Switch-Toolbox/Switch_FileFormatsMain/FileFormats/BFRES/BFRES.cs
KillzXGaming 233b11a022 Fix bugs related to bones.
Fixed bones not displaying when creating new skeletons.
Fixed importing dae bones not displaying properly in the tree.
Fixed bones not clearing when a model is removed
2019-03-24 11:24:40 -04:00

1351 lines
52 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.IO;
using System.Data;
using System.Threading;
using System.Windows.Forms;
using Switch_Toolbox.Library;
using Switch_Toolbox.Library.Forms;
using Switch_Toolbox.Library.IO;
using Bfres.Structs;
using ResU = Syroot.NintenTools.Bfres;
using Syroot.NintenTools.NSW.Bfres;
using Switch_Toolbox.Library.Animations;
using Switch_Toolbox.Library.NodeWrappers;
using GL_EditorFramework.Interfaces;
using FirstPlugin.Forms;
using FirstPlugin.NodeWrappers;
namespace FirstPlugin
{
public class BFRES : BFRESWrapper, IFileFormat
{
public bool CanSave { get; set; }
public string[] Description { get; set; } = new string[] { "BFRES" };
public string[] Extension { get; set; } = new string[] {
"*.bfres", "*.sbfres", "*.sbmapopen", "*.sbstftex", "*.sbitemico", "*.sbmaptex", "*.sbreviewtex" };
public string FileName { get; set; }
public string FilePath { get; set; }
public IFileInfo IFileInfo { get; set; }
public bool Identify(Stream stream)
{
using (var reader = new FileReader(stream, true))
{
return reader.CheckSignature(4, "FRES");
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
types.Add(typeof(MenuExt));
return types.ToArray();
}
}
private Thread Thread;
public override string ExportFilter => Utils.GetAllFilters(new BFRES());
class MenuExt : IFileMenuExtension
{
public STToolStripItem[] NewFileMenuExtensions => newFileExt;
public STToolStripItem[] NewFromFileMenuExtensions => null;
public STToolStripItem[] ToolsMenuExtensions => toolExt;
public STToolStripItem[] TitleBarExtensions => null;
public STToolStripItem[] CompressionMenuExtensions => null;
public STToolStripItem[] ExperimentalMenuExtensions => null;
STToolStripItem[] toolExt = new STToolStripItem[1];
STToolStripItem[] newFileExt = new STToolStripItem[2];
public MenuExt()
{
toolExt[0] = new STToolStripItem("Open Bfres Debugger");
toolExt[0].Click += DebugInfo;
newFileExt[0] = new STToolStripItem("BFRES (Switch)");
newFileExt[0].Click += NewSwitchBfres;
newFileExt[1] = new STToolStripItem("BFRES (Wii U)");
newFileExt[1].Click += NewWiiUBfres;
}
private void NewWiiUBfres(object sender, EventArgs args)
{
BFRES bfres = new BFRES();
bfres.IFileInfo = new IFileInfo();
bfres.FileName = "Untitled.bfres";
bfres.Load(new MemoryStream(BfresWiiU.CreateNewBFRES("Untitled.bfres")));
ObjectEditor editor = new ObjectEditor();
editor.Text = "Untitled-" + 0;
editor.treeViewCustom1.Nodes.Add(bfres);
LibraryGUI.Instance.CreateMdiWindow(editor);
}
private void NewSwitchBfres(object sender, EventArgs args)
{
BFRES bfres = new BFRES();
bfres.IFileInfo = new IFileInfo();
bfres.FileName = "Untitled.bfres";
bfres.Load(new MemoryStream(CreateNewBFRESSwitch("Untitled.bfres")));
ObjectEditor editor = new ObjectEditor();
editor.Text = "Untitled-" + 0;
editor.treeViewCustom1.Nodes.Add(bfres);
LibraryGUI.Instance.CreateMdiWindow(editor);
}
private void DebugInfo(object sender, EventArgs args)
{
OpenFileDialog ofd = new OpenFileDialog();
ofd.Filter = Utils.GetAllFilters(new BFRES());
if (ofd.ShowDialog() != DialogResult.OK)
return;
var debugInfo = new DebugInfoBox();
debugInfo.Show();
debugInfo.PrintDebugInfo(ofd.FileName);
}
}
private static byte[] CreateNewBFRESSwitch(string Name)
{
MemoryStream mem = new MemoryStream();
ResFile resFile = new ResFile();
resFile.Name = Name;
resFile.Save(mem);
var data = mem.ToArray();
mem.Close();
mem.Dispose();
return data;
}
public void OnPropertyChanged()
{
if (resFile != null)
{
Text = resFile.Name;
}
else
{
Text = resFileU.Name;
}
STPropertyGrid editor = (STPropertyGrid)LibraryGUI.Instance.GetActiveContent(typeof(STPropertyGrid));
if (editor != null)
editor.Refresh();
}
//Used for adding new skeleton drawables
public void AddSkeletonDrawable(STSkeleton skeleton)
{
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
if (bfresEditor != null)
{
bfresEditor.AddDrawable(skeleton);
}
drawables.Add(skeleton);
}
public void RemoveSkeletonDrawable(STSkeleton skeleton)
{
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
if (bfresEditor != null)
{
bfresEditor.RemoveDrawable(skeleton);
}
drawables.Remove(skeleton);
}
List<AbstractGlDrawable> drawables = new List<AbstractGlDrawable>();
public void LoadEditors(object SelectedSection)
{
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.Instance.GetActiveContent(typeof(BfresEditor));
if (bfresEditor == null)
{
bfresEditor = new BfresEditor();
bfresEditor.Dock = DockStyle.Fill;
LibraryGUI.Instance.LoadEditor(bfresEditor);
}
var toolstrips = new List<ToolStripMenuItem>();
var menu = new ToolStripMenuItem("Animation Loader", null, AnimLoader);
toolstrips.Add(menu);
bool IsLoaded = drawables.Count != 0;
bfresEditor.IsLoaded = IsLoaded;
if (drawables.Count <= 0)
{
//Add drawables
drawables.Add(BFRESRender);
foreach (var mdl in BFRESRender.models)
drawables.Add(mdl.Skeleton);
}
bfresEditor.LoadViewport(drawables, toolstrips);
if (!IsLoaded)
{
bfresEditor.UpdateVertexData = BFRESRender.UpdateVertexData;
bfresEditor.UpdateTextureMaps = BFRESRender.UpdateTextureMaps;
bfresEditor.OnLoadedTab();
}
if (SelectedSection is BFRES)
{
STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
if (editor == null)
{
editor = new STPropertyGrid();
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.Text = Text;
if (resFile != null)
editor.LoadProperty(resFile, OnPropertyChanged);
else
editor.LoadProperty(resFileU, OnPropertyChanged);
}
else if (SelectedSection is BFRESGroupNode)
{
STPropertyGrid editor = (STPropertyGrid)bfresEditor.GetActiveEditor(typeof(STPropertyGrid));
if (editor == null)
{
editor = new STPropertyGrid();
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.Text = Text;
editor.LoadProperty(null, null);
}
else if(SelectedSection is FSKL.fsklNode)
{
FSKLEditor editor = (FSKLEditor)bfresEditor.GetActiveEditor(typeof(FSKLEditor));
if (editor == null)
{
editor = new FSKLEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadSkeleton(((FSKL.fsklNode)SelectedSection).fskl);
}
else if (SelectedSection is BfresBone)
{
BfresBoneEditor editor = (BfresBoneEditor)bfresEditor.GetActiveEditor(typeof(BfresBoneEditor));
if (editor == null)
{
editor = new BfresBoneEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadBone((BfresBone)SelectedSection);
}
else if (SelectedSection is FSHP)
{
BfresShapeEditor editor = (BfresShapeEditor)bfresEditor.GetActiveEditor(typeof(BfresShapeEditor));
if (editor == null)
{
editor = new BfresShapeEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadShape((FSHP)SelectedSection);
}
else if (SelectedSection is FMAT)
{
FMATEditor editor = (FMATEditor)bfresEditor.GetActiveEditor(typeof(FMATEditor));
if (editor == null)
{
editor = new FMATEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadMaterial((FMAT)SelectedSection);
}
else if (SelectedSection is FSKA.BoneAnimNode)
{
BoneAnimEditor editor = (BoneAnimEditor)bfresEditor.GetActiveEditor(typeof(BoneAnimEditor));
if (editor == null)
{
editor = new BoneAnimEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadBoneAnim((FSKA.BoneAnimNode)SelectedSection);
}
else if (SelectedSection is FSCN.BfresCameraAnim)
{
SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
if (editor == null)
{
editor = new SceneAnimEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadCameraAnim((FSCN.BfresCameraAnim)SelectedSection);
}
else if (SelectedSection is FSCN.BfresLightAnim)
{
SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
if (editor == null)
{
editor = new SceneAnimEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadLightAnim((FSCN.BfresLightAnim)SelectedSection);
}
else if (SelectedSection is FSCN.BfresFogAnim)
{
SceneAnimEditor editor = (SceneAnimEditor)bfresEditor.GetActiveEditor(typeof(SceneAnimEditor));
if (editor == null)
{
editor = new SceneAnimEditor();
editor.Text = Text;
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadFogAnim((FSCN.BfresFogAnim)SelectedSection);
}
else if (SelectedSection is FMDL)
OpenSubFileEditor<FMDL>(SelectedSection, bfresEditor);
else if (SelectedSection is FSKA)
OpenSubFileEditor<FSKA>(SelectedSection, bfresEditor);
else if (SelectedSection is FSHU)
OpenSubFileEditor<FSHU>(SelectedSection, bfresEditor);
else if (SelectedSection is FSCN)
OpenSubFileEditor<FSCN>(SelectedSection, bfresEditor);
else if (SelectedSection is FSHA)
OpenSubFileEditor<FSHA>(SelectedSection, bfresEditor);
else if (SelectedSection is FTXP)
OpenSubFileEditor<FTXP>(SelectedSection, bfresEditor);
else if (SelectedSection is FMAA)
OpenSubFileEditor<FMAA>(SelectedSection, bfresEditor);
else if (SelectedSection is FVIS)
OpenSubFileEditor<FVIS>(SelectedSection, bfresEditor);
/* else if (SelectedSection is FMAA && ((FMAA)SelectedSection).AnimType == MaterialAnimation.AnimationType.TexturePattern)
{
BfresTexturePatternEditor editor = (BfresTexturePatternEditor)bfresEditor.GetActiveEditor(typeof(BfresTexturePatternEditor));
if (editor == null)
{
editor = new BfresTexturePatternEditor();
bfresEditor.LoadEditor(editor);
}
editor.Text = Text;
editor.Dock = DockStyle.Fill;
editor.LoadAnim((FMAA)SelectedSection);
}*/
}
private SubFileEditor OpenSubFileEditor<T>(object node, BfresEditor bfresEditor) where T : STGenericWrapper
{
SubFileEditor editor = (SubFileEditor)bfresEditor.GetActiveEditor(typeof(SubFileEditor));
if (editor == null)
{
editor = new SubFileEditor();
editor.Dock = DockStyle.Fill;
bfresEditor.LoadEditor(editor);
}
editor.LoadSubFile<T>(node);
return editor;
}
public void AnimLoader(object sender, EventArgs args)
{
AnimationLoader loader = new AnimationLoader();
loader.TopLevel = true;
loader.Show();
}
public BFRESRender BFRESRender;
public void Load(System.IO.Stream stream)
{
CanSave = true;
ImageKey = "bfres";
SelectedImageKey = "bfres";
using (FileReader reader = new FileReader(stream, true))
{
reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
reader.Position = 4;
if (reader.ReadInt32() != 0x20202020)
IsWiiU = true;
reader.Position = 0;
}
LoadMenus(IsWiiU);
BFRESRender = new BFRESRender();
BFRESRender.ModelTransform = MarioCostumeEditor.SetTransform(FileName);
BFRESRender.ResFileNode = this;
if (IsWiiU)
{
BFRESRender.LoadFile(new Syroot.NintenTools.Bfres.ResFile(stream));
}
else
{
BFRESRender.LoadFile(new Syroot.NintenTools.NSW.Bfres.ResFile(stream));
}
}
public void Unload()
{
BFRESRender.Destroy();
foreach (var node in TreeViewExtensions.Collect(BFRESRender.ResFileNode.Nodes))
{
if (node is BFRESGroupNode)
{
if (((BFRESGroupNode)node).Type == BRESGroupType.Textures)
{
if (PluginRuntime.ftexContainers.Contains(((BFRESGroupNode)node)))
PluginRuntime.ftexContainers.Remove(((BFRESGroupNode)node));
}
}
if (node is BNTX)
((BNTX)node).Unload();
}
Nodes.Clear();
}
public byte[] Save()
{
MemoryStream mem = new MemoryStream();
if (IsWiiU)
SaveWiiU(mem);
else
SaveSwitch(mem);
return mem.ToArray();
}
public ResFile resFile = null;
public ResU.ResFile resFileU = null;
public override void OnClick(TreeView treeView)
{
LoadEditors(this);
}
public void Load(ResU.ResFile res)
{
resFileU = res;
Text = resFileU.Name;
var modelFolder = new BFRESGroupNode(BRESGroupType.Models);
var texturesFolder = new BFRESGroupNode(BRESGroupType.Textures);
var animFolder = new BFRESAnimFolder();
var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded);
Nodes.Add(modelFolder);
Nodes.Add(texturesFolder);
Nodes.Add(animFolder);
Nodes.Add(externalFilesFolder);
animFolder.LoadMenus(IsWiiU);
PluginRuntime.ftexContainers.Add(texturesFolder);
if (resFileU.Models.Count > 0)
{
foreach (ResU.Model mdl in resFileU.Models.Values)
{
var fmdl = new FMDL();
BfresWiiU.ReadModel(fmdl, mdl);
modelFolder.AddNode(fmdl);
}
}
if (resFileU.Textures.Count > 0)
{
foreach (ResU.Texture tex in resFileU.Textures.Values)
texturesFolder.AddNode(new FTEX(tex));
}
if (resFileU.SkeletalAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim);
animFolder.Nodes.Add(group);
foreach (ResU.SkeletalAnim anim in resFileU.SkeletalAnims.Values)
group.AddNode(new FSKA(anim));
}
if (resFileU.ShaderParamAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShaderParamAnim anim in resFileU.ShaderParamAnims.Values)
group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.ShaderParam));
}
if (resFileU.ColorAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ColorAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShaderParamAnim anim in resFileU.ColorAnims.Values)
group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.Color));
}
if (resFileU.TexSrtAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.TexSrtAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShaderParamAnim anim in resFileU.TexSrtAnims.Values)
group.AddNode(new FSHU(anim, MaterialAnimation.AnimationType.TexturePattern));
}
if (resFileU.TexPatternAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.TexPatAnim);
animFolder.Nodes.Add(group);
foreach (ResU.TexPatternAnim anim in resFileU.TexPatternAnims.Values)
group.AddNode(new FTXP(anim));
}
if (resFileU.ShapeAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim);
animFolder.Nodes.Add(group);
foreach (ResU.ShapeAnim anim in resFileU.ShapeAnims.Values)
group.AddNode(new FSHA(anim));
}
if (resFileU.BoneVisibilityAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim);
animFolder.Nodes.Add(group);
foreach (ResU.VisibilityAnim anim in resFileU.BoneVisibilityAnims.Values)
group.AddNode(new FVIS(anim));
}
if (resFileU.MatVisibilityAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.MatVisAnim);
animFolder.Nodes.Add(group);
foreach (ResU.VisibilityAnim anim in resFileU.BoneVisibilityAnims.Values)
group.AddNode(new FVIS(anim));
}
if (resFileU.SceneAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.SceneAnim);
animFolder.Nodes.Add(group);
foreach (ResU.SceneAnim anim in resFileU.SceneAnims.Values)
group.AddNode(new FSCN(anim));
}
if (resFileU.ExternalFiles.Count > 0)
{
foreach (var anim in resFileU.ExternalFiles)
{
externalFilesFolder.AddNode(new ExternalFileData(anim.Key, anim.Value.Data));
}
}
}
public void Load(ResFile res)
{
resFile = res;
Text = resFile.Name;
var modelFolder = new BFRESGroupNode(BRESGroupType.Models);
var texturesFolder = new BNTX() { ImageKey = "folder", SelectedImageKey = "folder", Text = "Textures" };
var animFolder = new BFRESAnimFolder();
var externalFilesFolder = new BFRESGroupNode(BRESGroupType.Embedded);
//Texture folder acts like a bntx for saving back
//This will only save if the user adds textures to it or the file has a bntx already
texturesFolder.IFileInfo = new IFileInfo();
texturesFolder.FileName = "Textures";
texturesFolder.Load(new MemoryStream(BNTX.CreateNewBNTX("Textures")));
animFolder.LoadMenus(IsWiiU);
Nodes.Add(modelFolder);
Nodes.Add(texturesFolder);
Nodes.Add(animFolder);
Nodes.Add(externalFilesFolder);
if (resFile.Models.Count > 0)
{
foreach (Model mdl in resFile.Models)
{
var fmdl = new FMDL();
BfresSwitch.ReadModel(fmdl, mdl);
modelFolder.AddNode(fmdl);
}
}
if (resFile.SkeletalAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.SkeletalAnim);
animFolder.Nodes.Add(group);
foreach (SkeletalAnim anim in resFile.SkeletalAnims)
group.AddNode(new FSKA(anim));
}
if (resFile.MaterialAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ShaderParamAnim);
var group2 = new BFRESGroupNode(BRESGroupType.TexSrtAnim);
var group3 = new BFRESGroupNode(BRESGroupType.TexPatAnim);
var group4 = new BFRESGroupNode(BRESGroupType.ColorAnim);
var group5 = new BFRESGroupNode(BRESGroupType.MatVisAnim);
var group6 = new BFRESGroupNode(BRESGroupType.MaterialAnim);
bool HasShaderParamsAnim = false;
bool HasTextureSrtAnim = false;
bool HasTexturePatternAnim = false;
bool HasColorAnim = false;
bool HasMatVisAnim = false;
bool HasMaterialAnim = false;
foreach (MaterialAnim anim in resFile.MaterialAnims)
{
if (FMAA.IsShaderParamAnimation(anim.Name))
{
group.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.ShaderParam));
HasShaderParamsAnim = true;
}
else if (FMAA.IsSRTAnimation(anim.Name))
{
group2.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.TextureSrt));
HasTextureSrtAnim = true;
}
else if(FMAA.IsTexturePattern(anim.Name))
{
group3.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.TexturePattern));
HasTexturePatternAnim = true;
}
else if (FMAA.IsColorAnimation(anim.Name))
{
group4.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.Color));
HasColorAnim = true;
}
else if (FMAA.IsVisibiltyAnimation(anim.Name))
{
group5.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.Visibilty));
HasMatVisAnim = true;
}
else
{
group6.AddNode(new FMAA(anim, MaterialAnimation.AnimationType.ShaderParam));
HasMaterialAnim = true;
}
}
if (HasShaderParamsAnim)
animFolder.Nodes.Add(group);
if (HasTextureSrtAnim)
animFolder.Nodes.Add(group2);
if (HasTexturePatternAnim)
animFolder.Nodes.Add(group3);
if (HasColorAnim)
animFolder.Nodes.Add(group4);
if (HasMatVisAnim)
animFolder.Nodes.Add(group5);
if (HasMaterialAnim)
animFolder.Nodes.Add(group6);
}
if (resFile.BoneVisibilityAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.BoneVisAnim);
animFolder.Nodes.Add(group);
foreach (VisibilityAnim anim in resFile.BoneVisibilityAnims)
group.AddNode(new FVIS(anim));
}
if (resFile.SceneAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.SceneAnim);
animFolder.Nodes.Add(group);
foreach (SceneAnim anim in resFile.SceneAnims)
group.AddNode(new FSCN(anim));
}
if (resFile.ShapeAnims.Count > 0)
{
var group = new BFRESGroupNode(BRESGroupType.ShapeAnim);
animFolder.Nodes.Add(group);
foreach (ShapeAnim anim in resFile.ShapeAnims)
group.AddNode(new FSHA(anim));
}
if (resFile.ExternalFiles.Count > 0)
{
int index = 0;
bool IsTexturesReplaced = false;
foreach (var anim in resFile.ExternalFiles)
{
// group.AddNode(new ExternalFileData(Name, anim.Data) { FileFormat = file });
string Name = resFile.ExternalFileDict.GetKey(index++);
var file = STFileLoader.OpenFileFormat(Name, anim.Data, false, true);
//Only do once. There's usually one bntx embedded but incase there are multiple
if (file is BNTX && !IsTexturesReplaced)
{
((TreeNode)file).Text = texturesFolder.Text;
((TreeNode)file).ImageKey = texturesFolder.ImageKey;
((TreeNode)file).SelectedImageKey = texturesFolder.SelectedImageKey;
//Remove temporary bntx file with file one
PluginRuntime.bntxContainers.Remove(texturesFolder);
ReplaceNode(texturesFolder.Parent, texturesFolder, (TreeNode)file);
IsTexturesReplaced = true;
}
else
{
externalFilesFolder.AddNode(new ExternalFileData(Name, anim.Data));
}
}
}
}
public static void ReplaceNode(TreeNode node, TreeNode replaceNode, TreeNode NewNode)
{
if (NewNode == null)
return;
int index = node.Nodes.IndexOf(replaceNode);
node.Nodes.RemoveAt(index);
node.Nodes.Insert(index, NewNode);
}
public override void Export(string FileName)
{
bool IsTex1 = FileName.Contains("Tex1");
bool HasTextures = false;
foreach (TreeNode group in Nodes)
{
if (group is BFRESGroupNode)
{
if (((BFRESGroupNode)group).Type == BRESGroupType.Textures && group.Nodes.Count > 0)
HasTextures = true;
}
}
if (IsTex1 && HasTextures)
{
STFileSaver.SaveFileFormat(this, FileName);
byte[] Tex2 = GenerateTex2();
SaveFileDialog sfd = new SaveFileDialog();
sfd.FileName = FileName + FileName.Replace("Tex1", "Tex2");
sfd.DefaultExt = ".sbfres";
List<IFileFormat> formats = new List<IFileFormat>();
formats.Add(this);
sfd.Filter = Utils.GetAllFilters(formats);
if (sfd.ShowDialog() == DialogResult.OK)
STFileSaver.SaveFileFormat(Tex2, true, 0, CompressionType.Yaz0, sfd.FileName);
}
else
STFileSaver.SaveFileFormat(this, FileName);
}
private byte[] GenerateTex2()
{
var mem = new MemoryStream();
var resFileU = BFRESRender.ResFileNode.resFileU;
//Create a tex2 file
ResU.ResFile resFileTex2 = new ResU.ResFile();
resFileTex2.Alignment = resFileU.Alignment;
resFileTex2.Name = resFileU.Name.Replace("Tex1", "Tex2");
resFileTex2.VersionMajor = resFileU.VersionMajor;
resFileTex2.VersionMajor2 = resFileU.VersionMajor2;
resFileTex2.VersionMinor = resFileU.VersionMinor;
resFileTex2.VersionMinor2 = resFileU.VersionMinor2;
resFileTex2.Textures = resFileU.Textures;
foreach (var group in Nodes)
{
if (group is BFRESGroupNode)
{
if (((BFRESGroupNode)group).Type != BRESGroupType.Textures)
continue;
foreach (FTEX tex in ((BFRESGroupNode)group).Nodes)
{
if (resFileTex2.Textures.ContainsKey(tex.Text))
{
resFileTex2.Textures[tex.Text].Data = null;
resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData;
resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets;
resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount;
resFileTex2.Textures[tex.Text].Swizzle = 65536;
}
}
}
}
resFileTex2.Save(mem);
return mem.ToArray();
}
private void SaveTex2(string fileName)
{
var resFileU = BFRESRender.ResFileNode.resFileU;
bool Compressed = fileName.EndsWith("sbfres");
byte[] data;
if (Compressed)
data = EveryFileExplorer.YAZ0.Decompress(fileName);
else
data = File.ReadAllBytes(fileName);
ResU.ResFile resFileTex2 = new ResU.ResFile(new MemoryStream(data));
foreach (BFRESGroupNode group in Nodes)
{
if (group.Type != BRESGroupType.Textures)
return;
foreach (FTEX tex in group.Nodes)
{
if (resFileTex2.Textures.ContainsKey(tex.Text))
{
resFileTex2.Textures[tex.Text].MipData = tex.texture.MipData;
resFileTex2.Textures[tex.Text].MipOffsets = tex.texture.MipOffsets;
resFileTex2.Textures[tex.Text].MipCount = tex.texture.MipCount;
}
}
}
MemoryStream mem2 = new MemoryStream();
resFileTex2.Save(mem2);
SaveFileDialog sfd = new SaveFileDialog();
sfd.FileName = FileName + "NewTex2.sbfres";
List<IFileFormat> formats = new List<IFileFormat>();
formats.Add(this);
sfd.Filter = Utils.GetAllFilters(formats);
if (sfd.ShowDialog() == DialogResult.OK)
STFileSaver.SaveFileFormat(mem2.ToArray(), Compressed, 0, CompressionType.Yaz0, sfd.FileName);
}
private void Rename(object sender, EventArgs args)
{
RenameDialog dialog = new RenameDialog();
dialog.SetString(Text);
if (dialog.ShowDialog() == DialogResult.OK)
{
Text = dialog.textBox1.Text;
}
}
private void Remove(object sender, EventArgs args)
{
Unload();
}
private void SaveSwitch(MemoryStream mem)
{
var resFile = BFRESRender.ResFileNode.resFile;
resFile.Models.Clear();
resFile.SkeletalAnims.Clear();
resFile.MaterialAnims.Clear();
resFile.SceneAnims.Clear();
resFile.ShapeAnims.Clear();
resFile.BoneVisibilityAnims.Clear();
resFile.ModelDict.Clear();
resFile.SkeletalAnimDict.Clear();
resFile.MaterialAnimDict.Clear();
resFile.SceneAnimDict.Clear();
resFile.ShapeAnimDict.Clear();
resFile.BoneVisibilityAnimDict.Clear();
resFile.ExternalFiles.Clear();
resFile.ExternalFileDict.Clear();
foreach (TreeNode node in Nodes)
{
if (node is BFRESGroupNode)
SaveBfresSwitchGroup((BFRESGroupNode)node, resFile);
if (node is BFRESAnimFolder)
{
foreach (var animGroup in node.Nodes)
SaveBfresSwitchGroup((BFRESGroupNode)animGroup, resFile);
}
if (node is BNTX)
{
if (((BNTX)node).Textures.Count > 0)
{
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((BNTX)node).Save() });
resFile.ExternalFileDict.Add("textures.bntx");
}
}
}
ErrorCheck();
resFile.Save(mem);
}
private static void SaveBfresSwitchGroup(BFRESGroupNode group, ResFile resFile)
{
switch (group.Type)
{
case BRESGroupType.Models:
foreach (FMDL model in group.Nodes)
{
model.Model.Name = model.Text;
resFile.Models.Add(BfresSwitch.SetModel(model));
}
break;
case BRESGroupType.SkeletalAnim:
foreach (FSKA ska in group.Nodes)
{
ska.SkeletalAnim.BoneAnims.Clear();
foreach (FSKA.BoneAnimNode bone in ska.Bones)
ska.SkeletalAnim.BoneAnims.Add(bone.SaveData());
ska.SkeletalAnim.Name = ska.Text;
resFile.SkeletalAnims.Add(ska.SkeletalAnim);
}
break;
case BRESGroupType.TexPatAnim:
case BRESGroupType.ShaderParamAnim:
case BRESGroupType.ColorAnim:
case BRESGroupType.TexSrtAnim:
case BRESGroupType.MatVisAnim:
foreach (FMAA fmaa in group.Nodes)
{
fmaa.MaterialAnim.MaterialAnimDataList.Clear();
foreach (FMAA.MaterialAnimEntry mat in fmaa.Materials)
fmaa.MaterialAnim.MaterialAnimDataList.Add(mat.SaveData());
fmaa.SetName();
fmaa.SaveAnimData();
resFile.MaterialAnims.Add(fmaa.MaterialAnim);
}
break;
case BRESGroupType.BoneVisAnim:
foreach (FVIS fbnv in group.Nodes)
{
fbnv.SaveData();
fbnv.VisibilityAnim.Name = fbnv.Text;
resFile.BoneVisibilityAnims.Add(fbnv.VisibilityAnim);
}
break;
case BRESGroupType.ShapeAnim:
foreach (FSHA fsha in group.Nodes)
{
fsha.ShapeAnim.VertexShapeAnims.Clear();
foreach (FSHA.ShapeAnimEntry shp in fsha.Nodes)
fsha.ShapeAnim.VertexShapeAnims.Add(shp.SaveData());
fsha.ShapeAnim.Name = fsha.Text;
resFile.ShapeAnims.Add(fsha.ShapeAnim);
}
break;
case BRESGroupType.SceneAnim:
foreach (FSCN fscn in group.Nodes)
{
fscn.SceneAnim.Name = fscn.Text;
resFile.SceneAnims.Add(fscn.SceneAnim);
}
break;
case BRESGroupType.Embedded:
foreach (var ext in group.Nodes)
{
if (ext is ExternalFileData)
{
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((ExternalFileData)ext).Data });
resFile.ExternalFileDict.Add(((ExternalFileData)ext).Text);
}
else if (ext is TreeNodeFile)
{
resFile.ExternalFiles.Add(new ExternalFile() { Data = ((IFileFormat)ext).Save() });
resFile.ExternalFileDict.Add(((TreeNodeFile)ext).Text);
}
}
break;
}
}
private void SaveMaterialAnims(TreeNodeCollection nodes)
{
}
private void SaveWiiU(MemoryStream mem)
{
var resFileU = BFRESRender.ResFileNode.resFileU;
resFileU.Models.Clear();
resFileU.Textures.Clear();
resFileU.SkeletalAnims.Clear();
resFileU.ShaderParamAnims.Clear();
resFileU.ColorAnims.Clear();
resFileU.TexSrtAnims.Clear();
resFileU.TexPatternAnims.Clear();
resFileU.BoneVisibilityAnims.Clear();
resFileU.MatVisibilityAnims.Clear();
resFileU.ShapeAnims.Clear();
resFileU.SceneAnims.Clear();
resFileU.ExternalFiles.Clear();
bool IsTex1 = FilePath.Contains("Tex1");
foreach (TreeNode node in Nodes)
{
if (node is BFRESGroupNode)
SaveBfresWiiUGroup((BFRESGroupNode)node, resFileU);
if (node is BFRESAnimFolder)
{
foreach (var animGroup in node.Nodes)
SaveBfresWiiUGroup((BFRESGroupNode)animGroup, resFileU);
}
}
// ErrorCheck();
resFileU.Save(mem);
}
private static void SaveBfresWiiUGroup(BFRESGroupNode group, ResU.ResFile resFileU)
{
switch (group.Type)
{
case BRESGroupType.Models:
foreach (FMDL model in group.Nodes)
{
model.ModelU.Name = model.Text;
resFileU.Models.Add(model.Text, BfresWiiU.SetModel(model));
}
break;
case BRESGroupType.Textures:
foreach (FTEX tex in group.Nodes)
{
tex.texture.Name = tex.Text;
resFileU.Textures.Add(tex.Text, tex.texture);
}
break;
case BRESGroupType.SkeletalAnim:
foreach (FSKA ska in group.Nodes)
{
ska.SkeletalAnimU.BoneAnims.Clear();
foreach (FSKA.BoneAnimNode bone in ska.Bones)
ska.SkeletalAnimU.BoneAnims.Add(bone.SaveDataU());
ska.SkeletalAnimU.Name = ska.Text;
resFileU.SkeletalAnims.Add(ska.Text, ska.SkeletalAnimU);
}
break;
case BRESGroupType.ShaderParamAnim:
foreach (FSHU anim in group.Nodes)
{
anim.ShaderParamAnim.ShaderParamMatAnims.Clear();
foreach (FSHU.MaterialAnimEntry bone in anim.Materials)
anim.ShaderParamAnim.ShaderParamMatAnims.Add(bone.SaveData());
anim.ShaderParamAnim.Name = anim.Text;
resFileU.ShaderParamAnims.Add(anim.Text, anim.ShaderParamAnim);
}
break;
case BRESGroupType.ColorAnim:
foreach (FSHU anim in group.Nodes)
{
anim.ShaderParamAnim.ShaderParamMatAnims.Clear();
foreach (FSHU.MaterialAnimEntry bone in anim.Materials)
anim.ShaderParamAnim.ShaderParamMatAnims.Add(bone.SaveData());
anim.ShaderParamAnim.Name = anim.Text;
resFileU.ColorAnims.Add(anim.Text, anim.ShaderParamAnim);
}
break;
case BRESGroupType.TexSrtAnim:
foreach (FSHU anim in group.Nodes)
{
anim.ShaderParamAnim.ShaderParamMatAnims.Clear();
foreach (FSHU.MaterialAnimEntry bone in anim.Materials)
anim.ShaderParamAnim.ShaderParamMatAnims.Add(bone.SaveData());
anim.ShaderParamAnim.Name = anim.Text;
resFileU.TexSrtAnims.Add(anim.Text, anim.ShaderParamAnim);
}
break;
case BRESGroupType.TexPatAnim:
foreach (FTXP anim in group.Nodes)
{
anim.TexPatternAnim.Name = anim.Text;
resFileU.TexPatternAnims.Add(anim.Text, anim.TexPatternAnim);
}
break;
case BRESGroupType.MatVisAnim:
foreach (FVIS anim in group.Nodes)
{
anim.SaveData();
anim.VisibilityAnimU.Name = anim.Text;
resFileU.MatVisibilityAnims.Add(anim.Text, anim.VisibilityAnimU);
}
break;
case BRESGroupType.BoneVisAnim:
foreach (FVIS anim in group.Nodes)
{
anim.SaveData();
anim.VisibilityAnimU.Name = anim.Text;
resFileU.BoneVisibilityAnims.Add(anim.Text, anim.VisibilityAnimU);
}
break;
case BRESGroupType.ShapeAnim:
foreach (FSHA anim in group.Nodes)
{
anim.ShapeAnimU.VertexShapeAnims.Clear();
foreach (FSHA.ShapeAnimEntry shp in anim.Nodes)
anim.ShapeAnimU.VertexShapeAnims.Add(shp.SaveDataU());
anim.ShapeAnimU.Name = anim.Text;
resFileU.ShapeAnims.Add(anim.Text, anim.ShapeAnimU);
}
break;
case BRESGroupType.SceneAnim:
foreach (FSCN anim in group.Nodes)
{
anim.SceneAnimU.Name = anim.Text;
resFileU.SceneAnims.Add(anim.Text, anim.SceneAnimU);
}
break;
case BRESGroupType.Embedded:
foreach (TreeNode ext in group.Nodes)
{
if (ext is ExternalFileData)
{
resFileU.ExternalFiles.Add(ext.Text, new ResU.ExternalFile() { Data = ((ExternalFileData)ext).Data });
}
}
break;
}
}
public static void SetShaderAssignAttributes(FMAT.ShaderAssign shd, FSHP shape)
{
foreach (var att in shape.vertexAttributes)
{
if (!shd.attributes.ContainsValue(att.Name))
{
try
{
shd.attributes.Add(att.Name, att.Name);
}
catch (Exception ex)
{
Console.WriteLine("Attribute link failed! \n " + ex);
}
}
}
foreach (var tex in shape.GetMaterial().TextureMaps)
{
if (!shd.samplers.ContainsValue(tex.SamplerName))
{
try
{
shd.samplers.Add(tex.SamplerName, tex.SamplerName);
}
catch (Exception ex)
{
Console.WriteLine("Sampler link failed! \n " + ex);
}
}
}
}
private void SetDuplicateShapeName(FSHP shape)
{
DialogResult dialogResult = MessageBox.Show($"A shape {shape.Text} already exists with that name", "", MessageBoxButtons.OK);
if (dialogResult == DialogResult.OK)
{
RenameDialog renameDialog = new RenameDialog();
renameDialog.Text = "Rename Texture";
if (renameDialog.ShowDialog() == DialogResult.OK)
{
shape.Text = renameDialog.textBox1.Text;
}
}
}
static bool ImportMissingTextures = false;
public static void CheckMissingTextures(FSHP shape)
{
// FSHP > Objects > FMDL > Models > BFRES
BFRES root = (BFRES)shape.Parent.Parent.Parent.Parent;
foreach (var node in root.Nodes)
{
if (node is BNTX)
{
BNTX bntx = (BNTX)node;
if (bntx.Textures.Count == 0)
return;
foreach (MatTexture tex in shape.GetMaterial().TextureMaps)
{
if (!bntx.Textures.ContainsKey(tex.Name))
{
if (!ImportMissingTextures)
{
DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result == DialogResult.Yes)
{
ImportMissingTextures = true;
}
else
return;
}
if (ImportMissingTextures)
bntx.ImportPlaceholderTexture(tex.Name);
}
}
}
}
foreach (var node in root.Nodes)
{
if (node is BFRESGroupNode && ((BFRESGroupNode)node).Type == BRESGroupType.Textures)
{
if (((BFRESGroupNode)node).ResourceNodes.Count <= 0)
return;
foreach (MatTexture tex in shape.GetMaterial().TextureMaps)
{
if (!((BFRESGroupNode)node).ResourceNodes.ContainsKey(tex.Name))
{
if (!ImportMissingTextures)
{
DialogResult result = MessageBox.Show("Missing textures found! Would you like to use placeholders?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question);
if (result == DialogResult.Yes)
{
ImportMissingTextures = true;
}
else
{
return;
}
}
if (ImportMissingTextures)
((BFRESGroupNode)node).ImportPlaceholderTexture(tex.Name);
}
}
}
}
}
public void ErrorCheck()
{
if (BFRESRender != null)
{
List<Errors> Errors = new List<Errors>();
foreach (FMDL model in BFRESRender.models)
{
foreach (FSHP shp in model.shapes)
{
if (!IsWiiU)
{
Syroot.NintenTools.NSW.Bfres.VertexBuffer vtx = shp.VertexBuffer;
Syroot.NintenTools.NSW.Bfres.Material mat = shp.GetMaterial().Material;
Syroot.NintenTools.NSW.Bfres.ShaderAssign shdr = mat.ShaderAssign;
for (int att = 0; att < vtx.Attributes.Count; att++)
{
if (!shdr.AttribAssigns.Contains(vtx.Attributes[att].Name))
STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
}
for (int att = 0; att < mat.Samplers.Count; att++)
{
if (!shdr.SamplerAssigns.Contains(mat.SamplerDict.GetKey(att))) //mat.SamplerDict[att]
STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!");
}
}
else
{
Syroot.NintenTools.Bfres.VertexBuffer vtx = shp.VertexBufferU;
Syroot.NintenTools.Bfres.Material mat = shp.GetMaterial().MaterialU;
Syroot.NintenTools.Bfres.ShaderAssign shdr = mat.ShaderAssign;
for (int att = 0; att < vtx.Attributes.Count; att++)
{
ResU.ResString str = new ResU.ResString();
str.String = vtx.Attributes[att].Name;
if (!shdr.AttribAssigns.ContainsValue(str))
STConsole.WriteLine($"Error! Attribute {vtx.Attributes[att].Name} is unlinked!");
}
for (int att = 0; att < mat.Samplers.Count; att++)
{
ResU.ResString str2 = new ResU.ResString();
str2.String = mat.Samplers[att].Name;
if (!shdr.SamplerAssigns.ContainsValue(str2)) //mat.SamplerDict[att]
STConsole.WriteLine($"Error! Sampler {mat.Samplers[att].Name} is unlinked!");
}
}
}
}
// ErrorList errorList = new ErrorList();
// errorList.LoadList(Errors);
// errorList.Show();
}
}
public class Errors
{
public string Section = "None";
public string Section2 = "None";
public string Message = "";
public string Type = "Unkown";
}
}
}