using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; using Switch_Toolbox.Library.Rendering; using Switch_Toolbox.Library.Forms; using SuperBMDLib.Geometry; namespace FirstPlugin { public class BMDShapeWrapper : GenericRenderedObject { SuperBMDLib.Model ParentModel; Shape BMDShape; private STGenericMaterial material; public BMDShapeWrapper(Shape shape, SuperBMDLib.Model model, BMDMaterialWrapper mat) { BMDShape = shape; ParentModel = model; material = mat; } public override STGenericMaterial GetMaterial() { return material; } public void SetMaterial(STGenericMaterial mat) { material = mat; } public override void OnClick(TreeView treeView) { STPropertyGrid editor = (STPropertyGrid)LibraryGUI.GetActiveContent(typeof(STPropertyGrid)); if (editor == null) { editor = new STPropertyGrid(); LibraryGUI.LoadEditor(editor); } editor.Text = Text; editor.Dock = DockStyle.Fill; editor.LoadProperty(BMDShape, null); } } }