mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-23 04:53:09 +00:00
261 lines
8.5 KiB
C#
261 lines
8.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Drawing;
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using System.Data;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using Switch_Toolbox.Library.Forms;
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using Switch_Toolbox.Library.NodeWrappers;
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using Bfres.Structs;
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using Switch_Toolbox.Library.Animations;
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namespace FirstPlugin.Forms
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{
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public partial class SubFileEditor : STUserControl
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{
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public SubFileEditor()
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{
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InitializeComponent();
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stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor;
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stTabControl1.Dock = DockStyle.Fill;
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}
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FMDL activeModel;
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FSKA activeFska;
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FMAA activeFmaa;
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FSHU activeFshu;
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FSHA activeFsha;
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FSCN activeFscn;
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FVIS activeFvis;
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FTXP activeFtxp;
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public void LoadSubFile<T>(object node) where T : STGenericWrapper
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{
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if (typeof(T) == typeof(FMDL)) LoadSubFile((FMDL)node);
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if (typeof(T) == typeof(FSKA)) LoadSubFile((FSKA)node);
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if (typeof(T) == typeof(FSHU)) LoadSubFile((FSHU)node);
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if (typeof(T) == typeof(FSHA)) LoadSubFile((FSHA)node);
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if (typeof(T) == typeof(FSCN)) LoadSubFile((FSCN)node);
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if (typeof(T) == typeof(FVIS)) LoadSubFile((FVIS)node);
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if (typeof(T) == typeof(FTXP)) LoadSubFile((FTXP)node);
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if (typeof(T) == typeof(FMAA)) LoadSubFile((FMAA)node);
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}
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public void LoadSubFile(FMDL fmdl)
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{
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activeModel = fmdl;
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if (fmdl.ModelU != null) {
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stPropertyGrid1.LoadProperty(fmdl.ModelU, OnPropertyChanged);
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userDataEditor1.LoadUserData(fmdl.ModelU.UserData);
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}
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else
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{
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userDataEditor1.LoadUserData(fmdl.Model.UserData.ToList());
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stPropertyGrid1.LoadProperty(fmdl.Model, OnPropertyChanged);
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}
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}
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public void LoadSubFile(FSKA anim)
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{
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activeFska = anim;
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if (anim.SkeletalAnimU != null)
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{
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stPropertyGrid1.LoadProperty(anim.SkeletalAnimU, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.SkeletalAnimU.UserData);
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}
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else
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{
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stPropertyGrid1.LoadProperty(anim.SkeletalAnim, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.SkeletalAnim.UserDatas.ToList());
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}
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}
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public void LoadSubFile(FMAA anim)
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{
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activeFmaa = anim;
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stPropertyGrid1.LoadProperty(anim.MaterialAnim, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.MaterialAnim.UserData.ToList());
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if (anim.AnimType == MaterialAnimation.AnimationType.TexturePattern)
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{
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BfresTexturePatternEditor editor =(BfresTexturePatternEditor)GetActiveControl(typeof(BfresTexturePatternEditor));
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if (editor == null)
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{
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stPanel2.Controls.Clear();
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editor = new BfresTexturePatternEditor();
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editor.Dock = DockStyle.Fill;
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stPanel2.Controls.Add(editor);
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}
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editor.LoadAnim(anim);
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editor.Refresh();
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}
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else
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{
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AnimParamEditor editor = (AnimParamEditor)GetActiveControl(typeof(AnimParamEditor));
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if (editor == null)
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{
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stPanel2.Controls.Clear();
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editor = new AnimParamEditor();
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editor.Dock = DockStyle.Fill;
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stPanel2.Controls.Add(editor);
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}
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editor.LoadAnim(anim);
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editor.Refresh();
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}
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}
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private Control GetActiveControl(Type type = null)
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{
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foreach (Control control in stPanel2.Controls)
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{
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if (type == null)
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return control;
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if (control.GetType() == type)
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return control;
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}
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return null;
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}
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public void LoadSubFile(FSHU anim)
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{
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activeFshu = anim;
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stPropertyGrid1.LoadProperty(anim.ShaderParamAnim, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.ShaderParamAnim.UserData);
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AnimParamEditor editor = (AnimParamEditor)GetActiveControl(typeof(AnimParamEditor));
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if (editor == null)
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{
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stPanel2.Controls.Clear();
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editor = new AnimParamEditor();
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editor.Dock = DockStyle.Fill;
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stPanel2.Controls.Add(editor);
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}
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editor.LoadAnim(anim);
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editor.Refresh();
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}
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public void LoadSubFile(FSHA anim)
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{
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activeFsha = anim;
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if (anim.ShapeAnimU != null)
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{
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stPropertyGrid1.LoadProperty(anim.ShapeAnimU, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.ShapeAnimU.UserData);
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}
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else
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{
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stPropertyGrid1.LoadProperty(anim.ShapeAnim, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.ShapeAnim.UserData.ToList());
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}
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}
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public void LoadSubFile(FSCN anim)
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{
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activeFscn = anim;
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if (anim.SceneAnimU != null)
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{
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stPropertyGrid1.LoadProperty(anim.SceneAnimU, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.SceneAnimU.UserData);
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}
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else
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{
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stPropertyGrid1.LoadProperty(anim.SceneAnim, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.SceneAnim.UserData.ToList());
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}
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}
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public void LoadSubFile(FVIS anim)
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{
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activeFvis = anim;
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if (anim.VisibilityAnimU != null)
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{
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stPropertyGrid1.LoadProperty(anim.VisibilityAnimU, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.VisibilityAnimU.UserData);
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}
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else
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{
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stPropertyGrid1.LoadProperty(anim.VisibilityAnim, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.VisibilityAnim.UserData.ToList());
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}
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BoneVisualAnimEditor editor = (BoneVisualAnimEditor)GetActiveControl(typeof(BoneVisualAnimEditor));
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if (editor == null)
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{
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stPanel2.Controls.Clear();
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editor = new BoneVisualAnimEditor();
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editor.Dock = DockStyle.Fill;
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stPanel2.Controls.Add(editor);
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}
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editor.LoadVisualAnim(anim);
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editor.Refresh();
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}
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public void LoadSubFile(FTXP anim)
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{
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activeFtxp = anim;
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stPropertyGrid1.LoadProperty(anim.TexPatternAnim, OnPropertyChanged);
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userDataEditor1.LoadUserData(anim.TexPatternAnim.UserData);
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BfresTexturePatternEditor editor = (BfresTexturePatternEditor)GetActiveControl(typeof(BfresTexturePatternEditor));
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if (editor == null)
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{
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stPanel2.Controls.Clear();
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editor = new BfresTexturePatternEditor();
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editor.Dock = DockStyle.Fill;
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stPanel2.Controls.Add(editor);
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}
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editor.LoadAnim(anim);
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editor.Refresh();
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}
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public void OnPropertyChanged()
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{
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if (activeModel != null)
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{
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if (activeModel.Model != null)
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activeModel.Text = activeModel.Model.Name;
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else
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activeModel.Text = activeModel.ModelU.Name;
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}
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if (activeFska != null)
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{
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if (activeFska.SkeletalAnim != null)
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{
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activeFska.Text = activeFska.SkeletalAnim.Name;
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activeFska.FrameCount = activeFska.SkeletalAnim.FrameCount;
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}
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else
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{
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activeFska.Text = activeFska.SkeletalAnimU.Name;
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activeFska.FrameCount = activeFska.SkeletalAnimU.FrameCount;
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}
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}
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if (activeFvis != null)
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{
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BoneVisualAnimEditor editor = (BoneVisualAnimEditor)GetActiveControl(typeof(BoneVisualAnimEditor));
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if (editor != null)
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editor.UpdateDataGrid();
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}
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}
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}
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}
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