mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
dd15ef59c5
Added NUT support (viewing GX2 and DDS texture data) Fixed importing uncompressed dds using the mask data. Add EFE support from smash 4 wii u and 3ds. Redo the shader param editor. Uses a list again for faster access and viewing. I will have items drop down from a floating window next to the item soon.
60 lines
1.5 KiB
C#
60 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library;
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namespace FirstPlugin
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{
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public class EFF : TreeNodeFile,IFileFormat
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{
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Namco Effect" };
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public string[] Extension { get; set; } = new string[] { "*.eff" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "EFFN");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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FileReader reader = new FileReader(stream);
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reader.Seek(4096, System.IO.SeekOrigin.Begin);
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PTCL pctl = new PTCL();
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pctl.Text = "Output.pctl";
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Nodes.Add(pctl);
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PTCL.Header Header = new PTCL.Header();
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Header.Read(reader, pctl);
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return null;
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}
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}
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}
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