Switch-Toolbox/Switch_FileFormatsMain/GUI/Byaml/TurboMunntEditor.cs
KillzXGaming 211326d253 More bug fixes
Fix bymls with path nodes from saving.
Fix material list not loading when another object is selected.
Fix skeletons not exporting
Fix materials missing a name and not updating in the editor properly
- Fix dds and bftex not showing on the filter for bntx/nutexb properly
2019-03-25 16:50:05 -04:00

77 lines
2.1 KiB
C#

using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Drawing;
using System.IO;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library;
using System.Windows.Forms;
using FirstPlugin.Turbo.CourseMuuntStructs;
namespace FirstPlugin.Forms
{
public partial class TurboMunntEditor : UserControl
{
Viewport viewport;
public TurboMunntEditor()
{
InitializeComponent();
viewport = new Viewport();
viewport.Dock = DockStyle.Fill;
splitContainer1.Panel2.Controls.Add(viewport);
}
CourseMuuntScene scene;
public void LoadCourseInfo(System.Collections.IEnumerable by, string FilePath)
{
string CourseFolder = System.IO.Path.GetDirectoryName(FilePath);
scene = new CourseMuuntScene(by);
if (File.Exists($"{CourseFolder}/course_model.szs"))
{
// scene.AddRenderableBfres($"{CourseFolder}/course_model.szs");
scene.AddRenderableKcl($"{CourseFolder}/course.kcl");
foreach (var kcl in scene.KclObjects)
{
viewport.AddDrawable(kcl.Renderer);
kcl.Renderer.UpdateVertexData();
}
/* foreach (var bfres in scene.BfresObjects)
{
viewport.AddDrawable(bfres.BFRESRender);
bfres.BFRESRender.UpdateVertexData();
bfres.BFRESRender.UpdateTextureMaps();
}*/
viewport.LoadObjects();
}
objectCB.Items.Add("Scene");
objectCB.SelectedIndex = 0;
}
private void objectCB_SelectedIndexChanged(object sender, EventArgs e)
{
if (objectCB.SelectedIndex <= 0)
{
string Text = objectCB.GetSelectedText();
if (Text == "Scene")
{
stPropertyGrid1.LoadProperty(scene, OnPropertyChanged);
}
}
}
private void OnPropertyChanged()
{
}
}
}