using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Toolbox.Library; using Toolbox.Library.Forms; namespace Toolbox { public partial class Settings : STForm { private bool IsStartup = false; public Settings() { CanResize = false; IsStartup = true; InitializeComponent(); stTabControl1.myBackColor = FormThemes.BaseTheme.FormBackColor; Text = "Settings"; foreach (Runtime.ViewportShading shading in Enum.GetValues(typeof(Runtime.ViewportShading))) { shadingComboBox.Items.Add(shading.ToString()); } foreach (Runtime.CameraMovement shading in Enum.GetValues(typeof(Runtime.CameraMovement))) { camMoveComboBox.Items.Add(shading.ToString()); } foreach (FormThemes.Preset themes in Enum.GetValues(typeof(FormThemes.Preset))) { formThemeCB.Items.Add(themes); } foreach (TEX_FORMAT format in Enum.GetValues(typeof(TEX_FORMAT))) { preferredTexFormatCB.Items.Add(format); } uvChannelRB.Checked = true; uvChannelRB.Visible = false; uvChannelRB2.Visible = false; uvChannelRB3.Visible = false; normalsLineUD.Value = (decimal)Runtime.normalsLineLength; normalPointsCB.Checked = Runtime.renderNormalsPoints; vtxColorCB.Checked = Runtime.renderVertColor; gridColorPB.BackColor = Runtime.gridSettings.color; gridCellCountUD.Value = Runtime.gridSettings.CellAmount; gridCellSizeUD.Value = (decimal)Runtime.gridSettings.CellSize; bgGradientTop.BackColor = Runtime.backgroundGradientTop; bgGradientBottom.BackColor = Runtime.backgroundGradientBottom; preferredTexFormatCB.SelectedItem = Runtime.PreferredTexFormat; formThemeCB.SelectedItem = FormThemes.ActivePreset; chkBoxNormalMap.Checked = Runtime.useNormalMap; chkBoxDisplayModels.Checked = Runtime.RenderModels; chkBoxDisplayWireframe.Checked = Runtime.RenderModelWireframe; chkBoxSpecular.Checked = Runtime.renderSpecular; chkBoxStereoscopy.Checked = Runtime.stereoscopy; chkBoxDisplayPolyCount.Checked = Runtime.DisplayPolyCount; camNearNumUD.Value = (decimal)Runtime.CameraNear; camFarNumUD.Value = (decimal)Runtime.CameraFar; previewScaleUD.Value = (decimal)Runtime.previewScale; yazoCompressionLevelUD.Value = Runtime.Yaz0CompressionLevel; enableVersionCheckCHK.Checked = Runtime.EnableVersionCheck; chkBoxEnablePBR.Checked = Runtime.EnablePBR; chkBoxMdiMaximized.Checked = Runtime.MaximizeMdiWindow; chkBoxDisplayBones.Checked = Runtime.renderBones; boneSizeUD.Value = (decimal)Runtime.bonePointSize; cameraMaxSpeedUD.Value = (decimal)Runtime.MaxCameraSpeed; boneXRayChk.Checked = Runtime.boneXrayDisplay; mk8DPathTB.Text = Runtime.Mk8dGamePath; mk8PathTB.Text = Runtime.Mk8GamePath; SMOPathTB.Text = Runtime.SmoGamePath; botwGamePathTB.Text = Runtime.BotwGamePath; tpGamePathTB.Text = Runtime.TpGamePath; modelLoadArchive.Checked = Runtime.ObjectEditor.OpenModelsOnOpen; specularCubemapPathTB.Text = System.IO.Path.GetFileName(Runtime.PBR.SpecularCubeMapPath); diffuseCubemapPathTB.Text = System.IO.Path.GetFileName(Runtime.PBR.DiffuseCubeMapPath); chkUseSkyobx.Checked = Runtime.PBR.UseSkybox; chkDiffyseSkybox.Checked = Runtime.PBR.UseDiffuseSkyTexture; chkDiffyseSkybox.Enabled = chkUseSkyobx.Checked; chkBotwFileTable.Checked = Runtime.ResourceTables.BotwTable; chkTpFileTable.Checked = Runtime.ResourceTables.TpTable; chkFrameCamera.Checked = Runtime.FrameCamera; chkAlwaysCompressOnSave.Checked = Runtime.AlwaysCompressOnSave; displayBoundingBoxeChk.Checked = Runtime.renderBoundingBoxes; mk8DPathTB.ReadOnly = true; mk8PathTB.ReadOnly = true; SMOPathTB.ReadOnly = true; GLSLVerLabel.Text = $"Open GL Version: {Runtime.GLSLVersion}"; openGLVerLabel.Text = $"GLSL Version: {Runtime.openGLVersion}"; shadingComboBox.SelectedIndex = (int)Runtime.viewportShading; camMoveComboBox.SelectedIndex = (int)Runtime.cameraMovement; IsStartup = false; } private void shadingComboBox_SelectedIndexChanged(object sender, EventArgs e) { Runtime.viewportShading = (Runtime.ViewportShading)shadingComboBox.SelectedIndex; if (Runtime.viewportShading == Runtime.ViewportShading.UVCoords || Runtime.viewportShading == Runtime.ViewportShading.UVTestPattern) { uvChannelRB.Visible = true; uvChannelRB2.Visible = true; uvChannelRB3.Visible = true; } else { uvChannelRB.Visible = false; uvChannelRB2.Visible = false; uvChannelRB3.Visible = false; } UpdateViewportSettings(); } private void checkBox1_CheckedChanged(object sender, EventArgs e) { Runtime.useNormalMap = chkBoxNormalMap.Checked; UpdateViewportSettings(); } private void chkBoxDisplayModels_CheckedChanged(object sender, EventArgs e) { Runtime.RenderModels = chkBoxDisplayModels.Checked; UpdateViewportSettings(); } private void chkBoxDisplayWireframe_CheckedChanged(object sender, EventArgs e) { Runtime.RenderModelWireframe = chkBoxDisplayWireframe.Checked; UpdateViewportSettings(); } private void camMoveComboBox_SelectedIndexChanged(object sender, EventArgs e) { Runtime.cameraMovement = (Runtime.CameraMovement)camMoveComboBox.SelectedIndex; UpdateViewportSettings(true); } private void checkBox1_CheckedChanged_1(object sender, EventArgs e) { Runtime.stereoscopy = chkBoxStereoscopy.Checked; UpdateViewportSettings(true); } private void camNearNumUD_ValueChanged(object sender, EventArgs e) { Runtime.CameraNear = (float)camNearNumUD.Value; UpdateViewportSettings(true); } private void camFarNumUD_ValueChanged(object sender, EventArgs e) { Runtime.CameraFar = (float)camFarNumUD.Value; UpdateViewportSettings(true); } private void btnSave_Click(object sender, EventArgs e) { UpdateViewportSettings(true); Config.Save(); this.Close(); } private void chkBoxDisplayPolyCount_CheckedChanged(object sender, EventArgs e) { Runtime.DisplayPolyCount = chkBoxDisplayPolyCount.Checked; } private void Settings_Load(object sender, EventArgs e) { } private void numericUpDown1_ValueChanged(object sender, EventArgs e) { Runtime.previewScale = (float)previewScaleUD.Value; UpdateViewportSettings(); } private void yazoCompressionLevelUD_ValueChanged(object sender, EventArgs e) { Runtime.Yaz0CompressionLevel = (int)yazoCompressionLevelUD.Value; } private void checkBox1_CheckedChanged_2(object sender, EventArgs e) { Runtime.EnableVersionCheck = enableVersionCheckCHK.Checked; } private void chkBoxEnablePBR_CheckedChanged(object sender, EventArgs e) { Runtime.EnablePBR = chkBoxEnablePBR.Checked; UpdateViewportSettings(); } private void UpdateViewportSettings(bool UpdateRuntimeValues = false) { if (IsStartup) return; Viewport viewport = LibraryGUI.GetActiveViewport(); if (viewport == null) return; if (UpdateRuntimeValues) //Update only if necessary since it can be slow viewport.LoadViewportRuntimeValues(); viewport.UpdateViewport(); } private void formThemeCB_SelectedIndexChanged(object sender, EventArgs e) { if (formThemeCB.SelectedIndex >= 0 && !IsStartup) { var result = MessageBox.Show("Changing themes will require to restart the program. Do you want to restart now?", "", MessageBoxButtons.YesNo, MessageBoxIcon.Question); FormThemes.ActivePreset = (FormThemes.Preset)formThemeCB.SelectedItem; if (result == DialogResult.Yes) { Config.Save(); this.Close(); Application.Restart(); Environment.Exit(0); } } } private void chkBoxMdiMaximized_CheckedChanged_3(object sender, EventArgs e) { Runtime.MaximizeMdiWindow = chkBoxMdiMaximized.Checked; } private void preferredTexFormatCB_SelectedIndexChanged(object sender, EventArgs e) { if (preferredTexFormatCB.SelectedIndex >= 0) { Runtime.PreferredTexFormat = (TEX_FORMAT)preferredTexFormatCB.SelectedItem; } } private void bgGradientTop_Click(object sender, EventArgs e) { ColorDialog dlg = new ColorDialog(); if (dlg.ShowDialog() == DialogResult.OK) Runtime.backgroundGradientTop = dlg.Color; bgGradientTop.BackColor = Runtime.backgroundGradientTop; UpdateViewportSettings(); } private void bgGradientBottom_Click(object sender, EventArgs e) { ColorDialog dlg = new ColorDialog(); if (dlg.ShowDialog() == DialogResult.OK) Runtime.backgroundGradientBottom = dlg.Color; bgGradientBottom.BackColor = Runtime.backgroundGradientBottom; UpdateViewportSettings(); } #region Grid Settings private void girdCellSizeUD_ValueChanged(object sender, EventArgs e) { Runtime.gridSettings.CellSize = (float)gridCellSizeUD.Value; UpdateViewportGrid(); } private void gridCellCountUD_ValueChanged(object sender, EventArgs e) { Runtime.gridSettings.CellAmount = (uint)gridCellCountUD.Value; UpdateViewportGrid(); } private void gridColorPB_Click(object sender, EventArgs e) { ColorDialog dlg = new ColorDialog(); if (dlg.ShowDialog() == DialogResult.OK) Runtime.gridSettings.color = dlg.Color; gridColorPB.BackColor = Runtime.gridSettings.color; UpdateViewportGrid(); } private void UpdateViewportGrid() { if (IsStartup) return; Viewport viewport = LibraryGUI.GetActiveViewport(); if (viewport == null) return; viewport.UpdateGrid(); } #endregion private void vtxColorCB_CheckedChanged(object sender, EventArgs e) { Runtime.renderVertColor = vtxColorCB.Checked; UpdateViewportSettings(); } private void normalPointsCB_CheckedChanged(object sender, EventArgs e) { Runtime.renderNormalsPoints = normalPointsCB.Checked; UpdateViewportSettings(); } private void normalsLineUD_ValueChanged(object sender, EventArgs e) { Runtime.normalsLineLength = (float)normalsLineUD.Value; UpdateViewportSettings(); } private void chkBoxDisplayBones_CheckedChanged(object sender, EventArgs e) { Runtime.renderBones = chkBoxDisplayBones.Checked; UpdateViewportSettings(); } private void boneSizeUD_ValueChanged(object sender, EventArgs e) { Runtime.bonePointSize = (float)boneSizeUD.Value; UpdateViewportSettings(); } private void redChannelBtn_Click(object sender, EventArgs e) { if (Runtime.renderR) { Runtime.renderR = false; redChannelBtn.BackColor = FormThemes.BaseTheme.DisabledBorderColor; redChannelBtn.ForeColor = FormThemes.BaseTheme.DisabledItemColor; } else { Runtime.renderR = true; redChannelBtn.BackColor = Color.FromArgb(192, 0, 0); redChannelBtn.ForeColor = FormThemes.BaseTheme.FormForeColor; } UpdateViewportSettings(); } private void greenChannelBtn_Click(object sender, EventArgs e) { if (Runtime.renderG) { Runtime.renderG = false; greenChannelBtn.BackColor = FormThemes.BaseTheme.DisabledBorderColor; greenChannelBtn.ForeColor = FormThemes.BaseTheme.DisabledItemColor; } else { Runtime.renderG = true; greenChannelBtn.BackColor = Color.FromArgb(0, 192, 0); greenChannelBtn.ForeColor = FormThemes.BaseTheme.FormForeColor; } UpdateViewportSettings(); } private void blueChannelBtn_Click(object sender, EventArgs e) { if (Runtime.renderB) { Runtime.renderB = false; blueChannelBtn.BackColor = FormThemes.BaseTheme.DisabledBorderColor; blueChannelBtn.ForeColor = FormThemes.BaseTheme.DisabledItemColor; } else { Runtime.renderB = true; blueChannelBtn.BackColor = Color.FromArgb(0, 0, 192); blueChannelBtn.ForeColor = FormThemes.BaseTheme.FormForeColor; } UpdateViewportSettings(); } private void alphaChannelBtn_Click(object sender, EventArgs e) { if (Runtime.renderAlpha) { Runtime.renderAlpha = false; alphaChannelBtn.BackColor = FormThemes.BaseTheme.DisabledBorderColor; alphaChannelBtn.ForeColor = FormThemes.BaseTheme.DisabledItemColor; } else { Runtime.renderAlpha = true; alphaChannelBtn.BackColor = Color.Silver; alphaChannelBtn.ForeColor = FormThemes.BaseTheme.FormForeColor; } UpdateViewportSettings(); } private void cameraMaxSpeedUD_ValueChanged(object sender, EventArgs e) { Runtime.MaxCameraSpeed = (float)cameraMaxSpeedUD.Value; } private void boneXRayChk_CheckedChanged(object sender, EventArgs e) { Runtime.boneXrayDisplay = boneXRayChk.Checked; UpdateViewportSettings(); } private void mk8PathTB_Click(object sender, EventArgs e) { FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { mk8PathTB.Text = sfd.SelectedPath; Runtime.Mk8GamePath = mk8PathTB.Text; } } private void mk8DPathTB_Click(object sender, EventArgs e) { FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { mk8DPathTB.Text = sfd.SelectedPath; Runtime.Mk8dGamePath = mk8DPathTB.Text; } } private void SMOPathTB_Click(object sender, EventArgs e) { FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { SMOPathTB.Text = sfd.SelectedPath; Runtime.SmoGamePath = SMOPathTB.Text; } } private void tpGamePathTB_Click(object sender, EventArgs e) { FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { tpGamePathTB.Text = sfd.SelectedPath; Runtime.TpGamePath = tpGamePathTB.Text; } } private void botwGamePathTB_Click(object sender, EventArgs e) { FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { if (!IsValidBotwDirectory(sfd.SelectedPath)) throw new Exception("Invalid path choosen. Make sure you have atleast an RSTB file in the path! |System/Resource/ResourceSizeTable.product.srsizetable|"); botwGamePathTB.Text = sfd.SelectedPath; Runtime.BotwGamePath = botwGamePathTB.Text; } } private void displayBoundingBoxeChk_CheckedChanged(object sender, EventArgs e) { Runtime.renderBoundingBoxes = displayBoundingBoxeChk.Checked; } private void modelLoadArchive_CheckedChanged(object sender, EventArgs e) { Runtime.ObjectEditor.OpenModelsOnOpen = modelLoadArchive.Checked; } private void cubemapPathTB_Click(object sender, EventArgs e) { OpenFileDialog sfd = new OpenFileDialog(); sfd.Filter = "DDS |*.dds;"; if (sfd.ShowDialog() == DialogResult.OK) { if (IsValidCubeMap(sfd.FileName)) { specularCubemapPathTB.Text = System.IO.Path.GetFileName(sfd.FileName); Runtime.PBR.SpecularCubeMapPath = sfd.FileName; RenderTools.ResetSpecularCubeMap(); UpdateViewportSettings(); } else MessageBox.Show("Invalid cube map file. Make sure it is a DDS with a cube map."); } } private void diffuseCubemapPathTBB_Click(object sender, EventArgs e) { OpenFileDialog sfd = new OpenFileDialog(); sfd.Filter = "DDS |*.dds;"; if (sfd.ShowDialog() == DialogResult.OK) { if (IsValidCubeMap(sfd.FileName)) { diffuseCubemapPathTB.Text = System.IO.Path.GetFileName(sfd.FileName); Runtime.PBR.DiffuseCubeMapPath = sfd.FileName; RenderTools.ResetDiffuseCubeMap(); UpdateViewportSettings(); } else MessageBox.Show("Invalid cube map file. Make sure it is a DDS with a cube map."); } } private bool IsValidCubeMap(string FilePath) { try { DDS dds = new DDS(FilePath); if (dds.ArrayCount == 6) return true; return false; } catch { return false; } } private void chkUseSkyobx_CheckedChanged(object sender, EventArgs e) { Runtime.PBR.UseSkybox = chkUseSkyobx.Checked; chkDiffyseSkybox.Enabled = chkUseSkyobx.Checked; UpdateViewportSettings(); } private void chkDiffyseSkybox_CheckedChanged(object sender, EventArgs e) { Runtime.PBR.UseDiffuseSkyTexture = chkDiffyseSkybox.Checked; UpdateViewportSettings(); } private void clearSettingToolStripMenuItem_Click(object sender, EventArgs e) { // Try to cast the sender to a ToolStripItem ToolStripItem menuItem = sender as ToolStripItem; if (menuItem != null) { // Retrieve the ContextMenuStrip that owns this ToolStripItem ContextMenuStrip owner = menuItem.Owner as ContextMenuStrip; if (owner != null) { // Get the control that is displaying this context menu Control sourceControl = owner.SourceControl; switch (sourceControl.Name) { case "diffuseCubemapPathTB": diffuseCubemapPathTB.Text = ""; Runtime.PBR.DiffuseCubeMapPath = ""; RenderTools.ResetDiffuseCubeMap(); break; case "specularCubemapPathTB": specularCubemapPathTB.Text = ""; Runtime.PBR.SpecularCubeMapPath = ""; RenderTools.ResetSpecularCubeMap(); break; case "mk8DPathTB": mk8DPathTB.Text = ""; Runtime.Mk8dGamePath = ""; break; case "mk8PathTB": mk8PathTB.Text = ""; Runtime.Mk8GamePath = ""; break; case "SMOPathTB": SMOPathTB.Text = ""; Runtime.SmoGamePath = ""; break; case "tpGamePathTB": tpGamePathTB.Text = ""; Runtime.TpGamePath = ""; break; case "botwGamePathTB": botwGamePathTB.Text = ""; Runtime.BotwGamePath = ""; break; } } } } private void specularCubemapPathTB_TextChanged(object sender, EventArgs e) { } private void uvChannelRB_CheckedChanged(object sender, EventArgs e) { Runtime.uvChannel = Runtime.UVChannel.Channel1; UpdateViewportSettings(); } private void uvChannelRB2_CheckedChanged(object sender, EventArgs e) { Runtime.uvChannel = Runtime.UVChannel.Channel2; UpdateViewportSettings(); } private void uvChannelRB3_CheckedChanged(object sender, EventArgs e) { Runtime.uvChannel = Runtime.UVChannel.Channel3; UpdateViewportSettings(); } private void chkBotwFileTable_CheckedChanged(object sender, EventArgs e) { if (!System.IO.Directory.Exists(Runtime.BotwGamePath) || !IsValidBotwDirectory(Runtime.BotwGamePath)) { FolderSelectDialog sfd = new FolderSelectDialog(); sfd.Title = "Select Modded Game Path!!!"; if (sfd.ShowDialog() == DialogResult.OK) { if (!IsValidBotwDirectory(sfd.SelectedPath)) throw new Exception($"Invalid path choosen. Make sure you have atleast an RSTB file in the path! |{sfd.SelectedPath}/System/Resource/ResourceSizeTable.product.srsizetable|"); botwGamePathTB.Text = sfd.SelectedPath; Runtime.BotwGamePath = botwGamePathTB.Text; } } Runtime.ResourceTables.BotwTable = chkBotwFileTable.Checked; } private bool IsValidBotwDirectory(string GamePath) { //This is the only file i care about string RstbPath = System.IO.Path.Combine($"{GamePath}", "System", "Resource", "ResourceSizeTable.product.srsizetable"); return System.IO.File.Exists(RstbPath); } private bool IsValidTPHDDirectory(string GamePath) { //This is the only file i care about string DecompressedSizeList = System.IO.Path.Combine($"{GamePath}", "DecompressedSizeList.txt"); string FileSizeList = System.IO.Path.Combine($"{GamePath}", "FileSizeList.txt"); return System.IO.File.Exists(DecompressedSizeList) && System.IO.File.Exists(FileSizeList); } private void chkTpFileTable_CheckedChanged(object sender, EventArgs e) { if (!System.IO.Directory.Exists(Runtime.TpGamePath) || !IsValidTPHDDirectory(Runtime.TpGamePath)) { FolderSelectDialog sfd = new FolderSelectDialog(); sfd.Title = "Select Modded Game Path!!!"; if (sfd.ShowDialog() == DialogResult.OK) { if (!IsValidTPHDDirectory(sfd.SelectedPath)) throw new Exception($"Invalid path choosen. Make sure you have atleast a FileSizeList.txt and DecompressedSizeList.txt file in the path!"); tpGamePathTB.Text = sfd.SelectedPath; Runtime.TpGamePath = tpGamePathTB.Text; } } Runtime.ResourceTables.TpTable = chkTpFileTable.Checked; } private void chkFrameCamera_CheckedChanged(object sender, EventArgs e) { Runtime.FrameCamera = chkFrameCamera.Checked; } private void chkAlwaysCompressOnSave_CheckedChanged(object sender, EventArgs e) { Runtime.AlwaysCompressOnSave = chkAlwaysCompressOnSave.Checked; } } }