float[] GetFloats()
{
return (float[])data;
}
public int[] GetInts()
{
return (int[])data;
}
public void SetValue(string value)
{
data = value;
Type = UserDataType.String;
}
public void SetValue(float[] value)
{
data = value;
Type = UserDataType.Float;
}
public void SetValue(int[] value)
{
data = value;
Type = UserDataType.Int;
}
internal long _pos;
}
public enum UserDataType : byte
{
String,
Int,
Float,
}
public enum AnimationTarget : byte
{
Pane = 0,
Material = 1
}
public enum LPATarget : byte
{
TranslateX = 0x00,
TranslateY = 0x01,
TranslateZ = 0x02,
RotateX = 0x03,
RotateY = 0x04,
RotateZ = 0x05,
ScaleX = 0x06,
ScaleY = 0x07,
SizeX = 0x08,
SizeY = 0x09,
}
public enum LTSTarget : byte
{
TranslateS = 0x00,
TranslateT = 0x01,
Rotate = 0x02,
ScaleS = 0x03,
ScaleT = 0x04,
}
public enum LVITarget : byte
{
Visibility = 0x00,
}
public enum LVCTarget : byte
{
LeftTopRed = 0x00,
LeftTopGreen = 0x01,
LeftTopBlue = 0x02,
LeftTopAlpha = 0x03,
RightTopRed = 0x04,
RightTopGreen = 0x05,
RightTopBlue = 0x06,
RightTopAlpha = 0x07,
LeftBottomRed = 0x08,
LeftBottomGreen = 0x09,
LeftBottomBlue = 0x0A,
LeftBottomAlpha = 0x0B,
RightBottomRed = 0x0C,
RightBottomGreen = 0x0D,
RightBottomBlue = 0x0E,
RightBottomAlpha = 0x0F,
PaneAlpha = 0x10,
}
public enum LTPTarget : byte
{
Image1 = 0x00,
Image2 = 0x01, //Unsure if mutliple are used but just in case
Image3 = 0x02,
}
public enum LMCTarget : byte
{
BlackColorRed,
BlackColorGreen,
BlackColorBlue,
BlackColorAlpha,
WhiteColorRed,
WhiteColorGreen,
WhiteColorBlue,
WhiteColorAlpha,
TextureColorBlendRatio,
TexColor0Red,
TexColor0Green,
TexColor0Blue,
TexColor0Alpha,
TexColor1Red,
TexColor1Green,
TexColor1Blue,
TexColor1Alpha,
TexColor2Red,
TexColor2Green,
TexColor2Blue,
TexColor2Alpha,
TevKonstantColor0Red,
TevKonstantColor0Green,
TevKonstantColor0Blue,
TevKonstantColor0Alpha,
TevKonstantColor1Red,
TevKonstantColor1Green,
TevKonstantColor1Blue,
TevKonstantColor1Alpha,
TevKonstantColor2Red,
TevKonstantColor2Green,
TevKonstantColor2Blue,
TevKonstantColor2Alpha,
}
public enum LIMTarget : byte
{
Rotation,
ScaleU,
ScaleV,
}
public enum LFSTarget : byte
{
FontShadowBlackColorRed,
FontShadowBlackColorGreen,
FontShadowBlackColorBlue,
FontShadowBlackColorAlpha,
FontShadowWhiteColorRed,
FontShadowWhiteColorGreen,
FontShadowWhiteColorBlue,
FontShadowWhiteColorAlpha,
}
public enum LCTTarget : byte
{
FontShadowBlackColorRed,
FontShadowBlackColorGreen,
FontShadowBlackColorBlue,
FontShadowBlackColorAlpha,
FontShadowWhiteColorRed,
FontShadowWhiteColorGreen,
FontShadowWhiteColorBlue,
FontShadowWhiteColorAlpha,
}
public enum WindowKind
{
Around = 0,
Horizontal = 1,
HorizontalNoContent = 2
}
public enum WindowFrameTexFlip : byte
{
None = 0,
FlipH = 1,
FlipV = 2,
Rotate90 = 3,
Rotate180 = 4,
Rotate270 = 5
}
public enum GfxAlphaFunction : byte
{
Never = 0,
Less = 1,
LessOrEqual = 2,
Equal = 3,
NotEqual = 4,
GreaterOrEqual = 5,
Greater = 6,
Always = 7,
}
public enum TevMode : byte
{
Replace,
Modulate,
Add,
AddSigned,
Interpolate,
Subtract,
AddMultiplicate,
MultiplcateAdd,
Overlay,
Indirect,
BlendIndirect,
EachIndirect,
}
public enum TevScale
{
Scale1,
Scale2,
Scale4
}
public enum TevSource
{
Tex0 = 0,
Tex1 = 1,
Tex2 = 2,
Tex3 = 3,
Constant = 4,
Primary = 5,
Previous = 6,
Register = 7
}
public enum TevColorOp
{
RGB = 0,
InvRGB = 1,
Alpha = 2,
InvAlpha = 3,
RRR = 4,
InvRRR = 5,
GGG = 6,
InvGGG = 7,
BBB = 8,
InvBBB = 9
}
public enum TevAlphaOp
{
Alpha = 0,
InvAlpha = 1,
R = 2,
InvR = 3,
G = 4,
InvG = 5,
B = 6,
InvB = 7
}
public interface IPicturePane
{
ushort MaterialIndex { get; set; }
BxlytMaterial Material { get; set; }
TexCoord[] TexCoords { get; set; }
STColor8 ColorTopLeft { get; set; }
STColor8 ColorTopRight { get; set; }
STColor8 ColorBottomLeft { get; set; }
STColor8 ColorBottomRight { get; set; }
}
public interface IBoundryPane
{
}
public interface ITextPane
{
ushort MaterialIndex { get; set; }
string Text { get; set; }
OriginX HorizontalAlignment { get; set; }
OriginY VerticalAlignment { get; set; }
List<string> GetFonts { get; }
ushort TextLength { get; set; }
ushort MaxTextLength { get; set; }
ushort RestrictedLength { get; }
BxlytMaterial Material { get; set; }
Toolbox.Library.Rendering.RenderableTex RenderableFont { get; set; }
byte TextAlignment { get; set; }
LineAlign LineAlignment { get; set; }
float ItalicTilt { get; set; }
STColor8 FontTopColor { get; set; }
STColor8 FontBottomColor { get; set; }
Vector2F FontSize { get; set; }
float CharacterSpace { get; set; }
float LineSpace { get; set; }
Vector2F ShadowXY { get; set; }
Vector2F ShadowXYSize { get; set; }
STColor8 ShadowForeColor { get; set; }
STColor8 ShadowBackColor { get; set; }
float ShadowItalic { get; set; }
string TextBoxName { get; set; }
bool PerCharTransform { get; set; }
bool RestrictedTextLengthEnabled { get; set; }
bool ShadowEnabled { get; set; }
string FontName { get; set; }
ushort FontIndex { get; set; }
}
public interface IPartPane
{
string LayoutFileName { get; set; }
}
public interface IWindowPane
{
System.Drawing.Color[] GetVertexColors();
void ReloadFrames();
bool UseOneMaterialForAll { get; set; }
bool UseVertexColorForAll { get; set; }
WindowKind WindowKind { get; set; }
bool NotDrawnContent { get; set; }
ushort StretchLeft { get; set; }
ushort StretchRight { get; set; }
ushort StretchTop { get; set; }
ushort StretchBottm { get; set; }
ushort FrameElementLeft { get; set; }
ushort FrameElementRight { get; set; }
ushort FrameElementTop { get; set; }
ushort FrameElementBottm { get; set; }
byte FrameCount { get; set; }
BxlytWindowContent Content { get; set; }
[Browsable(false)]
List<BxlytWindowFrame> WindowFrames { get; set; }
}
public class BXLAN
{
public BxlanHeader BxlanHeader;
}
public class BxlytWindowContent
{
public STColor8 ColorTopLeft { get; set; }
public STColor8 ColorTopRight { get; set; }
public STColor8 ColorBottomLeft { get; set; }
public STColor8 ColorBottomRight { get; set; }
public ushort MaterialIndex { get; set; }
[TypeConverter(typeof(ExpandableObjectConverter))]
public virtual BxlytMaterial Material { get; set; }
public List<TexCoord> TexCoords = new List<TexCoord>();
private BxlytHeader LayoutFile;
public BxlytWindowContent(BxlytHeader header, string name)
{
LayoutFile = header;
ColorTopLeft = STColor8.White;
ColorTopRight = STColor8.White;
ColorBottomLeft = STColor8.White;
ColorBottomRight = STColor8.White;
TexCoords.Add(new TexCoord());
//Add new material
Material = header.CreateNewMaterial($"{name}_C");
MaterialIndex = (ushort)header.AddMaterial(Material);
}
public BxlytWindowContent(FileReader reader, BxlytHeader header)
{
LayoutFile = header;
ColorTopLeft = reader.ReadColor8RGBA();
ColorTopRight = reader.ReadColor8RGBA();
ColorBottomLeft = reader.ReadColor8RGBA();
ColorBottomRight = reader.ReadColor8RGBA();
MaterialIndex = reader.ReadUInt16();
byte UVCount = reader.ReadByte();
reader.ReadByte(); //padding
for (int i = 0; i < UVCount; i++)
TexCoords.Add(new TexCoord()
{
TopLeft = reader.ReadVec2SY(),
TopRight = reader.ReadVec2SY(),
BottomLeft = reader.ReadVec2SY(),
BottomRight = reader.ReadVec2SY(),
});
Material = LayoutFile.GetMaterial(MaterialIndex);
}
public void Write(FileWriter writer)
{
writer.Write(ColorTopLeft);
writer.Write(ColorTopRight);
writer.Write(ColorBottomLeft);
writer.Write(ColorBottomRight);
writer.Write(MaterialIndex);
writer.Write((byte)TexCoords.Count);
writer.Write((byte)0);
foreach (var texCoord in TexCoords)
{
writer.Write(texCoord.TopLeft);
writer.Write(texCoord.TopRight);
writer.Write(texCoord.BottomLeft);
writer.Write(texCoord.BottomRight);
}
}
}
public class BxlytWindowFrame
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public BxlytMaterial Material { get; set; }
public ushort MaterialIndex;
public WindowFrameTexFlip TextureFlip { get; set; }
public BxlytWindowFrame(BxlytHeader header, string materialName)
{
TextureFlip = WindowFrameTexFlip.None;
var mat = header.CreateNewMaterial(materialName);
MaterialIndex = (ushort)header.AddMaterial(mat);
Material = mat;
}
public BxlytWindowFrame(FileReader reader, BxlytHeader header)
{
MaterialIndex = reader.ReadUInt16();
TextureFlip = (WindowFrameTexFlip)reader.ReadByte();
reader.ReadByte(); //padding
Material = header.GetMaterial(MaterialIndex);
}
public void Write(FileWriter writer)
{
writer.Write(MaterialIndex);
writer.Write(TextureFlip, false);
writer.Write((byte)0);
}
}
public class TexCoord
{
public Vector2F TopLeft { get; set; }
public Vector2F TopRight { get; set; }
public Vector2F BottomLeft { get; set; }
public Vector2F BottomRight { get; set; }
public TexCoord()
{
TopLeft = new Vector2F(0, 0);
TopRight = new Vector2F(1, 0);
BottomLeft = new Vector2F(0, 1);
BottomRight = new Vector2F(1, 1);
}
}
public class LayoutHeader : IDisposable
{
[Browsable(false)]
public TextureManager TextureManager = new TextureManager();
public PartsManager PartsManager = new PartsManager();
[Browsable(false)]
public string FileName
{
get { return FileInfo.FileName; }
}
[DisplayName("Use Big Endian"), CategoryAttribute("File Settings")]
public bool IsBigEndian { get; set; }
[Browsable(false)]
internal IFileFormat FileInfo;
[Browsable(false)]
internal uint Version;
[DisplayName("Version"), CategoryAttribute("File Settings")]
public string VersionFull
{
get
{
return $"{VersionMajor},{VersionMinor},{VersionMicro},{VersionMicro2}";
}
}
[RefreshProperties(RefreshProperties.All)]
public uint VersionMajor { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMinor { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMicro { get; set; }
[RefreshProperties(RefreshProperties.All)]
public uint VersionMicro2 { get; set; }
internal void SetVersionInfo()
{
VersionMajor = Version >> 24;
VersionMinor = Version >> 16 & 0xFF;
VersionMicro = Version >> 8 & 0xFF;
VersionMicro2 = Version & 0xFF;
}
internal uint SaveVersion()
{
return VersionMajor << 24 | VersionMinor << 16 | VersionMicro << 8 | VersionMicro2;
}
public static void WriteSection(FileWriter writer, string magic, SectionCommon section, Action WriteMethod = null)
{
long startPos = writer.Position;
writer.WriteSignature(magic);
writer.Write(uint.MaxValue);
WriteMethod?.Invoke();
writer.Align(4);
long endPos = writer.Position;
using (writer.TemporarySeek(startPos + 4, System.IO.SeekOrigin.Begin))
{
writer.Write((uint)(endPos - startPos));
}
}
public void Dispose()
{
PartsManager?.Dispose();
TextureManager?.Dispose();
FileInfo.Unload();
}
}
public class BxlanHeader : LayoutHeader
{
public BxlanPAT1 AnimationTag;
public BxlanPAI1 AnimationInfo;
public BxlanPaiEntry TryGetTag(string name)
{
for (int i = 0; i < AnimationInfo.Entries?.Count; i++)
{
if (AnimationInfo.Entries[i].Name == name)
return AnimationInfo.Entries[i];
}
return null;
}
public virtual void Read(FileReader reader, BXLAN header)
{
}
public virtual void Write(FileWriter writer)
{
}
public LytAnimation GetGenericAnimation()
{
return animation;
}
private LytAnimation animation;
public LytAnimation ToGenericAnimation(BxlytHeader parentLayout)
{
if (animation == null)
animation = new LytAnimation(this, parentLayout);
else
animation.UpdateLayout(parentLayout);
return animation;
}
}
public class BxlanPAT1 : SectionCommon
{
[DisplayName("Name"), CategoryAttribute("Animation")]
public string Name { get; set; }
[DisplayName("Groups"), CategoryAttribute("Animation")]
public List<string> Groups { get; set; }
[DisplayName("Start"), CategoryAttribute("Frames")]
public short StartFrame { get; set; }
[DisplayName("End"), CategoryAttribute("Frames")]
public short EndFrame { get; set; }
[DisplayName("Animation Order"), CategoryAttribute("Parameters")]
public ushort AnimationOrder { get; set; }
[DisplayName("Child Binding"), CategoryAttribute("Parameters")]
public bool ChildBinding { get; set; }
}
public class BxlanPAI1 : SectionCommon
{
public ushort FrameSize;
public bool Loop;
public List<string> Textures { get; set; }
public List<BxlanPaiEntry> Entries = new List<BxlanPaiEntry>();
}
public class BxlanPaiEntry
{
[DisplayName("Name"), CategoryAttribute("Animation")]
public string Name { get; set; }
[DisplayName("Target"), CategoryAttribute("Animation")]
public AnimationTarget Target { get; set; }
public List<BxlanPaiTag> Tags = new List<BxlanPaiTag>();
}
public class BxlanPaiTag
{
public BxlanPaiTag()
{
}
public BxlanPaiTag(string tag)
{
Tag = tag;
}
public List<BxlanPaiTagEntry> Entries = new List<BxlanPaiTagEntry>();
public string Tag;
public string Type
{
get { return TypeDefine.ContainsKey(Tag) ? TypeDefine[Tag] : Tag; }
}
public Dictionary<string, string> TypeDefine = new Dictionary<string, string>()
{
{"FLPA","PaneSRT" },
{"FLVI","Visibility" },
{"FLTS","TextureSRT" },
{"FLVC","VertexColor" },
{"FLMC","MaterialColor" },
{"FLTP","TexturePattern" },
{"FLIM","IndTextureSRT" },
{"FLAC","AlphaTest" },
{"FLCT","FontShadow" },
{"FLCC","PerCharacterTransformCurve" },
{"RLPA","PaneSRT" },
{"RLVI","Visibility" },
{"RLTS","TextureSRT" },
{"RLVC","VertexColor" },
{"RLMC","MaterialColor" },
{"RLTP","TexturePattern" },
{"RLIM","IndTextureSRT" },
{"RLAC","AlphaTest" },
{"RLCT","FontShadow" },
{"RLCC","PerCharacterTransformCurve" },
{"CLPA","PaneSRT" },
{"CLVI","Visibility" },
{"CLTS","TextureSRT" },
{"CLVC","VertexColor" },
{"CLMC","MaterialColor" },
{"CLTP","TexturePattern" },
{"CLIM","IndTextureSRT" },
{"CLAC","AlphaTest" },
{"CLCT","FontShadow" },
{"CLCC","PerCharacterTransformCurve" },
};
}
public class LPATagEntry : BxlanPaiTagEntry
{
public override string TargetName => Target.ToString();
[DisplayName("Target"), CategoryAttribute("Tag")]
public LPATarget Target
{
get { return (LPATarget)AnimationTarget; }
set { AnimationTarget = (byte)value; }
}
public LPATagEntry(FileReader reader, BxlanHeader header) : base(reader, header) { }
}
public class LTSTagEntry : BxlanPaiTagEntry
{
public override string TargetName => Target.ToString();
[DisplayName("Target"), CategoryAttribute("Tag")]
public LTSTarget Target
{
get { return (LTSTarget)AnimationTarget; }
set { AnimationTarget = (byte)value; }
}
public LTSTagEntry(FileReader reader, BxlanHeader header) : base(reader, header) { }
}
public class LVITagEntry : BxlanPaiTagEntry
{
public override string TargetName => Target.ToString();
[DisplayName("Target"), CategoryAttribute("Tag")]
public LVITarget Target
{
get { return (LVITarget)AnimationTarget; }
set { AnimationTarget = (byte)value; }
}
public LVITagEntry(FileReader reader, BxlanHeader header) : base(reader, header) { }
}
public class LVCTagEntry : BxlanPaiTagEntry
{
public override string TargetName => Target.ToString();
[DisplayName("Target"), CategoryAttribute("Tag")]
public LVCTarget Target
{
get { return (LVCTarget)AnimationTarget; }
set { AnimationTarget = (byte)value; }
}
public LVCTagEntry(FileReader reader, BxlanHeader header) : base(reader, header) { }
}
public class LMCTagEntry : BxlanPaiTagEntry
{
public override string TargetName => Target.ToString();
[DisplayName("Target"), CategoryAttribute("Tag")]
public LMCTarget Target
{
get { return (LMCTarget)AnimationTarget; }
set { AnimationTarget = (byte)value; }
}
public LMCTagEntry(FileReader reader, BxlanHeader header) : base(reader, header) { }
}
public class LTPTagEntry : BxlanPaiTagEntry
{
public override string TargetName => Target.ToString();
[DisplayName("Target"), CategoryAttribute("Tag")]
public LTPTarget Target
{
get { return (LTPTarget)AnimationTarget; }
set { AnimationTarget = (byte)value; }
}
public LTPTagEntry(FileReader reader, BxlanHeader header) : base(reader, header) { }
}
public class BxlanPaiTagEntry
{
[Browsable(false)]
public virtual string TargetName
{
get { return AnimationTarget.ToString(); }
}
public byte AnimationTarget;
[DisplayName("Index"), CategoryAttribute("Tag")]
public byte Index { get; set; }
[DisplayName("Curve Type"), CategoryAttribute("Tag")]
public CurveType CurveType { get; set; }
public List<KeyFrame> KeyFrames = new List<KeyFrame>();
public BxlanPaiTagEntry(FileReader reader, BxlanHeader header)
{
long startPos = reader.Position;
Index = reader.ReadByte();
AnimationTarget = reader.ReadByte();
CurveType = reader.ReadEnum<CurveType>(true);
reader.ReadByte(); //padding
var KeyFrameCount = reader.ReadUInt16();
reader.ReadUInt16(); //Padding
uint keyFrameOffset = reader.ReadUInt32();
reader.SeekBegin(startPos + keyFrameOffset);
for (int i = 0; i < KeyFrameCount; i++)
KeyFrames.Add(new KeyFrame(reader, CurveType));
}
public void Write(FileWriter writer, LayoutHeader header)
{
long startPos = writer.Position;
writer.Write(Index);
writer.Write(AnimationTarget);
writer.Write(CurveType, true);
writer.Write((byte)0); //padding
writer.Write((ushort)KeyFrames.Count);
writer.Write((ushort)0); //padding
writer.Write(0); //key offset
if (KeyFrames.Count > 0)
{
writer.WriteUint32Offset(startPos + 8, startPos);
for (int i = 0; i < KeyFrames.Count; i++)
KeyFrames[i].Write(writer, CurveType);
}
}
}
public enum BorderType : byte
{
Standard = 0,
DeleteBorder = 1,
RenderTwoCycles = 2,
};
public enum LineAlign : byte
{
Unspecified = 0,
Left = 1,
Center = 2,
Right = 3,
};
public enum CurveType : byte
{
Constant,
Step,
Hermite,
}
public class KeyFrame
{
[DisplayName("Slope"), CategoryAttribute("Key Frame")]
public float Slope { get; set; }
[DisplayName("Frame"), CategoryAttribute("Key Frame")]
public float Frame { get; set; }
[DisplayName("Value"), CategoryAttribute("Key Frame")]
public float Value { get; set; }
public KeyFrame(FileReader reader, CurveType curveType)
{
switch (curveType)
{
case CurveType.Hermite:
Frame = reader.ReadSingle();
Value = reader.ReadSingle();
Slope = reader.ReadSingle();
break;
default:
Frame = reader.ReadSingle();
Value = reader.ReadInt16();
reader.ReadInt16(); //padding
break;
}
}
public void Write(FileWriter writer, CurveType curveType)
{
switch (curveType)
{
case CurveType.Hermite:
writer.Write(Frame);
writer.Write(Value);
writer.Write(Slope);
break;
default:
writer.Write(Frame);
writer.Write((ushort)Value);
writer.Write((ushort)0);
break;
}
}
}
public class BxlytHeader : LayoutHeader
{
[Browsable(false)]
public System.Windows.Forms.TreeNode MaterialFolder;
[Browsable(false)]
public System.Windows.Forms.TreeNode TextureFolder;
[Browsable(false)]
public System.Windows.Forms.TreeNode FontFolder;
[Browsable(false)]
public Dictionary<string, BasePane> PaneLookup = new Dictionary<string, BasePane>();
[Browsable(false)]
public BasePane RootPane { get; set; }
[Browsable(false)]
public BasePane RootGroup { get; set; }
[Browsable(false)]
public virtual Dictionary<string, STGenericTexture> GetTextures { get; }
[Browsable(false)]
public virtual List<string> Textures { get; }
[Browsable(false)]
public virtual List<string> Fonts { get; }
[Browsable(false)]
public virtual List<BxlytMaterial> GetMaterials()
{
return new List<BxlytMaterial>();
}
public virtual short AddMaterial(BxlytMaterial material, ushort index) { return -1; }
public virtual short AddMaterial(BxlytMaterial material) { return -1; }
public virtual List<int> AddMaterial(List<BxlytMaterial> materials) { return new List<int>(); }
public virtual void TryRemoveMaterial(BxlytMaterial material) { }
public virtual void TryRemoveMaterial(List<BxlytMaterial> materials) { }
public virtual BxlytMaterial CreateNewMaterial(string name)
{
return new BxlytMaterial();
}
public virtual BxlytMaterial GetMaterial(ushort index)
{
return new BxlytMaterial();
}
public void RemoveTextureReferences(string texture)
{
foreach (var mat in GetMaterials())
mat.TryRemoveTexture(texture);
}
public BxlytMaterial SearchMaterial(string name)
{
var materials = GetMaterials();
for (int i = 0; i < materials.Count; i++)
{
if (materials[i].Name == name)
return materials[i];
}
return null;
}
public virtual int AddFont(string name)
{
return -1;
}
public virtual void RemoveTexture(string name)
{
}
public virtual int AddTexture(string name)
{
return -1;
}
public void AddPaneToTable(BasePane pane)
{
if (!PaneLookup.ContainsKey(pane.Name))
PaneLookup.Add(pane.Name, pane);
}
public void AddPane(BasePane pane, string parent)
{
if (PaneLookup.ContainsKey(parent))
AddPane(pane, PaneLookup[parent]);
else
throw new Exception($"Failed to find parent pane! [{parent}]");
}
public void AddPane(BasePane pane, BasePane parent)
{
if (!PaneLookup.ContainsKey(pane.Name))
PaneLookup.Add(pane.Name, pane);
pane.Parent = parent;
parent.Childern.Add(pane);
parent.NodeWrapper.Nodes.Add(pane.NodeWrapper);
Console.WriteLine("newpane " + pane.Name + " " + pane.Parent.Name);
}
public void RemovePanes(List<BasePane> panes, BasePane rootPane)
{
Console.WriteLine("RemovePanes num " + panes.Count);
for (int i = 0; i < panes.Count; i++)
{
Console.WriteLine($"RemovePanes {panes[i].Name} {panes[i]}");
//We need to remove any materials that the material referenced
if (panes[i] is IPicturePane)
TryRemoveMaterial(((IPicturePane)panes[i]).Material);
if (panes[i] is ITextPane)
TryRemoveMaterial(((ITextPane)panes[i]).Material);
if (panes[i] is IWindowPane)
{
var wnd = panes[i] as IWindowPane;
List<BxlytMaterial> materials = new List<BxlytMaterial>();
var matC = wnd.Content.Material;
materials.Add(matC);
foreach (var windowFrame in wnd.WindowFrames)
materials.Add(windowFrame.Material);
TryRemoveMaterial(materials);
materials.Clear();
}
}
List<BasePane> topMostPanes = new List<BasePane>();
GetTopMostPanes(panes, topMostPanes, rootPane);
foreach (var pane in topMostPanes)
{
pane.Parent.NodeWrapper.Nodes.Remove(pane.NodeWrapper);
pane.Parent.Childern.Remove(pane);
}
for (int i = 0; i < panes.Count; i++)
{
if (PaneLookup.ContainsKey(panes[i].Name))
PaneLookup.Remove(panes[i].Name);
}
}
//Loop through each pane in the heiarchy until it finds the first set of panes
//The topmost panes are only going to be removed for adding with redo to be easier
private void GetTopMostPanes(List<BasePane> panes, List<BasePane> topMost, BasePane root)
{
foreach (var child in root.Childern)
{
if (panes.Contains(child))
topMost.Add(child);
}
if (topMost.Count == 0)
{
foreach (var child in root.Childern)
GetTopMostPanes(panes, topMost, child);
}
}
}
public class BxlytMaterial
{
//Setup some enable booleans
//These determine wether to switch to default values or not
//While i could null out the instances of each, it's best to keep those intact
//incase the settings get renabled, which keeps the previous data
[Browsable(false)]
public bool EnableAlphaCompare { get; set; }
[Browsable(false)]
public bool EnableBlend { get; set; }
[Browsable(false)]
public bool EnableBlendLogic { get; set; }
[Browsable(false)]
public bool EnableIndParams { get; set; }
[Browsable(false)]
public bool EnableFontShadowParams { get; set; }
[Browsable(false)]
public TreeNodeCustom NodeWrapper;
public bool TryRemoveTexture(string name)
{
int removeIndex = -1;
for (int i = 0; i < TextureMaps?.Length; i++)
{
if (TextureMaps[i].Name == name)
removeIndex = i;
}
if (removeIndex != -1)
{
TextureMaps = TextureMaps.RemoveAt(removeIndex);
return true;
}
return false;
}
public void RemoveNodeWrapper()
{
if (NodeWrapper.Parent != null)
{
var parent = NodeWrapper.Parent;
parent.Nodes.Remove(NodeWrapper);
}
}
public virtual void AddTexture(string texture)
{
int index = ParentLayout.AddTexture(texture);
BxlytTextureRef textureRef = new BxlytTextureRef();
textureRef.ID = (short)index;
textureRef.Name = texture;
TextureMaps = TextureMaps.AddToArray(textureRef);
TextureTransforms = TextureTransforms.AddToArray(new BxlytTextureTransform());
}
[DisplayName("Texture Transforms"), CategoryAttribute("Texture")]
public BxlytTextureTransform[] TextureTransforms { get; set; }
[Browsable(false)]
public MaterialAnimController animController = new MaterialAnimController();
[DisplayName("Name"), CategoryAttribute("General")]
public virtual string Name { get; set; }
[Browsable(false)]
public BxlytHeader ParentLayout;
public void SetName(string oldName, string newName)
{
if (Name == null) return;
Name = Name.Replace(oldName, newName);
}
[DisplayName("Black Color"), CategoryAttribute("Color")]
public virtual STColor8 WhiteColor { get; set; } = STColor8.White;
[DisplayName("White Color"), CategoryAttribute("Color")]
public virtual STColor8 BlackColor { get; set; } = STColor8.Black;
[DisplayName("Blend Mode"), CategoryAttribute("Blend")]
[TypeConverter(typeof(ExpandableObjectConverter))]
public BxlytBlendMode BlendMode { get; set; }
[DisplayName("Blend Mode Logic"), CategoryAttribute("Blend")]
[TypeConverter(typeof(ExpandableObjectConverter))]
public BxlytBlendMode BlendModeLogic { get; set; }
[DisplayName("Alpha Compare"), CategoryAttribute("Alpha")]
[TypeConverter(typeof(ExpandableObjectConverter))]
public BxlytAlphaCompare AlphaCompare { get; set; }
[DisplayName("Thresholding Alpha Interpolation"), CategoryAttribute("Alpha")]
public virtual bool ThresholdingAlphaInterpolation { get; set; }
[Browsable(false)]
public virtual BxlytShader Shader { get; set; }
[DisplayName("Texture Maps"), CategoryAttribute("Texture")]
public BxlytTextureRef[] TextureMaps { get; set; }
[DisplayName("Tev Stages"), CategoryAttribute("Tev")]
public BxlytTevStage[] TevStages { get; set; }
}
public class BxlytTevStage
{
public TevMode ColorMode { get; set; }
public TevMode AlphaMode { get; set; }
}
public class MaterialAnimController
{
public Dictionary<LMCTarget, float> MaterialColors = new Dictionary<LMCTarget, float>();
public Dictionary<LTPTarget, string> TexturePatterns = new Dictionary<LTPTarget, string>();
public Dictionary<LTSTarget, float> TextureSRTS = new Dictionary<LTSTarget, float>();
public Dictionary<LIMTarget, float> IndTextureSRTS = new Dictionary<LIMTarget, float>();
public void ResetAnim()
{
MaterialColors.Clear();
TexturePatterns.Clear();
TextureSRTS.Clear();
IndTextureSRTS.Clear();
}
}
public class BxlytTextureTransform
{
public Vector2F Translate { get; set; }
public float Rotate { get; set; }
public Vector2F Scale { get; set; }
public BxlytTextureTransform()
{
Translate = new Vector2F(0,0);
Scale = new Vector2F(1, 1);
Rotate = 0;
}
}
public class BxlytIndTextureTransform
{
public float Rotation { get; set; }
public float ScaleX { get; set; }
public float ScaleY { get; set; }
}
public class SectionCommon
{
[Browsable(false)]
public virtual string Signature { get; }
internal uint SectionSize { get; set; }
internal long StartPosition { get; set; }
internal byte[] Data { get; set; }
public SectionCommon()
{
}
public SectionCommon(string signature)
{
Signature = signature;
}
public virtual void Write(FileWriter writer, LayoutHeader header)
{
if (Data != null)
writer.Write(Data);
}
}
public class CustomRectangle
{
public int LeftPoint;
public int RightPoint;
public int TopPoint;
public int BottomPoint;
public CustomRectangle(int left, int right, int top, int bottom)
{
LeftPoint = left;
RightPoint = right;
TopPoint = top;
BottomPoint = bottom;
}
public CustomRectangle RotateZ(float rotate)
{
var topLeft = RotateZPoint(LeftPoint, TopPoint, rotate);
var bottomRight = RotateZPoint(RightPoint, BottomPoint, rotate);
return new CustomRectangle(
(int)topLeft.X,
(int)bottomRight.X,
(int)topLeft.Y,
(int)bottomRight.Y);
}
private OpenTK.Vector2 RotateZPoint(float p1, float p2, float rotate)
{
double angleInRadians = rotate * (Math.PI / 180);
double cosTheta = Math.Cos(angleInRadians);
double sinTheta = Math.Sin(angleInRadians);
var centerPoint = new OpenTK.Vector2(0,0);
return new OpenTK.Vector2(
(int)(p1 * cosTheta - p2 * sinTheta),
(int)(p1 * sinTheta + p2 * cosTheta));
return new OpenTK.Vector2(
(int)
(cosTheta * (p1 - centerPoint.X) -
sinTheta * (p2 - centerPoint.Y) + centerPoint.X),
(int)
(sinTheta * (p1 - centerPoint.X) +
cosTheta * (p2 - centerPoint.Y) + centerPoint.Y));
}
public CustomRectangle GetTransformedRectangle(BasePane parent, Vector3F Transform, Vector3F Rotate, Vector2F scale)
{
var rect = this.RotateZ(Rotate.Z);
rect = new CustomRectangle(
(int)(((rect.LeftPoint * scale.X) + Transform.X)),
(int)(((rect.RightPoint * scale.X) + Transform.X)),
(int)(((rect.TopPoint * scale.Y) + Transform.Y)),
(int)(((rect.BottomPoint * scale.Y) + Transform.Y)));
if (parent != null)
return parent.TransformParent(rect);
else
return rect;
}
public int Width
{
get { return LeftPoint - RightPoint; }
}
public int Height
{
get { return TopPoint - BottomPoint; }
}
}
public class LayoutControlDocked : Toolbox.Library.Forms.STUserControl
{
public DockContent DockContent;
public DockPane Pane => DockContent?.Pane;
}
public class LayoutDocked : DockContent
{
}
}