mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 17:03:42 +00:00
157ff75b79
Models can be cycled in the same editor. The active one now gets properly set. You can adjust the combo box to preview multiple models in the scene. Fixed a bug where some models would project on the top of the screen as duplicates.
727 lines
30 KiB
C#
727 lines
30 KiB
C#
using Switch_Toolbox.Library.NodeWrappers;
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using Switch_Toolbox.Library;
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using System.Collections.Generic;
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using System.Windows.Forms;
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using System.IO;
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using System;
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using FirstPlugin;
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using ResU = Syroot.NintenTools.Bfres;
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using ResNX = Syroot.NintenTools.NSW.Bfres;
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using Switch_Toolbox.Library.Animations;
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using Switch_Toolbox.Library.Forms;
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namespace Bfres.Structs
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{
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public enum BRESGroupType
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{
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None,
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Models,
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Textures,
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SkeletalAnim,
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MaterialAnim,
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ShaderParamAnim,
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ColorAnim,
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TexSrtAnim,
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TexPatAnim,
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BoneVisAnim,
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MatVisAnim,
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ShapeAnim,
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SceneAnim,
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Embedded,
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}
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public class BFRESGroupNode : STGenericWrapper
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{
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public bool ShowNewContextMenu
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{
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set { ContextMenuStrip.Items[0].Visible = value; }
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get { return ContextMenuStrip.Items[0].Visible; }
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}
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public bool IsWiiU;
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public override void OnClick(TreeView treeview)
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{
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if (Parent is BFRES)
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((BFRES)Parent).LoadEditors(this);
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else if (Parent.Parent is BFRES) {
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((BFRES)Parent.Parent).LoadEditors(this);
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}else {
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((BFRES)Parent.Parent.Parent).LoadEditors(this);
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}
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}
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public BFRESGroupNode(bool isWiiU) : base()
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{
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ImageKey = "folder";
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IsWiiU = isWiiU;
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LoadContextMenus();
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}
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public override void LoadContextMenus()
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{
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ContextMenuStrip = new STContextMenuStrip();
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CanExport = false;
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CanReplace = false;
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CanRename = false;
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CanDelete = false;
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//Folder Operations
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ContextMenuStrip.Items.Add(new STToolStipMenuItem("New", null, NewAction, Keys.Control | Keys.N));
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ContextMenuStrip.Items.Add(new STToolStipMenuItem("Import", null, ImportAction, Keys.Control | Keys.I));
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export All", null, ExportAllAction, Keys.Control | Keys.E));
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ContextMenuStrip.Items.Add(new ToolStripMenuItem("Replace (From Folder)", null, ReplaceAllAction, Keys.Control | Keys.R));
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ContextMenuStrip.Items.Add(new STToolStripSeparator());
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ContextMenuStrip.Items.Add(new STToolStipMenuItem("Sort", null, SortAction, Keys.Control | Keys.S));
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ContextMenuStrip.Items.Add(new STToolStipMenuItem("Clear", null, ClearAction, Keys.Control | Keys.C));
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if (Type == BRESGroupType.Textures)
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{
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ContextMenuStrip.Items.Add(new STToolStripSeparator());
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ContextMenuStrip.Items.Add(new STToolStipMenuItem("Batch Generate Mipmaps", null, BatchGenerateMipmapsAction, Keys.Control | Keys.M));
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}
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if (Type == BRESGroupType.Models)
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{
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ContextMenuStrip.Items.Add(new STToolStripSeparator());
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ContextMenuStrip.Items.Add(new STToolStipMenuItem("Show All Models", null, ShowAllModelsAction, Keys.Control | Keys.A));
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ContextMenuStrip.Items.Add(new STToolStipMenuItem("Hide All Models", null, HideAllModelsAction, Keys.Control | Keys.H));
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}
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}
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public override string ExportFilter { get { return GetSubfileExtensions(true); } }
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public override string ImportFilter { get { return GetSubfileExtensions(false); } }
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protected void NewAction(object sender, EventArgs e) { NewSubFile(); }
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protected void BatchGenerateMipmapsAction(object sender, EventArgs e) { BatchGenerateMipmaps(); }
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protected void HideAllModelsAction(object sender, EventArgs e) { HideAllModels(); }
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protected void ShowAllModelsAction(object sender, EventArgs e) { ShowAllModels(); }
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public void BatchGenerateMipmaps()
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{
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foreach (FTEX texture in Nodes)
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{
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texture.SetImageData(texture.GetBitmap(), 0);
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}
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}
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public void ShowAllModels()
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{
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for (int i = 0; i < Nodes.Count; i++)
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{
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Nodes[i].Checked = true;
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}
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}
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public void HideAllModels()
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{
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for (int i = 0; i < Nodes.Count; i++)
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{
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Nodes[i].Checked = false;
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}
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}
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public BFRESGroupNode(string name, bool isWiiU = false) : base() { Text = name; IsWiiU = isWiiU; }
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public BFRESGroupNode(BRESGroupType type, bool isWiiU = false) : base() { Type = type; SetNameByType(); IsWiiU = isWiiU; }
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public BRESGroupType Type { get; set; }
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public Dictionary<string, STGenericWrapper> ResourceNodes = new Dictionary<string, STGenericWrapper>(); //To get instance of classes
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public ResNX.ResFile GetResFile() {
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if (Parent is BFRES)
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return ((BFRES)Parent).resFile;
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else
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return ((BFRES)Parent.Parent).resFile;
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}
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public ResU.ResFile GetResFileU() {
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if (Parent is BFRES)
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return ((BFRES)Parent).resFileU;
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else
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return ((BFRES)Parent.Parent).resFileU;
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}
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public void NewSubFile()
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{
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switch (Type)
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{
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case BRESGroupType.Models: NewModel(); break;
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case BRESGroupType.SkeletalAnim: ((BFRESAnimFolder)Parent).NewSkeletalAnim(); break;
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case BRESGroupType.ShaderParamAnim: ((BFRESAnimFolder)Parent).ImportShaderParamAnim(); break;
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case BRESGroupType.ColorAnim: ((BFRESAnimFolder)Parent).NewColorAnim(); break;
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case BRESGroupType.TexSrtAnim: ((BFRESAnimFolder)Parent).NewTexSrtAnim(); break;
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case BRESGroupType.TexPatAnim: ((BFRESAnimFolder)Parent).NewTexPatAnim(); break;
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case BRESGroupType.BoneVisAnim: ((BFRESAnimFolder)Parent).NewBoneVisAnim(); break;
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case BRESGroupType.MatVisAnim: ((BFRESAnimFolder)Parent).NewMatVisAnim(); break;
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case BRESGroupType.ShapeAnim: ((BFRESAnimFolder)Parent).NewShapeAnim(); break;
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case BRESGroupType.SceneAnim: ((BFRESAnimFolder)Parent).NewSceneAnim(); break;
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case BRESGroupType.Embedded: NewExternalFile(); break;
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}
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}
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public FMDL NewModel(bool AddTreeNode = true)
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{
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FMDL fmdl = new FMDL();
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if (IsWiiU)
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{
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fmdl.ModelU = new ResU.Model();
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//Create skeleton with empty bone
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var skeleton = new ResU.Skeleton();
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//Create skeleton with empty bone
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skeleton.Bones.Add("Root", new ResU.Bone() { Name = "Root" });
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fmdl.ModelU.Skeleton = skeleton;
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var shape = new ResU.Shape() { Name = "NewShape" };
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shape.CreateEmptyMesh();
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var VertexBuffer = new ResU.VertexBuffer();
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VertexBuffer.CreateEmptyVertexBuffer();
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fmdl.ModelU.VertexBuffers.Add(VertexBuffer);
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fmdl.ModelU.Shapes.Add("NewShape", shape);
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fmdl.ModelU.Materials.Add("NewMaterial", new ResU.Material() { Name = "NewMaterial", RenderState = new ResU.RenderState(), });
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BfresWiiU.ReadModel(fmdl, fmdl.ModelU);
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((BFRES)Parent).DrawableContainer.Drawables.Add(fmdl.Skeleton);
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}
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else
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{
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fmdl.Model = new ResNX.Model();
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//Create skeleton with empty bone
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var skeleton = new ResNX.Skeleton();
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//Create skeleton with empty bone
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skeleton.Bones.Add(new ResNX.Bone() { Name = "Root" });
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fmdl.Model.Skeleton = skeleton;
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var shape = new ResNX.Shape() { Name = "NewShape" };
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shape.CreateEmptyMesh();
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fmdl.Model.Shapes.Add(shape);
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fmdl.Model.Materials.Add(new ResNX.Material() { Name = "NewMaterial" });
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var VertexBuffer = new ResNX.VertexBuffer();
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VertexBuffer.CreateEmptyVertexBuffer();
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fmdl.Model.VertexBuffers.Add(VertexBuffer);
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BfresSwitch.ReadModel(fmdl, fmdl.Model);
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((BFRES)Parent).DrawableContainer.Drawables.Add(fmdl.Skeleton);
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}
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if (AddTreeNode)
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AddNode(fmdl, "NewModel");
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return fmdl;
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}
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public void NewExternalFile()
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{
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ExternalFileData externalFileData = new ExternalFileData("NewExternalFile", new byte[0]);
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AddNode(externalFileData, "NewExternalFile");
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}
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private string GetSubfileExtensions(bool IsExporting)
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{
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switch (Type)
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{
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case BRESGroupType.Models: return FileFilters.GetFilter(typeof(FMDL), null, IsExporting);
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case BRESGroupType.Textures: return FileFilters.GetFilter(typeof(FTEX), null, IsExporting);
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case BRESGroupType.SkeletalAnim: return FileFilters.GetFilter(typeof(FSKA), null, IsExporting);
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case BRESGroupType.MaterialAnim: return FileFilters.GetFilter(typeof(FMAA), null, IsExporting);
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case BRESGroupType.ShaderParamAnim: return FileFilters.GetFilter(typeof(FSHU), null, IsExporting);
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case BRESGroupType.ColorAnim: return FileFilters.GetFilter(typeof(FSHU), MaterialAnimation.AnimationType.Color, IsExporting);
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case BRESGroupType.TexSrtAnim: return FileFilters.GetFilter(typeof(FSHU), MaterialAnimation.AnimationType.TextureSrt, IsExporting);
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case BRESGroupType.TexPatAnim: return FileFilters.GetFilter(typeof(FTXP), MaterialAnimation.AnimationType.ShaderParam, IsExporting);
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case BRESGroupType.BoneVisAnim: return FileFilters.GetFilter(typeof(FVIS), null, IsExporting);
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case BRESGroupType.MatVisAnim: return FileFilters.GetFilter(typeof(FVIS), null, IsExporting);
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case BRESGroupType.ShapeAnim: return FileFilters.GetFilter(typeof(FSHA), null, IsExporting);
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case BRESGroupType.SceneAnim: return FileFilters.GetFilter(typeof(FSCN), null, IsExporting);
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case BRESGroupType.Embedded: return FileFilters.GetFilter(typeof(ExternalFileData), null, IsExporting);
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default: return "All files(*.*)|*.*";
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}
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}
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public override void Import(string[] FileNames) {
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Import(FileNames, GetResFile(), GetResFileU());
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}
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public void Import(string[] FileNames, ResNX.ResFile resFileNX, ResU.ResFile resFileU)
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{
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if (Type == BRESGroupType.Textures)
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{
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ImportTexture(FileNames);
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return;
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}
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foreach (string FileName in FileNames)
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{
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string ResourceName = Path.GetFileNameWithoutExtension(FileName);
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string ResourceNameExt = Path.GetFileName(FileName);
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string extension = Path.GetExtension(FileName);
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switch (Type)
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{
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case BRESGroupType.Models:
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FMDL fmdl = NewModel(false);
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fmdl.Text = ResourceName;
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fmdl.Replace(FileName, resFileNX, resFileU);
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AddNode(fmdl);
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break;
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case BRESGroupType.SkeletalAnim:
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FSKA fska = new FSKA();
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fska.Text = ResourceName;
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if (IsWiiU)
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fska.SkeletalAnimU = new ResU.SkeletalAnim();
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else
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fska.SkeletalAnim = new ResNX.SkeletalAnim();
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fska.Replace(FileName, resFileNX, resFileU);
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Nodes.Add(fska);
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break;
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case BRESGroupType.ShaderParamAnim:
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if (IsWiiU)
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{
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FSHU fshu = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.ShaderParam);
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fshu.Text = ResourceName;
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fshu.Replace(FileName, resFileU);
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Nodes.Add(fshu);
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}
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else
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{
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FMAA fmaaPrm = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.ShaderParam);
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fmaaPrm.Text = ResourceName;
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fmaaPrm.Replace(FileName);
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Nodes.Add(fmaaPrm);
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}
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break;
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case BRESGroupType.ColorAnim:
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if (IsWiiU)
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{
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FSHU fclh = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.Color);
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fclh.Text = ResourceName;
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fclh.Replace(FileName, resFileU);
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Nodes.Add(fclh);
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}
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else
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{
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FMAA fmaaClr = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.Color);
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fmaaClr.Text = ResourceName;
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fmaaClr.Replace(FileName);
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Nodes.Add(fmaaClr);
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}
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break;
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case BRESGroupType.TexSrtAnim:
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if (IsWiiU)
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{
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FSHU fsth = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.TextureSrt);
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fsth.Text = ResourceName;
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fsth.Replace(FileName, resFileU);
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Nodes.Add(fsth);
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}
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else
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{
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FMAA fmaaSrt = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.TextureSrt);
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fmaaSrt.Text = ResourceName;
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fmaaSrt.Replace(FileName);
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Nodes.Add(fmaaSrt);
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}
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break;
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case BRESGroupType.TexPatAnim:
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FTXP ftxp = new FTXP(new ResU.TexPatternAnim());
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ftxp.Text = ResourceName;
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ftxp.Replace(FileName, resFileU);
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Nodes.Add(ftxp);
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break;
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case BRESGroupType.BoneVisAnim:
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FVIS fbnv = new FVIS();
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fbnv.Text = ResourceName;
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if (IsWiiU)
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fbnv.VisibilityAnimU = new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Bone };
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else
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fbnv.VisibilityAnim = new ResNX.VisibilityAnim();
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fbnv.Replace(FileName, resFileNX, resFileU);
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Nodes.Add(fbnv);
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break;
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case BRESGroupType.MatVisAnim:
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if (IsWiiU)
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{
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FVIS fmtv = new FVIS(new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Material });
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fmtv.Text = ResourceName;
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fmtv.Replace(FileName, resFileNX, resFileU);
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Nodes.Add(fmtv);
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}
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else
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{
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FMAA fmaaVis = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.Visibilty);
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fmaaVis.Text = ResourceName;
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fmaaVis.Replace(FileName);
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Nodes.Add(fmaaVis);
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}
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break;
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case BRESGroupType.ShapeAnim:
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FSHA fsha = new FSHA();
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fsha.Text = ResourceName;
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if (IsWiiU)
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fsha.ShapeAnimU = new ResU.ShapeAnim();
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else
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fsha.ShapeAnim = new ResNX.ShapeAnim();
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fsha.Replace(FileName, resFileNX, resFileU);
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Nodes.Add(fsha);
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break;
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case BRESGroupType.SceneAnim:
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FSCN fscn = new FSCN();
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fscn.Text = ResourceName;
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if (IsWiiU)
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fscn.SceneAnimU = new ResU.SceneAnim();
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else
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fscn.SceneAnim = new ResNX.SceneAnim();
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fscn.Replace(FileName, resFileNX, resFileU);
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Nodes.Add(fscn);
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break;
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case BRESGroupType.Embedded:
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ExternalFileData ext = new ExternalFileData(ResourceNameExt, File.ReadAllBytes(FileName));
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ext.Replace(FileName);
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Nodes.Add(ext);
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break;
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case BRESGroupType.MaterialAnim:
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FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.ShaderParam);
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fmaa.Replace(FileName);
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Nodes.Add(fmaa);
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break;
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}
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}
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}
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public void AddNode(STGenericWrapper node, string Name)
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{
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node.Text = SearchDuplicateName(Name);
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AddNode(node);
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}
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public void AddNode(STGenericWrapper node)
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{
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if (node.Text == string.Empty)
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throw new System.Exception("Text invalid. Must not be empty! ");
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Nodes.Add(node);
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ResourceNodes.Add(node.Text, node);
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}
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public void RemoveChild(STGenericWrapper node)
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{
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Nodes.Remove(node);
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ResourceNodes.Remove(node.Text);
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}
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public override void Clear()
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{
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var result = MessageBox.Show("Are you sure you want to clear this section? This cannot be undone!",
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"", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
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if (result == DialogResult.Yes)
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{
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foreach (TreeNode node in Nodes)
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{
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if (node is STGenericWrapper)
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{
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((STGenericWrapper)node).Unload();
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RemoveChild(((STGenericWrapper)node));
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}
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}
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ResourceNodes.Clear();
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Nodes.Clear();
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}
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}
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public STGenericWrapper GetFirstChild()
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{
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if (Nodes.Count > 0 && Nodes[0] is STGenericWrapper)
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return (STGenericWrapper)Nodes[0];
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else
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return new STGenericWrapper();
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}
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public void SetNameByType()
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{
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Text = SetName();
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}
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private string SetName()
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{
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switch (Type)
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{
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case BRESGroupType.Models: return "Models";
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case BRESGroupType.Textures: return "Textures";
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case BRESGroupType.SkeletalAnim: return "Skeletal Animations";
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case BRESGroupType.ShaderParamAnim: return "Shader Param Animations";
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case BRESGroupType.ColorAnim: return "Color Animations";
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case BRESGroupType.TexSrtAnim: return "Texture SRT Animations";
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case BRESGroupType.TexPatAnim: return "Texture Pattern Animations";
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case BRESGroupType.BoneVisAnim: return "Bone Visibilty Animations";
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case BRESGroupType.MatVisAnim: return "Material Visibilty Animations";
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case BRESGroupType.ShapeAnim: return "Shape Animations";
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case BRESGroupType.SceneAnim: return "Scene Animations";
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case BRESGroupType.Embedded: return "Embedded Files";
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case BRESGroupType.MaterialAnim: return "Material Animations";
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default:
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throw new System.Exception("Unknown type? " + Type);
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}
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}
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public void GetFileType()
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{
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var child = GetFirstChild();
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if (Text == "Models" || child is FMDL)
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Type = BRESGroupType.Models;
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if (Text == "Textures" || child is FTEX)
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Type = BRESGroupType.Textures;
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if (Text == "Skeleton Animations" || child is FSKA)
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Type = BRESGroupType.SkeletalAnim;
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if (Text == "Material Animations" || child is FMAA)
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Type = BRESGroupType.MaterialAnim;
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if (Text == "Shader Param Animations" || child is FSHU)
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Type = BRESGroupType.ShaderParamAnim;
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if (Text == "Color Animations" || child is FSHU)
|
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Type = BRESGroupType.ColorAnim;
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if (Text == "Texture Srt Animations" || child is FSHU)
|
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Type = BRESGroupType.TexSrtAnim;
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if (Text == "Texture Pattern Animations" || child is FTXP)
|
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Type = BRESGroupType.TexPatAnim;
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if (Text == "Bone Visibilty Animations" || child is FVIS)
|
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Type = BRESGroupType.BoneVisAnim;
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if (Text == "Material Visibilty Animations" || child is FVIS)
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Type = BRESGroupType.MatVisAnim;
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if (Text == "Embedded Files" || child is ExternalFileData)
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Type = BRESGroupType.Embedded;
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}
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int IndexStr = 0;
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public string SearchDuplicateName(string Name)
|
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{
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if (ResourceNodes.ContainsKey(Name))
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return SearchDuplicateName($"{Name}{IndexStr++}");
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else
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return Name;
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}
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public void ImportTexture(string[] FileNames)
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{
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GTXTextureImporter importer = new GTXTextureImporter();
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List<GTXImporterSettings> settings = new List<GTXImporterSettings>();
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|
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foreach (string name in FileNames)
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{
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string TextureName = Path.GetFileNameWithoutExtension(name);
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string ext = Path.GetExtension(name);
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ext = ext.ToLower();
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if (ext == ".bftex")
|
|
{
|
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FTEX ftex = new FTEX();
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ftex.texture = new ResU.Texture();
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ftex.texture.Import(name, GetResFileU());
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ftex.IsEdited = true;
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ftex.Read(ftex.texture);
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AddNode(ftex);
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}
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else if (ext == ".dds" || ext == ".dds2")
|
|
{
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FTEX ftex = new FTEX();
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ftex.texture = new ResU.Texture();
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GTXImporterSettings setting = FTEX.SetImporterSettings(name);
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|
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if (setting.DataBlockOutput != null)
|
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{
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var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
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var tex = FTEX.FromGx2Surface(surface, setting.TexName);
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ftex.UpdateTex(tex);
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ftex.IsEdited = true;
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ftex.Read(ftex.texture);
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ftex.LoadOpenGLTexture();
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AddNode(ftex);
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}
|
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}
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else
|
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{
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settings.Add(FTEX.SetImporterSettings(name));
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}
|
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}
|
|
if (settings.Count == 0)
|
|
{
|
|
importer.Dispose();
|
|
}
|
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else
|
|
{
|
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importer.LoadSettings(settings);
|
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if (importer.ShowDialog() == DialogResult.OK)
|
|
{
|
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ImportTexture(settings);
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|
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settings.Clear();
|
|
|
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GC.Collect();
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
}
|
|
}
|
|
|
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public GTXImporterSettings LoadSettings(System.Drawing.Image image, string Name)
|
|
{
|
|
var importer = new GTXImporterSettings();
|
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importer.LoadBitMap(image, Name);
|
|
return importer;
|
|
}
|
|
|
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private void ImportTexture(List<GTXImporterSettings> settings)
|
|
{
|
|
Cursor.Current = Cursors.WaitCursor;
|
|
foreach (var setting in settings)
|
|
{
|
|
if (setting.GenerateMipmaps)
|
|
{
|
|
setting.DataBlockOutput.Clear();
|
|
setting.DataBlockOutput.Add(setting.GenerateMips());
|
|
}
|
|
|
|
if (setting.DataBlockOutput != null)
|
|
{
|
|
FTEX ftex = new FTEX();
|
|
ftex.texture = new ResU.Texture();
|
|
var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
|
|
var tex = FTEX.FromGx2Surface(surface, setting.TexName);
|
|
ftex.UpdateTex(tex);
|
|
ftex.IsEdited = true;
|
|
|
|
ftex.Read(ftex.texture);
|
|
ftex.LoadOpenGLTexture();
|
|
AddNode(ftex);
|
|
}
|
|
else
|
|
{
|
|
MessageBox.Show("Something went wrong???");
|
|
}
|
|
}
|
|
}
|
|
|
|
public void ImportTexture(ImageKeyFrame[] Keys, string TextureName)
|
|
{
|
|
if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures)
|
|
return;
|
|
|
|
GTXTextureImporter importer = new GTXTextureImporter();
|
|
List<GTXImporterSettings> settings = new List<GTXImporterSettings>();
|
|
|
|
foreach (var key in Keys) {
|
|
settings.Add(FTEX.SetImporterSettings(key.Image, $"{TextureName}{key.Frame}"));
|
|
}
|
|
|
|
importer.LoadSettings(settings);
|
|
|
|
if (importer.ShowDialog() == DialogResult.OK) {
|
|
ImportTexture(settings);
|
|
}
|
|
|
|
settings.Clear();
|
|
GC.Collect();
|
|
Cursor.Current = Cursors.Default;
|
|
}
|
|
|
|
public void ImportPlaceholderTexture(string TextureName)
|
|
{
|
|
if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures)
|
|
return;
|
|
|
|
if (TextureName == "Basic_Alb")
|
|
ImportBasicTextures("Basic_Alb");
|
|
else if (TextureName == "Basic_Nrm")
|
|
ImportBasicTextures("Basic_Nrm");
|
|
else if (TextureName == "Basic_Spm")
|
|
ImportBasicTextures("Basic_Spm");
|
|
else if (TextureName == "Basic_Sphere")
|
|
ImportBasicTextures("Basic_Sphere");
|
|
else if (TextureName == "Basic_Mtl")
|
|
ImportBasicTextures("Basic_Mtl");
|
|
else if (TextureName == "Basic_Rgh")
|
|
ImportBasicTextures("Basic_Rgh");
|
|
else if (TextureName == "Basic_MRA")
|
|
ImportBasicTextures("Basic_MRA");
|
|
else if (TextureName == "Basic_Bake_st0")
|
|
ImportBasicTextures("Basic_Bake_st0");
|
|
else if (TextureName == "Basic_Bake_st1")
|
|
ImportBasicTextures("Basic_Bake_st1");
|
|
else if (TextureName == "Basic_Emm")
|
|
ImportBasicTextures("Basic_Emm");
|
|
else
|
|
{
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.InjectTexErrored, TextureName);
|
|
}
|
|
}
|
|
private void ImportPlaceholderTexture(byte[] data, string TextureName)
|
|
{
|
|
GTXImporterSettings setting = new GTXImporterSettings();
|
|
setting.LoadDDS(TextureName, data);
|
|
|
|
var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting);
|
|
FTEX ftex = new FTEX();
|
|
ftex.texture = new ResU.Texture();
|
|
ftex.texture = FTEX.FromGx2Surface(surface, setting.TexName);
|
|
ftex.IsEdited = true;
|
|
ftex.Read(ftex.texture);
|
|
|
|
AddNode(ftex);
|
|
ftex.LoadOpenGLTexture();
|
|
}
|
|
public void ImportBasicTextures(string TextureName, bool BC5Nrm = true)
|
|
{
|
|
if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures)
|
|
return;
|
|
|
|
if (TextureName == "Basic_Alb")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.InjectTexErrored, TextureName);
|
|
if (TextureName == "Basic_Nrm" && BC5Nrm)
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_NrmBC5, TextureName);
|
|
if (TextureName == "Basic_Nrm" && BC5Nrm == false)
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Nrm, TextureName);
|
|
if (TextureName == "Basic_Spm")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
|
|
if (TextureName == "Basic_Sphere")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
|
|
if (TextureName == "Basic_Mtl")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
|
|
if (TextureName == "Basic_Rgh")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.White, TextureName);
|
|
if (TextureName == "Basic_MRA")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName);
|
|
if (TextureName == "Basic_Bake_st0")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Bake_st0, TextureName);
|
|
if (TextureName == "Basic_Bake_st1")
|
|
ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Bake_st1, TextureName);
|
|
}
|
|
}
|
|
}
|