mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
285 lines
9.5 KiB
C#
285 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Toolbox;
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using System.Windows.Forms;
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using Toolbox.Library;
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using System.IO;
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using BezelEngineArchive_Lib;
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using Toolbox.Library.IO;
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using Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class BEA : IArchiveFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Archive;
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public bool CanAddFiles { get; set; } = false;
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public bool CanRenameFiles { get; set; } = false;
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public bool CanDeleteFiles { get; set; } = false;
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public bool CanReplaceFiles { get; set; } = true;
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public List<FileEntry> files = new List<FileEntry>();
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public IEnumerable<ArchiveFileInfo> Files => files;
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public void ClearFiles() { files.Clear(); }
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Bevel Engine Archive" };
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public string[] Extension { get; set; } = new string[] { "*.bea" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(Stream stream)
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{
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using (var reader = new FileReader(stream, true))
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{
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return reader.CheckSignature(4, "SCNE");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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types.Add(typeof(MenuExt));
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return types.ToArray();
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}
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}
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class MenuExt : IFileMenuExtension
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{
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public STToolStripItem[] NewFileMenuExtensions => null;
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public STToolStripItem[] NewFromFileMenuExtensions => null;
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public STToolStripItem[] ToolsMenuExtensions => null;
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public STToolStripItem[] TitleBarExtensions => null;
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public STToolStripItem[] CompressionMenuExtensions => null;
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public STToolStripItem[] ExperimentalMenuExtensions => experimentalMenu;
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public STToolStripItem[] EditMenuExtensions => null;
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public ToolStripButton[] IconButtonMenuExtensions => null;
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STToolStripItem[] experimentalMenu = new STToolStripItem[1];
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public MenuExt()
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{
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experimentalMenu[0] = new STToolStripItem("BEA");
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STToolStripItem batchLUA = new STToolStripItem("Batch Extract LUA");
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batchLUA.Click += BatchExtractLUA;
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experimentalMenu[0].DropDownItems.Add(batchLUA);
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}
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private void BatchExtractLUA(object sender, EventArgs e)
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{
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FolderSelectDialog ofd = new FolderSelectDialog();
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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string folderPath = ofd.SelectedPath;
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foreach (string file in Directory.GetFiles(folderPath))
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{
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Console.WriteLine(file);
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if (Path.GetExtension(file) == ".bea")
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{
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BEA bea = new BEA();
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bea.FileName = file;
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bea.Load(new FileStream(file, FileMode.Open));
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foreach (FileEntry asset in bea.Files)
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{
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if (Path.GetExtension(asset.FileName) == ".lua")
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{
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try
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{
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if (!String.IsNullOrWhiteSpace(Path.GetDirectoryName($"{folderPath}/{asset.FileName}")))
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{
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if (!File.Exists(asset.FileName))
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{
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if (!Directory.Exists($"{folderPath}/{bea.FileName}"))
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{
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Directory.CreateDirectory(Path.GetDirectoryName($"{folderPath}/{asset.FileName}"));
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}
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}
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}
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File.WriteAllBytes($"{folderPath}/{asset.FileName}", GetASSTData(asset));
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}
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catch
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{
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}
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}
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}
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}
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}
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}
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}
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}
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public BezelEngineArchive beaFile;
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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beaFile = new BezelEngineArchive(stream);
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foreach (var file in beaFile.FileList.Values)
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files.Add(SetupFileEntry(file));
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}
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public void Unload()
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{
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}
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public bool AddFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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public bool DeleteFile(ArchiveFileInfo archiveFileInfo)
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{
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return false;
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}
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private void Save(object sender, EventArgs args)
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{
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Cursor.Current = Cursors.WaitCursor;
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List<IFileFormat> formats = new List<IFileFormat>();
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formats.Add(this);
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = Utils.GetAllFilters(formats);
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sfd.FileName = FileName;
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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STFileSaver.SaveFileFormat(this, sfd.FileName);
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}
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GC.Collect();
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}
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public void Save(System.IO.Stream stream)
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{
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beaFile.FileList.Clear();
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beaFile.FileDictionary.Clear();
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foreach (FileEntry node in Files)
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{
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node.SaveFileFormat();
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ASST asset = new ASST();
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asset.unk = node.unk1;
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asset.unk2 = node.unk2;
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asset.FileName = node.FileName;
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asset.FileData = node.CompressedData;
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asset.UncompressedSize = node.FileData.Length;
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beaFile.FileList.Add(asset.FileName, asset);
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beaFile.FileDictionary.Add(asset.FileName);
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}
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beaFile.Save(stream);
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}
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public bool Compressed;
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public class FolderEntry : TreeNode
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{
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public FolderEntry()
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{
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ImageKey = "folder";
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SelectedImageKey = "folder";
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}
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public FolderEntry(string Name)
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{
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Text = Name;
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}
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}
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public class FileEntry : ArchiveFileInfo
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{
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public FileEntry()
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{
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}
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public ushort unk1;
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public ushort unk2;
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public bool IsCompressed;
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public override byte[] FileData
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{
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get { return GetASSTData(this); }
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set { SetASST(this, value); }
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}
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public byte[] CompressedData;
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public override Dictionary<string, string> ExtensionImageKeyLookup
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{
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get
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{
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return new Dictionary<string, string>()
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{
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{ ".bntx", "bntx" },
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{ ".byml", "byaml" },
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{ ".byaml", "byaml" },
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{ ".bfres", "bfres" },
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{ ".sbfres", "bfres" },
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{ ".aamp", "aamp" },
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{ ".fmdb", "bfres" },
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{ ".fskb", "bfres" },
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{ ".ftsb", "bfres" },
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{ ".fvmb", "bfres" },
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{ ".fvbb", "bfres" },
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{ ".fspb", "bfres" },
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{ ".ftxb", "bntx" },
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{ ".fsnb", "bfres" },
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{ ".fmab", "bfres" },
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{ ".ftpb", "bfres" },
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};
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}
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}
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}
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public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
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{
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int index = node.Nodes.IndexOf(replaceNode);
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node.Nodes.RemoveAt(index);
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node.Nodes.Insert(index, NewNode);
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}
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public static byte[] GetASSTData(FileEntry entry)
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{
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if (entry.IsCompressed)
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{
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return STLibraryCompression.ZSTD.Decompress(entry.CompressedData);
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}
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else
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return entry.CompressedData;
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}
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public static void SetASST(FileEntry fileEntry, byte[] data)
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{
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if (fileEntry.IsCompressed)
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fileEntry.CompressedData = STLibraryCompression.ZSTD.Compress(data);
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else
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fileEntry.CompressedData = data;
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}
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public FileEntry SetupFileEntry(ASST asset)
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{
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FileEntry fileEntry = new FileEntry();
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fileEntry.FileName = asset.FileName;
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fileEntry.unk1 = asset.unk;
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fileEntry.unk2 = asset.unk2;
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fileEntry.IsCompressed = asset.IsCompressed;
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fileEntry.CompressedData = asset.FileData;
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return fileEntry;
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}
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}
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}
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