using System; using System.Collections.Generic; using System.ComponentModel; using System.Data; using System.Drawing; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using Toolbox.Library.Forms; using Toolbox.Library; using FirstPlugin.GFMDLStructs; namespace FirstPlugin.Forms { public partial class GFLXModelImporter : STForm { public bool ImportNewBones => !chkUseOriginalBones.Checked; private List Meshes; private List OriginalMeshes; public GfbmdlImportSettings Settings = new GfbmdlImportSettings(); private bool Loaded = false; public int RotationY => (int)rotateModel90YUD.Value; public GFLXModelImporter() { InitializeComponent(); presetCB.Items.Add("Optimal"); presetCB.SelectedIndex = 0; stPanel1.BackColor = FormThemes.BaseTheme.TextEditorBackColor; stPanel2.BackColor = FormThemes.BaseTheme.TextEditorBackColor; CanResize = false; } public void LoadMeshes(List meshes, List importedMats, List originalMaterials, List originalMeshes) { Loaded = false; Meshes = meshes; OriginalMeshes = originalMeshes; foreach (var mat in originalMaterials) { materiialPresetCB.Items.Add(mat.Text); } materiialPresetCB.SelectedIndex = 0; listViewCustom1.Items.Clear(); for (int i = 0; i < meshes.Count; i++) { string material = originalMaterials[0].Text; //Check if a material name matches one in the preset list //Then auto match the preset if (meshes[i].MaterialIndex < importedMats.Count && meshes[i].MaterialIndex > 0) { string importedMat = importedMats[meshes[i].MaterialIndex].Text; if (materiialPresetCB.Items.Contains(importedMat)) material = importedMat; } //Check if color 2 is used (if any vertex colors are enabled) bool color2Unused = meshes[i].HasVertColors && !meshes[i].HasVertColors2; Settings.MeshSettings.Add(new GfbmdlImportSettings.MeshSetting() { HasColor1 = meshes[i].HasVertColors, HasColor2 = meshes[i].HasVertColors, HasTexCoord1 = meshes[i].HasUv0, HasTexCoord2 = meshes[i].HasUv1, HasTexCoord3 = meshes[i].HasUv2, HasNormals = meshes[i].HasNrm, HasBoneIndices = meshes[i].HasIndices, HasWeights = meshes[i].HasWeights, HasTangents = meshes[i].HasUv0, Material = material, SetNormalsToColorChannel2 = color2Unused, }); listViewCustom1.Items.Add($"{meshes[i].ObjectName}"); } SetDefaultFormats(); Loaded = true; } private void SetDefaultFormats() { positionFormatCB.LoadEnum(typeof(BufferFormat)); positionFormatCB.SelectedItem = BufferFormat.Float; normalFormatCB.LoadEnum(typeof(BufferFormat)); normalFormatCB.SelectedItem = BufferFormat.HalfFloat; bitangentFormatCB.LoadEnum(typeof(BufferFormat)); bitangentFormatCB.SelectedItem = BufferFormat.HalfFloat; uv0FormatCB.LoadEnum(typeof(BufferFormat)); uv0FormatCB.SelectedItem = BufferFormat.Float; uv1FormatCB.LoadEnum(typeof(BufferFormat)); uv1FormatCB.SelectedItem = BufferFormat.Float; color0FormatCB.LoadEnum(typeof(BufferFormat)); color0FormatCB.SelectedItem = BufferFormat.Byte; color1FormatCB.LoadEnum(typeof(BufferFormat)); color1FormatCB.SelectedItem = BufferFormat.Byte; boneFormatCB.LoadEnum(typeof(BufferFormat)); boneFormatCB.SelectedItem = BufferFormat.Byte; weightFormatCB.LoadEnum(typeof(BufferFormat)); weightFormatCB.SelectedItem = BufferFormat.BytesAsFloat; tangentFormatCB.LoadEnum(typeof(BufferFormat)); tangentFormatCB.SelectedItem = BufferFormat.HalfFloat; } private void TryMatchOriginal() { if (OriginalMeshes == null || OriginalMeshes?.Count == 0) return; Loaded = false; foreach (var mesh in Meshes) { var matchedMesh = (GFLXMesh)OriginalMeshes.FirstOrDefault(x => x.Text == mesh.ObjectName); if (matchedMesh != null) { int index = Meshes.IndexOf(mesh); var setting = Settings.MeshSettings[index]; foreach (var attribute in matchedMesh.MeshData.Attributes) { switch ((VertexType)attribute.VertexType) { case VertexType.Position: setting.PositionFormat = (BufferFormat)attribute.BufferFormat; break; case VertexType.Normal: setting.NormalFormat = (BufferFormat)attribute.BufferFormat; setting.HasNormals = true; break; case VertexType.Color1: setting.Color1Format = (BufferFormat)attribute.BufferFormat; setting.HasColor1 = true; break; case VertexType.Color2: setting.Color2Format = (BufferFormat)attribute.BufferFormat; setting.HasColor2 = true; bool hasColors = mesh.vertices.Any(x => x.col2 != OpenTK.Vector4.Zero); if (!hasColors) setting.SetNormalsToColorChannel2 = true; break; case VertexType.UV1: setting.TexCoord1Format = (BufferFormat)attribute.BufferFormat; setting.HasTexCoord1 = true; break; case VertexType.UV2: setting.TexCoord2Format = (BufferFormat)attribute.BufferFormat; setting.HasTexCoord2 = true; break; case VertexType.UV3: setting.TexCoord3Format = (BufferFormat)attribute.BufferFormat; setting.HasTexCoord3 = true; break; case VertexType.UV4: setting.TexCoord4Format = (BufferFormat)attribute.BufferFormat; setting.HasTexCoord4 = true; break; case VertexType.BoneWeight: setting.BoneWeightFormat = (BufferFormat)attribute.BufferFormat; if (mesh.vertices.FirstOrDefault().boneWeights.Count == 0) { //Fill weights with 1s for (int v = 0; v < mesh.vertices.Count; v++) { for (int j = 0; j < 1; j++) mesh.vertices[v].boneWeights.Add(1); } } setting.HasWeights = true; break; case VertexType.BoneID: setting.BoneIndexFormat = (BufferFormat)attribute.BufferFormat; if (mesh.vertices.FirstOrDefault().boneNames.Count == 0) { //Fill indices with 1s for (int v = 0; v < mesh.vertices.Count; v++) { for (int j = 0; j < 1; j++) mesh.vertices[v].boneIds.Add(1); } } setting.HasBoneIndices = true; break; case VertexType.Tangents: setting.TangentsFormat = (BufferFormat)attribute.BufferFormat; setting.HasTangents = true; break; case VertexType.Bitangent: setting.BitangentnFormat = (BufferFormat)attribute.BufferFormat; setting.HasBitangents = true; break; } } } } Loaded = true; } private void listViewCustom1_SelectedIndexChanged(object sender, EventArgs e) { if (!Loaded) return; if (listViewCustom1.SelectedIndices.Count > 0) { Loaded = false; int index = listViewCustom1.SelectedIndices[0]; var mesh = Meshes[index]; var settings = Settings.MeshSettings[index]; materiialPresetCB.SelectedItem = settings.Material; UpdateSelectedMesh(settings); Loaded = true; } } private void ApplySettings(object sender, EventArgs e) { if (!Loaded) return; Settings.ResetUVTransform = chkResetTexTransforms.Checked; Settings.FlipUVsVertical = chkFlipUVsVertical.Checked; var indices = listViewCustom1.SelectedIndices; for (int i = 0; i < indices?.Count; i++) { int index = indices[i]; var mesh = Meshes[index]; var settings = Settings.MeshSettings[index]; settings.Material = materiialPresetCB.GetSelectedText(); settings.HasNormals = chkUseNormals.Checked; settings.HasBitangents = chkBitangents.Checked; settings.HasTexCoord1 = chkHasUv1.Checked; settings.HasTexCoord2 = chkHasUv2.Checked; settings.SetNormalsToColorChannel2 = chkSetNormalsToColorChannel.Checked; if (settings.SetNormalsToColorChannel2) chkUseColor2.Checked = true; settings.HasColor1 = chkUseColor1.Checked; settings.HasColor2 = chkUseColor2.Checked; settings.HasBoneIndices = chkUseBoneIndex.Checked; settings.HasWeights = chkUseBoneWeights.Checked; settings.HasTangents = chkTangents.Checked; settings.PositionFormat = (BufferFormat)positionFormatCB.SelectedItem; settings.NormalFormat = (BufferFormat)normalFormatCB.SelectedItem; settings.BitangentnFormat = (BufferFormat)bitangentFormatCB.SelectedItem; settings.TexCoord1Format = (BufferFormat)uv0FormatCB.SelectedItem; settings.TexCoord2Format = (BufferFormat)uv1FormatCB.SelectedItem; settings.Color1Format = (BufferFormat)color0FormatCB.SelectedItem; settings.Color2Format = (BufferFormat)color1FormatCB.SelectedItem; settings.BoneIndexFormat = (BufferFormat)boneFormatCB.SelectedItem; settings.BoneWeightFormat = (BufferFormat)weightFormatCB.SelectedItem; settings.TangentsFormat = (BufferFormat)tangentFormatCB.SelectedItem; } } private void UpdateSelectedMesh(GfbmdlImportSettings.MeshSetting settings) { chkUseNormals.Checked = settings.HasNormals; chkBitangents.Checked = settings.HasBitangents; chkHasUv1.Checked = settings.HasTexCoord1; chkHasUv2.Checked = settings.HasTexCoord2; chkUseColor1.Checked = settings.HasColor1; chkUseColor2.Checked = settings.HasColor2 || settings.SetNormalsToColorChannel2; chkUseBoneIndex.Checked = settings.HasBoneIndices; chkUseBoneWeights.Checked = settings.HasWeights; chkTangents.Checked = settings.HasTangents; chkSetNormalsToColorChannel.Checked = settings.SetNormalsToColorChannel2; positionFormatCB.SelectedItem = settings.PositionFormat; normalFormatCB.SelectedItem = settings.NormalFormat; bitangentFormatCB.SelectedItem = settings.BitangentnFormat; uv0FormatCB.SelectedItem = settings.TexCoord1Format; uv1FormatCB.SelectedItem = settings.TexCoord2Format; color0FormatCB.SelectedItem = settings.Color1Format; color1FormatCB.SelectedItem = settings.Color2Format; boneFormatCB.SelectedItem = settings.BoneIndexFormat; weightFormatCB.SelectedItem = settings.BoneWeightFormat; tangentFormatCB.SelectedItem = settings.TangentsFormat; } private void stButton1_Click(object sender, EventArgs e) { if (!Loaded) return; if (listViewCustom1.SelectedIndices.Count == 0) return; OpenFileDialog ofd = new OpenFileDialog(); ofd.Filter = "Supported Formats|*.json;"; ofd.DefaultExt = "json"; if (ofd.ShowDialog() == DialogResult.OK) { var mat = Newtonsoft.Json.JsonConvert.DeserializeObject( System.IO.File.ReadAllText(ofd.FileName)); if (mat == null) { MessageBox.Show("Invalid material file!", "GFBMDL Importer"); return; } string name = System.IO.Path.GetFileNameWithoutExtension(ofd.FileName); materiialPresetCB.Items.Add(name); var indices = listViewCustom1.SelectedIndices; for (int i = 0; i < indices?.Count; i++) { var settings = Settings.MeshSettings[indices[i]]; settings.MaterialFile = ofd.FileName; settings.Material = name; } materiialPresetCB.SelectedItem = name; } } private void chkMatchAttributes_CheckedChanged(object sender, EventArgs e) { if (chkMatchAttributes.Checked) { TryMatchOriginal(); if (listViewCustom1.SelectedIndices.Count > 0) { int index = listViewCustom1.SelectedIndices[0]; UpdateSelectedMesh(Settings.MeshSettings[index]); } } } private void numericUpDownFloat1_ValueChanged(object sender, EventArgs e) { } } }