mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-26 22:40:27 +00:00
75 lines
2.1 KiB
C#
75 lines
2.1 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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namespace Switch_Toolbox.Library
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{
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public class STGenericPolygonGroup
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{
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public int Offset { get; set; }
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public int MaterialIndex { get; set; }
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public int Index { get; set; }
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public List<int> faces = new List<int>();
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public int strip = 0x40;
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public int displayFaceSize = 0;
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public List<int> GetDisplayFace()
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{
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if ((strip >> 4) == 4)
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{
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displayFaceSize = faces.Count;
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return faces;
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}
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else
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{
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List<int> f = new List<int>();
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int startDirection = 1;
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int p = 0;
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int f1 = faces[p++];
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int f2 = faces[p++];
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int faceDirection = startDirection;
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int f3;
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do
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{
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f3 = faces[p++];
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if (f3 == 0xFFFF)
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{
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f1 = faces[p++];
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f2 = faces[p++];
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faceDirection = startDirection;
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}
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else
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{
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faceDirection *= -1;
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if ((f1 != f2) && (f2 != f3) && (f3 != f1))
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{
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if (faceDirection > 0)
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{
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f.Add(f3);
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f.Add(f2);
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f.Add(f1);
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}
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else
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{
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f.Add(f2);
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f.Add(f3);
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f.Add(f1);
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}
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}
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f1 = f2;
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f2 = f3;
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}
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} while (p < faces.Count);
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displayFaceSize = f.Count;
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return f;
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}
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}
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}
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}
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