mirror of
https://github.com/KillzXGaming/Switch-Toolbox
synced 2024-11-10 07:04:36 +00:00
195 lines
6.8 KiB
C#
195 lines
6.8 KiB
C#
using System;
|
|
using System.Collections.Generic;
|
|
using System.Linq;
|
|
using System.Text;
|
|
using System.Threading.Tasks;
|
|
using Toolbox.Library.Forms;
|
|
using System.Windows.Forms;
|
|
using System.Drawing;
|
|
using System.Drawing.Imaging;
|
|
using Toolbox.Library.Animations;
|
|
using Toolbox.Library;
|
|
using Bfres.Structs;
|
|
using Syroot.NintenTools.NSW.Bfres;
|
|
using ResU = Syroot.NintenTools.Bfres;
|
|
|
|
namespace FirstPlugin.Forms
|
|
{
|
|
public class GifToTexturePatternAnimation
|
|
{
|
|
public GifToTexturePatternAnimation(string FileName, BFRESGroupNode TargetFTEXFolder, FTXP ftxp)
|
|
{
|
|
string TextureName = System.IO.Path.GetFileNameWithoutExtension(FileName);
|
|
|
|
string ext = Utils.GetExtension(FileName);
|
|
|
|
ImageKeyFrame[] Images = new ImageKeyFrame[0];
|
|
|
|
if (ext == ".gif")
|
|
{
|
|
Image gifImg = Image.FromFile(FileName);
|
|
|
|
//Add all the images
|
|
Images = GetImages(gifImg);
|
|
}
|
|
if (ext == ".png" || ext == ".apng")
|
|
{
|
|
APNG png = new APNG();
|
|
png.Load(FileName);
|
|
for (int i = 0; i < png.NumEmbeddedPNG; i++)
|
|
{
|
|
Images[i] = new ImageKeyFrame()
|
|
{
|
|
Frame = i,
|
|
Image = png.ToBitmap(i)
|
|
};
|
|
}
|
|
}
|
|
|
|
TargetFTEXFolder.ImportTexture(Images, TextureName);
|
|
|
|
//Now load the key data to the animation
|
|
ftxp.TexPatternAnim = new ResU.TexPatternAnim();
|
|
ftxp.TexPatternAnim.Name = ftxp.Text;
|
|
ftxp.TexPatternAnim.Path = "";
|
|
ftxp.TexPatternAnim.FrameCount = Images.Length;
|
|
ftxp.TexPatternAnim.TextureRefs = new ResU.ResDict<ResU.TextureRef>();
|
|
foreach (ImageKeyFrame key in Images)
|
|
{
|
|
string name = $"{TextureName}{key.Frame}";
|
|
|
|
ftxp.TexPatternAnim.TextureRefs.Add($"{TextureName}{key.Frame}",
|
|
new ResU.TextureRef()
|
|
{
|
|
Name = $"{name}",
|
|
Texture = ((FTEX)TargetFTEXFolder.ResourceNodes[name]).texture,
|
|
});
|
|
}
|
|
|
|
var material = new ResU.TexPatternMatAnim();
|
|
material.Name = "NewMaterial";
|
|
|
|
material.PatternAnimInfos = new List<ResU.PatternAnimInfo>();
|
|
|
|
material.BaseDataList.Add(0);
|
|
|
|
ResU.PatternAnimInfo info = new ResU.PatternAnimInfo();
|
|
info.CurveIndex = 0;
|
|
info.SubBindIndex = -1;
|
|
info.Name = "_a0";
|
|
material.PatternAnimInfos.Add(info);
|
|
|
|
ftxp.TexPatternAnim.TexPatternMatAnims.Add(material);
|
|
ResU.AnimCurve curve = new ResU.AnimCurve();
|
|
curve.AnimDataOffset = 0;
|
|
curve.CurveType = ResU.AnimCurveType.StepInt;
|
|
curve.Delta = 0;
|
|
curve.EndFrame = Images.Length;
|
|
curve.StartFrame = 0;
|
|
curve.FrameType = ResU.AnimCurveFrameType.Byte;
|
|
curve.Scale = 1;
|
|
curve.Offset = 0;
|
|
curve.Frames = new float[(int)curve.EndFrame];
|
|
|
|
for (int i = 0; i < curve.EndFrame; i++)
|
|
{
|
|
curve.Frames[i] = Images[i].Frame;
|
|
}
|
|
|
|
curve.Keys = new float[(int)curve.Frames.Length, 1];
|
|
for (int i = 0; i < (ushort)curve.Keys.Length; i++)
|
|
{
|
|
int index = ftxp.TexPatternAnim.TextureRefs.IndexOf($"{TextureName}{Images[i].Frame}");
|
|
curve.Keys[i, 0] = index;
|
|
}
|
|
|
|
material.Curves.Add(curve);
|
|
|
|
ftxp.UpdateMaterialBinds();
|
|
}
|
|
|
|
public GifToTexturePatternAnimation(string FileName, BNTX TargetBNTX, FMAA fmaa)
|
|
{
|
|
string TextureName = System.IO.Path.GetFileNameWithoutExtension(FileName);
|
|
|
|
Image gifImg = Image.FromFile(FileName);
|
|
|
|
//Add all the images
|
|
var images = GetImages(gifImg);
|
|
TargetBNTX.ImportTexture(images, TextureName);
|
|
|
|
//Now load the key data to the animation
|
|
fmaa.MaterialAnim = new Syroot.NintenTools.NSW.Bfres.MaterialAnim();
|
|
fmaa.MaterialAnim.Name = fmaa.Text;
|
|
fmaa.MaterialAnim.Path = "";
|
|
fmaa.MaterialAnim.Loop = true;
|
|
fmaa.MaterialAnim.FrameCount = images.Length;
|
|
fmaa.MaterialAnim.TextureNames = new List<string>();
|
|
foreach (ImageKeyFrame key in images)
|
|
{
|
|
fmaa.MaterialAnim.TextureNames.Add($"{TextureName}{key.Frame}");
|
|
}
|
|
|
|
var material = new MaterialAnimData();
|
|
material.Name = "NewMaterial";
|
|
|
|
material.TexturePatternAnimInfos = new List<TexturePatternAnimInfo>();
|
|
material.TexturePatternCurveIndex = 0;
|
|
material.BeginVisalConstantIndex = 0;
|
|
|
|
TexturePatternAnimInfo info = new TexturePatternAnimInfo();
|
|
info.CurveIndex = 0;
|
|
info.SubBindIndex = -1;
|
|
info.BeginConstant = ushort.MaxValue;
|
|
info.Name = "_a0";
|
|
material.TexturePatternAnimInfos.Add(info);
|
|
|
|
fmaa.MaterialAnim.MaterialAnimDataList.Add(material);
|
|
AnimCurve curve = new AnimCurve();
|
|
curve.AnimDataOffset = 0;
|
|
curve.CurveType = AnimCurveType.StepInt;
|
|
curve.Delta = 0;
|
|
curve.EndFrame = images.Length;
|
|
curve.StartFrame = 0;
|
|
curve.FrameType = AnimCurveFrameType.Byte;
|
|
curve.Scale = 1;
|
|
curve.Offset = 0;
|
|
curve.Frames = new float[(int)curve.EndFrame];
|
|
|
|
for (int i = 0; i < curve.EndFrame; i++)
|
|
{
|
|
curve.Frames[i] = images[i].Frame;
|
|
}
|
|
|
|
curve.Keys = new float[(int)curve.Frames.Length, 1];
|
|
for (int i = 0; i < (ushort)curve.Keys.Length; i++)
|
|
{
|
|
int index = fmaa.MaterialAnim.TextureNames.IndexOf($"{TextureName}{images[i].Frame}");
|
|
curve.Keys[i, 0] = index;
|
|
}
|
|
|
|
material.Curves.Add(curve);
|
|
|
|
fmaa.UpdateMaterialBinds();
|
|
}
|
|
|
|
private ImageKeyFrame[] GetImages(Image image)
|
|
{
|
|
FrameDimension dimension = new FrameDimension(image.FrameDimensionsList[0]);
|
|
// Number of frames
|
|
int frameCount = image.GetFrameCount(dimension);
|
|
// Return an Image at a certain index
|
|
|
|
ImageKeyFrame[] images = new ImageKeyFrame[frameCount];
|
|
for (int frame = 0; frame < frameCount; frame++)
|
|
{
|
|
images[frame] = new ImageKeyFrame();
|
|
images[frame].Image = new Bitmap(image);
|
|
images[frame].Frame = frame;
|
|
|
|
image.SelectActiveFrame(dimension, frame);
|
|
}
|
|
return images;
|
|
}
|
|
}
|
|
}
|