using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; namespace FirstPlugin.Forms { public partial class ShaderBinaryDisplay : UserControl { public ShaderBinaryDisplay() { InitializeComponent(); } public void FillEditor(byte[] data, string DecompiledData) { hexEditor1.LoadData(data); textEditor1.FillEditor(DecompiledData); } } }