mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 08:53:08 +00:00
954 lines
33 KiB
C#
954 lines
33 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using GL_EditorFramework.Interfaces;
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using OpenTK.Graphics.OpenGL;
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using OpenTK;
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using Switch_Toolbox.Library.Rendering;
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using GL_EditorFramework.GL_Core;
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using System.Drawing;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Forms;
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using GL_EditorFramework.EditorDrawables;
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using FirstPlugin.Forms;
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using static GL_EditorFramework.EditorDrawables.EditorSceneBase;
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namespace FirstPlugin
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{
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public class KCL : TreeNodeFile, IFileFormat
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{
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "KCL" };
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public string[] Extension { get; set; } = new string[] { "*.kcl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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return reader.ReadUInt32() == 0x02020000;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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types.Add(typeof(MenuExt));
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return types.ToArray();
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}
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}
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byte[] data;
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STToolStripItem EndiannessToolstrip;
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STToolStripItem OdysseyPresetToolstrip;
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STToolStripItem Mk8PresetToolstrip;
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STToolStripItem Splatoon2PresetToolstrip;
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STToolStripItem SplatoonPresetToolstrip;
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STToolStripItem OtherPresetToolstrip;
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public KCL()
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{
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ContextMenuStrip = new STContextMenuStrip();
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ContextMenuStrip.Items.Add(new STToolStripItem("Save", Save));
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ContextMenuStrip.Items.Add(new STToolStripItem("Export", Export));
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ContextMenuStrip.Items.Add(new STToolStripItem("Replace", Replace));
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ContextMenuStrip.Items.Add(new STToolStripItem("Open Material Editor", OpenMaterialEditor));
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EndiannessToolstrip = new STToolStripItem("Big Endian Mode", SwapEndianess) { Checked = true };
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ContextMenuStrip.Items.Add(EndiannessToolstrip);
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CanSave = true;
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IFileInfo = new IFileInfo();
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}
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public void OpenMaterialEditor(object sender, EventArgs args)
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{
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CollisionMaterialEditor editor = new CollisionMaterialEditor();
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editor.LoadCollisionValues(kcl, Renderer);
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if (editor.ShowDialog() == DialogResult.OK)
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{
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}
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}
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public void Load(System.IO.Stream stream)
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{
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Text = FileName;
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Renderer = new KCLRendering();
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stream.Position = 0;
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data = stream.ToArray();
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Read(data);
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}
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class MenuExt : IFileMenuExtension
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{
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public STToolStripItem[] NewFileMenuExtensions => null;
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public STToolStripItem[] NewFromFileMenuExtensions => newFileExt;
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public STToolStripItem[] ToolsMenuExtensions => null;
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public STToolStripItem[] TitleBarExtensions => null;
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public STToolStripItem[] CompressionMenuExtensions => null;
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public STToolStripItem[] ExperimentalMenuExtensions => null;
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public STToolStripItem[] EditMenuExtensions => null;
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public ToolStripButton[] IconButtonMenuExtensions => null;
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STToolStripItem[] newFileExt = new STToolStripItem[2];
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public MenuExt()
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{
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newFileExt[0] = new STToolStripItem("KCL (Switch)", CreateNew);
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newFileExt[1] = new STToolStripItem("KCL (Wii U)", CreateNew);
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}
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public void CreateNew(object sender, EventArgs args)
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{
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var ByteOrder = Syroot.BinaryData.ByteOrder.LittleEndian;
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if (sender.ToString() == "KCL (Wii U)")
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ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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OpenFileDialog opn = new OpenFileDialog();
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if (opn.ShowDialog() != DialogResult.OK) return;
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var mod = EditorCore.Common.OBJ.Read(new MemoryStream(File.ReadAllBytes(opn.FileName)), null);
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var f = MarioKart.MK7.KCL.FromOBJ(mod);
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string name = System.IO.Path.GetFileNameWithoutExtension(opn.FileName);
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KCL kcl = new KCL();
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kcl.Text = name;
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kcl.IFileInfo = new IFileInfo();
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kcl.FileName = name;
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kcl.Renderer = new KCLRendering();
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kcl.Read(f.Write(ByteOrder));
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ObjectEditor editor = new ObjectEditor();
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editor.Text = name;
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editor.AddNode(kcl);
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LibraryGUI.Instance.CreateMdiWindow(editor);
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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return data;
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}
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public enum GameSet : ushort
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{
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MarioOdyssey = 0x0,
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MarioKart8D = 0x1,
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Splatoon2 = 0x2,
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}
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public enum CollisionType_MarioOdssey : ushort
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{
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}
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public enum CollisionType_MK8D : ushort
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{
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Road_Default = 0,
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Road_Bumpy = 2,
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Road_Sand = 4,
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Offroad_Sand = 6,
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Road_HeavySand = 8,
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Road_IcyRoad = 9,
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OrangeBooster = 10,
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AntiGravityPanel = 11,
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Latiku = 16,
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Wall5 = 17,
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Wall4 = 19,
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Wall = 23,
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Latiku2 = 28,
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Glider = 31,
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SidewalkSlope = 32,
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Road_Dirt = 33,
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Unsolid = 56,
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Water = 60,
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Road_Stone = 64,
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Wall1 = 81,
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Wall2 = 84,
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FinishLine = 93,
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RedFlowerEffect = 95,
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Wall3 = 113,
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WhiteFlowerEffect = 127,
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Road_Metal = 128,
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Road_3DS_MP_Piano = 129,
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Road_RoyalR_Grass = 134,
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TopPillar = 135,
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YoshiCuiruit_Grass = 144,
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YellowFlowerEffect = 159,
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Road_MetalGating = 160,
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Road_3DS_MP_Xylophone = 161,
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Road_3DS_MP_Vibraphone = 193,
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SNES_RR_road = 227,
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Offroad_Mud = 230,
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Trick = 4096,
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BoosterStunt = 4106,
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TrickEndOfRamp = 4108,
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Trick3 = 4130,
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Trick6 = 4160,
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Trick4 = 4224,
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Trick5 = 8192,
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BoostTrick = 8202,
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}
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public void Save(object sender, EventArgs args)
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{
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.kcl";
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sfd.FileName = Text;
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sfd.DefaultExt = ".kcl";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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STFileSaver.SaveFileFormat(this, sfd.FileName);
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}
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}
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private Syroot.BinaryData.ByteOrder endianness;
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public Syroot.BinaryData.ByteOrder Endianness
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{
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get
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{
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return endianness;
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}
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set
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{
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endianness = value;
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if (value == Syroot.BinaryData.ByteOrder.BigEndian)
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EndiannessToolstrip.Checked = true;
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else
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EndiannessToolstrip.Checked = false;
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}
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}
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public void Export(object sender, EventArgs args)
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{
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if (kcl == null)
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return;
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SaveFileDialog sfd = new SaveFileDialog();
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sfd.Filter = "Supported Formats|*.obj";
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sfd.FileName = Text;
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sfd.DefaultExt = ".obj";
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if (sfd.ShowDialog() == DialogResult.OK)
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{
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kcl.ToOBJ().toWritableObj().WriteObj(sfd.FileName + ".obj");
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}
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}
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public void Replace(object sender, EventArgs args)
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{
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OpenFileDialog ofd = new OpenFileDialog();
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ofd.Filter = "Supported Formats|*.obj";
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if (ofd.ShowDialog() == DialogResult.OK)
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{
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var mod = EditorCore.Common.OBJ.Read(new MemoryStream(File.ReadAllBytes(ofd.FileName)), null);
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if (mod.Faces.Count > 65535)
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{
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MessageBox.Show("this model has too many faces, only models with less than 65535 triangles can be converted");
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return;
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}
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kcl = MarioKart.MK7.KCL.FromOBJ(mod);
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data = kcl.Write(Endianness);
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Read(data);
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Renderer.UpdateVertexData();
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}
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}
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public void SwapEndianess(object sender, EventArgs args)
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{
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if (EndiannessToolstrip.Checked)
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{
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EndiannessToolstrip.Checked = false;
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Endianness = Syroot.BinaryData.ByteOrder.LittleEndian;
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}
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else
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{
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EndiannessToolstrip.Checked = true;
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Endianness = Syroot.BinaryData.ByteOrder.BigEndian;
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}
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}
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.Instance.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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public KCLRendering Renderer;
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bool IsLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseOpenGL)
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{
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if (viewport == null)
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{
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viewport = new Viewport();
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viewport.Dock = DockStyle.Fill;
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}
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LibraryGUI.Instance.LoadEditor(viewport);
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viewport.Text = Text;
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if (!IsLoaded)
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{
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viewport.AddDrawable(Renderer);
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viewport.LoadObjects();
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}
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IsLoaded = true;
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}
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}
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public MarioKart.MK7.KCL kcl = null;
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public void Read(byte[] file_data)
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{
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data = file_data;
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try
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{
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Endianness = Syroot.BinaryData.ByteOrder.LittleEndian;
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kcl = new MarioKart.MK7.KCL(file_data, Syroot.BinaryData.ByteOrder.LittleEndian);
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}
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catch
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{
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Endianness = Syroot.BinaryData.ByteOrder.BigEndian;
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kcl = new MarioKart.MK7.KCL(file_data, Syroot.BinaryData.ByteOrder.BigEndian);
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}
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Read(kcl);
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}
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public void Read(MarioKart.MK7.KCL kcl)
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{
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Vector3 min = new Vector3();
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Vector3 max = new Vector3();
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Nodes.Clear();
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Renderer.models.Clear();
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int CurModelIndx = 0;
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foreach (MarioKart.MK7.KCL.KCLModel mdl in kcl.Models)
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{
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KCLModel kclmodel = new KCLModel();
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kclmodel.Text = "Model " + CurModelIndx;
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int ft = 0;
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foreach (var plane in mdl.Planes)
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{
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var triangle = mdl.GetTriangle(plane);
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var normal = triangle.Normal;
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var pointA = triangle.PointA;
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var pointB = triangle.PointB;
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var pointC = triangle.PointC;
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Vertex vtx = new Vertex();
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Vertex vtx2 = new Vertex();
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Vertex vtx3 = new Vertex();
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vtx.pos = new Vector3(Vec3D_To_Vec3(pointA));
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vtx2.pos = new Vector3(Vec3D_To_Vec3(pointB));
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vtx3.pos = new Vector3(Vec3D_To_Vec3(pointC));
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vtx.nrm = new Vector3(Vec3D_To_Vec3(normal));
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vtx2.nrm = new Vector3(Vec3D_To_Vec3(normal));
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vtx3.nrm = new Vector3(Vec3D_To_Vec3(normal));
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KCLModel.Face face = new KCLModel.Face();
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face.Text = triangle.Collision.ToString();
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face.MaterialFlag = triangle.Collision;
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var col = MarioKart.MK7.KCLColors.GetMaterialColor(plane.CollisionType);
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Vector3 ColorSet = new Vector3(col.R, col.G, col.B);
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vtx.col = new Vector4(ColorSet, 1);
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vtx2.col = new Vector4(ColorSet, 1);
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vtx3.col = new Vector4(ColorSet, 1);
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kclmodel.faces.Add(ft);
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kclmodel.faces.Add(ft + 1);
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kclmodel.faces.Add(ft + 2);
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ft += 3;
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kclmodel.vertices.Add(vtx);
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kclmodel.vertices.Add(vtx2);
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kclmodel.vertices.Add(vtx3);
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#region FindMaxMin
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if (triangle.PointA.X < min.X) min.X = (float)triangle.PointA.X;
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if (triangle.PointA.Y < min.Y) min.Y = (float)triangle.PointA.Y;
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if (triangle.PointA.Z < min.Z) min.Z = (float)triangle.PointA.Z;
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if (triangle.PointA.X > max.X) max.X = (float)triangle.PointA.X;
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if (triangle.PointA.Y > max.Y) max.Y = (float)triangle.PointA.Y;
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if (triangle.PointA.Z > max.Z) max.Z = (float)triangle.PointA.Z;
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if (triangle.PointB.X < min.X) min.X = (float)triangle.PointB.X;
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if (triangle.PointB.Y < min.Y) min.Y = (float)triangle.PointB.Y;
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if (triangle.PointB.Z < min.Z) min.Z = (float)triangle.PointB.Z;
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if (triangle.PointB.X > max.X) max.X = (float)triangle.PointB.X;
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if (triangle.PointB.Y > max.Y) max.Y = (float)triangle.PointB.Y;
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if (triangle.PointB.Z > max.Z) max.Z = (float)triangle.PointB.Z;
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if (triangle.PointC.X < min.X) min.X = (float)triangle.PointC.X;
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if (triangle.PointC.Y < min.Y) min.Y = (float)triangle.PointC.Y;
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if (triangle.PointC.Z < min.Z) min.Z = (float)triangle.PointC.Z;
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if (triangle.PointC.X > max.X) max.X = (float)triangle.PointC.X;
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if (triangle.PointC.Y > max.Y) max.Y = (float)triangle.PointC.Y;
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if (triangle.PointC.Z > max.Z) max.Z = (float)triangle.PointC.Z;
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#endregion
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}
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Renderer.Max = max;
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Renderer.Min = min;
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Renderer.models.Add(kclmodel);
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Nodes.Add(kclmodel);
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CurModelIndx++;
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}
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}
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public class KCLRendering : AbstractGlDrawable
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{
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public Vector3 Max = new Vector3(0);
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public Vector3 Min = new Vector3(0);
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public List<ushort> SelectedTypes = new List<ushort>();
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public Vector3 position = new Vector3(0, 0, 0);
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protected bool Selected = false;
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protected bool Hovered = false;
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// public override bool IsSelected() => Selected;
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// public override bool IsSelected(int partIndex) => Selected;
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public bool IsHovered() => Selected;
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// gl buffer objects
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int vbo_position;
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int ibo_elements;
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//Set the game's material list
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public GameSet GameMaterialSet = GameSet.MarioKart8D;
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public List<KCLModel> models = new List<KCLModel>();
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private void GenerateBuffers()
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{
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GL.GenBuffers(1, out vbo_position);
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GL.GenBuffers(1, out ibo_elements);
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}
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public void Destroy()
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{
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GL.DeleteBuffer(vbo_position);
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GL.DeleteBuffer(ibo_elements);
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}
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public void UpdateVertexData()
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{
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if (!Runtime.OpenTKInitialized)
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return;
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DisplayVertex[] Vertices;
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int[] Faces;
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int poffset = 0;
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int voffset = 0;
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List<DisplayVertex> Vs = new List<DisplayVertex>();
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List<int> Ds = new List<int>();
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foreach (KCLModel m in models)
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{
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m.Offset = poffset * 4;
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List<DisplayVertex> pv = m.CreateDisplayVertices();
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Vs.AddRange(pv);
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for (int i = 0; i < m.displayFaceSize; i++)
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{
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Ds.Add(m.display[i] + voffset);
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}
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poffset += m.displayFaceSize;
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voffset += pv.Count;
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}
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// Binds
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Vertices = Vs.ToArray();
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Faces = Ds.ToArray();
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// Bind only once!
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GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
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GL.BufferData<DisplayVertex>(BufferTarget.ArrayBuffer, (IntPtr)(Vertices.Length * DisplayVertex.Size), Vertices, BufferUsageHint.StaticDraw);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo_elements);
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GL.BufferData<int>(BufferTarget.ElementArrayBuffer, (IntPtr)(Faces.Length * sizeof(int)), Faces, BufferUsageHint.StaticDraw);
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LibraryGUI.Instance.UpdateViewport();
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}
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public void DrawGlobalOctree()
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{
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var size = Max - Min;
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var BoxSize = size / 2f;
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for (int k = 0; k < 2; k++)
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{
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for (int l = 0; l < 2; l++)
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{
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for (int m = 0; m < 2; m++)
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{
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var Boxmin = Min + new Vector3(BoxSize.X * m, BoxSize.Y * l, BoxSize.Z * k);
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var pos = new Vector3(BoxSize.X * m, BoxSize.Y * l, BoxSize.Z * k);
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}
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}
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}
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}
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public ShaderProgram defaultShaderProgram;
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public ShaderProgram solidColorShaderProgram;
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public override void Prepare(GL_ControlModern control)
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{
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string pathFrag = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.frag";
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string pathVert = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader") + "\\KCL.vert";
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var defaultFrag = new FragmentShader(File.ReadAllText(pathFrag));
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var defaultVert = new VertexShader(File.ReadAllText(pathVert));
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var solidColorFrag = new FragmentShader(
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@"#version 330
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uniform vec4 color;
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out vec4 FragColor;
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void main(){
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FragColor = color;
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}");
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var solidColorVert = new VertexShader(
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@"#version 330
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in vec3 vPosition;
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in vec3 vNormal;
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in vec3 vColor;
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out vec3 normal;
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out vec3 color;
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out vec3 position;
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uniform mat4 mtxMdl;
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uniform mat4 mtxCam;
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void main(){
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normal = vNormal;
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color = vColor;
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position = vPosition;
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gl_Position = mtxMdl * mtxCam * vec4(vPosition.xyz, 1.0);
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}");
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defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
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solidColorShaderProgram = new ShaderProgram(solidColorFrag, solidColorVert);
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}
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public override void Prepare(GL_ControlLegacy control)
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{
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string pathFrag = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Legacy") + "\\KCL.frag";
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string pathVert = System.IO.Path.Combine(Runtime.ExecutableDir, "Shader", "Legacy") + "\\KCL.vert";
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var defaultFrag = new FragmentShader(File.ReadAllText(pathFrag));
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var defaultVert = new VertexShader(File.ReadAllText(pathVert));
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var solidColorFrag = new FragmentShader(
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@"#version 330
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uniform vec4 color;
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out vec4 FragColor;
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void main(){
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FragColor = color;
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}");
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var solidColorVert = new VertexShader(
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@"#version 330
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in vec3 vPosition;
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in vec3 vNormal;
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in vec3 vColor;
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out vec3 normal;
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out vec3 color;
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out vec3 position;
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void main(){
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normal = vNormal;
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color = vColor;
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position = vPosition;
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gl_Position = mvpMatrix * vec4(vPosition.xyz, 1.0);
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}");
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defaultShaderProgram = new ShaderProgram(defaultFrag, defaultVert);
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solidColorShaderProgram = new ShaderProgram(solidColorFrag, solidColorVert);
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}
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private void CheckBuffers()
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{
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if (!Runtime.OpenTKInitialized)
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return;
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bool buffersWereInitialized = ibo_elements != 0 && vbo_position != 0;
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if (!buffersWereInitialized)
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{
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GenerateBuffers();
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UpdateVertexData();
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}
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}
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public override void Draw(GL_ControlLegacy control, Pass pass)
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{
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CheckBuffers();
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if (!Runtime.OpenTKInitialized)
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return;
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}
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public override void Draw(GL_ControlModern control, Pass pass)
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{
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CheckBuffers();
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if (!Runtime.OpenTKInitialized)
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return;
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control.CurrentShader = defaultShaderProgram;
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// control.UpdateModelMatrix(
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// Matrix4.CreateScale(Runtime.previewScale) *
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// Matrix4.CreateTranslation(Selected ? editorScene.CurrentAction.NewPos(position) : position));
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SetRenderSettings(defaultShaderProgram);
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Matrix4 camMat = control.ModelMatrix * control.CameraMatrix * control.ProjectionMatrix;
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GL.Disable(EnableCap.CullFace);
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GL.Uniform3(defaultShaderProgram["difLightDirection"], Vector3.TransformNormal(new Vector3(0f, 0f, -1f), camMat.Inverted()).Normalized());
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GL.Uniform3(defaultShaderProgram["difLightColor"], new Vector3(1));
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GL.Uniform3(defaultShaderProgram["ambLightColor"], new Vector3(1));
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defaultShaderProgram.EnableVertexAttributes();
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foreach (KCLModel mdl in models)
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{
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DrawModel(mdl, defaultShaderProgram);
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}
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defaultShaderProgram.DisableVertexAttributes();
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GL.UseProgram(0);
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GL.Disable(EnableCap.DepthTest);
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GL.Enable(EnableCap.DepthTest);
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GL.Enable(EnableCap.CullFace);
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}
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private void SetRenderSettings(ShaderProgram shader)
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{
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shader.SetBoolToInt("renderVertColor", Runtime.renderVertColor);
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GL.Uniform1(defaultShaderProgram["renderType"], (int)Runtime.viewportShading);
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}
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private void DrawModel(KCLModel m, ShaderProgram shader, bool drawSelection = false)
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{
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if (m.faces.Count <= 3)
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return;
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SetVertexAttributes(m, shader);
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if (m.Checked)
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{
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if ((m.IsSelected))
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{
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DrawModelSelection(m, shader);
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}
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else
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{
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if (Runtime.RenderModelWireframe)
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{
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DrawModelWireframe(m, shader);
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}
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if (Runtime.RenderModels)
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{
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GL.DrawElements(PrimitiveType.Triangles, m.displayFaceSize, DrawElementsType.UnsignedInt, m.Offset);
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}
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}
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}
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}
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private static void DrawModelSelection(KCLModel p, ShaderProgram shader)
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{
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//This part needs to be reworked for proper outline. Currently would make model disappear
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GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
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GL.Enable(EnableCap.StencilTest);
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// use vertex color for wireframe color
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GL.Uniform1(shader["colorOverride"], 1);
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GL.PolygonMode(MaterialFace.Front, PolygonMode.Line);
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GL.Enable(EnableCap.LineSmooth);
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GL.LineWidth(1.5f);
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GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
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GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
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GL.Uniform1(shader["colorOverride"], 0);
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GL.Enable(EnableCap.DepthTest);
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}
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private void SetVertexAttributes(KCLModel m, ShaderProgram shader)
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{
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GL.BindBuffer(BufferTarget.ArrayBuffer, vbo_position);
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GL.VertexAttribPointer(shader.GetAttribute("vPosition"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 0);
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GL.VertexAttribPointer(shader.GetAttribute("vNormal"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 12);
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GL.VertexAttribPointer(shader.GetAttribute("vColor"), 3, VertexAttribPointerType.Float, false, DisplayVertex.Size, 24);
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GL.BindBuffer(BufferTarget.ElementArrayBuffer, ibo_elements);
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}
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private static void DrawModelWireframe(KCLModel p, ShaderProgram shader)
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{
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// use vertex color for wireframe color
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GL.Uniform1(shader["colorOverride"], 1);
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GL.PolygonMode(MaterialFace.Front, PolygonMode.Line);
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GL.Enable(EnableCap.LineSmooth);
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GL.LineWidth(1.5f);
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GL.DrawElements(PrimitiveType.Triangles, p.displayFaceSize, DrawElementsType.UnsignedInt, p.Offset);
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GL.PolygonMode(MaterialFace.FrontAndBack, PolygonMode.Fill);
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GL.Uniform1(shader["colorOverride"], 0);
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}
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/* public override BoundingBox GetSelectionBox()
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{
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Vector3 Min = new Vector3(0);
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Vector3 Max = new Vector3(0);
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foreach (var model in models)
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{
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foreach (var vertex in model.vertices)
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{
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Min.X = Math.Min(Min.X, vertex.pos.X);
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Min.Y = Math.Min(Min.Y, vertex.pos.Y);
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Min.Z = Math.Min(Min.Z, vertex.pos.Z);
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Max.X = Math.Max(Max.X, vertex.pos.X);
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Max.Y = Math.Max(Max.Y, vertex.pos.Y);
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Max.Z = Math.Max(Max.Z, vertex.pos.Z);
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}
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}
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return new BoundingBox()
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{
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minX = Min.X,
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minY = Min.Y,
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minZ = Min.Z,
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maxX = Max.X,
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maxY = Max.Y,
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maxZ = Max.Z,
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};
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}
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public override LocalOrientation GetLocalOrientation(int partIndex)
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{
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return new LocalOrientation(position);
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}
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public override bool TryStartDragging(DragActionType actionType, int hoveredPart, out LocalOrientation localOrientation, out bool dragExclusively)
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{
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localOrientation = new LocalOrientation(position);
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dragExclusively = false;
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return Selected;
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}
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public override bool IsInRange(float range, float rangeSquared, Vector3 pos)
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{
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range = 20000; //Make the range large for now. Todo go back to this
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BoundingBox box = GetSelectionBox();
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if (pos.X < box.maxX + range && pos.X > box.minX - range &&
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pos.Y < box.maxY + range && pos.Y > box.minY - range &&
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pos.Z < box.maxZ + range && pos.Z > box.minZ - range)
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return true;
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return false;
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}
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public override uint SelectAll(GL_ControlBase control)
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{
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Selected = true;
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return REDRAW;
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}
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public override uint SelectDefault(GL_ControlBase control)
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{
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Selected = true;
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return REDRAW;
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}
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public override uint Select(int partIndex, GL_ControlBase control)
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{
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Selected = true;
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return REDRAW;
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}
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public override uint Deselect(int partIndex, GL_ControlBase control)
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{
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Selected = false;
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return REDRAW;
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}
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public override uint DeselectAll(GL_ControlBase control)
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{
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Selected = false;
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return REDRAW;
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}
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public override Vector3 Position
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{
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get
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{
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return position;
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}
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set
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{
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position = value;
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}
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}*/
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}
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//Convert KCL lib vec3 to opentk one so i can use the cross and dot methods
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public static Vector3 Vec3D_To_Vec3(System.Windows.Media.Media3D.Vector3D v)
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{
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return new Vector3((float)v.X, (float)v.Y, (float)v.Z);
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}
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public struct DisplayVertex
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{
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// Used for rendering.
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public Vector3 pos;
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public Vector3 nrm;
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public Vector3 col;
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public static int Size = 4 * (3 + 3 + 3);
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}
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public class KCLModel : STGenericObject
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{
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public KCLModel()
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{
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ImageKey = "mesh";
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SelectedImageKey = "mesh";
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Checked = true;
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}
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public int[] display;
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public int Offset; // For Rendering
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public int strip = 0x40;
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public int displayFaceSize = 0;
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public class Face : TreeNode
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{
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public int MaterialFlag = 0;
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}
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public List<DisplayVertex> CreateDisplayVertices()
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{
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// rearrange faces
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display = getDisplayFace().ToArray();
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List<DisplayVertex> displayVertList = new List<DisplayVertex>();
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if (faces.Count <= 3)
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return displayVertList;
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foreach (Vertex v in vertices)
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{
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DisplayVertex displayVert = new DisplayVertex()
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{
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pos = v.pos,
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nrm = v.nrm,
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col = v.col.Xyz,
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};
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displayVertList.Add(displayVert);
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}
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return displayVertList;
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}
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public List<int> getDisplayFace()
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{
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if ((strip >> 4) == 4)
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{
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displayFaceSize = faces.Count;
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return faces;
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}
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else
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{
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List<int> f = new List<int>();
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int startDirection = 1;
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int p = 0;
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int f1 = faces[p++];
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int f2 = faces[p++];
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int faceDirection = startDirection;
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int f3;
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do
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{
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f3 = faces[p++];
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if (f3 == 0xFFFF)
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{
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f1 = faces[p++];
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f2 = faces[p++];
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faceDirection = startDirection;
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}
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else
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{
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faceDirection *= -1;
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if ((f1 != f2) && (f2 != f3) && (f3 != f1))
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{
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if (faceDirection > 0)
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{
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f.Add(f3);
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f.Add(f2);
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f.Add(f1);
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}
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else
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{
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f.Add(f2);
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f.Add(f3);
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f.Add(f1);
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}
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}
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f1 = f2;
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f2 = f3;
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}
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} while (p < faces.Count);
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displayFaceSize = f.Count;
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return f;
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}
|
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}
|
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}
|
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}
|
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}
|