using Gl_EditorFramework; using GL_EditorFramework.GL_Core; using GL_EditorFramework.Interfaces; using OpenTK; using Switch_Toolbox.Library.IO; using static GL_EditorFramework.EditorDrawables.EditorSceneBase; namespace GL_EditorFramework.EditorDrawables { public class RenderablePathPoint : EditableObject { public object NodeObject; public bool IsNormalTanTransform = false; protected Vector3 position = new Vector3(0, 0, 0); protected Vector3 scale = new Vector3(1, 1, 1); protected Vector3 rotate = new Vector3(0, 0, 0); protected Vector3 Normal = new Vector3(0, 0, 0); protected Vector3 Tangent = new Vector3(0, 0, 0); protected bool Selected = false; public override bool IsSelected() => Selected; public override bool IsSelected(int partIndex) => Selected; protected static Vector4 Color = new Vector4(0f, 0.25f, 1f, 1f); public RenderablePathPoint(Vector3 pos, Vector3 rot, Vector3 sca, object nodeObject) { NodeObject = nodeObject; UpdateTransform(pos, rot, sca); } public RenderablePathPoint(Vector3 pos, Vector3 normal, Vector3 tangent, Vector3 sca) { UpdateTransform(pos, normal, tangent, sca); } public void UpdateTransform(Vector3 pos, Vector3 rot, Vector3 sca) { position = pos; rotate = rot; scale = new Vector3(sca / 2); } public void UpdateTransform(Vector3 pos, Vector3 normal, Vector3 tangent, Vector3 scale) { IsNormalTanTransform = true; Normal = normal; Tangent = tangent; scale = new Vector3(scale / 2); } public override void Draw(GL_ControlModern control, Pass pass, EditorSceneBase editorScene) { if (pass == Pass.TRANSPARENT) return; bool hovered = editorScene.hovered == this; if (IsNormalTanTransform) { control.UpdateModelMatrix(Matrix4.CreateScale(scale) * MatrixExenstion.CreateRotation(Normal, Tangent) * Matrix4.CreateTranslation(Selected ? editorScene.currentAction.newPos(Position) : Position)); } else { control.UpdateModelMatrix(Matrix4.CreateScale(scale) * (Matrix4.CreateRotationX(rotate.X) * Matrix4.CreateRotationY(rotate.Y) * Matrix4.CreateRotationZ(rotate.Z)) * Matrix4.CreateTranslation(Selected ? editorScene.currentAction.newPos(Position) : Position)); } Vector4 blockColor; Vector4 lineColor; if (hovered && Selected) lineColor = hoverColor; else if (hovered || Selected) lineColor = selectColor; else lineColor = Color; if (hovered && Selected) blockColor = Color * 0.5f + hoverColor * 0.5f; else if (hovered || Selected) blockColor = Color * 0.5f + selectColor * 0.5f; else blockColor = Color; Renderers.ColorBlockRenderer.Draw(control, pass, blockColor, lineColor, control.nextPickingColor()); } public override void Draw(GL_ControlModern control, Pass pass) { if (pass == Pass.TRANSPARENT) return; control.UpdateModelMatrix(Matrix4.CreateScale(0.5f) * Matrix4.CreateTranslation(position)); Renderers.ColorBlockRenderer.Draw(control, pass, Color, Color, control.nextPickingColor()); } public override void Draw(GL_ControlLegacy control, Pass pass, EditorSceneBase editorScene) { if (pass == Pass.TRANSPARENT) return; bool hovered = editorScene.hovered == this; control.UpdateModelMatrix(Matrix4.CreateScale(0.5f) * Matrix4.CreateTranslation(Selected ? editorScene.currentAction.newPos(position) : position)); Vector4 blockColor; Vector4 lineColor; if (hovered && Selected) lineColor = hoverColor; else if (hovered || Selected) lineColor = selectColor; else lineColor = Color; if (hovered && Selected) blockColor = Color * 0.5f + hoverColor * 0.5f; else if (hovered || Selected) blockColor = Color * 0.5f + selectColor * 0.5f; else blockColor = Color; Renderers.ColorBlockRenderer.Draw(control, pass, blockColor, lineColor, control.nextPickingColor()); } public override void Draw(GL_ControlLegacy control, Pass pass) { if (pass == Pass.TRANSPARENT) return; control.UpdateModelMatrix(Matrix4.CreateScale(0.5f) * Matrix4.CreateTranslation(position)); Renderers.ColorBlockRenderer.Draw(control, pass, Color, Color, control.nextPickingColor()); } public override void Prepare(GL_ControlModern control) { Renderers.ColorBlockRenderer.Initialize(); } public override void Prepare(GL_ControlLegacy control) { } public virtual void Translate(Vector3 lastPos, Vector3 translate, int subObj) { position = lastPos + translate; } public virtual void UpdatePosition(int subObj) { } public override bool CanStartDragging() => true; public override BoundingBox GetSelectionBox() => new BoundingBox( position.X - 0.5f, position.X + 0.5f, position.Y - 0.5f, position.Y + 0.5f, position.Z - 0.5f, position.Z + 0.5f ); public override uint SelectAll(GL_ControlBase control) { Selected = true; return REDRAW; } public override uint SelectDefault(GL_ControlBase control) { Selected = true; return REDRAW; } public override uint Select(int partIndex, GL_ControlBase control) { Selected = true; return REDRAW; } public override uint Deselect(int partIndex, GL_ControlBase control) { Selected = false; return REDRAW; } public override uint DeselectAll(GL_ControlBase control) { Selected = false; return REDRAW; } public override void ApplyTransformActionToSelection(AbstractTransformAction transformAction) { position = transformAction.newPos(position); } public override Vector3 Position { get { return position; } set { position = value; } } } }