using Switch_Toolbox.Library.NodeWrappers; using Switch_Toolbox.Library; using System.Collections.Generic; using System.Windows.Forms; using System.IO; using System; using FirstPlugin; using ResU = Syroot.NintenTools.Bfres; using ResNX = Syroot.NintenTools.NSW.Bfres; using Switch_Toolbox.Library.Animations; using Switch_Toolbox.Library.Forms; namespace Bfres.Structs { public enum BRESGroupType { None, Models, Textures, SkeletalAnim, MaterialAnim, ShaderParamAnim, ColorAnim, TexSrtAnim, TexPatAnim, BoneVisAnim, MatVisAnim, ShapeAnim, SceneAnim, Embedded, } public class BFRESGroupNode : STGenericWrapper { public bool ShowNewContextMenu { set { ContextMenuStrip.Items[0].Visible = value; } get { return ContextMenuStrip.Items[0].Visible; } } public bool IsWiiU { get { if (Parent is BFRES) return ((BFRES)Parent).IsWiiU; else if (Parent.Parent is BFRES) return ((BFRES)Parent.Parent).IsWiiU; else return ((BFRES)Parent.Parent.Parent).IsWiiU; } } public override void OnClick(TreeView treeview) { if (Parent is BFRES) ((BFRES)Parent).LoadEditors(this); else if (Parent.Parent is BFRES) { ((BFRES)Parent.Parent).LoadEditors(this); }else { ((BFRES)Parent.Parent.Parent).LoadEditors(this); } } public BFRESGroupNode() : base() { ImageKey = "folder"; LoadContextMenus(); } public override void LoadContextMenus() { ContextMenuStrip = new STContextMenuStrip(); CanExport = false; CanReplace = false; CanRename = false; CanDelete = false; //Folder Operations ContextMenuStrip.Items.Add(new STToolStipMenuItem("New", null, NewAction, Keys.Control | Keys.N)); ContextMenuStrip.Items.Add(new STToolStipMenuItem("Import", null, ImportAction, Keys.Control | Keys.I)); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Export All", null, ExportAllAction, Keys.Control | Keys.E)); ContextMenuStrip.Items.Add(new ToolStripMenuItem("Replace (From Folder)", null, ReplaceAllAction, Keys.Control | Keys.R)); ContextMenuStrip.Items.Add(new STToolStripSeparator()); ContextMenuStrip.Items.Add(new STToolStipMenuItem("Sort", null, SortAction, Keys.Control | Keys.S)); ContextMenuStrip.Items.Add(new STToolStipMenuItem("Clear", null, ClearAction, Keys.Control | Keys.C)); if (Type == BRESGroupType.Textures) { ContextMenuStrip.Items.Add(new STToolStripSeparator()); ContextMenuStrip.Items.Add(new STToolStipMenuItem("Batch Generate Mipmaps", null, BatchGenerateMipmapsAction, Keys.Control | Keys.M)); } if (Type == BRESGroupType.Models) { ContextMenuStrip.Items.Add(new STToolStripSeparator()); ContextMenuStrip.Items.Add(new STToolStipMenuItem("Show All Models", null, ShowAllModelsAction, Keys.Control | Keys.A)); ContextMenuStrip.Items.Add(new STToolStipMenuItem("Hide All Models", null, HideAllModelsAction, Keys.Control | Keys.H)); } } public override string ExportFilter { get { return GetSubfileExtensions(); } } public override string ImportFilter { get { return GetSubfileExtensions(); } } protected void NewAction(object sender, EventArgs e) { NewSubFile(); } protected void BatchGenerateMipmapsAction(object sender, EventArgs e) { BatchGenerateMipmaps(); } protected void HideAllModelsAction(object sender, EventArgs e) { HideAllModels(); } protected void ShowAllModelsAction(object sender, EventArgs e) { ShowAllModels(); } public void BatchGenerateMipmaps() { foreach (FTEX texture in Nodes) { texture.SetImageData(texture.GetBitmap(), 0); } } public void ShowAllModels() { for (int i = 0; i < Nodes.Count; i++) { Nodes[i].Checked = true; } } public void HideAllModels() { for (int i = 0; i < Nodes.Count; i++) { Nodes[i].Checked = false; } } public BFRESGroupNode(string name) : base() { Text = name; } public BFRESGroupNode(BRESGroupType type) : base() { Type = type; SetNameByType(); } public BRESGroupType Type { get; set; } public Dictionary ResourceNodes = new Dictionary(); //To get instance of classes public ResNX.ResFile GetResFile() { if (Parent is BFRES) return ((BFRES)Parent).resFile; else return ((BFRES)Parent.Parent).resFile; } public ResU.ResFile GetResFileU() { if (Parent is BFRES) return ((BFRES)Parent).resFileU; else return ((BFRES)Parent.Parent).resFileU; } public void NewSubFile() { switch (Type) { case BRESGroupType.Models: NewModel(); break; case BRESGroupType.SkeletalAnim: ((BFRESAnimFolder)Parent).NewSkeletalAnim(); break; case BRESGroupType.ShaderParamAnim: ((BFRESAnimFolder)Parent).ImportShaderParamAnim(); break; case BRESGroupType.ColorAnim: ((BFRESAnimFolder)Parent).NewColorAnim(); break; case BRESGroupType.TexSrtAnim: ((BFRESAnimFolder)Parent).NewTexSrtAnim(); break; case BRESGroupType.TexPatAnim: ((BFRESAnimFolder)Parent).NewTexPatAnim(); break; case BRESGroupType.BoneVisAnim: ((BFRESAnimFolder)Parent).NewBoneVisAnim(); break; case BRESGroupType.MatVisAnim: ((BFRESAnimFolder)Parent).NewMatVisAnim(); break; case BRESGroupType.ShapeAnim: ((BFRESAnimFolder)Parent).NewShapeAnim(); break; case BRESGroupType.SceneAnim: ((BFRESAnimFolder)Parent).NewSceneAnim(); break; case BRESGroupType.Embedded: NewExternalFile(); break; } } public FMDL NewModel(bool AddTreeNode = true) { FMDL fmdl = new FMDL(); if (IsWiiU) { fmdl.ModelU = new ResU.Model(); //Create skeleton with empty bone var skeleton = new ResU.Skeleton(); //Create skeleton with empty bone skeleton.Bones.Add("Root", new ResU.Bone() { Name = "Root" }); fmdl.ModelU.Skeleton = skeleton; var shape = new ResU.Shape() { Name = "NewShape" }; shape.CreateEmptyMesh(); var VertexBuffer = new ResU.VertexBuffer(); VertexBuffer.CreateEmptyVertexBuffer(); fmdl.ModelU.VertexBuffers.Add(VertexBuffer); fmdl.ModelU.Shapes.Add("NewShape", shape); fmdl.ModelU.Materials.Add("NewMaterial", new ResU.Material() { Name = "NewMaterial" }); BfresWiiU.ReadModel(fmdl, fmdl.ModelU); ((BFRES)Parent).AddSkeletonDrawable(fmdl.Skeleton); } else { fmdl.Model = new ResNX.Model(); //Create skeleton with empty bone var skeleton = new ResNX.Skeleton(); //Create skeleton with empty bone skeleton.Bones.Add(new ResNX.Bone() { Name = "Root" }); fmdl.Model.Skeleton = skeleton; var shape = new ResNX.Shape() { Name = "NewShape" }; shape.CreateEmptyMesh(); fmdl.Model.Shapes.Add(shape); fmdl.Model.Materials.Add(new ResNX.Material() { Name = "NewMaterial" }); var VertexBuffer = new ResNX.VertexBuffer(); VertexBuffer.CreateEmptyVertexBuffer(); fmdl.Model.VertexBuffers.Add(VertexBuffer); BfresSwitch.ReadModel(fmdl, fmdl.Model); ((BFRES)Parent).AddSkeletonDrawable(fmdl.Skeleton); } if (AddTreeNode) AddNode(fmdl, "NewModel"); return fmdl; } public void NewExternalFile() { ExternalFileData externalFileData = new ExternalFileData("NewExternalFile", new byte[0]); AddNode(externalFileData, "NewExternalFile"); } private string GetSubfileExtensions() { switch (Type) { case BRESGroupType.Models: return FileFilters.GetFilter(typeof(FMDL)); case BRESGroupType.Textures: return FileFilters.GetFilter(typeof(FTEX)); case BRESGroupType.SkeletalAnim: return FileFilters.GetFilter(typeof(FSKA)); case BRESGroupType.MaterialAnim: return FileFilters.GetFilter(typeof(FMAA)); case BRESGroupType.ShaderParamAnim: return FileFilters.GetFilter(typeof(FSHU)); case BRESGroupType.ColorAnim: return FileFilters.GetFilter(typeof(FSHU)); case BRESGroupType.TexSrtAnim: return FileFilters.GetFilter(typeof(FSHU)); case BRESGroupType.TexPatAnim: return FileFilters.GetFilter(typeof(FTXP)); case BRESGroupType.BoneVisAnim: return FileFilters.GetFilter(typeof(FVIS)); case BRESGroupType.MatVisAnim: return FileFilters.GetFilter(typeof(FVIS)); case BRESGroupType.ShapeAnim: return FileFilters.GetFilter(typeof(FSHA)); case BRESGroupType.SceneAnim: return FileFilters.GetFilter(typeof(FSCN)); case BRESGroupType.Embedded: return FileFilters.GetFilter(typeof(ExternalFileData)); default: return "All files(*.*)|*.*"; } } public override void Import(string[] FileNames) { Import(FileNames, GetResFile(), GetResFileU()); } public void Import(string[] FileNames, ResNX.ResFile resFileNX, ResU.ResFile resFileU) { if (Type == BRESGroupType.Textures) { ImportTexture(FileNames); return; } foreach (string FileName in FileNames) { string ResourceName = Path.GetFileNameWithoutExtension(FileName); string extension = Path.GetExtension(FileName); switch (Type) { case BRESGroupType.Models: FMDL fmdl = NewModel(false); fmdl.Text = ResourceName; fmdl.Replace(FileName, resFileNX, resFileU); AddNode(fmdl); break; case BRESGroupType.SkeletalAnim: FSKA fska = new FSKA(); fska.Text = ResourceName; if (IsWiiU) fska.SkeletalAnimU = new ResU.SkeletalAnim(); else fska.SkeletalAnim = new ResNX.SkeletalAnim(); fska.Replace(FileName, resFileNX, resFileU); Nodes.Add(fska); break; case BRESGroupType.ShaderParamAnim: FSHU fshu = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.ShaderParam); fshu.Text = ResourceName; fshu.Replace(FileName, resFileU); Nodes.Add(fshu); break; case BRESGroupType.ColorAnim: FSHU fclh = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.Color); fclh.Text = ResourceName; fclh.Replace(FileName, resFileU); Nodes.Add(fclh); break; case BRESGroupType.TexSrtAnim: FSHU fsth = new FSHU(new ResU.ShaderParamAnim(), MaterialAnimation.AnimationType.TextureSrt); fsth.Text = ResourceName; fsth.Replace(FileName, resFileU); Nodes.Add(fsth); break; case BRESGroupType.TexPatAnim: FTXP ftxp = new FTXP(new ResU.TexPatternAnim()); ftxp.Text = ResourceName; ftxp.Replace(FileName, resFileU); Nodes.Add(ftxp); break; case BRESGroupType.BoneVisAnim: FVIS fbnv = new FVIS(); fbnv.Text = ResourceName; if (IsWiiU) fbnv.VisibilityAnimU = new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Bone }; else fbnv.VisibilityAnim = new ResNX.VisibilityAnim(); fbnv.Replace(FileName, resFileNX, resFileU); Nodes.Add(fbnv); break; case BRESGroupType.MatVisAnim: FVIS fmtv = new FVIS(new ResU.VisibilityAnim() { Type = ResU.VisibilityAnimType.Material }); fmtv.Text = ResourceName; fmtv.Replace(FileName, resFileNX, resFileU); Nodes.Add(fmtv); break; case BRESGroupType.ShapeAnim: FSHA fsha = new FSHA(); fsha.Text = ResourceName; if (IsWiiU) fsha.ShapeAnimU = new ResU.ShapeAnim(); else fsha.ShapeAnim = new ResNX.ShapeAnim(); fsha.Replace(FileName, resFileNX, resFileU); Nodes.Add(fsha); break; case BRESGroupType.SceneAnim: FSCN fscn = new FSCN(); fscn.Text = ResourceName; if (IsWiiU) fscn.SceneAnimU = new ResU.SceneAnim(); else fscn.SceneAnim = new ResNX.SceneAnim(); fscn.Replace(FileName, resFileNX, resFileU); Nodes.Add(fscn); break; case BRESGroupType.Embedded: ExternalFileData ext = new ExternalFileData(ResourceName, File.ReadAllBytes(FileName)); ext.Replace(FileName); Nodes.Add(ext); break; case BRESGroupType.MaterialAnim: FMAA fmaa = new FMAA(new ResNX.MaterialAnim(), MaterialAnimation.AnimationType.ShaderParam); fmaa.Replace(FileName); Nodes.Add(fmaa); break; } } } public void AddNode(STGenericWrapper node, string Name) { node.Text = SearchDuplicateName(Name); AddNode(node); } public void AddNode(STGenericWrapper node) { if (node.Text == string.Empty) throw new System.Exception("Text invalid. Must not be empty! "); Nodes.Add(node); ResourceNodes.Add(node.Text, node); } public void RemoveChild(STGenericWrapper node) { Nodes.Remove(node); ResourceNodes.Remove(node.Text); } public override void Clear() { var result = MessageBox.Show("Are you sure you want to clear this section? This cannot be undone!", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question); if (result == DialogResult.Yes) { foreach (TreeNode node in Nodes) { if (node is STGenericWrapper) { ((STGenericWrapper)node).Unload(); RemoveChild(((STGenericWrapper)node)); } } ResourceNodes.Clear(); Nodes.Clear(); } } public STGenericWrapper GetFirstChild() { if (Nodes.Count > 0 && Nodes[0] is STGenericWrapper) return (STGenericWrapper)Nodes[0]; else return new STGenericWrapper(); } public void SetNameByType() { Text = SetName(); } private string SetName() { switch (Type) { case BRESGroupType.Models: return "Models"; case BRESGroupType.Textures: return "Textures"; case BRESGroupType.SkeletalAnim: return "Skeletal Animations"; case BRESGroupType.ShaderParamAnim: return "Shader Param Animations"; case BRESGroupType.ColorAnim: return "Color Animations"; case BRESGroupType.TexSrtAnim: return "Texture SRT Animations"; case BRESGroupType.TexPatAnim: return "Texture Pattern Animations"; case BRESGroupType.BoneVisAnim: return "Bone Visibilty Animations"; case BRESGroupType.MatVisAnim: return "Material Visibilty Animations"; case BRESGroupType.ShapeAnim: return "Shape Animations"; case BRESGroupType.SceneAnim: return "Scene Animations"; case BRESGroupType.Embedded: return "Embedded Files"; case BRESGroupType.MaterialAnim: return "Material Animations"; default: throw new System.Exception("Unknown type? " + Type); } } public void GetFileType() { var child = GetFirstChild(); if (Text == "Models" || child is FMDL) Type = BRESGroupType.Models; if (Text == "Textures" || child is FTEX) Type = BRESGroupType.Textures; if (Text == "Skeleton Animations" || child is FSKA) Type = BRESGroupType.SkeletalAnim; if (Text == "Material Animations" || child is FMAA) Type = BRESGroupType.MaterialAnim; if (Text == "Shader Param Animations" || child is FSHU) Type = BRESGroupType.ShaderParamAnim; if (Text == "Color Animations" || child is FSHU) Type = BRESGroupType.ColorAnim; if (Text == "Texture Srt Animations" || child is FSHU) Type = BRESGroupType.TexSrtAnim; if (Text == "Texture Pattern Animations" || child is FTXP) Type = BRESGroupType.TexPatAnim; if (Text == "Bone Visibilty Animations" || child is FVIS) Type = BRESGroupType.BoneVisAnim; if (Text == "Material Visibilty Animations" || child is FVIS) Type = BRESGroupType.MatVisAnim; if (Text == "Embedded Files" || child is ExternalFileData) Type = BRESGroupType.Embedded; } int IndexStr = 0; public string SearchDuplicateName(string Name) { if (ResourceNodes.ContainsKey(Name)) return SearchDuplicateName($"{Name}{IndexStr++}"); else return Name; } public void ImportTexture(string[] FileNames) { GTXTextureImporter importer = new GTXTextureImporter(); List settings = new List(); foreach (string name in FileNames) { string TextureName = Path.GetFileNameWithoutExtension(name); string ext = Path.GetExtension(name); ext = ext.ToLower(); if (ext == ".bftex") { FTEX ftex = new FTEX(); ftex.texture = new ResU.Texture(); ftex.texture.Import(name, GetResFileU()); ftex.IsEdited = true; ftex.Read(ftex.texture); AddNode(ftex); } else if (ext == ".dds" || ext == ".dds2") { FTEX ftex = new FTEX(); ftex.texture = new ResU.Texture(); GTXImporterSettings setting = FTEX.SetImporterSettings(name); if (setting.DataBlockOutput != null) { var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting); var tex = FTEX.FromGx2Surface(surface, setting.TexName); ftex.UpdateTex(tex); ftex.IsEdited = true; ftex.Read(ftex.texture); ftex.LoadOpenGLTexture(); AddNode(ftex); } } else { settings.Add(FTEX.SetImporterSettings(name)); } } if (settings.Count == 0) { importer.Dispose(); } else { importer.LoadSettings(settings); if (importer.ShowDialog() == DialogResult.OK) { ImportTexture(settings); settings.Clear(); GC.Collect(); Cursor.Current = Cursors.Default; } } } public GTXImporterSettings LoadSettings(System.Drawing.Image image, string Name) { var importer = new GTXImporterSettings(); importer.LoadBitMap(image, Name); return importer; } private void ImportTexture(List settings) { Cursor.Current = Cursors.WaitCursor; foreach (var setting in settings) { if (setting.GenerateMipmaps) { setting.DataBlockOutput.Clear(); setting.DataBlockOutput.Add(setting.GenerateMips()); } if (setting.DataBlockOutput != null) { FTEX ftex = new FTEX(); ftex.texture = new ResU.Texture(); var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting); var tex = FTEX.FromGx2Surface(surface, setting.TexName); ftex.UpdateTex(tex); ftex.IsEdited = true; ftex.Read(ftex.texture); ftex.LoadOpenGLTexture(); AddNode(ftex); } else { MessageBox.Show("Something went wrong???"); } } } public void ImportTexture(ImageKeyFrame[] Keys, string TextureName) { if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures) return; GTXTextureImporter importer = new GTXTextureImporter(); List settings = new List(); foreach (var key in Keys) { settings.Add(FTEX.SetImporterSettings(key.Image, $"{TextureName}{key.Frame}")); } importer.LoadSettings(settings); if (importer.ShowDialog() == DialogResult.OK) { ImportTexture(settings); } settings.Clear(); GC.Collect(); Cursor.Current = Cursors.Default; } public void ImportPlaceholderTexture(string TextureName) { if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures) return; if (TextureName == "Basic_Alb") ImportBasicTextures("Basic_Alb"); else if (TextureName == "Basic_Nrm") ImportBasicTextures("Basic_Nrm"); else if (TextureName == "Basic_Spm") ImportBasicTextures("Basic_Spm"); else if (TextureName == "Basic_Sphere") ImportBasicTextures("Basic_Sphere"); else if (TextureName == "Basic_Mtl") ImportBasicTextures("Basic_Mtl"); else if (TextureName == "Basic_Rgh") ImportBasicTextures("Basic_Rgh"); else if (TextureName == "Basic_MRA") ImportBasicTextures("Basic_MRA"); else if (TextureName == "Basic_Bake_st0") ImportBasicTextures("Basic_Bake_st0"); else if (TextureName == "Basic_Bake_st1") ImportBasicTextures("Basic_Bake_st1"); else if (TextureName == "Basic_Emm") ImportBasicTextures("Basic_Emm"); else { ImportPlaceholderTexture(FirstPlugin.Properties.Resources.InjectTexErrored, TextureName); } } private void ImportPlaceholderTexture(byte[] data, string TextureName) { GTXImporterSettings setting = new GTXImporterSettings(); setting.LoadDDS(TextureName, data); var surface = GTXSwizzle.CreateGx2Texture(setting.DataBlockOutput[0], setting); FTEX ftex = new FTEX(); ftex.texture = new ResU.Texture(); ftex.texture = FTEX.FromGx2Surface(surface, setting.TexName); ftex.IsEdited = true; ftex.Read(ftex.texture); AddNode(ftex); ftex.LoadOpenGLTexture(); } public void ImportBasicTextures(string TextureName, bool BC5Nrm = true) { if (ResourceNodes.ContainsKey(TextureName) || Type != BRESGroupType.Textures) return; if (TextureName == "Basic_Alb") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.InjectTexErrored, TextureName); if (TextureName == "Basic_Nrm" && BC5Nrm) ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_NrmBC5, TextureName); if (TextureName == "Basic_Nrm" && BC5Nrm == false) ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Nrm, TextureName); if (TextureName == "Basic_Spm") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName); if (TextureName == "Basic_Sphere") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName); if (TextureName == "Basic_Mtl") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName); if (TextureName == "Basic_Rgh") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.White, TextureName); if (TextureName == "Basic_MRA") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Black, TextureName); if (TextureName == "Basic_Bake_st0") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Bake_st0, TextureName); if (TextureName == "Basic_Bake_st1") ImportPlaceholderTexture(FirstPlugin.Properties.Resources.Basic_Bake_st1, TextureName); } } }