Switch-Toolbox/Switch_Toolbox_Library/Generics
KillzXGaming 9c3ac9ae9f Improve DAE exporting.
A brand new DAE exporter is now used built off the one used by Ploaj and Crossmod devs. This replaces the old assimp exporter which was very buggy.
The DAE exporter has many improvments such as multiple materials per mesh, node tree fixes, material improvements, and lots more.
Single binded bfres (only using a bone index) will now be rigged if exported as DAE.
More progress on CMB saving. It's almost done, still needs some adjustments.
Fixed GFMDL rigging on certain models (thanks to RTB's script to reference what controlled the bone type).
2019-11-15 19:27:03 -05:00
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Materials Some fixes 2019-08-12 15:19:30 -04:00
Texture Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
BoundingBox.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericBitmapTexture.cs Add multi thread option for encoding images faster. 2019-11-07 17:40:48 -05:00
GenericModel.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
GenericObject.cs A few additions 2019-11-10 08:41:17 -05:00
GenericPolygonGroup.cs Try to fix build errors 2019-11-09 17:36:52 -05:00
OpenGLTexture.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
STBone.cs Improve DAE exporting. 2019-11-15 19:27:03 -05:00
STGenericWrapper.cs resolve a few warnings 2019-08-25 13:08:32 -07:00
STSkeleton.cs Improve DAE exporting. 2019-11-15 19:27:03 -05:00
TEX_FORMAT.cs Add support for basic BTI and TXE 2019-08-04 14:15:34 +01:00