mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-30 16:29:14 +00:00
103 lines
3 KiB
C#
103 lines
3 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.IO;
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using Toolbox.Library.IO;
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using OpenTK;
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namespace FirstPlugin
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{
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public class KclFile
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{
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public class Header
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{
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public uint Signature { get; set; }
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public uint OctreeOffset { get; set; }
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public uint ModelOffsetArray { get; set; }
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public uint ModelCount { get; set; }
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public Vector3 MinCoordinates { get; set; }
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public Vector3 MaxCoordinates { get; set; }
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public Vector3 CoordinateShift { get; set; }
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public uint Unknown { get; set; }
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public void Read(FileReader reader)
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{
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}
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public void Write(FileWriter writer)
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{
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}
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}
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public class OctreeNode
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{
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/* public List<ushort> TriangleIndices { get; set; }
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protected const uint _flagMask = 0b11000000_00000000_00000000_00000000;
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public const int ChildCount = 8;
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public OctreeNode[] Children { get; internal set; }
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public OctreeNode(FileReader reader, long ParentOffset)
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{
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uint Key = reader.ReadUInt32();
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long offset = ParentOffset + Key & ~_flagMask;
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if ((Flags)(Key & _flagMask) == Flags.Values)
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{
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// Node is a leaf and key points to triangle list starting 2 bytes later.
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using (reader.TemporarySeek(offset + sizeof(ushort), SeekOrigin.Begin))
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{
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TriangleIndices = new List<ushort>();
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ushort index;
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while ((index = reader.ReadUInt16()) != 0xFFFF)
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{
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TriangleIndices.Add(index);
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}
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}
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}
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else
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{
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// Node is a branch and points to 8 child nodes.
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using (reader.TemporarySeek(offset, SeekOrigin.Begin))
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{
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OctreeNode[] children = new OctreeNode[ChildCount];
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for (int i = 0; i < ChildCount; i++)
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{
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children[i] = new OctreeNode(reader, offset);
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}
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Children = children;
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}
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}
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}
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internal enum Flags : uint
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{
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Divide = 0b00000000_00000000_00000000_00000000,
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Values = 0b10000000_00000000_00000000_00000000,
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NoData = 0b11000000_00000000_00000000_00000000
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}
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public void Write(FileWriter writer)
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{
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}*/
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}
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public class Model
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{
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public void Read(FileReader reader)
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{
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}
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public void Write(FileWriter writer)
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{
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}
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}
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}
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}
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