mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-19 17:33:31 +00:00
344 lines
13 KiB
C#
344 lines
13 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using Syroot.NintenTools.NSW.Bfres;
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using Syroot.NintenTools.NSW.Bfres.Helpers;
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using OpenTK;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.Rendering;
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using WeifenLuo.WinFormsUI.Docking;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using ResU = Syroot.NintenTools.Bfres;
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using ResUGX2 = Syroot.NintenTools.Bfres.GX2;
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using ResGFX = Syroot.NintenTools.NSW.Bfres.GFX;
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using FirstPlugin;
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namespace Bfres.Structs
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{
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public class Misc
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{
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public static List<string> HackyTextureList = new List<string>(new string[] {
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"Alb", "alb", "Base", "base", "bonbon.167300917","Eye.00","EyeIce.00", "FaceDummy", "Eye01.17", "Dee.00",
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"rainbow.758540574", "Mucus._1700670200", "Eye.11", "CapTail00","eye.0","pallet_texture","Mark.930799313","InEye.1767598300","Face.00",
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"ThunderHair_Thunder_BaseColor.1751853236","FireHair_Thunder_BaseColor._162539711","IceHair_Thunder_BaseColor.674061150","BodyEnemy.1866226988",
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"Common_Scroll01._13827715"
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});
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}
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public class ResourceFile : TreeNodeFile
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{
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public BFRESRender BFRESRender;
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public ResFile resFile = null;
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public ResU.ResFile resFileU = null;
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public TreeNode TextureFolder = new TreeNode("Textures");
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public ResourceFile(IFileFormat handler)
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{
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ImageKey = "bfres";
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SelectedImageKey = "bfres";
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FileHandler = handler;
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ContextMenu = new ContextMenu();
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MenuItem save = new MenuItem("Save");
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ContextMenu.MenuItems.Add(save);
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save.Click += Save;
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MenuItem newMenu = new MenuItem("New");
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MenuItem import = new MenuItem("Import");
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// ContextMenu.MenuItems.Add(newMenu);
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// ContextMenu.MenuItems.Add(import);
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MenuItem rename = new MenuItem("Rename");
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ContextMenu.MenuItems.Add(rename);
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rename.Click += Rename;
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MenuItem remove = new MenuItem("Remove");
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ContextMenu.MenuItems.Add(remove);
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remove.Click += Remove;
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if (Parent == null)
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remove.Enabled = false;
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if (BFRES.IsWiiU)
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{
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}
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else
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{
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MenuItem model = new MenuItem("Model");
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MenuItem fska = new MenuItem("Skeletal Animation");
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MenuItem fmaa = new MenuItem("Material Animation");
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MenuItem bonevis = new MenuItem("Bone Visual Animation");
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MenuItem shape = new MenuItem("Shape Animation");
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MenuItem scene = new MenuItem("Scene Animation");
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MenuItem embedded = new MenuItem("Embedded File");
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MenuItem texture = new MenuItem("Texture File");
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texture.Click += NewTextureFile;
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newMenu.MenuItems.Add(model);
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newMenu .MenuItems.Add(fska);
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newMenu.MenuItems.Add(fmaa);
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newMenu.MenuItems.Add(bonevis);
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newMenu.MenuItems.Add(shape);
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newMenu.MenuItems.Add(scene);
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newMenu.MenuItems.Add(embedded);
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newMenu.MenuItems.Add(texture);
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MenuItem importmodel = new MenuItem("Model");
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MenuItem importfska = new MenuItem("Skeletal Animation");
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MenuItem importfmaa = new MenuItem("Material Animation");
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MenuItem importbonevis = new MenuItem("Bone Visual Animation");
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MenuItem importshape = new MenuItem("Shape Animation");
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MenuItem importscene = new MenuItem("Scene Animation");
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MenuItem importembedded = new MenuItem("Embedded File");
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MenuItem importtexture = new MenuItem("Texture File");
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import.MenuItems.Add(importmodel);
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import.MenuItems.Add(importfska);
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import.MenuItems.Add(importfmaa);
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import.MenuItems.Add(importbonevis);
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import.MenuItems.Add(importshape);
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import.MenuItems.Add(importscene);
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import.MenuItems.Add(importembedded);
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import.MenuItems.Add(importtexture);
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}
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}
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public override void OnClick(TreeView treeView)
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{
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//If has models
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if (Nodes.ContainsKey("FMDLFolder"))
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{
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if (Nodes["FMDLFolder"].Nodes.ContainsKey("FshpFolder"))
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{
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}
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LibraryGUI.Instance.LoadViewport(Viewport.Instance);
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Viewport.Instance.gL_ControlModern1.MainDrawable = BFRESRender;
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BFRESRender.UpdateVertexData();
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}
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}
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public void Load(ResU.ResFile res)
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{
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resFileU = res;
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Text = resFileU.Name;
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if (resFileU.Models.Count > 0)
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Nodes.Add(new FmdlFolder());
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if (resFileU.Textures.Count > 0)
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AddFTEXTextures(resFileU);
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if (resFileU.SkeletalAnims.Count > 0)
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AddSkeletonAnims(resFileU);
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if (resFileU.ShaderParamAnims.Count > 0)
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Nodes.Add(new FshuFolder());
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if (resFileU.ColorAnims.Count > 0)
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Nodes.Add(new FshuColorFolder());
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if (resFileU.TexSrtAnims.Count > 0)
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Nodes.Add(new TexSrtFolder());
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if (resFileU.TexPatternAnims.Count > 0)
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Nodes.Add(new TexPatFolder());
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if (resFileU.ShapeAnims.Count > 0)
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Nodes.Add(new FshpaFolder());
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if (resFileU.BoneVisibilityAnims.Count > 0)
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Nodes.Add(new FbnvFolder());
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if (resFileU.SceneAnims.Count > 0)
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Nodes.Add(new FscnFolder());
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if (resFileU.ExternalFiles.Count > 0)
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Nodes.Add(new EmbeddedFilesFolder());
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foreach (var anim in resFileU.ShaderParamAnims)
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Nodes["FSHA"].Nodes.Add(anim.Key);
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foreach (var anim in resFileU.ColorAnims)
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Nodes["FSHAColor"].Nodes.Add(anim.Key);
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foreach (var anim in resFileU.TexSrtAnims)
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Nodes["TEXSRT"].Nodes.Add(anim.Key);
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foreach (var anim in resFileU.TexPatternAnims)
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Nodes["TEXPAT"].Nodes.Add(anim.Key);
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int ext = 0;
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foreach (var extfile in resFileU.ExternalFiles)
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{
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string Name = extfile.Key;
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FileReader f = new FileReader(extfile.Value.Data);
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string Magic = f.ReadMagic(0, 4);
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if (Magic == "FSHA")
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{
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Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Value.Data, Name));
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}
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else
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Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Value.Data, Name));
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f.Dispose();
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f.Close();
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ext++;
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}
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}
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public void Load(ResFile res)
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{
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resFile = res;
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Text = resFile.Name;
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UpdateTree(resFile);
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foreach (ShapeAnim anim in resFile.ShapeAnims)
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Nodes["FSHPA"].Nodes.Add(anim.Name);
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foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
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Nodes["FBNV"].Nodes.Add(anim.Name);
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int ext = 0;
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foreach (ExternalFile extfile in resFile.ExternalFiles)
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{
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string Name = resFile.ExternalFileDict.GetKey(ext);
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FileReader f = new FileReader(extfile.Data);
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string Magic = f.ReadMagic(0, 4);
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if (Magic == "BNTX")
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{
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BNTX bntx = new BNTX();
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bntx.Data = extfile.Data;
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bntx.FileName = Name;
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bntx.Load();
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bntx.IFileInfo.InArchive = true;
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Nodes["EXT"].Nodes.Add(bntx.EditorRoot);
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}
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else if (Magic == "FSHA")
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{
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Nodes["EXT"].Nodes.Add(new BfshaFileData(extfile.Data, Name));
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}
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else
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Nodes["EXT"].Nodes.Add(new ExternalFileData(extfile.Data, Name));
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f.Dispose();
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f.Close();
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ext++;
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}
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}
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private void NewTextureFile(object sender, EventArgs args)
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{
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string Name = "textures";
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for (int i = 0; i < resFile.ExternalFiles.Count; i++)
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{
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if (resFile.ExternalFileDict.GetKey(i) == Name)
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Name = Name + i;
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}
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if (!Nodes.ContainsKey("EXT"))
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{
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Nodes.Add(new EmbeddedFilesFolder());
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}
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BNTX bntx = new BNTX();
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bntx.Data = new byte[0];
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BinaryTextureContainer bntxTreeNode = new BinaryTextureContainer(new byte[0], "textures", resFile.Name);
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Nodes["EXT"].Nodes.Add(bntxTreeNode);
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}
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private void NewEmbeddedFile(object sender, EventArgs args)
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{
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}
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private void Save(object sender, EventArgs args)
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{
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((BFRES)FileHandler).SaveFile();
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}
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private void Rename(object sender, EventArgs args)
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{
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RenameDialog dialog = new RenameDialog();
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dialog.SetString(Text);
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if (dialog.ShowDialog() == DialogResult.OK)
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{
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Text = dialog.textBox1.Text;
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}
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}
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private void Remove(object sender, EventArgs args)
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{
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BFRESRender.DisposeFile();
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}
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private void UpdateTree(ResFile resFile)
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{
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if (resFile.Models.Count > 0)
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Nodes.Add(new FmdlFolder());
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if (resFile.SkeletalAnims.Count > 0)
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AddSkeletonAnims(resFile);
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if (resFile.MaterialAnims.Count > 0)
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AddMaterialAnims(resFile);
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if (resFile.ShapeAnims.Count > 0)
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Nodes.Add(new FshpaFolder());
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if (resFile.BoneVisibilityAnims.Count > 0)
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Nodes.Add(new FbnvFolder());
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if (resFile.SceneAnims.Count > 0)
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AddSceneAnims(resFile);
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if (resFile.ExternalFiles.Count > 0)
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Nodes.Add(new EmbeddedFilesFolder());
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}
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private void AddFTEXTextures(ResU.ResFile resFile)
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{
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FTEXContainer ftexContainer = new FTEXContainer();
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Nodes.Add(ftexContainer);
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foreach (ResU.Texture tex in resFile.Textures.Values)
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{
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string TextureName = tex.Name;
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FTEX texture = new FTEX();
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texture.Read(tex);
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ftexContainer.Nodes.Add(texture);
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ftexContainer.Textures.Add(texture.Text, texture);
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}
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PluginRuntime.ftexContainers.Add(ftexContainer);
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}
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private void AddSkeletonAnims(ResU.ResFile resFile)
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{
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FskaFolder fksaFolder = new FskaFolder();
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Nodes.Add(fksaFolder);
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foreach (ResU.SkeletalAnim ska in resFile.SkeletalAnims.Values)
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{
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BfresSkeletonAnim skeletonAnim = new BfresSkeletonAnim(ska.Name);
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skeletonAnim.Read(ska, resFile);
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fksaFolder.Nodes.Add(skeletonAnim);
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}
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}
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private void AddSkeletonAnims(ResFile resFile)
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{
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FskaFolder fksaFolder = new FskaFolder();
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Nodes.Add(fksaFolder);
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foreach (SkeletalAnim ska in resFile.SkeletalAnims)
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{
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BfresSkeletonAnim skeletonAnim = new BfresSkeletonAnim(ska.Name);
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skeletonAnim.Read(ska, resFile);
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fksaFolder.Nodes.Add(skeletonAnim);
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}
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}
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private void AddSceneAnims(ResU.ResFile resFile)
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{
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FscnFolder FSCN = new FscnFolder();
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Nodes.Add(FSCN);
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}
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private void AddSceneAnims(ResFile resFile)
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{
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FscnFolder fscnFolder = new FscnFolder();
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Nodes.Add(fscnFolder);
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foreach (var scn in resFile.SceneAnims)
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{
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FSCN sceneAnim = new FSCN();
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sceneAnim.Text = scn.Name;
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sceneAnim.Read(scn);
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fscnFolder.Nodes.Add(sceneAnim);
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}
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}
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private void AddMaterialAnims(ResFile resFile)
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{
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FmaaFolder fmaaFolder = new FmaaFolder();
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Nodes.Add(fmaaFolder);
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foreach (var fmaa in resFile.MaterialAnims)
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{
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FMAA materialAnim = new FMAA();
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materialAnim.Text = fmaa.Name;
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materialAnim.BFRESRender = BFRESRender;
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materialAnim.Read(fmaa);
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fmaaFolder.Nodes.Add(materialAnim);
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}
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}
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}
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}
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