Switch-Toolbox/Switch_Toolbox_Library/FileSystem/ExplorerFile.cs
KillzXGaming c922ff1e4f Big BYAML and AAMP update!
- AAMP can now save back to YAML!
- Added text editor for AAMP editor
- AAMP library has been improved signifcantly, now using one library for all versions.
- BYAML now uses YAML by default. You can still right click in the editor and export as XML if needed.
- BYAML saving speed improved signifcantly.
- BYAML now supports reference nodes and works with 3DW byml files.
- BYAML can now load shift JIS encoding for japanese characters.
- YAML syntax for text editor improved with proper folding and highlighting for certain values.
2020-02-06 18:20:42 -05:00

135 lines
4.2 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Threading.Tasks;
using System.Windows.Forms;
using Toolbox.Library.Forms;
using Toolbox.Library.IO;
namespace Toolbox.Library
{
public class ExplorerFile : TreeNodeCustom
{
private string filePath;
public ExplorerFile(string path)
{
filePath = path;
Text = Path.GetFileName(filePath);
ImageKey = "fileBlank";
SelectedImageKey = "fileBlank";
if (!CheckSupport())
{
ForeColor = FormThemes.BaseTheme.DisabledItemColor;
}
}
public override void OnClick(TreeView treeview)
{
ArchiveFilePanel editor = (ArchiveFilePanel)LibraryGUI.GetActiveContent(typeof(ArchiveFilePanel));
if (editor == null)
{
editor = new ArchiveFilePanel();
editor.Dock = DockStyle.Fill;
LibraryGUI.LoadEditor(editor);
}
var info = new ArchiveFileInfo()
{
FileDataStream = new FileStream(filePath, FileMode.Open, FileAccess.Read),
FileName = Text,
};
editor.LoadFile(info);
editor.UpdateEditor();
}
private IFileFormat OpenFile()
{
return STFileLoader.OpenFileFormat(new FileStream(filePath, FileMode.Open, FileAccess.Read),
filePath, true);
}
public override void OnDoubleMouseClick(TreeView treeview)
{
IFileFormat file = OpenFile();
if (file == null) //Format not supported so return
return;
if (Utils.HasInterface(file.GetType(), typeof(IEditor<>)))
{
}
else if (file is IArchiveFile)
{
var FileRoot = new ArchiveRootNodeWrapper(file.FileName, (IArchiveFile)file);
FileRoot.FillTreeNodes();
if (file is TreeNode) //It can still be both, so add all it's nodes
{
foreach (TreeNode n in ((TreeNode)file).Nodes)
FileRoot.Nodes.Add(n);
}
ReplaceNode(this.Parent, this, FileRoot);
}
else if (file is TreeNode) {
ReplaceNode(this.Parent, this, (TreeNode)file);
}
}
private static void ReplaceNode(TreeNode parentNode, TreeNode replaceNode, TreeNode newNode)
{
if (newNode == null)
return;
int index = parentNode.Nodes.IndexOf(replaceNode);
parentNode.Nodes.RemoveAt(index);
parentNode.Nodes.Insert(index, newNode);
newNode.ImageKey = replaceNode.ImageKey;
newNode.SelectedImageKey = replaceNode.SelectedImageKey;
newNode.Text = replaceNode.Text;
if (newNode is ISingleTextureIconLoader)
{
ObjectEditor editor = LibraryGUI.GetObjectEditor();
if (editor != null) //The editor isn't always in object editor so check
editor.UpdateTextureIcon((ISingleTextureIconLoader)newNode);
}
}
private bool CheckSupport()
{
/* string ext = Utils.GetExtension(filePath);
foreach (var format in FileManager.GetFileFormats())
{
for (int i = 0; i < format.Extension.Length; i++)
if (format.Extension[i].Contains(ext))
return true;
}*/
return false;
/* using (var fileStream = new FileStream(filePath, FileMode.Open, FileAccess.Read))
{
if (fileStream.Length < 10)
return false;
foreach (var format in FileManager.GetFileFormats())
{
format.FilePath = filePath;
format.FileName = Text;
if (format.Identify(fileStream))
return true;
}
}*/
return false;
}
}
}