mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-25 05:50:22 +00:00
44 lines
1.7 KiB
C#
44 lines
1.7 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Bfres.Structs;
|
|
using Toolbox.Library;
|
|
|
|
namespace FirstPlugin
|
|
{
|
|
public class PluginRuntime
|
|
{
|
|
public static List<BXFNT> BxfntFiles = new List<BXFNT>();
|
|
|
|
public static List<SARC> SarcArchives = new List<SARC>();
|
|
|
|
public class MaterialReplace
|
|
{
|
|
public static bool SwapShaderParams = true;
|
|
public static bool SwapTextures = false;
|
|
public static bool SwapShaderOptions = true;
|
|
public static bool SwapRenderInfos = true;
|
|
public static bool SwapUserData = true;
|
|
}
|
|
|
|
public static bool UseSimpleBfresEditor = false;
|
|
|
|
//I really don't recall why I never just used a global texture cache
|
|
public static Dictionary<string, STGenericTexture> TextureCache = new Dictionary<string, STGenericTexture>();
|
|
|
|
public static Dictionary<string, BFLIM> bflimTextures = new Dictionary<string, BFLIM>();
|
|
public static List<BNTX> bntxContainers = new List<BNTX>();
|
|
public static List<BFRESGroupNode> ftexContainers = new List<BFRESGroupNode>();
|
|
public static List<CtrLibrary.BCHGroupNode> bchTexContainers = new List<CtrLibrary.BCHGroupNode>();
|
|
public static List<NLG.StrikersRLT.TextureEntry> stikersTextures = new List<NLG.StrikersRLT.TextureEntry>();
|
|
|
|
public static List<G1T> G1TextureContainers = new List<G1T>();
|
|
|
|
public static string ExternalFMATPath = "";
|
|
public static string OdysseyGamePath = "";
|
|
public static string Mk8GamePath = "";
|
|
public static List<string> SarcHashes = new List<string>(); //Each sarc has their own hash
|
|
}
|
|
}
|