mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-13 14:42:29 +00:00
121 lines
3.5 KiB
C#
121 lines
3.5 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.ComponentModel;
|
|
using System.Text;
|
|
using GL_EditorFramework.EditorDrawables;
|
|
using GL_EditorFramework.GL_Core;
|
|
using GL_EditorFramework.Interfaces;
|
|
using OpenTK.Graphics.OpenGL;
|
|
using OpenTK;
|
|
using System.Drawing;
|
|
using Switch_Toolbox.Library;
|
|
|
|
namespace FirstPlugin.Turbo.CourseMuuntStructs
|
|
{
|
|
public class GlidePathGroup : BasePathGroup, IObject
|
|
{
|
|
public const string N_GlidePathGroup = "GlidePathGroup";
|
|
public const string N_UnitIdNum = "UnitIdNum";
|
|
|
|
public GlidePathGroup(dynamic bymlNode)
|
|
{
|
|
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
|
|
else throw new Exception("Not a dictionary");
|
|
|
|
foreach (var point in this["PathPt"])
|
|
{
|
|
PathPoints.Add(new GlidePathPoint(point));
|
|
}
|
|
|
|
ConnectGroups = false;
|
|
}
|
|
|
|
[Browsable(false)]
|
|
public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
|
|
|
|
public int GlidePathGroupId
|
|
{
|
|
get { return this[N_GlidePathGroup]; }
|
|
set { this[N_GlidePathGroup] = value; }
|
|
}
|
|
|
|
public int UnitIdNum
|
|
{
|
|
get { return this[N_UnitIdNum]; }
|
|
set { this[N_UnitIdNum] = value; }
|
|
}
|
|
|
|
public dynamic this[string name]
|
|
{
|
|
get
|
|
{
|
|
if (Prop.ContainsKey(name)) return Prop[name];
|
|
else return null;
|
|
}
|
|
set
|
|
{
|
|
if (Prop.ContainsKey(name)) Prop[name] = value;
|
|
else Prop.Add(name, value);
|
|
}
|
|
}
|
|
}
|
|
|
|
public class GlidePathPoint : BasePathPoint
|
|
{
|
|
private RenderablePathPoint renderablePoint;
|
|
|
|
[Browsable(false)]
|
|
public override RenderablePathPoint RenderablePoint
|
|
{
|
|
get
|
|
{
|
|
if (renderablePoint == null)
|
|
renderablePoint = new RenderablePathPoint(ColorUtility.ToVector4(Color.FromArgb(252, 93, 11)), Translate, Rotate, new OpenTK.Vector3(30), this);
|
|
return renderablePoint;
|
|
}
|
|
}
|
|
|
|
[Category("Properties")]
|
|
public int GlideType
|
|
{
|
|
get { return (this["GlideType"] != null) ? this["GlideType"] : -1; }
|
|
set { this["GlideType"] = value; }
|
|
}
|
|
|
|
[Category("Properties")]
|
|
public bool IsUp
|
|
{
|
|
get { return (this["IsUp"] != null) ? this["IsUp"] : false; }
|
|
set { this["IsUp"] = value; }
|
|
}
|
|
|
|
[Category("Properties")]
|
|
public int Ascend
|
|
{
|
|
get { return (this["Ascend"] != null) ? this["Ascend"] : -1; }
|
|
set { this["Ascend"] = value; }
|
|
}
|
|
|
|
[Category("Properties")]
|
|
public bool Cannon
|
|
{
|
|
get { return (this["Cannon"] != null) ? this["Cannon"] : false; }
|
|
set { this["Cannon"] = value; }
|
|
}
|
|
|
|
public GlidePathPoint(dynamic bymlNode)
|
|
{
|
|
if (bymlNode is Dictionary<string, dynamic>) Prop = (Dictionary<string, dynamic>)bymlNode;
|
|
else throw new Exception("Not a dictionary");
|
|
|
|
foreach (var point in this["NextPt"])
|
|
{
|
|
NextPoints.Add(new PointID(point));
|
|
}
|
|
foreach (var point in this["PrevPt"])
|
|
{
|
|
PrevPoints.Add(new PointID(point));
|
|
}
|
|
}
|
|
}
|
|
}
|