mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-18 17:03:42 +00:00
382 lines
No EOL
19 KiB
C#
382 lines
No EOL
19 KiB
C#
namespace FirstPlugin.Forms
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{
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partial class FMATEditor
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.columnHeader7 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader8 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.columnHeader9 = ((System.Windows.Forms.ColumnHeader)(new System.Windows.Forms.ColumnHeader()));
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this.btnViotileFlags = new Switch_Toolbox.Library.Forms.STButton();
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this.btnSamplerInputEditor = new Switch_Toolbox.Library.Forms.STButton();
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this.btnAttributeInputEditor = new Switch_Toolbox.Library.Forms.STButton();
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this.stTabControl1 = new Switch_Toolbox.Library.Forms.STTabControl();
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this.stLabel3 = new Switch_Toolbox.Library.Forms.STLabel();
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this.stLabel2 = new Switch_Toolbox.Library.Forms.STLabel();
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this.stLabel1 = new Switch_Toolbox.Library.Forms.STLabel();
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this.label3 = new Switch_Toolbox.Library.Forms.STLabel();
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this.textBoxShaderModel = new Switch_Toolbox.Library.Forms.STTextBox();
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this.chkboxVisible = new Switch_Toolbox.Library.Forms.STCheckBox();
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this.label2 = new Switch_Toolbox.Library.Forms.STLabel();
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this.textBoxShaderArchive = new Switch_Toolbox.Library.Forms.STTextBox();
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this.label1 = new Switch_Toolbox.Library.Forms.STLabel();
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this.textBoxMaterialName = new Switch_Toolbox.Library.Forms.STTextBox();
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this.tabPage2 = new System.Windows.Forms.TabPage();
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this.samplerEditor1 = new Forms.SamplerEditor();
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this.tabPage1 = new System.Windows.Forms.TabPage();
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this.tabPage3 = new System.Windows.Forms.TabPage();
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this.shaderParamEditor1 = new Forms.ShaderParamEditor();
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this.tabPage4 = new System.Windows.Forms.TabPage();
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this.renderInfoEditor1 = new Forms.RenderInfoEditor();
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this.tabPage5 = new System.Windows.Forms.TabPage();
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this.shaderOptionsEditor1 = new Forms.ShaderOptionsEditor();
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this.tabPage6 = new System.Windows.Forms.TabPage();
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this.userDataEditor = new UserDataEditor();
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this.tabPage2.SuspendLayout();
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this.tabPage3.SuspendLayout();
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this.tabPage4.SuspendLayout();
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this.tabPage5.SuspendLayout();
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this.tabPage6.SuspendLayout();
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this.SuspendLayout();
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//
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// columnHeader7
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//
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this.columnHeader7.Text = "Name";
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this.columnHeader7.Width = 267;
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//
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// columnHeader8
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//
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this.columnHeader8.Text = "Value";
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this.columnHeader8.Width = 169;
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//
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// columnHeader9
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//
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this.columnHeader9.Text = "Format";
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this.columnHeader9.Width = 44;
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//
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// btnViotileFlags
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//
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this.btnViotileFlags.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnViotileFlags.Location = new System.Drawing.Point(439, 32);
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this.btnViotileFlags.Name = "btnViotileFlags";
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this.btnViotileFlags.Size = new System.Drawing.Size(75, 23);
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this.btnViotileFlags.TabIndex = 45;
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this.btnViotileFlags.UseVisualStyleBackColor = false;
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this.btnViotileFlags.Click += new System.EventHandler(this.btnViotileFlags_Click);
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//
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// btnSamplerInputEditor
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//
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this.btnSamplerInputEditor.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnSamplerInputEditor.Location = new System.Drawing.Point(85, 79);
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this.btnSamplerInputEditor.Name = "btnSamplerInputEditor";
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this.btnSamplerInputEditor.Size = new System.Drawing.Size(75, 23);
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this.btnSamplerInputEditor.TabIndex = 47;
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this.btnSamplerInputEditor.UseVisualStyleBackColor = false;
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this.btnSamplerInputEditor.Click += new System.EventHandler(this.btnSamplerInputEditor_Click);
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//
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// btnAttributeInputEditor
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//
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this.btnAttributeInputEditor.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.btnAttributeInputEditor.Location = new System.Drawing.Point(267, 79);
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this.btnAttributeInputEditor.Name = "btnAttributeInputEditor";
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this.btnAttributeInputEditor.Size = new System.Drawing.Size(75, 23);
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this.btnAttributeInputEditor.TabIndex = 49;
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this.btnAttributeInputEditor.UseVisualStyleBackColor = false;
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this.btnAttributeInputEditor.Click += new System.EventHandler(this.btnAttributeInputEditor_Click);
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//
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// stTabControl1
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//
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this.stTabControl1.Anchor = ((System.Windows.Forms.AnchorStyles)((((System.Windows.Forms.AnchorStyles.Top | System.Windows.Forms.AnchorStyles.Bottom)
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| System.Windows.Forms.AnchorStyles.Left)
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| System.Windows.Forms.AnchorStyles.Right)));
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this.stTabControl1.Location = new System.Drawing.Point(0, 105);
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this.stTabControl1.myBackColor = System.Drawing.Color.Empty;
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this.stTabControl1.Name = "stTabControl1";
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this.stTabControl1.SelectedIndex = 0;
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this.stTabControl1.Size = new System.Drawing.Size(538, 539);
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this.stTabControl1.TabIndex = 2;
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//
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// stLabel3
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//
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this.stLabel3.AutoSize = true;
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this.stLabel3.Location = new System.Drawing.Point(186, 84);
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this.stLabel3.Name = "stLabel3";
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this.stLabel3.Size = new System.Drawing.Size(81, 13);
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this.stLabel3.TabIndex = 48;
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this.stLabel3.Text = "Attribute Inputs:";
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//
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// stLabel2
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//
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this.stLabel2.AutoSize = true;
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this.stLabel2.Location = new System.Drawing.Point(4, 84);
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this.stLabel2.Name = "stLabel2";
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this.stLabel2.Size = new System.Drawing.Size(80, 13);
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this.stLabel2.TabIndex = 46;
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this.stLabel2.Text = "Sampler Inputs:";
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//
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// stLabel1
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//
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this.stLabel1.AutoSize = true;
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this.stLabel1.Location = new System.Drawing.Point(366, 35);
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this.stLabel1.Name = "stLabel1";
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this.stLabel1.Size = new System.Drawing.Size(67, 13);
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this.stLabel1.TabIndex = 44;
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this.stLabel1.Text = "Violate Flags";
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//
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// label3
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//
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this.label3.AutoSize = true;
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this.label3.Location = new System.Drawing.Point(4, 58);
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this.label3.Name = "label3";
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this.label3.Size = new System.Drawing.Size(73, 13);
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this.label3.TabIndex = 42;
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this.label3.Text = "Shader Model";
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//
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// textBoxShaderModel
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//
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this.textBoxShaderModel.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.textBoxShaderModel.Location = new System.Drawing.Point(85, 54);
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this.textBoxShaderModel.Name = "textBoxShaderModel";
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this.textBoxShaderModel.Size = new System.Drawing.Size(257, 20);
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this.textBoxShaderModel.TabIndex = 41;
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this.textBoxShaderModel.TextChanged += new System.EventHandler(this.textBoxShaderModel_TextChanged);
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//
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// chkboxVisible
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//
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this.chkboxVisible.AutoSize = true;
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this.chkboxVisible.Checked = true;
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this.chkboxVisible.CheckState = System.Windows.Forms.CheckState.Checked;
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this.chkboxVisible.Location = new System.Drawing.Point(361, 8);
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this.chkboxVisible.Name = "chkboxVisible";
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this.chkboxVisible.Size = new System.Drawing.Size(56, 17);
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this.chkboxVisible.TabIndex = 43;
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this.chkboxVisible.Text = "Visible";
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this.chkboxVisible.UseVisualStyleBackColor = true;
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this.chkboxVisible.CheckedChanged += new System.EventHandler(this.chkboxVisible_CheckedChanged);
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//
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// label2
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//
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this.label2.AutoSize = true;
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this.label2.Location = new System.Drawing.Point(4, 32);
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this.label2.Name = "label2";
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this.label2.Size = new System.Drawing.Size(80, 13);
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this.label2.TabIndex = 40;
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this.label2.Text = "Shader Archive";
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//
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// textBoxShaderArchive
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//
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this.textBoxShaderArchive.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.textBoxShaderArchive.Location = new System.Drawing.Point(85, 29);
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this.textBoxShaderArchive.Name = "textBoxShaderArchive";
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this.textBoxShaderArchive.Size = new System.Drawing.Size(257, 20);
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this.textBoxShaderArchive.TabIndex = 39;
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this.textBoxShaderArchive.TextChanged += new System.EventHandler(this.textBoxShaderArchive_TextChanged);
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//
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// label1
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//
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this.label1.AutoSize = true;
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this.label1.Location = new System.Drawing.Point(4, 8);
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this.label1.Name = "label1";
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this.label1.Size = new System.Drawing.Size(35, 13);
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this.label1.TabIndex = 38;
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this.label1.Text = "Name";
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//
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// textBoxMaterialName
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//
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this.textBoxMaterialName.BorderStyle = System.Windows.Forms.BorderStyle.FixedSingle;
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this.textBoxMaterialName.Location = new System.Drawing.Point(85, 5);
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this.textBoxMaterialName.Name = "textBoxMaterialName";
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this.textBoxMaterialName.Size = new System.Drawing.Size(257, 20);
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this.textBoxMaterialName.TabIndex = 37;
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this.textBoxMaterialName.TextChanged += new System.EventHandler(this.textBoxMaterialName_TextChanged);
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//
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// tabPage2
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//
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this.tabPage2.Controls.Add(this.samplerEditor1);
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this.tabPage2.Location = new System.Drawing.Point(4, 25);
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this.tabPage2.Name = "tabPage2";
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this.tabPage2.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage2.Size = new System.Drawing.Size(530, 510);
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this.tabPage2.TabIndex = 1;
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this.tabPage2.Text = "Textures";
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this.tabPage2.UseVisualStyleBackColor = true;
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//
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// samplerEditor1
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//
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this.samplerEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.samplerEditor1.Location = new System.Drawing.Point(3, 3);
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this.samplerEditor1.Name = "samplerEditor1";
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this.samplerEditor1.Size = new System.Drawing.Size(524, 504);
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this.samplerEditor1.TabIndex = 0;
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//
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// tabPage1
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//
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this.tabPage1.Location = new System.Drawing.Point(4, 25);
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this.tabPage1.Name = "tabPage1";
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this.tabPage1.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage1.Size = new System.Drawing.Size(530, 510);
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this.tabPage1.TabIndex = 6;
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this.tabPage1.Text = "UV View";
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this.tabPage1.UseVisualStyleBackColor = true;
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//
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// tabPage3
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//
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this.tabPage3.Controls.Add(this.shaderParamEditor1);
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this.tabPage3.Location = new System.Drawing.Point(4, 25);
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this.tabPage3.Name = "tabPage3";
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this.tabPage3.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage3.Size = new System.Drawing.Size(530, 510);
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this.tabPage3.TabIndex = 2;
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this.tabPage3.Text = "Parameters";
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this.tabPage3.UseVisualStyleBackColor = true;
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//
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// shaderParamEditor1
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//
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this.shaderParamEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.shaderParamEditor1.Location = new System.Drawing.Point(3, 3);
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this.shaderParamEditor1.Name = "shaderParamEditor1";
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this.shaderParamEditor1.Size = new System.Drawing.Size(524, 504);
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this.shaderParamEditor1.TabIndex = 0;
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//
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// tabPage4
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//
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this.tabPage4.Controls.Add(this.renderInfoEditor1);
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this.tabPage4.Location = new System.Drawing.Point(4, 25);
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this.tabPage4.Name = "tabPage4";
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this.tabPage4.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage4.Size = new System.Drawing.Size(530, 510);
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this.tabPage4.TabIndex = 3;
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this.tabPage4.Text = "Render Info";
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this.tabPage4.UseVisualStyleBackColor = true;
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//
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// renderInfoEditor1
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//
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this.renderInfoEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.renderInfoEditor1.Location = new System.Drawing.Point(3, 3);
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this.renderInfoEditor1.Name = "renderInfoEditor1";
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this.renderInfoEditor1.Size = new System.Drawing.Size(524, 504);
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this.renderInfoEditor1.TabIndex = 9;
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//
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// tabPage5
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//
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this.tabPage5.Controls.Add(this.shaderOptionsEditor1);
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this.tabPage5.Location = new System.Drawing.Point(4, 25);
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this.tabPage5.Name = "tabPage5";
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this.tabPage5.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage5.Size = new System.Drawing.Size(530, 510);
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this.tabPage5.TabIndex = 4;
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this.tabPage5.Text = "Shader Options";
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this.tabPage5.UseVisualStyleBackColor = true;
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//
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// shaderOptionsEditor1
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//
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this.shaderOptionsEditor1.Dock = System.Windows.Forms.DockStyle.Fill;
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this.shaderOptionsEditor1.Location = new System.Drawing.Point(3, 3);
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this.shaderOptionsEditor1.Name = "shaderOptionsEditor1";
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this.shaderOptionsEditor1.Size = new System.Drawing.Size(524, 504);
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this.shaderOptionsEditor1.TabIndex = 0;
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//
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// tabPage6
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//
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this.tabPage6.Controls.Add(this.userDataEditor);
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this.tabPage6.Location = new System.Drawing.Point(4, 25);
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this.tabPage6.Name = "tabPage6";
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this.tabPage6.Padding = new System.Windows.Forms.Padding(3);
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this.tabPage6.Size = new System.Drawing.Size(530, 510);
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this.tabPage6.TabIndex = 5;
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this.tabPage6.Text = "User Data";
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this.tabPage6.UseVisualStyleBackColor = true;
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//
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// userDataEditor
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//
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this.userDataEditor.Dock = System.Windows.Forms.DockStyle.Fill;
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this.userDataEditor.Location = new System.Drawing.Point(3, 3);
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this.userDataEditor.Name = "userDataEditor";
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this.userDataEditor.Size = new System.Drawing.Size(524, 504);
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this.userDataEditor.TabIndex = 0;
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//
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// FMATEditor
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.Controls.Add(this.btnAttributeInputEditor);
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this.Controls.Add(this.stLabel3);
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this.Controls.Add(this.btnSamplerInputEditor);
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this.Controls.Add(this.stLabel2);
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this.Controls.Add(this.btnViotileFlags);
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this.Controls.Add(this.stLabel1);
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this.Controls.Add(this.label3);
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this.Controls.Add(this.textBoxShaderModel);
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this.Controls.Add(this.chkboxVisible);
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this.Controls.Add(this.stTabControl1);
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this.Controls.Add(this.label2);
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this.Controls.Add(this.textBoxShaderArchive);
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this.Controls.Add(this.label1);
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this.Controls.Add(this.textBoxMaterialName);
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this.Name = "FMATEditor";
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this.Size = new System.Drawing.Size(538, 644);
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this.tabPage2.ResumeLayout(false);
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this.tabPage3.ResumeLayout(false);
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this.tabPage4.ResumeLayout(false);
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this.tabPage5.ResumeLayout(false);
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this.tabPage6.ResumeLayout(false);
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this.ResumeLayout(false);
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this.PerformLayout();
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}
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#endregion
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private Switch_Toolbox.Library.Forms.STTabControl stTabControl1;
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private System.Windows.Forms.TabPage tabPage2;
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private System.Windows.Forms.TabPage tabPage3;
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private System.Windows.Forms.TabPage tabPage4;
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private System.Windows.Forms.TabPage tabPage5;
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private System.Windows.Forms.TabPage tabPage6;
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private Switch_Toolbox.Library.Forms.STCheckBox chkboxVisible;
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private Switch_Toolbox.Library.Forms.STLabel label3;
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private Switch_Toolbox.Library.Forms.STTextBox textBoxShaderModel;
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private Switch_Toolbox.Library.Forms.STLabel label2;
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private Switch_Toolbox.Library.Forms.STTextBox textBoxShaderArchive;
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private Switch_Toolbox.Library.Forms.STLabel label1;
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private Switch_Toolbox.Library.Forms.STTextBox textBoxMaterialName;
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private System.Windows.Forms.ColumnHeader columnHeader7;
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private System.Windows.Forms.ColumnHeader columnHeader8;
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private System.Windows.Forms.ColumnHeader columnHeader9;
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private SamplerEditor samplerEditor1;
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private UserDataEditor userDataEditor;
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private ShaderParamEditor shaderParamEditor1;
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private RenderInfoEditor renderInfoEditor1;
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private ShaderOptionsEditor shaderOptionsEditor1;
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private System.Windows.Forms.TabPage tabPage1;
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private Switch_Toolbox.Library.Forms.STLabel stLabel1;
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private Switch_Toolbox.Library.Forms.STButton btnViotileFlags;
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private Switch_Toolbox.Library.Forms.STButton btnSamplerInputEditor;
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private Switch_Toolbox.Library.Forms.STLabel stLabel2;
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private Switch_Toolbox.Library.Forms.STButton btnAttributeInputEditor;
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private Switch_Toolbox.Library.Forms.STLabel stLabel3;
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}
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} |