Switch-Toolbox/Switch_Toolbox_Library/Forms/Dialogs/ExportModelSettings.Designer.cs

197 lines
No EOL
10 KiB
C#

namespace Toolbox.Library.Forms
{
partial class ExportModelSettings
{
/// <summary>
/// Required designer variable.
/// </summary>
private System.ComponentModel.IContainer components = null;
/// <summary>
/// Clean up any resources being used.
/// </summary>
/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
protected override void Dispose(bool disposing)
{
if (disposing && (components != null))
{
components.Dispose();
}
base.Dispose(disposing);
}
#region Windows Form Designer generated code
/// <summary>
/// Required method for Designer support - do not modify
/// the contents of this method with the code editor.
/// </summary>
private void InitializeComponent()
{
this.exportTexturesChkBox = new Toolbox.Library.Forms.STCheckBox();
this.stButton1 = new Toolbox.Library.Forms.STButton();
this.stButton2 = new Toolbox.Library.Forms.STButton();
this.chkFlipUvsVertical = new Toolbox.Library.Forms.STCheckBox();
this.chkOldExporter = new Toolbox.Library.Forms.STCheckBox();
this.chkVertexColors = new Toolbox.Library.Forms.STCheckBox();
this.chkExportRiggedBonesOnly = new Toolbox.Library.Forms.STCheckBox();
this.chkApplyUVTransforms = new Toolbox.Library.Forms.STCheckBox();
this.chkTextureChannelComps = new Toolbox.Library.Forms.STCheckBox();
this.contentContainer.SuspendLayout();
this.SuspendLayout();
//
// contentContainer
//
this.contentContainer.Controls.Add(this.chkTextureChannelComps);
this.contentContainer.Controls.Add(this.chkApplyUVTransforms);
this.contentContainer.Controls.Add(this.chkExportRiggedBonesOnly);
this.contentContainer.Controls.Add(this.chkVertexColors);
this.contentContainer.Controls.Add(this.chkOldExporter);
this.contentContainer.Controls.Add(this.chkFlipUvsVertical);
this.contentContainer.Controls.Add(this.stButton2);
this.contentContainer.Controls.Add(this.stButton1);
this.contentContainer.Controls.Add(this.exportTexturesChkBox);
this.contentContainer.Size = new System.Drawing.Size(338, 267);
this.contentContainer.Paint += new System.Windows.Forms.PaintEventHandler(this.contentContainer_Paint);
this.contentContainer.Controls.SetChildIndex(this.exportTexturesChkBox, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
this.contentContainer.Controls.SetChildIndex(this.chkFlipUvsVertical, 0);
this.contentContainer.Controls.SetChildIndex(this.chkOldExporter, 0);
this.contentContainer.Controls.SetChildIndex(this.chkVertexColors, 0);
this.contentContainer.Controls.SetChildIndex(this.chkExportRiggedBonesOnly, 0);
this.contentContainer.Controls.SetChildIndex(this.chkApplyUVTransforms, 0);
this.contentContainer.Controls.SetChildIndex(this.chkTextureChannelComps, 0);
//
// exportTexturesChkBox
//
this.exportTexturesChkBox.AutoSize = true;
this.exportTexturesChkBox.Checked = true;
this.exportTexturesChkBox.CheckState = System.Windows.Forms.CheckState.Checked;
this.exportTexturesChkBox.Location = new System.Drawing.Point(23, 47);
this.exportTexturesChkBox.Name = "exportTexturesChkBox";
this.exportTexturesChkBox.Size = new System.Drawing.Size(100, 17);
this.exportTexturesChkBox.TabIndex = 11;
this.exportTexturesChkBox.Text = "Export Textures";
this.exportTexturesChkBox.UseVisualStyleBackColor = true;
this.exportTexturesChkBox.CheckedChanged += new System.EventHandler(this.exportTexturesChkBox_CheckedChanged);
//
// stButton1
//
this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton1.Location = new System.Drawing.Point(254, 235);
this.stButton1.Name = "stButton1";
this.stButton1.Size = new System.Drawing.Size(75, 23);
this.stButton1.TabIndex = 12;
this.stButton1.Text = "Cancel";
this.stButton1.UseVisualStyleBackColor = false;
//
// stButton2
//
this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
this.stButton2.Location = new System.Drawing.Point(173, 235);
this.stButton2.Name = "stButton2";
this.stButton2.Size = new System.Drawing.Size(75, 23);
this.stButton2.TabIndex = 13;
this.stButton2.Text = "Ok";
this.stButton2.UseVisualStyleBackColor = false;
//
// chkFlipUvsVertical
//
this.chkFlipUvsVertical.AutoSize = true;
this.chkFlipUvsVertical.Location = new System.Drawing.Point(20, 147);
this.chkFlipUvsVertical.Name = "chkFlipUvsVertical";
this.chkFlipUvsVertical.Size = new System.Drawing.Size(101, 17);
this.chkFlipUvsVertical.TabIndex = 14;
this.chkFlipUvsVertical.Text = "Flp UVs Vertical";
this.chkFlipUvsVertical.UseVisualStyleBackColor = true;
this.chkFlipUvsVertical.CheckedChanged += new System.EventHandler(this.chkFlipUvsVertical_CheckedChanged);
//
// chkOldExporter
//
this.chkOldExporter.AutoSize = true;
this.chkOldExporter.Location = new System.Drawing.Point(20, 170);
this.chkOldExporter.Name = "chkOldExporter";
this.chkOldExporter.Size = new System.Drawing.Size(200, 17);
this.chkOldExporter.TabIndex = 15;
this.chkOldExporter.Text = "Use Old Exporter (If new one breaks)";
this.chkOldExporter.UseVisualStyleBackColor = true;
this.chkOldExporter.CheckedChanged += new System.EventHandler(this.stCheckBox1_CheckedChanged);
//
// chkVertexColors
//
this.chkVertexColors.AutoSize = true;
this.chkVertexColors.Checked = true;
this.chkVertexColors.CheckState = System.Windows.Forms.CheckState.Checked;
this.chkVertexColors.Location = new System.Drawing.Point(23, 70);
this.chkVertexColors.Name = "chkVertexColors";
this.chkVertexColors.Size = new System.Drawing.Size(121, 17);
this.chkVertexColors.TabIndex = 16;
this.chkVertexColors.Text = "Export Vertex Colors";
this.chkVertexColors.UseVisualStyleBackColor = true;
this.chkVertexColors.CheckedChanged += new System.EventHandler(this.chkVertexColors_CheckedChanged);
//
// chkExportRiggedBonesOnly
//
this.chkExportRiggedBonesOnly.AutoSize = true;
this.chkExportRiggedBonesOnly.Enabled = false;
this.chkExportRiggedBonesOnly.Location = new System.Drawing.Point(23, 93);
this.chkExportRiggedBonesOnly.Name = "chkExportRiggedBonesOnly";
this.chkExportRiggedBonesOnly.Size = new System.Drawing.Size(150, 17);
this.chkExportRiggedBonesOnly.TabIndex = 17;
this.chkExportRiggedBonesOnly.Text = "Export Only Rigged Bones";
this.chkExportRiggedBonesOnly.UseVisualStyleBackColor = true;
this.chkExportRiggedBonesOnly.CheckedChanged += new System.EventHandler(this.chkExportRiggedBonesOnly_CheckedChanged);
//
// chkApplyUVTransforms
//
this.chkApplyUVTransforms.AutoSize = true;
this.chkApplyUVTransforms.Location = new System.Drawing.Point(23, 116);
this.chkApplyUVTransforms.Name = "chkApplyUVTransforms";
this.chkApplyUVTransforms.Size = new System.Drawing.Size(187, 17);
this.chkApplyUVTransforms.TabIndex = 18;
this.chkApplyUVTransforms.Text = "Apply UV Transforms (diffuse only)";
this.chkApplyUVTransforms.UseVisualStyleBackColor = true;
this.chkApplyUVTransforms.CheckedChanged += new System.EventHandler(this.chkApplyUVTransforms_CheckedChanged);
//
// chkTextureChannelComps
//
this.chkTextureChannelComps.AutoSize = true;
this.chkTextureChannelComps.Checked = true;
this.chkTextureChannelComps.CheckState = System.Windows.Forms.CheckState.Checked;
this.chkTextureChannelComps.Location = new System.Drawing.Point(153, 47);
this.chkTextureChannelComps.Name = "chkTextureChannelComps";
this.chkTextureChannelComps.Size = new System.Drawing.Size(161, 17);
this.chkTextureChannelComps.TabIndex = 19;
this.chkTextureChannelComps.Text = "Use Texture Channel Swaps";
this.chkTextureChannelComps.UseVisualStyleBackColor = true;
this.chkTextureChannelComps.CheckedChanged += new System.EventHandler(this.chkTextureChannelComps_CheckedChanged);
//
// ExportModelSettings
//
this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
this.ClientSize = new System.Drawing.Size(344, 272);
this.Name = "ExportModelSettings";
this.Text = "Export Settings";
this.contentContainer.ResumeLayout(false);
this.contentContainer.PerformLayout();
this.ResumeLayout(false);
}
#endregion
private STCheckBox exportTexturesChkBox;
private STButton stButton2;
private STButton stButton1;
private STCheckBox chkFlipUvsVertical;
protected STCheckBox chkOldExporter;
private STCheckBox chkVertexColors;
private STCheckBox chkExportRiggedBonesOnly;
private STCheckBox chkApplyUVTransforms;
private STCheckBox chkTextureChannelComps;
}
}