Switch-Toolbox/Switch_Toolbox_Library/Forms/Editors/Assimp Settings.Designer.cs

309 lines
16 KiB
C#

namespace Toolbox.Library.Forms
{
partial class Assimp_Settings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Component Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.generateNormalsChk = new Toolbox.Library.Forms.STCheckBox();
this.smoothNormalsChk = new Toolbox.Library.Forms.STCheckBox();
this.flipUVsChk = new Toolbox.Library.Forms.STCheckBox();
this.limtBoneWeightChk = new Toolbox.Library.Forms.STCheckBox();
this.numericUpDown1 = new System.Windows.Forms.NumericUpDown();
this.preTransformVerticesChk = new Toolbox.Library.Forms.STCheckBox();
this.triangulateChk = new Toolbox.Library.Forms.STCheckBox();
this.joinDupedVertsSk = new Toolbox.Library.Forms.STCheckBox();
this.leftHandedChk = new Toolbox.Library.Forms.STCheckBox();
this.useNodeTransform = new Toolbox.Library.Forms.STCheckBox();
this.stButton1 = new Toolbox.Library.Forms.STButton();
this.stButton2 = new Toolbox.Library.Forms.STButton();
this.rotateBones = new Toolbox.Library.Forms.STCheckBox();
this.rotateBonesUD = new System.Windows.Forms.NumericUpDown();
this.contentContainer.SuspendLayout();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).BeginInit();
((System.ComponentModel.ISupportInitialize)(this.rotateBonesUD)).BeginInit();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.rotateBonesUD);
this.contentContainer.Controls.Add(this.rotateBones);
this.contentContainer.Controls.Add(this.stButton2);
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Controls.Add(this.useNodeTransform);
this.contentContainer.Controls.Add(this.leftHandedChk);
this.contentContainer.Controls.Add(this.joinDupedVertsSk);
this.contentContainer.Controls.Add(this.triangulateChk);
this.contentContainer.Controls.Add(this.preTransformVerticesChk);
this.contentContainer.Controls.Add(this.numericUpDown1);
this.contentContainer.Controls.Add(this.limtBoneWeightChk);
this.contentContainer.Controls.Add(this.flipUVsChk);
this.contentContainer.Controls.Add(this.smoothNormalsChk);
this.contentContainer.Controls.Add(this.generateNormalsChk);
this.contentContainer.Size = new System.Drawing.Size(290, 336);
this.contentContainer.Controls.SetChildIndex(this.generateNormalsChk, 0);
this.contentContainer.Controls.SetChildIndex(this.smoothNormalsChk, 0);
this.contentContainer.Controls.SetChildIndex(this.flipUVsChk, 0);
this.contentContainer.Controls.SetChildIndex(this.limtBoneWeightChk, 0);
this.contentContainer.Controls.SetChildIndex(this.numericUpDown1, 0);
this.contentContainer.Controls.SetChildIndex(this.preTransformVerticesChk, 0);
this.contentContainer.Controls.SetChildIndex(this.triangulateChk, 0);
this.contentContainer.Controls.SetChildIndex(this.joinDupedVertsSk, 0);
this.contentContainer.Controls.SetChildIndex(this.leftHandedChk, 0);
this.contentContainer.Controls.SetChildIndex(this.useNodeTransform, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
this.contentContainer.Controls.SetChildIndex(this.rotateBones, 0);
this.contentContainer.Controls.SetChildIndex(this.rotateBonesUD, 0);
//
// generateNormalsChk
//
this.generateNormalsChk.AutoSize = true;
this.generateNormalsChk.Checked = true;
this.generateNormalsChk.CheckState = System.Windows.Forms.CheckState.Checked;
this.generateNormalsChk.ForeColor = System.Drawing.Color.White;
this.generateNormalsChk.Location = new System.Drawing.Point(9, 88);
this.generateNormalsChk.Name = "generateNormalsChk";
this.generateNormalsChk.Size = new System.Drawing.Size(196, 17);
this.generateNormalsChk.TabIndex = 0;
this.generateNormalsChk.Text = "Generate Normals (if none are used)";
this.generateNormalsChk.UseVisualStyleBackColor = true;
//
// smoothNormalsChk
//
this.smoothNormalsChk.AutoSize = true;
this.smoothNormalsChk.ForeColor = System.Drawing.Color.White;
this.smoothNormalsChk.Location = new System.Drawing.Point(9, 111);
this.smoothNormalsChk.Name = "smoothNormalsChk";
this.smoothNormalsChk.Size = new System.Drawing.Size(103, 17);
this.smoothNormalsChk.TabIndex = 1;
this.smoothNormalsChk.Text = "Smooth Normals";
this.smoothNormalsChk.UseVisualStyleBackColor = true;
//
// flipUVsChk
//
this.flipUVsChk.AutoSize = true;
this.flipUVsChk.Checked = true;
this.flipUVsChk.CheckState = System.Windows.Forms.CheckState.Checked;
this.flipUVsChk.ForeColor = System.Drawing.Color.White;
this.flipUVsChk.Location = new System.Drawing.Point(9, 134);
this.flipUVsChk.Name = "flipUVsChk";
this.flipUVsChk.Size = new System.Drawing.Size(65, 17);
this.flipUVsChk.TabIndex = 3;
this.flipUVsChk.Text = "Flip UVs";
this.flipUVsChk.UseVisualStyleBackColor = true;
//
// limtBoneWeightChk
//
this.limtBoneWeightChk.AutoSize = true;
this.limtBoneWeightChk.Checked = true;
this.limtBoneWeightChk.CheckState = System.Windows.Forms.CheckState.Checked;
this.limtBoneWeightChk.ForeColor = System.Drawing.Color.White;
this.limtBoneWeightChk.Location = new System.Drawing.Point(9, 157);
this.limtBoneWeightChk.Name = "limtBoneWeightChk";
this.limtBoneWeightChk.Size = new System.Drawing.Size(113, 17);
this.limtBoneWeightChk.TabIndex = 5;
this.limtBoneWeightChk.Text = "Limit bone weights";
this.limtBoneWeightChk.UseVisualStyleBackColor = true;
this.limtBoneWeightChk.CheckedChanged += new System.EventHandler(this.limtBoneWeightChk_CheckedChanged);
//
// numericUpDown1
//
this.numericUpDown1.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.numericUpDown1.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.numericUpDown1.Enabled = false;
this.numericUpDown1.ForeColor = System.Drawing.Color.White;
this.numericUpDown1.Location = new System.Drawing.Point(132, 156);
this.numericUpDown1.Maximum = new decimal(new int[] {
4,
0,
0,
0});
this.numericUpDown1.Name = "numericUpDown1";
this.numericUpDown1.Size = new System.Drawing.Size(120, 16);
this.numericUpDown1.TabIndex = 6;
this.numericUpDown1.Value = new decimal(new int[] {
4,
0,
0,
0});
//
// preTransformVerticesChk
//
this.preTransformVerticesChk.AutoSize = true;
this.preTransformVerticesChk.ForeColor = System.Drawing.Color.White;
this.preTransformVerticesChk.Location = new System.Drawing.Point(9, 180);
this.preTransformVerticesChk.Name = "preTransformVerticesChk";
this.preTransformVerticesChk.Size = new System.Drawing.Size(130, 17);
this.preTransformVerticesChk.TabIndex = 7;
this.preTransformVerticesChk.Text = "PreTransform Vertices";
this.preTransformVerticesChk.UseVisualStyleBackColor = true;
//
// triangulateChk
//
this.triangulateChk.AutoSize = true;
this.triangulateChk.Checked = true;
this.triangulateChk.CheckState = System.Windows.Forms.CheckState.Checked;
this.triangulateChk.ForeColor = System.Drawing.Color.White;
this.triangulateChk.Location = new System.Drawing.Point(9, 203);
this.triangulateChk.Name = "triangulateChk";
this.triangulateChk.Size = new System.Drawing.Size(79, 17);
this.triangulateChk.TabIndex = 8;
this.triangulateChk.Text = "Triangulate";
this.triangulateChk.UseVisualStyleBackColor = true;
//
// joinDupedVertsSk
//
this.joinDupedVertsSk.AutoSize = true;
this.joinDupedVertsSk.Checked = true;
this.joinDupedVertsSk.CheckState = System.Windows.Forms.CheckState.Checked;
this.joinDupedVertsSk.ForeColor = System.Drawing.Color.White;
this.joinDupedVertsSk.Location = new System.Drawing.Point(9, 226);
this.joinDupedVertsSk.Name = "joinDupedVertsSk";
this.joinDupedVertsSk.Size = new System.Drawing.Size(121, 17);
this.joinDupedVertsSk.TabIndex = 9;
this.joinDupedVertsSk.Text = "Join Duped Vertices";
this.joinDupedVertsSk.UseVisualStyleBackColor = true;
//
// leftHandedChk
//
this.leftHandedChk.AutoSize = true;
this.leftHandedChk.ForeColor = System.Drawing.Color.White;
this.leftHandedChk.Location = new System.Drawing.Point(9, 249);
this.leftHandedChk.Name = "leftHandedChk";
this.leftHandedChk.Size = new System.Drawing.Size(109, 17);
this.leftHandedChk.TabIndex = 10;
this.leftHandedChk.Text = "Make left handed";
this.leftHandedChk.UseVisualStyleBackColor = true;
//
// useNodeTransform
//
this.useNodeTransform.AutoSize = true;
this.useNodeTransform.Checked = true;
this.useNodeTransform.CheckState = System.Windows.Forms.CheckState.Checked;
this.useNodeTransform.ForeColor = System.Drawing.Color.White;
this.useNodeTransform.Location = new System.Drawing.Point(9, 60);
this.useNodeTransform.Name = "useNodeTransform";
this.useNodeTransform.Size = new System.Drawing.Size(124, 17);
this.useNodeTransform.TabIndex = 11;
this.useNodeTransform.Text = "Use Node Transform";
this.useNodeTransform.UseVisualStyleBackColor = true;
//
// stButton1
//
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(211, 304);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 12;
this.stButton1.Text = "Cancel";
this.stButton1.UseVisualStyleBackColor = false;
//
// stButton2
//
this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton2.Location = new System.Drawing.Point(130, 304);
this.stButton2.Name = "stButton2";
this.stButton2.Size = new System.Drawing.Size(75, 23);
this.stButton2.TabIndex = 13;
this.stButton2.Text = "Ok";
this.stButton2.UseVisualStyleBackColor = false;
//
// rotateBones
//
this.rotateBones.AutoSize = true;
this.rotateBones.ForeColor = System.Drawing.Color.White;
this.rotateBones.Location = new System.Drawing.Point(9, 31);
this.rotateBones.Name = "rotateBones";
this.rotateBones.Size = new System.Drawing.Size(105, 17);
this.rotateBones.TabIndex = 14;
this.rotateBones.Text = "Rotate Bones by";
this.rotateBones.UseVisualStyleBackColor = true;
this.rotateBones.CheckedChanged += new System.EventHandler(this.rotateBonesY90_CheckedChanged);
//
// rotateBonesUD
//
this.rotateBonesUD.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(64)))), ((int)(((byte)(64)))), ((int)(((byte)(64)))));
this.rotateBonesUD.BorderStyle = System.Windows.Forms.BorderStyle.None;
this.rotateBonesUD.Enabled = false;
this.rotateBonesUD.ForeColor = System.Drawing.Color.White;
this.rotateBonesUD.Location = new System.Drawing.Point(120, 33);
this.rotateBonesUD.Maximum = new decimal(new int[] {
360,
0,
0,
0});
this.rotateBonesUD.Minimum = new decimal(new int[] {
360,
0,
0,
-2147483648});
this.rotateBonesUD.Name = "rotateBonesUD";
this.rotateBonesUD.Size = new System.Drawing.Size(120, 16);
this.rotateBonesUD.TabIndex = 15;
this.rotateBonesUD.Value = new decimal(new int[] {
90,
0,
0,
0});
this.rotateBonesUD.ValueChanged += new System.EventHandler(this.rotateBonesUD_ValueChanged);
//
// Assimp_Settings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.BackColor = System.Drawing.Color.FromArgb(((int)(((byte)(40)))), ((int)(((byte)(40)))), ((int)(((byte)(40)))));
this.ClientSize = new System.Drawing.Size(297, 341);
this.Name = "Assimp_Settings";
this.Text = "Import Settings";
this.contentContainer.ResumeLayout(false);
this.contentContainer.PerformLayout();
((System.ComponentModel.ISupportInitialize)(this.numericUpDown1)).EndInit();
((System.ComponentModel.ISupportInitialize)(this.rotateBonesUD)).EndInit();
this.ResumeLayout(false);
}
#endregion
private Toolbox.Library.Forms.STCheckBox generateNormalsChk;
private Toolbox.Library.Forms.STCheckBox smoothNormalsChk;
private Toolbox.Library.Forms.STCheckBox flipUVsChk;
private Toolbox.Library.Forms.STCheckBox limtBoneWeightChk;
private System.Windows.Forms.NumericUpDown numericUpDown1;
private Toolbox.Library.Forms.STCheckBox preTransformVerticesChk;
private Toolbox.Library.Forms.STCheckBox triangulateChk;
private Toolbox.Library.Forms.STCheckBox joinDupedVertsSk;
private Toolbox.Library.Forms.STCheckBox leftHandedChk;
private STCheckBox useNodeTransform;
private STButton stButton2;
private STButton stButton1;
private STCheckBox rotateBones;
private System.Windows.Forms.NumericUpDown rotateBonesUD;
}
}