mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
119 lines
3.6 KiB
C#
119 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using OpenTK;
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using GL_EditorFramework.EditorDrawables;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class BasePathPoint : IObject
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{
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public Action OnPathMoved;
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[Browsable(false)]
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public virtual RenderablePathPoint RenderablePoint
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{
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get
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{
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var point = new RenderablePathPoint(new Vector4(0f, 0.25f, 1f, 1f), Translate, Rotate, Scale, this);
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return point;
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}
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}
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public const string N_Translate = "Translate";
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public const string N_Rotate = "Rotate";
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public const string N_Scale = "Scale";
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public const string N_Id = "UnitIdNum";
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public const string N_ObjectID = "ObjId";
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[Browsable(false)]
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public Dictionary<string, dynamic> Prop { get; set; } = new Dictionary<string, dynamic>();
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public dynamic this[string name]
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{
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get
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{
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if (Prop.ContainsKey(name)) return Prop[name];
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else return null;
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}
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set
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{
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if (Prop.ContainsKey(name)) Prop[name] = value;
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else Prop.Add(name, value);
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}
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}
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public List<object> Properties = new List<object>();
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public List<PointID> NextPoints = new List<PointID>();
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public List<PointID> PrevPoints = new List<PointID>();
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public List<BaseControlPoint> ControlPoints = new List<BaseControlPoint>();
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[Category("Transform")]
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public Vector3 Rotate
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{
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get {
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if (this[N_Rotate] == null)
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return new Vector3(0, 0, 0);
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return new Vector3(
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this[N_Rotate]["X"] != null ? this[N_Rotate]["X"] : 0,
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this[N_Rotate]["Y"] != null ? this[N_Rotate]["Y"] : 0,
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this[N_Rotate]["Z"] != null ? this[N_Rotate]["Z"] : 0);
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}
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set
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{
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this[N_Rotate]["X"] = value.X;
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this[N_Rotate]["Y"] = value.Y;
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this[N_Rotate]["Z"] = value.Z;
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}
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}
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[Category("Transform")]
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public Vector3 Scale
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{
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get
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{
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if (this[N_Scale] == null)
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return new Vector3(1, 1, 1);
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return new Vector3(
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this[N_Scale]["X"] != null ? this[N_Scale]["X"] : 1,
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this[N_Scale]["Y"] != null ? this[N_Scale]["Y"] : 1,
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this[N_Scale]["Z"] != null ? this[N_Scale]["Z"] : 1);
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}
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set
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{
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if (this[N_Scale] != null)
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{
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this[N_Scale]["X"] = value.X;
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this[N_Scale]["Y"] = value.Y;
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this[N_Scale]["Z"] = value.Z;
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}
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}
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}
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[Category("Transform")]
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public Vector3 Translate
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{
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get
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{
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if (this[N_Translate] == null)
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return new Vector3(0, 0, 0);
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return new Vector3(
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this[N_Translate]["X"] != null ? this[N_Translate]["X"] : 0,
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this[N_Translate]["Y"] != null ? this[N_Translate]["Y"] : 0,
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this[N_Translate]["Z"] != null ? this[N_Translate]["Z"] : 0);
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}
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set
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{
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this[N_Translate]["X"] = value.X;
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this[N_Translate]["Y"] = value.Y;
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this[N_Translate]["Z"] = value.Z;
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}
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}
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}
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}
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