Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BCRES/BCRES.cs
KillzXGaming 67d1b6920a Some improvements from yesterday. Start to improve uv editor.
Basic tex 3ds support
BC4 textures will be rendered grayscale in opengl (not using opengl decoder)
Fix a few format issues with 3ds
Mip total method is one function in STGeneric texture
Weight format default to floats again until i find a proper fix for the 888 unform format.
2019-05-13 15:29:40 -04:00

176 lines
6.9 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Switch_Toolbox;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
using BcresLibrary;
using FirstPlugin.Forms;
using GL_EditorFramework.Interfaces;
namespace FirstPlugin
{
public class BCRES : TreeNodeFile, IFileFormat
{
public FileType FileType { get; set; } = FileType.Layout;
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "BCRES" };
public string[] Extension { get; set; } = new string[] { "*.bcres" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(System.IO.Stream stream)
{
using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
{
return reader.CheckSignature(4, "CGFX");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
return types.ToArray();
}
}
public BcresFile BcresFile;
public BCRES_Render RenderedBcres;
public void Load(System.IO.Stream stream)
{
Text = FileName;
BcresFile = new BcresFile(stream);
RenderedBcres = new BCRES_Render();
AddNodeGroup(BcresFile.Data.Models, new BCRESGroupNode(BCRESGroupType.Models));
AddNodeGroup(BcresFile.Data.Textures, new BCRESGroupNode(BCRESGroupType.Textures));
AddNodeGroup(BcresFile.Data.Lookups, new BCRESGroupNode(BCRESGroupType.Lookups));
AddNodeGroup(BcresFile.Data.Shaders, new BCRESGroupNode(BCRESGroupType.Shaders));
AddNodeGroup(BcresFile.Data.Cameras, new BCRESGroupNode(BCRESGroupType.Cameras));
AddNodeGroup(BcresFile.Data.Lights, new BCRESGroupNode(BCRESGroupType.Lights));
AddNodeGroup(BcresFile.Data.Fogs, new BCRESGroupNode(BCRESGroupType.Fogs));
AddNodeGroup(BcresFile.Data.Scenes, new BCRESGroupNode(BCRESGroupType.Scenes));
AddNodeGroup(BcresFile.Data.SkeletalAnims, new BCRESGroupNode(BCRESGroupType.SkeletalAnim));
AddNodeGroup(BcresFile.Data.MaterialAnims, new BCRESGroupNode(BCRESGroupType.MaterialAnim));
AddNodeGroup(BcresFile.Data.VisibiltyAnims, new BCRESGroupNode(BCRESGroupType.VisibiltyAnim));
AddNodeGroup(BcresFile.Data.CameraAnims, new BCRESGroupNode(BCRESGroupType.CameraAnim));
AddNodeGroup(BcresFile.Data.LightAnims, new BCRESGroupNode(BCRESGroupType.LightAnim));
AddNodeGroup(BcresFile.Data.EmitterAnims, new BCRESGroupNode(BCRESGroupType.EmitterAnim));
AddNodeGroup(BcresFile.Data.Particles, new BCRESGroupNode(BCRESGroupType.Particles));
}
public override void OnClick(TreeView treeview) {
LoadEditors(this, null);
}
private void AddNodeGroup<T>(ResDict<T> SubSections, BCRESGroupNode Folder)
where T : CtrObject, new()
{
if (SubSections == null || SubSections.Count == 0)
return;
Nodes.Add(Folder);
foreach (CtrObject section in SubSections.Values)
{
switch (Folder.Type)
{
case BCRESGroupType.Models:
var CMDLWrapper = new CMDLWrapper((Model)section, this);
Folder.AddNode(CMDLWrapper);
RenderedBcres.Models.Add(CMDLWrapper);
break;
case BCRESGroupType.Textures:
Folder.AddNode(new TXOBWrapper((Texture)section, this));
PluginRuntime.bcresTexContainers.Add(Folder);
break;
}
}
}
List<AbstractGlDrawable> drawables = new List<AbstractGlDrawable>();
public void LoadEditors(TreeNode Wrapper, Action OnPropertyChanged)
{
BcresEditor bcresEditor = (BcresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BcresEditor));
bool HasModels = RenderedBcres.Models.Count > 0;
if (bcresEditor == null)
{
bcresEditor = new BcresEditor(HasModels);
bcresEditor.Dock = DockStyle.Fill;
LibraryGUI.Instance.LoadEditor(bcresEditor);
}
if (drawables.Count <= 0)
{
//Add drawables
drawables.Add(RenderedBcres);
for (int m = 0; m < RenderedBcres.Models.Count; m++)
{
if (RenderedBcres.Models[m].Skeleton.Renderable != null)
drawables.Add(RenderedBcres.Models[m].Skeleton.Renderable);
}
}
if (Runtime.UseOpenGL)
bcresEditor.LoadViewport(drawables);
if (Wrapper is BcresTextureMapWrapper)
{
BcresSamplerEditorSimple editor = (BcresSamplerEditorSimple)bcresEditor.GetActiveEditor(typeof(BcresSamplerEditorSimple));
if (editor == null)
{
editor = new BcresSamplerEditorSimple();
editor.Dock = DockStyle.Fill;
bcresEditor.LoadEditor(editor);
}
editor.LoadTexture(((BcresTextureMapWrapper)Wrapper));
}
else if (Wrapper is BCRES) {
LoadPropertyGrid(((BCRES)Wrapper).BcresFile, bcresEditor, OnPropertyChanged);
}
else if (Wrapper is MTOBWrapper) {
LoadPropertyGrid(((MTOBWrapper)Wrapper).Material, bcresEditor, OnPropertyChanged);
}
else if (Wrapper is CMDLWrapper) {
LoadPropertyGrid(((CMDLWrapper)Wrapper).Model, bcresEditor, OnPropertyChanged);
}
else if (Wrapper is CRESBoneWrapper) {
LoadPropertyGrid(((CRESBoneWrapper)Wrapper).Bone, bcresEditor, OnPropertyChanged);
}
else if (Wrapper is CRESSkeletonWrapper) {
LoadPropertyGrid(((CRESSkeletonWrapper)Wrapper).Skeleton, bcresEditor, OnPropertyChanged);
}
}
private void LoadPropertyGrid(object property, BcresEditor bcresEditor, Action OnPropertyChanged)
{
STPropertyGrid editor = (STPropertyGrid)bcresEditor.GetActiveEditor(typeof(STPropertyGrid));
if (editor == null)
{
editor = new STPropertyGrid();
editor.Dock = DockStyle.Fill;
bcresEditor.LoadEditor(editor);
}
editor.LoadProperty(property, OnPropertyChanged);
}
public void Unload()
{
}
public byte[] Save()
{
return null;
}
}
}