Switch-Toolbox/File_Format_Library/GL
KillzXGaming 232c44a605 Major KCL update.
KCL support has been greatly improved.
- High poly collisions can now be created (even higher than 65k+).
Collision should still be made with the game limitations and performance in mind!
- Support for all KCL versions (GC, Wii, DS, 3DS, etc). Keep in mind for various games to work, you must create a preset and configure the settings used for individual games. I will be adding many more soon to support a wide range of games.
- KCL files can now have the endianness switched and saved back allowing for direct conversion.
- OBJ importing will auto map materials by name COL_## (## being hex value). This allows to export and reimport collisions with all the data intact.
- File sizes are more optmized and improved.
- Speed signifcantly improved and is much faster for both exporting and replacing.
-Materials are now split in the node view for a KCL.  This is to select and easily see all the material types and so they can be highlighted.
2020-08-16 11:42:39 -04:00
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BFRES Auto hide vtx colors for certain games 2020-03-21 20:05:21 -04:00
Custom2D Update files. 2019-10-26 20:28:56 -04:00
Helpers Cleanup 2019-07-16 17:45:10 -04:00
ShaderData Add support for very old switch bfres and some ptcl color adjustments 2019-08-17 15:59:17 -04:00
BCH_Render.cs Start to add support for BCH 2020-01-14 20:26:51 -05:00
BMD_Renderer.cs override the bmd preview scale so it controls and views much better 2019-08-10 19:25:54 -04:00
CMB_Renderer.cs CMB: Redo cmb reading/writing using ZeldaLib (WIP) 2020-04-14 16:40:24 -04:00
G1M_Renderer.cs Add support for G1M model files. Rewrite some bone properties. 2020-02-06 19:47:32 -05:00
GFBMDL_Render.cs Disable vertex colors on certain gfbmdls. 2020-05-09 20:28:16 -04:00
GMX_Renderer.cs Cleanup 2019-07-16 17:45:10 -04:00
GXToOpenGL.cs Cleanup 2019-07-16 17:45:10 -04:00
KCL_Render.cs Major KCL update. 2020-08-16 11:42:39 -04:00
LM2_Render.cs Fix loading 3ds bflim 2019-07-27 21:05:12 -04:00
LM3_Renderer.cs Cleanup file location a bit. Fix LM3 faces for certain formats 2019-11-02 19:35:08 -04:00
PunchOutWii_Renderer.cs A few additions 2019-11-10 08:41:17 -05:00
Strikers_Renderer.cs A few additions 2019-11-10 08:41:17 -05:00