mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-22 20:43:09 +00:00
50ea4183ef
- Compress BC1 with alpha. - Add GFPAK rebuilding. - Fix some lag issues with bntx textures loading - Fix saving multiple files. - Support DDS cubemap importing - Support rigged DAE/FBX files. - Support animation playing thanks to smash forge. - Some minor stuff to prepare custom animations. - Many bug fixes.
291 lines
9 KiB
C#
291 lines
9 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Syroot.BinaryData;
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using System.IO;
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using System.IO.Compression;
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using OpenTK;
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using K4os.Compression.LZ4.Streams;
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namespace Switch_Toolbox.Library.IO
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{
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public class STLibraryCompression
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{
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public static byte[] CompressFile(byte[] data, IFileFormat format)
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{
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int Alignment = 0;
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if (format.IFileInfo != null)
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Alignment = format.IFileInfo.Alignment;
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switch (format.CompressionType)
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{
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case CompressionType.Yaz0:
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return EveryFileExplorer.YAZ0.Compress(data, 3, (uint)Alignment);
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case CompressionType.None:
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return data;
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default:
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return data;
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}
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}
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public class GZIP
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{
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public static byte[] Decompress(byte[] b)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (GZipStream gzip = new GZipStream(new MemoryStream(b), CompressionMode.Decompress))
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{
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gzip.CopyTo(mem);
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mem.Write(b, 0, b.Length);
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}
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return mem.ToArray();
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}
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}
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public static byte[] Compress(byte[] b)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (GZipStream gzip = new GZipStream(mem,
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CompressionMode.Compress, true))
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{
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gzip.Write(b, 0, b.Length);
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}
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return mem.ToArray();
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}
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}
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}
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public class Type_LZ4F
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{
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public static byte[] Decompress(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (var source = LZ4Stream.Decode(new MemoryStream(data)))
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{
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source.CopyTo(mem);
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mem.Write(data, 0, data.Length);
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}
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return mem.ToArray();
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}
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}
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public static byte[] Compress(byte[] data)
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{
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LZ4EncoderSettings settings = new LZ4EncoderSettings();
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settings.ChainBlocks = false;
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// settings.BlockSize = K4os.Compression.LZ4.Internal.Mem.M1;
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using (MemoryStream mem = new MemoryStream())
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{
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var encodeSettings = new LZ4EncoderSettings();
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using (var source = LZ4Stream.Encode(mem, settings))
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{
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source.Write(data, 0, data.Length);
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var newMem = new MemoryStream();
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BinaryWriter writer = new BinaryWriter(newMem);
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writer.Write((uint)data.Length);
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writer.Write(mem.ToArray());
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writer.Write((uint)973407368);
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return newMem.ToArray();
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}
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}
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}
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}
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public class Type_LZ4
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{
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public static byte[] Decompress(byte[] data, int inputOffset, int InputLength, int decompressedSize)
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{
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return LZ4.LZ4Codec.Decode(data, inputOffset, InputLength, decompressedSize);
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}
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public static byte[] Decompress(byte[] data)
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{
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using (MemoryStream mem = new MemoryStream())
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{
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using (var source = LZ4Stream.Decode(new MemoryStream(data)))
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{
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source.CopyTo(mem);
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mem.Write(data, 0, data.Length);
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}
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return mem.ToArray();
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}
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}
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public static byte[] Compress(byte[] data, int inputOffset = 0)
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{
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return LZ4.LZ4Codec.Encode(data, inputOffset, data.Length);
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}
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}
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}
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public class FileWriter : BinaryDataWriter
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{
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public FileWriter(Stream stream, bool leaveOpen = false)
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: base(stream, Encoding.ASCII, leaveOpen)
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{
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}
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public FileWriter(string fileName)
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: this(new FileStream(fileName, FileMode.Create, FileAccess.Write, FileShare.Write))
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{
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}
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public FileWriter(byte[] data)
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: this(new MemoryStream(data))
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{
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}
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public void Write(Syroot.Maths.Vector2F v)
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{
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Write(v.X);
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Write(v.Y);
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}
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public void Write(Syroot.Maths.Vector3F v)
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{
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Write(v.X);
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Write(v.Y);
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Write(v.Z);
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}
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public void Write(Syroot.Maths.Vector4F v)
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{
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Write(v.X);
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Write(v.Y);
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Write(v.Z);
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Write(v.W);
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}
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public void WriteSignature(string value)
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{
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Write(Encoding.ASCII.GetBytes(value));
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}
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public void WriteUint64Offset(long target)
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{
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long pos = Position;
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using (TemporarySeek(target, SeekOrigin.Begin))
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{
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Write(pos);
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}
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}
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public void WriteUint32Offset(long target)
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{
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long pos = Position;
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using (TemporarySeek(target, SeekOrigin.Begin))
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{
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Write((uint)pos);
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}
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}
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}
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public class FileExt
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{
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public static Vector2 ToVec2(Syroot.Maths.Vector2F v)
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{
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return new Vector2(v.X, v.Y);
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}
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public static Vector3 ToVec3(Syroot.Maths.Vector3F v)
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{
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return new Vector3(v.X, v.Y, v.Z);
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}
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public static Vector4 ToVec4(Syroot.Maths.Vector4F v)
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{
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return new Vector4(v.X, v.Y, v.Z, v.W);
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}
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public static Vector2 ToVec2(float[] v)
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{
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return new Vector2(v[0], v[1]);
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}
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public static Vector3 ToVec3(float[] v)
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{
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return new Vector3(v[0], v[1], v[2]);
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}
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public static Vector4 ToVec4(float[] v)
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{
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return new Vector4(v[0], v[1], v[2], v[3]);
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}
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public static string DataToString(Syroot.Maths.Vector2F v)
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{
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return $"{v.X},{v.Y}";
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}
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public static string DataToString(Syroot.Maths.Vector3F v)
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{
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return $"{v.X},{v.Y},{v.Z}";
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}
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public static string DataToString(Syroot.Maths.Vector4F v)
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{
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return $"{v.X},{v.Y},{v.Z} {v.W}";
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}
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}
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public class FileReader : BinaryDataReader
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{
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public FileReader(Stream stream, bool leaveOpen = false)
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: base(stream, Encoding.ASCII, leaveOpen)
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{
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}
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public FileReader(string fileName)
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: this(new FileStream(fileName, FileMode.Open, FileAccess.Read, FileShare.Read))
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{
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}
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public FileReader(byte[] data)
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: this(new MemoryStream(data))
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{
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}
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public static byte[] DeflateZLIB(byte[] i)
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{
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MemoryStream output = new MemoryStream();
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output.WriteByte(0x78);
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output.WriteByte(0x9C);
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using (DeflateStream dstream = new DeflateStream(output, CompressionLevel.Optimal))
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{
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dstream.Write(i, 0, i.Length);
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}
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return output.ToArray();
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}
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public byte[] getSection(int offset, int size)
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{
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Seek(offset, SeekOrigin.Begin);
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return ReadBytes(size);
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}
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public Vector3 ReadVec3()
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{
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return new Vector3(ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Syroot.Maths.Vector3F ReadVec3SY()
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{
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return new Syroot.Maths.Vector3F(ReadSingle(), ReadSingle(), ReadSingle());
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}
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public Vector2 ReadVec2()
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{
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return new Vector2(ReadSingle(), ReadSingle());
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}
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public Syroot.Maths.Vector2F ReadVec2SY()
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{
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return new Syroot.Maths.Vector2F(ReadSingle(), ReadSingle());
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}
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public static byte[] InflateZLIB(byte[] i)
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{
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var stream = new MemoryStream();
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var ms = new MemoryStream(i);
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ms.ReadByte();
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ms.ReadByte();
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var zlibStream = new DeflateStream(ms, CompressionMode.Decompress);
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byte[] buffer = new byte[4095];
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while (true)
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{
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int size = zlibStream.Read(buffer, 0, buffer.Length);
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if (size > 0)
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stream.Write(buffer, 0, buffer.Length);
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else
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break;
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}
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zlibStream.Close();
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return stream.ToArray();
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}
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public string ReadMagic(int Offset, int Length)
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{
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Seek(Offset, SeekOrigin.Begin);
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return ReadString(Length);
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}
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}
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}
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