mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
197 lines
No EOL
10 KiB
C#
197 lines
No EOL
10 KiB
C#
namespace Toolbox.Library.Forms
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{
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partial class ExportModelSettings
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{
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/// <summary>
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/// Required designer variable.
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/// </summary>
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private System.ComponentModel.IContainer components = null;
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/// <summary>
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/// Clean up any resources being used.
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/// </summary>
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/// <param name="disposing">true if managed resources should be disposed; otherwise, false.</param>
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protected override void Dispose(bool disposing)
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{
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if (disposing && (components != null))
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{
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components.Dispose();
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}
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base.Dispose(disposing);
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}
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#region Windows Form Designer generated code
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/// <summary>
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/// Required method for Designer support - do not modify
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/// the contents of this method with the code editor.
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/// </summary>
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private void InitializeComponent()
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{
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this.exportTexturesChkBox = new Toolbox.Library.Forms.STCheckBox();
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this.stButton1 = new Toolbox.Library.Forms.STButton();
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this.stButton2 = new Toolbox.Library.Forms.STButton();
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this.chkFlipUvsVertical = new Toolbox.Library.Forms.STCheckBox();
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this.chkOldExporter = new Toolbox.Library.Forms.STCheckBox();
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this.chkVertexColors = new Toolbox.Library.Forms.STCheckBox();
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this.chkExportRiggedBonesOnly = new Toolbox.Library.Forms.STCheckBox();
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this.chkApplyUVTransforms = new Toolbox.Library.Forms.STCheckBox();
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this.chkTextureChannelComps = new Toolbox.Library.Forms.STCheckBox();
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this.contentContainer.SuspendLayout();
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this.SuspendLayout();
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//
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// contentContainer
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//
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this.contentContainer.Controls.Add(this.chkTextureChannelComps);
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this.contentContainer.Controls.Add(this.chkApplyUVTransforms);
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this.contentContainer.Controls.Add(this.chkExportRiggedBonesOnly);
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this.contentContainer.Controls.Add(this.chkVertexColors);
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this.contentContainer.Controls.Add(this.chkOldExporter);
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this.contentContainer.Controls.Add(this.chkFlipUvsVertical);
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this.contentContainer.Controls.Add(this.stButton2);
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this.contentContainer.Controls.Add(this.stButton1);
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this.contentContainer.Controls.Add(this.exportTexturesChkBox);
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this.contentContainer.Size = new System.Drawing.Size(338, 267);
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this.contentContainer.Paint += new System.Windows.Forms.PaintEventHandler(this.contentContainer_Paint);
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this.contentContainer.Controls.SetChildIndex(this.exportTexturesChkBox, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton1, 0);
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this.contentContainer.Controls.SetChildIndex(this.stButton2, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkFlipUvsVertical, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkOldExporter, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkVertexColors, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkExportRiggedBonesOnly, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkApplyUVTransforms, 0);
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this.contentContainer.Controls.SetChildIndex(this.chkTextureChannelComps, 0);
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//
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// exportTexturesChkBox
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//
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this.exportTexturesChkBox.AutoSize = true;
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this.exportTexturesChkBox.Checked = true;
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this.exportTexturesChkBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.exportTexturesChkBox.Location = new System.Drawing.Point(23, 47);
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this.exportTexturesChkBox.Name = "exportTexturesChkBox";
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this.exportTexturesChkBox.Size = new System.Drawing.Size(100, 17);
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this.exportTexturesChkBox.TabIndex = 11;
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this.exportTexturesChkBox.Text = "Export Textures";
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this.exportTexturesChkBox.UseVisualStyleBackColor = true;
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this.exportTexturesChkBox.CheckedChanged += new System.EventHandler(this.exportTexturesChkBox_CheckedChanged);
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//
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// stButton1
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//
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this.stButton1.DialogResult = System.Windows.Forms.DialogResult.Cancel;
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this.stButton1.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton1.Location = new System.Drawing.Point(254, 235);
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this.stButton1.Name = "stButton1";
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this.stButton1.Size = new System.Drawing.Size(75, 23);
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this.stButton1.TabIndex = 12;
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this.stButton1.Text = "Cancel";
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this.stButton1.UseVisualStyleBackColor = false;
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//
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// stButton2
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//
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this.stButton2.DialogResult = System.Windows.Forms.DialogResult.OK;
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this.stButton2.FlatStyle = System.Windows.Forms.FlatStyle.Flat;
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this.stButton2.Location = new System.Drawing.Point(173, 235);
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this.stButton2.Name = "stButton2";
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this.stButton2.Size = new System.Drawing.Size(75, 23);
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this.stButton2.TabIndex = 13;
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this.stButton2.Text = "Ok";
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this.stButton2.UseVisualStyleBackColor = false;
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//
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// chkFlipUvsVertical
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//
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this.chkFlipUvsVertical.AutoSize = true;
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this.chkFlipUvsVertical.Location = new System.Drawing.Point(20, 147);
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this.chkFlipUvsVertical.Name = "chkFlipUvsVertical";
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this.chkFlipUvsVertical.Size = new System.Drawing.Size(101, 17);
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this.chkFlipUvsVertical.TabIndex = 14;
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this.chkFlipUvsVertical.Text = "Flp UVs Vertical";
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this.chkFlipUvsVertical.UseVisualStyleBackColor = true;
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this.chkFlipUvsVertical.CheckedChanged += new System.EventHandler(this.chkFlipUvsVertical_CheckedChanged);
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//
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// chkOldExporter
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//
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this.chkOldExporter.AutoSize = true;
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this.chkOldExporter.Location = new System.Drawing.Point(20, 170);
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this.chkOldExporter.Name = "chkOldExporter";
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this.chkOldExporter.Size = new System.Drawing.Size(200, 17);
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this.chkOldExporter.TabIndex = 15;
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this.chkOldExporter.Text = "Use Old Exporter (If new one breaks)";
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this.chkOldExporter.UseVisualStyleBackColor = true;
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this.chkOldExporter.CheckedChanged += new System.EventHandler(this.stCheckBox1_CheckedChanged);
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//
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// chkVertexColors
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//
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this.chkVertexColors.AutoSize = true;
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this.chkVertexColors.Checked = true;
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this.chkVertexColors.CheckState = System.Windows.Forms.CheckState.Checked;
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this.chkVertexColors.Location = new System.Drawing.Point(23, 70);
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this.chkVertexColors.Name = "chkVertexColors";
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this.chkVertexColors.Size = new System.Drawing.Size(121, 17);
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this.chkVertexColors.TabIndex = 16;
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this.chkVertexColors.Text = "Export Vertex Colors";
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this.chkVertexColors.UseVisualStyleBackColor = true;
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this.chkVertexColors.CheckedChanged += new System.EventHandler(this.chkVertexColors_CheckedChanged);
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//
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// chkExportRiggedBonesOnly
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//
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this.chkExportRiggedBonesOnly.AutoSize = true;
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this.chkExportRiggedBonesOnly.Enabled = false;
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this.chkExportRiggedBonesOnly.Location = new System.Drawing.Point(23, 93);
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this.chkExportRiggedBonesOnly.Name = "chkExportRiggedBonesOnly";
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this.chkExportRiggedBonesOnly.Size = new System.Drawing.Size(150, 17);
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this.chkExportRiggedBonesOnly.TabIndex = 17;
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this.chkExportRiggedBonesOnly.Text = "Export Only Rigged Bones";
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this.chkExportRiggedBonesOnly.UseVisualStyleBackColor = true;
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this.chkExportRiggedBonesOnly.CheckedChanged += new System.EventHandler(this.chkExportRiggedBonesOnly_CheckedChanged);
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//
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// chkApplyUVTransforms
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//
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this.chkApplyUVTransforms.AutoSize = true;
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this.chkApplyUVTransforms.Location = new System.Drawing.Point(23, 116);
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this.chkApplyUVTransforms.Name = "chkApplyUVTransforms";
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this.chkApplyUVTransforms.Size = new System.Drawing.Size(187, 17);
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this.chkApplyUVTransforms.TabIndex = 18;
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this.chkApplyUVTransforms.Text = "Apply UV Transforms (diffuse only)";
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this.chkApplyUVTransforms.UseVisualStyleBackColor = true;
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this.chkApplyUVTransforms.CheckedChanged += new System.EventHandler(this.chkApplyUVTransforms_CheckedChanged);
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//
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// chkTextureChannelComps
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//
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this.chkTextureChannelComps.AutoSize = true;
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this.chkTextureChannelComps.Checked = true;
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this.chkTextureChannelComps.CheckState = System.Windows.Forms.CheckState.Checked;
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this.chkTextureChannelComps.Location = new System.Drawing.Point(153, 47);
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this.chkTextureChannelComps.Name = "chkTextureChannelComps";
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this.chkTextureChannelComps.Size = new System.Drawing.Size(161, 17);
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this.chkTextureChannelComps.TabIndex = 19;
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this.chkTextureChannelComps.Text = "Use Texture Channel Swaps";
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this.chkTextureChannelComps.UseVisualStyleBackColor = true;
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this.chkTextureChannelComps.CheckedChanged += new System.EventHandler(this.chkTextureChannelComps_CheckedChanged);
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//
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// ExportModelSettings
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//
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this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
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this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
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this.ClientSize = new System.Drawing.Size(344, 272);
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this.Name = "ExportModelSettings";
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this.Text = "Export Settings";
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this.contentContainer.ResumeLayout(false);
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this.contentContainer.PerformLayout();
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this.ResumeLayout(false);
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}
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#endregion
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private STCheckBox exportTexturesChkBox;
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private STButton stButton2;
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private STButton stButton1;
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private STCheckBox chkFlipUvsVertical;
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protected STCheckBox chkOldExporter;
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private STCheckBox chkVertexColors;
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private STCheckBox chkExportRiggedBonesOnly;
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private STCheckBox chkApplyUVTransforms;
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private STCheckBox chkTextureChannelComps;
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}
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} |