Switch-Toolbox/File_Format_Library/FileFormats/BFRES
KillzXGaming c78251aab3 A few additions
Update primative type for meshes. This will allow custom primative types for rendering.
Add strikers and punch out wii model/texture support (older formats of LM2/LM3).
Add LM2 Arcade model support (updated format of MKAGPDX)
Add support for LM2/LM3 pck audio archives.
Add support for LM2 message/localization data.
2019-11-10 08:41:17 -05:00
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Bfres Structs A few additions 2019-11-03 10:38:17 -05:00
PlatformConverter More converter fixes. Conver the constants 2019-08-26 20:32:36 -04:00
BFRES.cs Scale bones according to preview scale properly 2019-10-19 17:49:20 -04:00
BFRESAnimFolder.cs Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
BFRESGroupNode.cs Adjust the way material animation types are defined and checked 2019-09-22 12:37:20 -04:00
BfresStructs.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresSwitch.cs A few additions 2019-11-10 08:41:17 -05:00
BfresUtilies.cs Cleanup 2019-07-16 17:45:10 -04:00
BfresWiiU.cs A few additions 2019-11-10 08:41:17 -05:00
gfxEnum.cs Cleanup 2019-07-16 17:45:10 -04:00
GLEnumConverter.cs Cleanup 2019-07-16 17:45:10 -04:00
KsaShader.cs Cleanup 2019-07-16 17:45:10 -04:00