Switch-Toolbox/File_Format_Library/Main.cs
KillzXGaming 0c126e4155 More improvements.
Rewrote the compression handling from scatch. It's way easier and cleaner to add new formats code wise as it's handled like file formats.
Added wip TVOL support (Touhou Azure Reflections)
Added XCI support. Note I plan to improve NSP, XCI, NCA, etc later for exefs exporting.
The compression rework now compresses via streams, so files get decompressed properly within archives as streams.
Added hyrule warriors bin.gz compression along with archive rebuilding. Note i do not have texture rebuilding done just yet.
2019-09-15 19:13:01 -04:00

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15 KiB
C#

using PluginContracts;
using System;
using System.Linq;
using System.Collections.Generic;
using System.Windows.Forms;
using Toolbox.Library;
using Toolbox.Library.Forms;
using Toolbox.Library.IO;
using FirstPlugin.Forms;
using FirstPlugin.LuigisMansion.DarkMoon;
namespace FirstPlugin
{
public class FirstPlugin : IPlugin
{
private static FirstPlugin _instance;
public static FirstPlugin Instance { get { return _instance == null ? _instance = new FirstPlugin() : _instance; } }
public static string executableDir;
#region IPlugin Members
private string name;
public string Name
{
get
{
return "First Plugin";
}
set
{
this.Name = value;
}
}
private string author;
public string Author
{
get
{
return "KXG";
}
set
{
this.name = value;
}
}
public string Description
{
get
{
return "A cool plugin";
}
}
public string Version
{
get
{
return "1.0";
}
}
public Type[] Types
{
get
{
List<Type> types = new List<Type>();
foreach (Type T in LoadFileFormats())
types.Add(T);
foreach (Type T in LoadCompressionFormats())
types.Add(T);
foreach (Type T in LoadMenus())
types.Add(T);
return types.ToArray();
}
}
public void Load()
{
Config.StartupFromFile(Runtime.ExecutableDir + "/Lib/Plugins/config.xml");
}
public void Unload()
{
PluginRuntime.bntxContainers.Clear();
}
class MenuExt : IMenuExtension
{
public STToolStripItem[] FileMenuExtensions => null;
public STToolStripItem[] ToolsMenuExtensions => toolsExt;
public STToolStripItem[] TitleBarExtensions => null;
readonly STToolStripItem[] toolsExt = new STToolStripItem[3];
public MenuExt()
{
toolsExt[0] = new STToolStripItem("Super Mario Odyssey");
toolsExt[0].DropDownItems.Add(new STToolStripItem(" Kingdom Selector", OpenKingdomSelector));
toolsExt[0].DropDownItems.Add(new STToolStripItem(" Costume Selector", OpenSelector));
toolsExt[1] = new STToolStripItem("Mario Kart 8");
toolsExt[1].DropDownItems.Add(new STToolStripItem("Probe Light Converter", GenerateProbeLightBounds));
toolsExt[2] = new STToolStripItem("Breath Of The Wild");
toolsExt[2].DropDownItems.Add(new STToolStripItem("Actor Editor", ActorEditor));
}
private void ActorEditor(object sender, EventArgs args)
{
UKing.Actors.BotwActorLoader actorEditor = new UKing.Actors.BotwActorLoader();
}
private void OpenKingdomSelector(object sender, EventArgs args)
{
SceneSelector sceneSelect = new SceneSelector();
sceneSelect.LoadDictionary(SMO_Scene.OdysseyStages);
if (sceneSelect.ShowDialog() == DialogResult.OK)
SMO_Scene.LoadStage(sceneSelect.SelectedFile);
}
private void GenerateProbeLightBounds(object sender, EventArgs args) {
AAMP.GenerateProbeBoundings();
}
private void OpenSelector(object sender, EventArgs args)
{
if (System.IO.Directory.Exists(Runtime.SmoGamePath))
{
OpenCostumeDialog(Runtime.SmoGamePath);
}
else
{
var result = MessageBox.Show("Please set your Mario Odyssey game path!");
if (result == DialogResult.OK)
{
FolderSelectDialog ofd = new FolderSelectDialog();
if (ofd.ShowDialog() == DialogResult.OK)
{
Runtime.SmoGamePath = ofd.SelectedPath;
Config.Save();
OpenCostumeDialog(Runtime.SmoGamePath);
}
}
}
}
private void OpenCostumeDialog(string GamePath)
{
var costumSelector = new OdysseyCostumeSelector(GamePath);
if (costumSelector.ShowDialog() == DialogResult.OK)
{
LoadCostumes(costumSelector.SelectedCostumeName);
FrameBfres();
}
}
public void LoadCostumes(string fileName)
{
editor = null;
fileName = System.IO.Path.ChangeExtension(fileName, null);
List<string> CostumeNames = new List<string>();
CostumeNames.Add($"{fileName}.szs");
CostumeNames.Add($"{fileName}Face.szs");
CostumeNames.Add($"{fileName}Eye.szs");
CostumeNames.Add($"{fileName}Head.szs");
CostumeNames.Add($"{fileName}HeadTexture.szs");
CostumeNames.Add($"{fileName}Under.szs");
CostumeNames.Add($"{fileName}HandL.szs");
CostumeNames.Add($"{fileName}HandR.szs");
CostumeNames.Add($"{fileName}HandTexture.szs");
CostumeNames.Add($"{fileName}BodyTexture.szs");
CostumeNames.Add($"{fileName}Shell.szs");
CostumeNames.Add($"{fileName}Tail.szs");
CostumeNames.Add($"{fileName}Hair.szs");
// CostumeNames.Add($"{fileName}Hakama.szs");
CostumeNames.Add($"{fileName}Skirt.szs");
// CostumeNames.Add($"{fileName}Poncho.szs");
CostumeNames.Add($"{fileName}Guitar.szs");
foreach (string path in CostumeNames)
{
Console.WriteLine("Path = " + path);
if (System.IO.File.Exists(path))
{
LoadCostume(path);
}
else
{
//Load default meshes unless it's these file names
List<string> ExcludeFileList = new List<string>(new string[] {
"MarioHack","MarioDot",
});
bool Exluded = ExcludeFileList.Any(path.Contains);
if (Exluded == false)
{
string parent = System.IO.Directory.GetParent(path).FullName;
if (path.Contains($"{fileName}Face"))
LoadCostume($"{parent}\\MarioFace.szs");
else if (path.Contains($"{fileName}Eye"))
LoadCostume($"{parent}\\MarioEye.szs");
else if (path.Contains($"{fileName}HeadTexture"))
LoadCostume($"{parent}\\MarioHeadTexture.szs");
else if (path.Contains($"{fileName}Head"))
LoadCostume($"{parent}\\MarioHead.szs");
else if (path.Contains($"{fileName}HandL"))
LoadCostume($"{parent}\\MarioHandL.szs");
else if (path.Contains($"{fileName}HandR"))
LoadCostume($"{parent}\\MarioHandR.szs");
else if (path.Contains($"{fileName}HandTexture"))
LoadCostume($"{parent}\\MarioHandTexture.szs");
}
}
}
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
bfresEditor.DisplayAll = true;
}
private ObjectEditor editor;
private BFRES MainCostume = null;
public void LoadCostume(string fileName)
{
List<BFRES> bfresFiles = new List<BFRES>();
var FileFormat = STFileLoader.OpenFileFormat(fileName);
if (FileFormat is SARC)
{
foreach (var file in ((SARC)FileFormat).Files)
{
string ext = System.IO.Path.GetExtension(file.FileName);
if (ext == ".bfres")
{
bfresFiles.Add((BFRES)STFileLoader.OpenFileFormat(new System.IO.MemoryStream(file.FileData), file.FileName));
}
}
}
if (FileFormat is BFRES)
bfresFiles.Add((BFRES)FileFormat);
if (editor == null)
{
editor = new ObjectEditor();
LibraryGUI.CreateMdiWindow(editor);
}
if (MainCostume == null && bfresFiles.Count > 0)
MainCostume = bfresFiles[0];
foreach (var bfres in bfresFiles)
{
editor.AddNode(bfres);
bfres.LoadEditors(null);
DiableLoadCheck();
}
}
private void FrameBfres()
{
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
bfresEditor.FrameCamera(MainCostume.BFRESRender);
MainCostume = null;
}
private void DiableLoadCheck()
{
BfresEditor bfresEditor = (BfresEditor)LibraryGUI.GetActiveContent(typeof(BfresEditor));
bfresEditor.IsLoaded = false;
bfresEditor.DisplayAllDDrawables();
}
}
private Type[] LoadMenus()
{
List<Type> MenuItems = new List<Type>();
MenuItems.Add(typeof(MenuExt));
return MenuItems.ToArray();
}
private Type[] LoadCompressionFormats()
{
List<Type> Formats = new List<Type>();
return Formats.ToArray();
}
private Type[] LoadFileFormats()
{
List<Type> Formats = new List<Type>();
Formats.Add(typeof(BFRES));
Formats.Add(typeof(BTI));
Formats.Add(typeof(TXE));
Formats.Add(typeof(SARC));
Formats.Add(typeof(BCRES));
Formats.Add(typeof(BNTX));
Formats.Add(typeof(BEA));
Formats.Add(typeof(BYAML));
Formats.Add(typeof(XTX));
Formats.Add(typeof(BFFNT));
Formats.Add(typeof(MSBT));
Formats.Add(typeof(BARS));
Formats.Add(typeof(GFPAK));
Formats.Add(typeof(NUTEXB));
Formats.Add(typeof(NUT));
Formats.Add(typeof(KCL));
Formats.Add(typeof(GTXFile));
Formats.Add(typeof(AAMP));
Formats.Add(typeof(PTCL));
Formats.Add(typeof(EFF));
Formats.Add(typeof(EFCF));
Formats.Add(typeof(NSP));
Formats.Add(typeof(BNSH));
Formats.Add(typeof(BFSHA));
Formats.Add(typeof(BFSTM));
Formats.Add(typeof(BCSTM));
Formats.Add(typeof(BRSTM));
Formats.Add(typeof(BFWAV));
Formats.Add(typeof(BCWAV));
Formats.Add(typeof(BRWAV));
Formats.Add(typeof(WAV));
Formats.Add(typeof(MP3));
Formats.Add(typeof(OGG));
Formats.Add(typeof(IDSP));
Formats.Add(typeof(HPS));
Formats.Add(typeof(SHARC));
Formats.Add(typeof(SHARCFB));
Formats.Add(typeof(NARC));
Formats.Add(typeof(TMPK));
Formats.Add(typeof(TEX3DS));
Formats.Add(typeof(NXARC));
Formats.Add(typeof(SP2));
Formats.Add(typeof(SWU));
Formats.Add(typeof(SPC));
Formats.Add(typeof(GameDataToc));
Formats.Add(typeof(NUSHDB));
Formats.Add(typeof(MKGPDX_PAC));
Formats.Add(typeof(LZARC));
Formats.Add(typeof(IGA_PAK));
Formats.Add(typeof(MKAGPDX_Model));
Formats.Add(typeof(GFBMDL));
Formats.Add(typeof(Turbo.Course_MapCamera_bin));
Formats.Add(typeof(SDF));
Formats.Add(typeof(IStorage));
Formats.Add(typeof(NCA));
Formats.Add(typeof(RARC));
Formats.Add(typeof(ME01));
Formats.Add(typeof(LM2_DICT));
Formats.Add(typeof(GMX));
Formats.Add(typeof(BMD));
Formats.Add(typeof(GCDisk));
Formats.Add(typeof(TPL));
Formats.Add(typeof(BFTTF));
Formats.Add(typeof(HedgehogLibrary.PACx));
Formats.Add(typeof(BinGzArchive));
Formats.Add(typeof(GAR));
Formats.Add(typeof(CTXB));
Formats.Add(typeof(CSAB));
Formats.Add(typeof(CMB));
Formats.Add(typeof(G1T));
Formats.Add(typeof(LayoutBXLYT.Cafe.BFLYT));
Formats.Add(typeof(LayoutBXLYT.BCLYT));
Formats.Add(typeof(LayoutBXLYT.BRLYT));
Formats.Add(typeof(ZSI));
Formats.Add(typeof(IGZ_TEX));
Formats.Add(typeof(MOD));
Formats.Add(typeof(U8));
Formats.Add(typeof(CTPK));
Formats.Add(typeof(LINKDATA));
Formats.Add(typeof(NCCH));
Formats.Add(typeof(NCSD));
Formats.Add(typeof(CTR.NCCH.RomFS));
Formats.Add(typeof(DKCTF.MSBT));
Formats.Add(typeof(DKCTF.PAK));
Formats.Add(typeof(WTB));
Formats.Add(typeof(PKZ));
Formats.Add(typeof(DARC));
Formats.Add(typeof(BFLIM));
Formats.Add(typeof(BCLIM));
Formats.Add(typeof(LayoutBXLYT.BFLAN));
Formats.Add(typeof(DAT_Bayonetta));
Formats.Add(typeof(XCI));
Formats.Add(typeof(TVOL));
// Formats.Add(typeof(MSBP));
// Formats.Add(typeof(BFGRP));
//Unfinished wip formats not ready for use
if (Runtime.DEVELOPER_DEBUG_MODE)
{
Formats.Add(typeof(XLINK));
Formats.Add(typeof(BFSAR));
Formats.Add(typeof(GFA));
Formats.Add(typeof(HyruleWarriors.G1M.G1M));
}
return Formats.ToArray();
}
#endregion
}
}