Switch-Toolbox/Switch_Toolbox_Library/Compression
KillzXGaming e4722ed1af Alot of additions.
General
- Always allow multiple instances of the tool by default. (UseSingleInstance in config.XML)
- Yaz0 now uses a new library using c code. This improves compression times and is comparable to wzst's yaz0 compressor. Thanks to AboodXD for helping port the code.
- Add flat buffer templates for gfbmdl and gfbanm.
- Redid UV editor. Now using new 2D engine with some improvements. Should work better with mutliple file formats than just bfres.
- Auto compress bfres with .sbfres extension.

BFLYT:
-Add animation reference list to panes if they have any animations.
- Note the animation editor in it is not functional yet.

GFBMDL
- Progress on model importing. Currently crashes on many tests so saving is currently disabled till i figure out why.
- Add new texture map display with UV coordinates shown. Displays how transforms are handled.
- Add option to export materials and models entirely as .json files.

DAE
- improve bone/joint check.
2019-12-07 20:16:13 -05:00
..
7ZIP Decompress IGA Pak and start parsing IGZ textures 2019-08-04 19:28:32 -04:00
Formats Alot of additions. 2019-12-07 20:16:13 -05:00
CompressionMenus.cs Start to add more progress on cmb saving 2019-11-10 16:24:54 -05:00
LZ77_WII.cs Adjust the toolbox name to no longer include "Switch" in it. 2019-07-16 17:35:21 -04:00
MarioTennisCmp32.cs More compression fixes 2019-09-17 17:42:39 -04:00
STLibraryCompression.cs Fix alignment in SARCs in SARCs. 2019-11-27 09:12:22 -05:00
TexturePadConfig.tvol Improve tvol support 2019-09-15 19:40:50 -04:00