using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using OpenTK.Graphics.OpenGL; namespace Switch_Toolbox.Library { //Class based on https://github.com/ScanMountGoat/SFGraphics/blob/2cba15420b40d42c4254583336dbc3ca6a0d28dc/Projects/SFGraphics/GLObjects/Textures/Texture.cs //This makes managing textures easier public class OpenGLTexture { public int TexID; public int Width { get; protected set; } public int Height { get; protected set; } public TextureTarget TextureTarget { get; } private TextureMinFilter minFilter; public TextureMinFilter MinFilter { get { return minFilter; } set { minFilter = value; SetTexParameter(TextureParameterName.TextureMinFilter, (int)value); } } private TextureMagFilter magFilter; public TextureMagFilter MagFilter { get { return magFilter; } set { magFilter = value; SetTexParameter(TextureParameterName.TextureMagFilter, (int)value); } } private TextureWrapMode textureWrapS; public TextureWrapMode TextureWrapS { get { return textureWrapS; } set { textureWrapS = value; SetTexParameter(TextureParameterName.TextureWrapS, (int)value); } } private TextureWrapMode textureWrapT; public TextureWrapMode TextureWrapT { get { return textureWrapT; } set { textureWrapT = value; SetTexParameter(TextureParameterName.TextureWrapT, (int)value); } } private TextureWrapMode textureWrapR; public TextureWrapMode TextureWrapR { get { return textureWrapR; } set { textureWrapR = value; SetTexParameter(TextureParameterName.TextureWrapR, (int)value); } } public void Bind() { GL.BindTexture(TextureTarget, TexID); } private void SetTexParameter(TextureParameterName param, int value) { Bind(); GL.TexParameter(TextureTarget, param, value); } } }