mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 21:13:19 +00:00
119 lines
3.6 KiB
C#
119 lines
3.6 KiB
C#
using System;
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using System.Collections.Generic;
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using System.IO;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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namespace FirstPlugin
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{
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public class GFBMDL : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Model;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "Graphic Model" };
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public string[] Extension { get; set; } = new string[] { "*.gfbmdl" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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reader.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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bool IsMatch = reader.ReadUInt32() == 0x20000000;
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reader.Position = 0;
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return IsMatch;
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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public Header header;
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public void Load(System.IO.Stream stream)
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{
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header = new Header();
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header.Read(new FileReader(stream));
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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header.Write(new FileWriter(mem));
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return mem.ToArray();
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}
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public class Header
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{
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public uint Version { get; set; }
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public float[] Boundings { get; set; }
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public List<string> TextureMaps = new List<string>();
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public List<string> Materials = new List<string>();
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public void Read(FileReader reader)
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{
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reader.SetByteOrder(false);
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Version = reader.ReadUInt32();
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Boundings = reader.ReadSingles(9);
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long TextureOffset = reader.ReadOffset(true, typeof(uint));
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long MaterialOffset = reader.ReadOffset(true, typeof(uint));
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long UnknownOffset = reader.ReadOffset(true, typeof(uint));
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long Unknown2Offset = reader.ReadOffset(true, typeof(uint));
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long ShaderOffset = reader.ReadOffset(true, typeof(uint));
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long VisGroupOffset = reader.ReadOffset(true, typeof(uint));
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long BoneDataOffset = reader.ReadOffset(true, typeof(uint));
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if (TextureOffset != 0)
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{
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reader.Seek(TextureOffset, SeekOrigin.Begin);
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uint Count = reader.ReadUInt32();
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TextureMaps = reader.ReadNameOffsets(Count, true, typeof(uint), true);
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}
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foreach (var tex in TextureMaps)
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Console.WriteLine("TEXNAME " + tex);
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if (MaterialOffset != 0)
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{
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reader.Seek(MaterialOffset, SeekOrigin.Begin);
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uint Count = reader.ReadUInt32();
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Materials = reader.ReadNameOffsets(Count, true, typeof(uint));
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}
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}
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public void Write(FileWriter writer)
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{
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writer.Write(Version);
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}
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}
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public class Bone
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{
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}
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public class Material
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{
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}
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}
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}
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