mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-12-30 06:43:09 +00:00
516 lines
18 KiB
C#
516 lines
18 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Switch_Toolbox;
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using System.Windows.Forms;
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using Switch_Toolbox.Library;
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using Switch_Toolbox.Library.IO;
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using Switch_Toolbox.Library.Rendering;
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using Switch_Toolbox.Library.Forms;
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namespace FirstPlugin
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{
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public class GMX : TreeNodeFile, IFileFormat
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{
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public FileType FileType { get; set; } = FileType.Model;
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public bool CanSave { get; set; }
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public string[] Description { get; set; } = new string[] { "GMX" };
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public string[] Extension { get; set; } = new string[] { "*.gmx" };
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public string FileName { get; set; }
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public string FilePath { get; set; }
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public IFileInfo IFileInfo { get; set; }
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public bool Identify(System.IO.Stream stream)
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{
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using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true))
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{
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return reader.CheckSignature(4, "GMX2");
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}
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}
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public Type[] Types
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{
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get
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{
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List<Type> types = new List<Type>();
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return types.ToArray();
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}
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}
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Viewport viewport
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{
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get
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{
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var editor = LibraryGUI.GetObjectEditor();
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return editor.GetViewport();
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}
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set
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{
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var editor = LibraryGUI.GetObjectEditor();
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editor.LoadViewport(value);
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}
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}
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bool DrawablesLoaded = false;
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public override void OnClick(TreeView treeView)
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{
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if (Runtime.UseOpenGL)
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{
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if (viewport == null)
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{
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viewport = new Viewport(ObjectEditor.GetDrawableContainers());
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viewport.Dock = DockStyle.Fill;
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}
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if (!DrawablesLoaded)
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{
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ObjectEditor.AddContainer(DrawableContainer);
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DrawablesLoaded = true;
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}
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viewport.ReloadDrawables(DrawableContainer);
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LibraryGUI.LoadEditor(viewport);
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viewport.Text = Text;
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}
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}
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public Header GMXHeader;
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public GMX_Renderer Renderer;
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public DrawableContainer DrawableContainer = new DrawableContainer();
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public void Load(System.IO.Stream stream)
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{
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CanSave = true;
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//Set renderer
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Renderer = new GMX_Renderer();
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DrawableContainer.Name = FileName;
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DrawableContainer.Drawables.Add(Renderer);
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//Read file
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GMXHeader = new Header();
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GMXHeader.Read(new FileReader(stream));
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for (int i = 0; i < GMXHeader.Meshes.Count; i++)
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{
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var renderedMesh = new GenericRenderedObject();
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renderedMesh.Text = $"Mesh ({i})";
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renderedMesh.ImageKey = "mesh";
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renderedMesh.SelectedImageKey = "mesh";
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renderedMesh.Checked = true;
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if (GMXHeader.Meshes[i].VertexGroup != null)
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{
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renderedMesh.vertices = GMXHeader.Meshes[i].VertexGroup.Vertices;
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}
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if (GMXHeader.Meshes[i].IndexGroup != null)
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{
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renderedMesh.lodMeshes = new List<STGenericObject.LOD_Mesh>();
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var msh = new STGenericObject.LOD_Mesh();
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msh.PrimitiveType = STPolygonType.Triangle;
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msh.FirstVertex = 0;
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/* int VertexID = 0;
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for (int f = 0; f < GMXHeader.Meshes[i].VertexCount; f+= 3)
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{
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msh.faces.AddRange(new List<int>() { VertexID + 2, VertexID + 1, VertexID });
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VertexID++;
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}*/
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for (int f = 0; f < GMXHeader.Meshes[i].IndexGroup.Indices.Length; f++)
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{
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msh.faces.AddRange(new int[3]
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{
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GMXHeader.Meshes[i].IndexGroup.Indices[f++],
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GMXHeader.Meshes[i].IndexGroup.Indices[f++],
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GMXHeader.Meshes[i].IndexGroup.Indices[f]
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});
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}
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renderedMesh.lodMeshes.Add(msh);
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}
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renderedMesh.Tag = GMXHeader.Meshes[i];
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Nodes.Add(renderedMesh);
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Renderer.Meshes.Add(renderedMesh);
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}
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}
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public void Unload()
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{
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}
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public byte[] Save()
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{
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var mem = new System.IO.MemoryStream();
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GMXHeader.Write(new FileWriter(mem));
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return mem.ToArray();
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}
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public class Header
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{
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public uint HeaderSize;
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public Header()
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{
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HeaderSize = 8;
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}
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public List<MESH> Meshes = new List<MESH>();
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public void Read(FileReader reader)
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{
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reader.ReadSignature(4, "GMX2");
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reader.SetByteOrder(true);
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HeaderSize = reader.ReadUInt32();
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while (reader.Position < reader.BaseStream.Length)
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{
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long pos = reader.Position;
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string Magic = reader.ReadString(4);
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uint SectionSize = reader.ReadUInt32();
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Console.WriteLine($"Magic {Magic}");
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reader.SeekBegin(pos);
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switch (Magic)
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{
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case "PADX":
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PADX padding = new PADX();
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padding.Read(reader);
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break;
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case "INDX":
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INDX indexGrp = new INDX();
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indexGrp.Read(reader, GetLastMesh());
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GetLastMesh().IndexGroup = indexGrp;
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break;
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case "VMAP":
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VMAP vmap = new VMAP();
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vmap.Read(reader);
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GetLastMesh().VMapGroup = vmap;
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break;
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case "MESH":
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MESH mesh = new MESH();
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mesh.Read(reader);
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Meshes.Add(mesh);
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break;
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case "VERT":
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VERT vert = new VERT();
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vert.Read(reader, GetLastMesh());
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GetLastMesh().VertexGroup = vert;
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break;
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case "ENDX":
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reader.ReadSignature(4, "ENDX");
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uint EndSectionSize = reader.ReadUInt32();
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break;
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default:
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throw new Exception("Unknown section! " + Magic);
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}
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reader.SeekBegin(pos + SectionSize);
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}
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}
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public MESH GetLastMesh()
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{
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return Meshes[Meshes.Count - 1];
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}
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public void Write(FileWriter writer)
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{
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writer.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian;
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PADX padding = new PADX();
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Console.WriteLine("Saving GMX");
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writer.WriteSignature("GMX2");
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writer.Write(HeaderSize);
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for (int i = 0; i < Meshes.Count; i++)
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{
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//Write mesh header
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padding.Write(writer, 32);
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Meshes[i].Write(writer);
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if (Meshes[i].VertexGroup != null)
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{
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//Write Vertices
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padding.Write(writer, 64);
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Meshes[i].VertexGroup.Write(writer, Meshes[i]);
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}
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if (Meshes[i].IndexGroup != null)
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{
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//Write Faces
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padding.Write(writer, 32);
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Meshes[i].IndexGroup.Write(writer);
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}
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if (Meshes[i].VMapGroup != null)
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{
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//Write VMAPS
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padding.Write(writer, 32);
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Meshes[i].VMapGroup.Write(writer);
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}
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}
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writer.WriteSignature("ENDX");
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writer.Write(8); //Last section size
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writer.Close();
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writer.Dispose();
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}
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public class VERT
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{
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public List<Vertex> Vertices = new List<Vertex>();
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public List<uint> Unknowns = new List<uint>();
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public void Read(FileReader reader, MESH mesh)
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{
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reader.ReadSignature(4, "VERT");
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uint SectionSize = reader.ReadUInt32();
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if (mesh.VertexSize == 32)
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{
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for (int v = 0; v < mesh.VertexCount; v++)
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{
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Vertex vert = new Vertex();
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vert.pos = reader.ReadVec3();
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vert.nrm = reader.ReadVec3();
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vert.uv0 = reader.ReadVec2();
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Vertices.Add(vert);
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}
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}
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else if (mesh.VertexSize == 12)
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{
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for (int v = 0; v < mesh.VertexCount; v++)
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{
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Vertex vert = new Vertex();
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vert.pos = reader.ReadVec3();
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Vertices.Add(vert);
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}
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}
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else if (mesh.VertexSize == 20)
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{
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for (int v = 0; v < mesh.VertexCount; v++)
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{
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Vertex vert = new Vertex();
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vert.pos = reader.ReadVec3();
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vert.uv0 = reader.ReadVec2();
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Vertices.Add(vert);
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}
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}
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else if (mesh.VertexSize == 24)
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{
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for (int v = 0; v < mesh.VertexCount; v++)
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{
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Vertex vert = new Vertex();
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vert.pos = reader.ReadVec3();
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vert.nrm = reader.ReadVec3();
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Vertices.Add(vert);
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}
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}
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else if (mesh.VertexSize == 36)
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{
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for (int v = 0; v < mesh.VertexCount; v++)
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{
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Vertex vert = new Vertex();
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uint Unknown = reader.ReadUInt32(); //Bone index?
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vert.pos = reader.ReadVec3();
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vert.nrm = reader.ReadVec3();
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vert.uv0 = reader.ReadVec2();
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Vertices.Add(vert);
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Unknowns.Add(Unknown);
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}
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}
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else if (mesh.VertexSize == 40)
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{
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for (int v = 0; v < mesh.VertexCount; v++)
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{
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Vertex vert = new Vertex();
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uint Unknown = reader.ReadUInt32(); //Bone index?
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vert.pos = reader.ReadVec3();
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vert.uv0 = reader.ReadVec2();
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vert.uv1 = reader.ReadVec2();
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Vertices.Add(vert);
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Unknowns.Add(Unknown);
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}
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}
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else
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throw new Exception($"Unsupported Vertex Size {mesh.VertexSize}");
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}
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public void Write(FileWriter writer, MESH mesh)
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{
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writer.WriteSignature("VERT");
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writer.Write(Vertices.Count * mesh.VertexSize + 8);
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for (int v = 0; v < mesh.VertexCount; v++)
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{
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if (mesh.VertexSize == 32)
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{
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writer.Write(Vertices[v].pos);
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writer.Write(Vertices[v].nrm);
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writer.Write(Vertices[v].uv0);
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}
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else if (mesh.VertexSize == 36)
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{
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writer.Write(Unknowns[v]);
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writer.Write(Vertices[v].pos);
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writer.Write(-Vertices[v].nrm);
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writer.Write(Vertices[v].uv0);
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}
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else
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throw new Exception($"Unsupported Vertex Size {mesh.VertexSize}");
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}
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}
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}
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public class MESH
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{
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public INDX IndexGroup { get; set; }
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public VERT VertexGroup { get; set; }
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public VMAP VMapGroup { get; set; }
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public ushort VertexSize { get; set; }
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public ushort VertexCount { get; set; }
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public uint FaceCount { get; set; }
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public uint Unknown { get; set; }
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public uint Unknown1 { get; set; }
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public uint Unknown2 { get; set; }
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public uint Unknown3 { get; set; }
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public void Read(FileReader reader)
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{
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reader.ReadSignature(4, "MESH");
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uint SectionSize = reader.ReadUInt32();
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uint Padding = reader.ReadUInt32();
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VertexSize = reader.ReadUInt16();
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VertexCount = reader.ReadUInt16();
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uint Padding2 = reader.ReadUInt32();
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FaceCount = reader.ReadUInt32();
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Unknown = reader.ReadUInt32();
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Unknown1 = reader.ReadUInt32();
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Unknown2 = reader.ReadUInt32();
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Unknown3 = reader.ReadUInt32();
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}
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public void Write(FileWriter writer)
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{
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writer.WriteSignature("MESH");
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writer.Write(40);
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writer.Write(0);
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writer.Write(VertexSize);
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writer.Write(VertexCount);
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writer.Write(0);
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writer.Write(FaceCount);
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writer.Write(Unknown);
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writer.Write(Unknown1);
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writer.Write(Unknown2);
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writer.Write(Unknown3);
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}
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}
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public class INDX
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{
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public ushort[] Indices;
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public void Read(FileReader reader, MESH mesh)
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{
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reader.ReadSignature(4, "INDX");
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uint SectionSize = reader.ReadUInt32();
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Indices = new ushort[mesh.FaceCount];
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for (int i = 0; i < mesh.FaceCount; i++)
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{
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Indices[i] = reader.ReadUInt16();
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}
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}
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public void Write(FileWriter writer)
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{
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writer.WriteSignature("INDX");
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writer.Write(Indices.Length * sizeof(ushort) + 8);
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for (int i = 0; i < Indices.Length; i++)
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writer.Write(Indices[i]);
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}
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}
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public class VMAP
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{
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public ushort[] Indices;
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public void Read(FileReader reader)
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{
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reader.ReadSignature(4, "VMAP");
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uint SectionSize = reader.ReadUInt32();
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uint FaceCount = (SectionSize - 8) / sizeof(ushort);
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Indices = new ushort[FaceCount];
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for (int i = 0; i < FaceCount; i++)
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{
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Indices[i] = reader.ReadUInt16();
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}
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}
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public void Write(FileWriter writer)
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{
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writer.WriteSignature("VMAP");
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writer.Write(Indices.Length * sizeof(ushort) + 8);
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for (int i = 0; i < Indices.Length; i++)
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writer.Write(Indices[i]);
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}
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}
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public class PADX
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{
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public void Read(FileReader reader)
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{
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reader.ReadSignature(4, "PADX");
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uint SectionSize = reader.ReadUInt32();
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}
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public void Write(FileWriter writer, uint Alignment)
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{
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long pos = writer.Position;
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//Check if alignment is needed first!
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using (writer.TemporarySeek(pos + 8, System.IO.SeekOrigin.Begin))
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{
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var startPos = writer.Position;
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long position = writer.Seek((-writer.Position % Alignment + Alignment) % Alignment, System.IO.SeekOrigin.Current);
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if (startPos == position)
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return;
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}
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writer.WriteSignature("PADX");
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writer.Write(uint.MaxValue);
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Align(writer, (int)Alignment);
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long endPos = writer.Position;
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using (writer.TemporarySeek(pos + 4, System.IO.SeekOrigin.Begin))
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{
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writer.Write((uint)(endPos - pos));
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}
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}
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private void Align(FileWriter writer, int alignment)
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{
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var startPos = writer.Position;
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long position = writer.Seek((-writer.Position % alignment + alignment) % alignment, System.IO.SeekOrigin.Current);
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writer.Seek(startPos, System.IO.SeekOrigin.Begin);
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while (writer.Position != position)
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{
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writer.Write(byte.MaxValue);
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}
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}
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}
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}
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}
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}
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