using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; using Switch_Toolbox.Library.Rendering; using Switch_Toolbox.Library.Forms; namespace FirstPlugin { public class GMX : TreeNodeFile, IFileFormat { public FileType FileType { get; set; } = FileType.Model; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "GMX" }; public string[] Extension { get; set; } = new string[] { "*.gmx" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "GMX2"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } Viewport viewport { get { var editor = LibraryGUI.Instance.GetObjectEditor(); return editor.GetViewport(); } set { var editor = LibraryGUI.Instance.GetObjectEditor(); editor.LoadViewport(value); } } bool DrawablesLoaded = false; public override void OnClick(TreeView treeView) { if (Runtime.UseOpenGL) { if (viewport == null) { viewport = new Viewport(ObjectEditor.GetDrawableContainers()); viewport.Dock = DockStyle.Fill; } if (!DrawablesLoaded) { ObjectEditor.AddContainer(DrawableContainer); DrawablesLoaded = true; } viewport.ReloadDrawables(DrawableContainer); LibraryGUI.Instance.LoadEditor(viewport); viewport.Text = Text; } } public Header GMXHeader; public GMX_Renderer Renderer; public DrawableContainer DrawableContainer = new DrawableContainer(); public void Load(System.IO.Stream stream) { CanSave = true; //Set renderer Renderer = new GMX_Renderer(); DrawableContainer.Name = FileName; DrawableContainer.Drawables.Add(Renderer); //Read file GMXHeader = new Header(); GMXHeader.Read(new FileReader(stream)); for (int i = 0; i < GMXHeader.Meshes.Count; i++) { var renderedMesh = new GenericRenderedObject(); renderedMesh.Text = $"Mesh ({i})"; renderedMesh.ImageKey = "mesh"; renderedMesh.SelectedImageKey = "mesh"; renderedMesh.Checked = true; if (GMXHeader.Meshes[i].VertexGroup != null) { renderedMesh.vertices = GMXHeader.Meshes[i].VertexGroup.Vertices; } if (GMXHeader.Meshes[i].IndexGroup != null) { renderedMesh.lodMeshes = new List(); var msh = new STGenericObject.LOD_Mesh(); msh.PrimitiveType = STPolygonType.Triangle; msh.FirstVertex = 0; /* int VertexID = 0; for (int f = 0; f < GMXHeader.Meshes[i].VertexCount; f+= 3) { msh.faces.AddRange(new List() { VertexID + 2, VertexID + 1, VertexID }); VertexID++; }*/ for (int f = 0; f < GMXHeader.Meshes[i].IndexGroup.Indices.Length / 3; f++) { ushort face0 = GMXHeader.Meshes[i].IndexGroup.Indices[f + 0]; ushort face1 = GMXHeader.Meshes[i].IndexGroup.Indices[f + 1]; ushort face2 = GMXHeader.Meshes[i].IndexGroup.Indices[f + 2]; msh.faces.AddRange(new List() { face2, face1, face0, }); } renderedMesh.lodMeshes.Add(msh); } renderedMesh.Tag = GMXHeader.Meshes[i]; Nodes.Add(renderedMesh); Renderer.Meshes.Add(renderedMesh); } } public void Unload() { } public byte[] Save() { var mem = new System.IO.MemoryStream(); GMXHeader.Write(new FileWriter(mem)); return mem.ToArray(); } public class Header { public uint HeaderSize; public Header() { HeaderSize = 8; } public List Meshes = new List(); public void Read(FileReader reader) { reader.ReadSignature(4, "GMX2"); reader.SetByteOrder(true); HeaderSize = reader.ReadUInt32(); while (reader.Position < reader.BaseStream.Length) { long pos = reader.Position; string Magic = reader.ReadString(4); uint SectionSize = reader.ReadUInt32(); Console.WriteLine($"Magic {Magic}"); reader.SeekBegin(pos); switch (Magic) { case "PADX": PADX padding = new PADX(); padding.Read(reader); break; case "INDX": INDX indexGrp = new INDX(); indexGrp.Read(reader, GetLastMesh()); GetLastMesh().IndexGroup = indexGrp; break; case "VMAP": VMAP vmap = new VMAP(); vmap.Read(reader); GetLastMesh().VMapGroup = vmap; break; case "MESH": MESH mesh = new MESH(); mesh.Read(reader); Meshes.Add(mesh); break; case "VERT": VERT vert = new VERT(); vert.Read(reader, GetLastMesh()); GetLastMesh().VertexGroup = vert; break; case "ENDX": reader.ReadSignature(4, "ENDX"); uint EndSectionSize = reader.ReadUInt32(); break; default: throw new Exception("Unknown section! " + Magic); } reader.SeekBegin(pos + SectionSize); } } public MESH GetLastMesh() { return Meshes[Meshes.Count - 1]; } public void Write(FileWriter writer) { writer.ByteOrder = Syroot.BinaryData.ByteOrder.BigEndian; PADX padding = new PADX(); Console.WriteLine("Saving GMX"); writer.WriteSignature("GMX2"); writer.Write(HeaderSize); for (int i = 0; i < Meshes.Count; i++) { //Write mesh header padding.Write(writer, 32); Meshes[i].Write(writer); if (Meshes[i].VertexGroup != null) { //Write Vertices padding.Write(writer, 64); Meshes[i].VertexGroup.Write(writer, Meshes[i]); } if (Meshes[i].IndexGroup != null) { //Write Faces padding.Write(writer, 32); Meshes[i].IndexGroup.Write(writer); } if (Meshes[i].VMapGroup != null) { //Write VMAPS padding.Write(writer, 32); Meshes[i].VMapGroup.Write(writer); } } writer.WriteSignature("ENDX"); writer.Write(8); //Last section size writer.Close(); writer.Dispose(); } public class VERT { public List Vertices = new List(); public List Unknowns = new List(); public void Read(FileReader reader, MESH mesh) { reader.ReadSignature(4, "VERT"); uint SectionSize = reader.ReadUInt32(); if (mesh.VertexSize == 32) { for (int v = 0; v < mesh.VertexCount; v++) { Vertex vert = new Vertex(); vert.pos = reader.ReadVec3(); vert.nrm = reader.ReadVec3(); vert.uv0 = reader.ReadVec2(); Vertices.Add(vert); } } else if (mesh.VertexSize == 12) { for (int v = 0; v < mesh.VertexCount; v++) { Vertex vert = new Vertex(); vert.pos = reader.ReadVec3(); Vertices.Add(vert); } } else if (mesh.VertexSize == 20) { for (int v = 0; v < mesh.VertexCount; v++) { Vertex vert = new Vertex(); vert.pos = reader.ReadVec3(); vert.uv0 = reader.ReadVec2(); Vertices.Add(vert); } } else if (mesh.VertexSize == 24) { for (int v = 0; v < mesh.VertexCount; v++) { Vertex vert = new Vertex(); vert.pos = reader.ReadVec3(); vert.nrm = reader.ReadVec3(); Vertices.Add(vert); } } else if (mesh.VertexSize == 36) { for (int v = 0; v < mesh.VertexCount; v++) { Vertex vert = new Vertex(); uint Unknown = reader.ReadUInt32(); //Bone index? vert.pos = reader.ReadVec3(); vert.nrm = reader.ReadVec3(); vert.uv0 = reader.ReadVec2(); Vertices.Add(vert); Unknowns.Add(Unknown); } } else throw new Exception($"Unsupported Vertex Size {mesh.VertexSize}"); } public void Write(FileWriter writer, MESH mesh) { writer.WriteSignature("VERT"); writer.Write(Vertices.Count * mesh.VertexSize + 8); for (int v = 0; v < mesh.VertexCount; v++) { if (mesh.VertexSize == 32) { writer.Write(Vertices[v].pos); writer.Write(Vertices[v].nrm); writer.Write(Vertices[v].uv0); } else if (mesh.VertexSize == 36) { writer.Write(Unknowns[v]); writer.Write(Vertices[v].pos); writer.Write(Vertices[v].nrm); writer.Write(Vertices[v].uv0); } else throw new Exception($"Unsupported Vertex Size {mesh.VertexSize}"); } } } public class MESH { public INDX IndexGroup { get; set; } public VERT VertexGroup { get; set; } public VMAP VMapGroup { get; set; } public ushort VertexSize { get; set; } public ushort VertexCount { get; set; } public uint FaceCount { get; set; } public uint Unknown { get; set; } public uint Unknown1 { get; set; } public uint Unknown2 { get; set; } public uint Unknown3 { get; set; } public void Read(FileReader reader) { reader.ReadSignature(4, "MESH"); uint SectionSize = reader.ReadUInt32(); uint Padding = reader.ReadUInt32(); VertexSize = reader.ReadUInt16(); VertexCount = reader.ReadUInt16(); uint Padding2 = reader.ReadUInt32(); FaceCount = reader.ReadUInt32(); Unknown = reader.ReadUInt32(); Unknown1 = reader.ReadUInt32(); Unknown2 = reader.ReadUInt32(); Unknown3 = reader.ReadUInt32(); } public void Write(FileWriter writer) { writer.WriteSignature("MESH"); writer.Write(40); writer.Write(0); writer.Write(VertexSize); writer.Write(VertexCount); writer.Write(0); writer.Write(FaceCount); writer.Write(Unknown); writer.Write(Unknown1); writer.Write(Unknown2); writer.Write(Unknown3); } } public class INDX { public ushort[] Indices; public void Read(FileReader reader, MESH mesh) { reader.ReadSignature(4, "INDX"); uint SectionSize = reader.ReadUInt32(); Indices = new ushort[mesh.FaceCount]; for (int i = 0; i < mesh.FaceCount; i++) { Indices[i] = reader.ReadUInt16(); } } public void Write(FileWriter writer) { writer.WriteSignature("INDX"); writer.Write(Indices.Length * sizeof(ushort) + 8); for (int i = 0; i < Indices.Length; i++) writer.Write(Indices[i]); } } public class VMAP { public ushort[] Indices; public void Read(FileReader reader) { reader.ReadSignature(4, "VMAP"); uint SectionSize = reader.ReadUInt32(); uint FaceCount = (SectionSize - 8) / sizeof(ushort); Indices = new ushort[FaceCount]; for (int i = 0; i < FaceCount; i++) { Indices[i] = reader.ReadUInt16(); } } public void Write(FileWriter writer) { writer.WriteSignature("VMAP"); writer.Write(Indices.Length * sizeof(ushort) + 8); for (int i = 0; i < Indices.Length; i++) writer.Write(Indices[i]); } } public class PADX { public void Read(FileReader reader) { reader.ReadSignature(4, "PADX"); uint SectionSize = reader.ReadUInt32(); } public void Write(FileWriter writer, uint Alignment) { long pos = writer.Position; //Check if alignment is needed first! using (writer.TemporarySeek(pos + 8, System.IO.SeekOrigin.Begin)) { var startPos = writer.Position; long position = writer.Seek((-writer.Position % Alignment + Alignment) % Alignment, System.IO.SeekOrigin.Current); if (startPos == position) return; } writer.WriteSignature("PADX"); writer.Write(uint.MaxValue); Align(writer, (int)Alignment); long endPos = writer.Position; using (writer.TemporarySeek(pos + 4, System.IO.SeekOrigin.Begin)) { writer.Write((uint)(endPos - pos)); } } private void Align(FileWriter writer, int alignment) { var startPos = writer.Position; long position = writer.Seek((-writer.Position % alignment + alignment) % alignment, System.IO.SeekOrigin.Current); writer.Seek(startPos, System.IO.SeekOrigin.Begin); while (writer.Position != position) { writer.Write(byte.MaxValue); } } } } } }