mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-29 22:33:08 +00:00
319 lines
10 KiB
C#
319 lines
10 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using OpenTK;
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using System.ComponentModel;
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namespace FirstPlugin.Turbo.CourseMuuntStructs
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{
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public class CourseMuuntScene
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{
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private dynamic root;
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[Description("The effect index used globally across the course.")]
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[Category("Scene")]
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[DisplayName("Effect Index")]
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public int EffectSW
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{
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get { return root["EffectSW"]; }
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set { root["EffectSW"] = value; }
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}
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[Description("Enables or disables headlights for the course.")]
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[Category("Scene")]
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[DisplayName("HeadLight")]
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public bool HeadLight
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{
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get { return (root["HeadLight"] == 1) ? true : false; }
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set { root["HeadLight"] = value == true ? 1 : 0; }
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}
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[Description("Determines if First Curve is left or right. This determines Latiku's direction.")]
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[Category("Scene")]
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[DisplayName("IsFirstLeft")]
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public bool IsFirstLeft
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{
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get
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{
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if (FirstCurve == "left")
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return true;
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else
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return false;
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}
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set
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{
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if (value == true)
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FirstCurve = "left";
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else
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FirstCurve = "right";
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}
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}
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private string FirstCurve
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{
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get { return root["FirstCurve"]; }
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set { root["FirstCurve"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("IsJugemAbove")]
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public bool IsJugemAbove
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{
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get { return root["IsJugemAbove"]; }
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set { root["IsJugemAbove"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("JugemAbove")]
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public int JugemAbove
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{
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get { return root["JugemAbove"]; }
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set { root["JugemAbove"] = value; }
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}
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[Description("Unknown Value")]
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[Category("Scene")]
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[DisplayName("LapJugemPos")]
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public int LapJugemPos
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{
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get { return root["LapJugemPos"]; }
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set { root["LapJugemPos"] = value; }
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}
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[Description("The number of laps to be finished during the track.")]
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[Category("Scene")]
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[DisplayName("LapNumber")]
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public int LapNumber
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{
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get { return root["LapNumber"]; }
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set { root["LapNumber"] = value; }
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}
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[Description("The number of pattern sets picked randomly at start.")]
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[Category("Scene")]
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[DisplayName("PatternNum")]
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public int PatternNum
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{
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get { return root["PatternNum"]; }
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set { root["PatternNum"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm1
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{
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get { return root["OBJPrm1"]; }
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set { root["OBJPrm1"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm2
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{
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get { return root["OBJPrm2"]; }
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set { root["OBJPrm2"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm3
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{
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get { return root["OBJPrm3"]; }
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set { root["OBJPrm3"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm4
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{
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get { return root["OBJPrm4"]; }
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set { root["OBJPrm4"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm5
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{
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get { return root["OBJPrm5"]; }
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set { root["OBJPrm5"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm6
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{
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get { return root["OBJPrm6"]; }
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set { root["OBJPrm6"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm7
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{
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get { return root["OBJPrm7"]; }
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set { root["OBJPrm7"] = value; }
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}
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[Category("Object Parameters")]
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public int OBJPrm8
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{
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get { return root["OBJPrm8"]; }
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set { root["OBJPrm8"] = value; }
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}
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public List<LapPathGroup> LapPaths;
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public List<EnemyPathGroup> EnemyPaths;
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public List<ItemPathGroup> ItemPaths;
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public List<GlidePathGroup> GlidePaths;
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public List<SteerAssistPathGroup> SteerAssistPaths;
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public List<GravityPathGroup> GravityPaths;
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public List<PullPathGroup> PullPaths;
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public List<PathGroup> Paths;
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public List<ObjPathGroup> ObjPaths;
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public List<JugemPathGroup> JugemPaths;
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public List<IntroCamera> IntroCameras;
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public List<int> MapObjIdList;
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public List<string> MapObjResList;
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public CourseMuuntScene(dynamic rootNode)
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{
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root = rootNode;
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LapPaths = new List<LapPathGroup>();
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EnemyPaths = new List<EnemyPathGroup>();
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GlidePaths = new List<GlidePathGroup>();
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ItemPaths = new List<ItemPathGroup>();
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SteerAssistPaths = new List<SteerAssistPathGroup>();
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GravityPaths = new List<GravityPathGroup>();
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PullPaths = new List<PullPathGroup>();
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Paths = new List<PathGroup>();
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ObjPaths = new List<ObjPathGroup>();
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JugemPaths = new List<JugemPathGroup>();
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IntroCameras = new List<IntroCamera>();
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MapObjIdList = new List<int>();
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MapObjResList = new List<string>();
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if (root.ContainsKey("Area")) {
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foreach (var area in root["Area"])
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{ }
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}
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if (root.ContainsKey("Clip")) {
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foreach (var clip in root["Clip"])
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{ }
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}
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if (root.ContainsKey("ClipArea")) {
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foreach (var clipArea in root["ClipArea"])
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{ }
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}
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if (root.ContainsKey("ClipPattern")) {
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foreach (var clipPattern in root["ClipPattern"])
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{ }
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}
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if (root.ContainsKey("CurrentArea")) {
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foreach (var currentArea in root["CurrentArea"])
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{ }
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}
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if (root.ContainsKey("EffectArea")) {
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foreach (var effectArea in root["EffectArea"])
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{ }
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}
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if (root.ContainsKey("ItemPath")) {
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foreach (var itemPath in root["ItemPath"]) {
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ItemPaths.Add(new ItemPathGroup(itemPath));
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}
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}
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if (root.ContainsKey("EnemyPath")) {
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foreach (var enemyPath in root["EnemyPath"]) {
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EnemyPaths.Add(new EnemyPathGroup(enemyPath));
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}
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}
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if (root.ContainsKey("GlidePath")) {
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foreach (var glidePath in root["GlidePath"]) {
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GlidePaths.Add(new GlidePathGroup(glidePath));
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}
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}
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if (root.ContainsKey("GravityPath")) {
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foreach (var gravityPath in root["GravityPath"]) {
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GravityPaths.Add(new GravityPathGroup(gravityPath));
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}
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}
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if (root.ContainsKey("IntroCamera")) {
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foreach (var introCamera in root["IntroCamera"]) {
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IntroCameras.Add(new IntroCamera(introCamera));
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}
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}
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if (root.ContainsKey("JugemPath")) {
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foreach (var jugemPath in root["JugemPath"]) {
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JugemPaths.Add(new JugemPathGroup(jugemPath));
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}
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}
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if (root.ContainsKey("LapPath")) {
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foreach (var lapPath in root["LapPath"]) {
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LapPaths.Add(new LapPathGroup(lapPath));
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}
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}
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if (root.ContainsKey("MapObjIdList")) {
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foreach (var mapObjIdList in root["MapObjIdList"]) {
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MapObjIdList.Add(mapObjIdList);
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}
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}
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if (root.ContainsKey("MapObjResList")) {
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foreach (var mapObjResList in root["MapObjResList"]) {
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MapObjResList.Add(mapObjResList);
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}
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}
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if (root.ContainsKey("Obj")) {
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foreach (var objPath in root["Obj"]) {
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}
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}
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if (root.ContainsKey("ObjPath")) {
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foreach (var objPath in root["ObjPath"]) {
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// ObjPaths.Add(new ObjPathGroup(objPath));
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}
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}
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if (root.ContainsKey("PullPath")) {
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foreach (var pullPath in root["PullPath"])
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PullPaths.Add(new PullPathGroup(pullPath));
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}
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if (root.ContainsKey("Path")) {
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foreach (var path in root["Path"]) {
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Paths.Add(new PathGroup(path));
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}
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}
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if (root.ContainsKey("ReplayCamera")) {
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foreach (var replayCamera in root["ReplayCamera"])
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{ }
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}
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if (root.ContainsKey("SoundObj")) {
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foreach (var soundObj in root["SoundObj"])
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{ }
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}
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if (root.ContainsKey("SteerAssistPath")) {
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foreach (var steerAssistPath in root["SteerAssistPath"]) {
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SteerAssistPaths.Add(new SteerAssistPathGroup(steerAssistPath));
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}
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}
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}
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public List<BFRES> BfresObjects = new List<BFRES>();
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public List<KCL> KclObjects = new List<KCL>();
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public void AddRenderableKcl(string FilePath)
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{
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if (!System.IO.File.Exists(FilePath))
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return;
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KCL kcl = (KCL)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
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KclObjects.Add(kcl);
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}
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public void AddRenderableBfres(string FilePath)
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{
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if (!System.IO.File.Exists(FilePath))
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return;
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BFRES bfres = (BFRES)Switch_Toolbox.Library.IO.STFileLoader.OpenFileFormat(FilePath);
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BfresObjects.Add(bfres);
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}
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}
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}
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