using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox.Library; using Syroot.NintenTools.Bfres.GX2; namespace FirstPlugin { public class GTXSwizzle { public static GTX.GX2Surface CreateGx2Texture(byte[] imageData, GTXImporterSettings setting, uint tileMode, uint AAMode) { var Format = (GTX.GX2SurfaceFormat)setting.Format; Console.WriteLine("Format " + Format + " " + setting.TexName); var surfOut = GTX.getSurfaceInfo(Format, setting.TexWidth, setting.TexHeight, 1, 1, tileMode, 0, 0); uint imageSize = (uint)surfOut.surfSize; uint alignment = surfOut.baseAlign; uint pitch = surfOut.pitch; uint mipSize = 0; uint dataSize = (uint)imageData.Length; uint bpp = GTX.surfaceGetBitsPerPixel((uint)setting.Format) >> 3; int DepthLevel = 1; if (dataSize <= 0) throw new Exception($"Image is empty!!"); if (surfOut.depth != 1) throw new Exception($"Unsupported Depth {surfOut.depth}!"); uint s = (uint)(setting.swizzle << 8); uint blkWidth, blkHeight; if (GTX.IsFormatBCN(Format)) { blkWidth = 4; blkHeight = 4; } else { blkWidth = 1; blkHeight = 1; } if (tileMode == 0) tileMode = GTX.getDefaultGX2TileMode(1, setting.TexWidth, setting.TexHeight, 1,(uint)setting.Format, 0, 1); int tiling1dLevel = 0; bool tiling1dLevelSet = false; List mipOffsets = new List(); List Swizzled = new List(); for (int mipLevel = 0; mipLevel < setting.MipCount; mipLevel++) { var result = TextureHelper.GetCurrentMipSize(setting.TexWidth, setting.TexHeight, blkWidth, blkHeight, bpp, mipLevel); uint offset = result.Item1; uint size = result.Item2; Console.WriteLine("Swizzle Size " + size); Console.WriteLine("Swizzle offset " + offset); Console.WriteLine("bpp " + bpp); Console.WriteLine("TexWidth " + setting.TexWidth); Console.WriteLine("TexHeight " + setting.TexHeight); Console.WriteLine("blkWidth " + blkWidth); Console.WriteLine("blkHeight " + blkHeight); Console.WriteLine("mipLevel " + mipLevel); byte[] data_ = new byte[size]; Array.Copy(imageData, offset, data_, 0, size); uint width_ = Math.Max(1, setting.TexWidth >> mipLevel); uint height_ = Math.Max(1, setting.TexHeight >> mipLevel); if (mipLevel != 0) { surfOut = GTX.getSurfaceInfo(Format, setting.TexWidth, setting.TexHeight, 1, 1, tileMode, 0, mipLevel); if (mipLevel == 1) mipOffsets.Add(imageSize); else mipOffsets.Add(mipSize); } data_ = Utils.CombineByteArray(data_, new byte[surfOut.surfSize - size]); byte[] dataAlignBytes = new byte[RoundUp(mipSize, surfOut.baseAlign) - mipSize]; if (mipLevel != 0) mipSize += (uint)(surfOut.surfSize + dataAlignBytes.Length); byte[] SwizzledData = GTX.swizzle(width_, height_, surfOut.depth, surfOut.height, (uint)Format, surfOut.tileMode, s, surfOut.pitch, surfOut.bpp, data_, DepthLevel); Swizzled.Add(dataAlignBytes.Concat(SwizzledData).ToArray()); if (surfOut.tileMode == 1 || surfOut.tileMode == 2 || surfOut.tileMode == 3 || surfOut.tileMode == 16) { tiling1dLevelSet = true; } if (tiling1dLevelSet == false) tiling1dLevel += 1; } if (tiling1dLevelSet) s |= (uint)(tiling1dLevel << 16); else s |= (uint)(13 << 16); GTX.GX2Surface surf = new GTX.GX2Surface(); surf.depth = setting.Depth; surf.width = setting.TexWidth; surf.height = setting.TexHeight; surf.depth = 1; surf.use = 1; surf.dim = (uint)setting.SurfaceDim; surf.tileMode = tileMode; surf.swizzle = s; surf.resourceFlags = 0; surf.pitch = pitch; surf.bpp = bpp; surf.format = (uint)setting.Format; surf.numMips = setting.MipCount; surf.aa = AAMode; surf.mipOffset = mipOffsets.ToArray(); surf.numMips = (uint)Swizzled.Count; surf.alignment = alignment; surf.mipSize = mipSize; surf.imageSize = imageSize; surf.data = Swizzled[0]; List mips = new List(); for (int mipLevel = 1; mipLevel < Swizzled.Count; mipLevel++) { mips.Add(Swizzled[mipLevel]); Console.WriteLine(Swizzled[mipLevel].Length); } surf.mipData = Utils.CombineByteArray(mips.ToArray()); mips.Clear(); Console.WriteLine(""); Console.WriteLine("// ----- GX2Surface Swizzled Info ----- "); Console.WriteLine(" dim = 1"); Console.WriteLine(" width = " + surf.width); Console.WriteLine(" height = " + surf.height); Console.WriteLine(" depth = 1"); Console.WriteLine(" numMips = " + surf.numMips); Console.WriteLine(" format = " + surf.format); Console.WriteLine(" aa = 0"); Console.WriteLine(" use = 1"); Console.WriteLine(" imageSize = " + surf.imageSize); Console.WriteLine(" mipSize = " + surf.mipSize); Console.WriteLine(" tileMode = " + surf.tileMode); Console.WriteLine(" swizzle = " + surf.swizzle); Console.WriteLine(" alignment = " + surf.alignment); Console.WriteLine(" pitch = " + surf.pitch); Console.WriteLine(" data = " + surf.data.Length); Console.WriteLine(" mipData = " + surf.mipData.Length); Console.WriteLine(""); Console.WriteLine(" GX2 Component Selector:"); Console.WriteLine(""); Console.WriteLine(" bits per pixel = " + (surf.bpp << 3)); Console.WriteLine(" bytes per pixel = " + surf.bpp); Console.WriteLine(" realSize = " + imageData.Length); return surf; } private static int RoundUp(int X, int Y) { return ((X - 1) | (Y - 1)) + 1; } private static uint RoundUp(uint X, uint Y) { return ((X - 1) | (Y - 1)) + 1; } } }