mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 14:30:26 +00:00
e4722ed1af
General - Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML) - Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code. - Add flat buffer templates for gfbmdl and gfbanm. - Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres. - Auto compress bfres with .sbfres extension. BFLYT: -Add animation reference list to panes if they have any animations. - Note the animation editor in it is not functional yet. GFBMDL - Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why. - Add new texture map display with UV coordinates shown. Displays how transforms are handled. - Add option to export materials and models entirely as .json files. DAE - improve bone/joint check.
1093 lines
40 KiB
C#
1093 lines
40 KiB
C#
//------------------------------------------------------------------------------
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// <auto-generated>
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// This code was generated by a tool.
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// Runtime Version:4.0.30319.42000
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//
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// Changes to this file may cause incorrect behavior and will be lost if
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// the code is regenerated.
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// </auto-generated>
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//------------------------------------------------------------------------------
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namespace Toolbox.Library.Properties {
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using System;
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/// <summary>
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/// A strongly-typed resource class, for looking up localized strings, etc.
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/// </summary>
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// This class was auto-generated by the StronglyTypedResourceBuilder
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// class via a tool like ResGen or Visual Studio.
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// To add or remove a member, edit your .ResX file then rerun ResGen
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// with the /str option, or rebuild your VS project.
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[global::System.CodeDom.Compiler.GeneratedCodeAttribute("System.Resources.Tools.StronglyTypedResourceBuilder", "15.0.0.0")]
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[global::System.Diagnostics.DebuggerNonUserCodeAttribute()]
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[global::System.Runtime.CompilerServices.CompilerGeneratedAttribute()]
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public class Resources {
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private static global::System.Resources.ResourceManager resourceMan;
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private static global::System.Globalization.CultureInfo resourceCulture;
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[global::System.Diagnostics.CodeAnalysis.SuppressMessageAttribute("Microsoft.Performance", "CA1811:AvoidUncalledPrivateCode")]
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internal Resources() {
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}
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/// <summary>
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/// Returns the cached ResourceManager instance used by this class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Resources.ResourceManager ResourceManager {
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get {
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if (object.ReferenceEquals(resourceMan, null)) {
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global::System.Resources.ResourceManager temp = new global::System.Resources.ResourceManager("Toolbox.Library.Properties.Resources", typeof(Resources).Assembly);
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resourceMan = temp;
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}
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return resourceMan;
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}
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}
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/// <summary>
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/// Overrides the current thread's CurrentUICulture property for all
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/// resource lookups using this strongly typed resource class.
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/// </summary>
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[global::System.ComponentModel.EditorBrowsableAttribute(global::System.ComponentModel.EditorBrowsableState.Advanced)]
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public static global::System.Globalization.CultureInfo Culture {
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get {
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return resourceCulture;
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}
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set {
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resourceCulture = value;
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Aamp {
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get {
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object obj = ResourceManager.GetObject("Aamp", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AddIcon {
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get {
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object obj = ResourceManager.GetObject("AddIcon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AlphaIcon {
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get {
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object obj = ResourceManager.GetObject("AlphaIcon", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AlphaIconDisabled {
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get {
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object obj = ResourceManager.GetObject("AlphaIconDisabled", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationGroup {
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get {
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object obj = ResourceManager.GetObject("AnimationGroup", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrack {
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get {
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object obj = ResourceManager.GetObject("AnimationTrack", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackA {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackA", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackB {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackB", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackG {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackG", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackR {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackR", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackW {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackW", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackX {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackX", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackY {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackY", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap AnimationTrackZ {
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get {
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object obj = ResourceManager.GetObject("AnimationTrackZ", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Antu_edit_find_mail_svg {
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get {
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object obj = ResourceManager.GetObject("Antu_edit_find_mail_svg", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap arrowL {
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get {
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object obj = ResourceManager.GetObject("arrowL", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap arrowMinimize {
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get {
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object obj = ResourceManager.GetObject("arrowMinimize", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap arrowR {
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get {
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object obj = ResourceManager.GetObject("arrowR", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Bfres {
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get {
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object obj = ResourceManager.GetObject("Bfres", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Bfsha {
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get {
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object obj = ResourceManager.GetObject("Bfsha", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Bnsh {
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get {
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object obj = ResourceManager.GetObject("Bnsh", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Bntx {
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get {
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object obj = ResourceManager.GetObject("Bntx", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Bone {
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get {
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object obj = ResourceManager.GetObject("Bone", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap boneWeightGradient {
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get {
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object obj = ResourceManager.GetObject("boneWeightGradient", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap boneWeightGradient2 {
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get {
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object obj = ResourceManager.GetObject("boneWeightGradient2", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] brsf {
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get {
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object obj = ResourceManager.GetObject("brsf", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Byaml {
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get {
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object obj = ResourceManager.GetObject("Byaml", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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|
public static System.Drawing.Bitmap CheckClicked {
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get {
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object obj = ResourceManager.GetObject("CheckClicked", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
|
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public static System.Drawing.Bitmap CheckerBackground {
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get {
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object obj = ResourceManager.GetObject("CheckerBackground", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap CheckMark {
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get {
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|
object obj = ResourceManager.GetObject("CheckMark", resourceCulture);
|
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return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
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|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
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/// </summary>
|
|
public static System.Drawing.Bitmap Close {
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get {
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object obj = ResourceManager.GetObject("Close", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap Close_Hover {
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get {
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object obj = ResourceManager.GetObject("Close_Hover", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap close_sele {
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get {
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object obj = ResourceManager.GetObject("close_sele", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap DefaultTexture {
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get {
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object obj = ResourceManager.GetObject("DefaultTexture", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Byte[].
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/// </summary>
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public static byte[] diffuseSDR {
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get {
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object obj = ResourceManager.GetObject("diffuseSDR", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
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public static System.Drawing.Bitmap diffuseSphere {
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get {
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object obj = ResourceManager.GetObject("diffuseSphere", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
|
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public static System.Drawing.Bitmap Edit {
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get {
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object obj = ResourceManager.GetObject("Edit", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
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/// </summary>
|
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public static System.Drawing.Bitmap ErrorCheck {
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get {
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object obj = ResourceManager.GetObject("ErrorCheck", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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/// <summary>
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/// Looks up a localized resource of type System.Drawing.Bitmap.
|
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/// </summary>
|
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public static System.Drawing.Bitmap FileBlank {
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get {
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object obj = ResourceManager.GetObject("FileBlank", resourceCulture);
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return ((System.Drawing.Bitmap)(obj));
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}
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}
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|
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/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
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/// </summary>
|
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public static byte[] flatc {
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get {
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object obj = ResourceManager.GetObject("flatc", resourceCulture);
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return ((byte[])(obj));
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}
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}
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/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Folder {
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get {
|
|
object obj = ResourceManager.GetObject("Folder", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Font {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Font", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
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|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] gfbanm {
|
|
get {
|
|
object obj = ResourceManager.GetObject("gfbanm", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] gfbmdl {
|
|
get {
|
|
object obj = ResourceManager.GetObject("gfbmdl", resourceCulture);
|
|
return ((byte[])(obj));
|
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}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Hovered {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Hovered", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
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|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconBool {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconBool", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconBuffer {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconBuffer", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconCurve {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconCurve", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconFloat {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconFloat", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconInt {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconInt", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconList {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconList", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconObject {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconObject", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconVec2 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconVec2", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconVec3 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconVec3", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap IconVec4 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("IconVec4", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap InfoCheck {
|
|
get {
|
|
object obj = ResourceManager.GetObject("InfoCheck", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Init_false {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Init_false", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] InjectTexErrored {
|
|
get {
|
|
object obj = ResourceManager.GetObject("InjectTexErrored", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap LoadingImage {
|
|
get {
|
|
object obj = ResourceManager.GetObject("LoadingImage", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap materialSphere {
|
|
get {
|
|
object obj = ResourceManager.GetObject("materialSphere", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap materialSphereTranslucent {
|
|
get {
|
|
object obj = ResourceManager.GetObject("materialSphereTranslucent", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap materialSphereTransparent {
|
|
get {
|
|
object obj = ResourceManager.GetObject("materialSphereTransparent", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap maximize {
|
|
get {
|
|
object obj = ResourceManager.GetObject("maximize", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap maximize_sele {
|
|
get {
|
|
object obj = ResourceManager.GetObject("maximize_sele", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap maximize_sele1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("maximize_sele1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap maximize1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("maximize1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap maximized {
|
|
get {
|
|
object obj = ResourceManager.GetObject("maximized", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap mesh {
|
|
get {
|
|
object obj = ResourceManager.GetObject("mesh", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap MetaInfo {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MetaInfo", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap minimize {
|
|
get {
|
|
object obj = ResourceManager.GetObject("minimize", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap minimize_sele {
|
|
get {
|
|
object obj = ResourceManager.GetObject("minimize_sele", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap minimize_sele1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("minimize_sele1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap minimize1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("minimize1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap MissingTexture {
|
|
get {
|
|
object obj = ResourceManager.GetObject("MissingTexture", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap model {
|
|
get {
|
|
object obj = ResourceManager.GetObject("model", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Music1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Music1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Music2 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Music2", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap normalMapSphere {
|
|
get {
|
|
object obj = ResourceManager.GetObject("normalMapSphere", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap normalsSphere {
|
|
get {
|
|
object obj = ResourceManager.GetObject("normalsSphere", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap NumbericUpDownArrow {
|
|
get {
|
|
object obj = ResourceManager.GetObject("NumbericUpDownArrow", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap PauseBtn {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PauseBtn", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap PlayArrowR {
|
|
get {
|
|
object obj = ResourceManager.GetObject("PlayArrowR", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap QuestionCheck {
|
|
get {
|
|
object obj = ResourceManager.GetObject("QuestionCheck", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap ResetArrowR {
|
|
get {
|
|
object obj = ResourceManager.GetObject("ResetArrowR", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] resource_factory_info {
|
|
get {
|
|
object obj = ResourceManager.GetObject("resource_factory_info", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap RewindArrows1L {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RewindArrows1L", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap RewindArrows1R {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RewindArrows1R", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap RewindArrows2L {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RewindArrows2L", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap RewindArrows2R {
|
|
get {
|
|
object obj = ResourceManager.GetObject("RewindArrows2R", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap rotateGizmo {
|
|
get {
|
|
object obj = ResourceManager.GetObject("rotateGizmo", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Save {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Save", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap scaleGizmo {
|
|
get {
|
|
object obj = ResourceManager.GetObject("scaleGizmo", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap skeleton {
|
|
get {
|
|
object obj = ResourceManager.GetObject("skeleton", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap skeletonAnimation {
|
|
get {
|
|
object obj = ResourceManager.GetObject("skeletonAnimation", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Byte[].
|
|
/// </summary>
|
|
public static byte[] specularSDR {
|
|
get {
|
|
object obj = ResourceManager.GetObject("specularSDR", resourceCulture);
|
|
return ((byte[])(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap stop {
|
|
get {
|
|
object obj = ResourceManager.GetObject("stop", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap StopBtn {
|
|
get {
|
|
object obj = ResourceManager.GetObject("StopBtn", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap Texture {
|
|
get {
|
|
object obj = ResourceManager.GetObject("Texture", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap TextureError {
|
|
get {
|
|
object obj = ResourceManager.GetObject("TextureError", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap TextureMaterialMap {
|
|
get {
|
|
object obj = ResourceManager.GetObject("TextureMaterialMap", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap translateGizmo {
|
|
get {
|
|
object obj = ResourceManager.GetObject("translateGizmo", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap UVPattern {
|
|
get {
|
|
object obj = ResourceManager.GetObject("UVPattern", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
|
|
/// <summary>
|
|
/// Looks up a localized resource of type System.Drawing.Bitmap.
|
|
/// </summary>
|
|
public static System.Drawing.Bitmap UVPattern1 {
|
|
get {
|
|
object obj = ResourceManager.GetObject("UVPattern1", resourceCulture);
|
|
return ((System.Drawing.Bitmap)(obj));
|
|
}
|
|
}
|
|
}
|
|
}
|