using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; using Switch_Toolbox.Library.Forms; using Switch_Toolbox.Library.Rendering; using SuperBMDLib; using System.Drawing; using SuperBMDLib.Rigging; using SuperBMDLib.Geometry.Enums; using SuperBMDLib.Util; namespace FirstPlugin { public class BMD : TreeNodeFile, IFileFormat, IContextMenuNode, ITextureContainer { public FileType FileType { get; set; } = FileType.Layout; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Gamecube/Wii Binary Model (BMD/BDL)" }; public string[] Extension { get; set; } = new string[] { "*.bmd", "*.bdl" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { reader.SetByteOrder(true); bool IsBMD = reader.ReadUInt32() == 0x4A334432; reader.Position = 0; return IsBMD; } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } Viewport viewport { get { var editor = LibraryGUI.GetObjectEditor(); return editor.GetViewport(); } set { var editor = LibraryGUI.GetObjectEditor(); editor.LoadViewport(value); } } public Dictionary Textures { get; set; } bool DrawablesLoaded = false; public override void OnClick(TreeView treeView) { if (Runtime.UseOpenGL && !Runtime.UseLegacyGL) { if (viewport == null) { viewport = new Viewport(ObjectEditor.GetDrawableContainers()); viewport.Dock = DockStyle.Fill; } if (!DrawablesLoaded) { ObjectEditor.AddContainer(DrawableContainer); DrawablesLoaded = true; } viewport.ReloadDrawables(DrawableContainer); LibraryGUI.LoadEditor(viewport); viewport.Text = Text; } } public BMD_Renderer Renderer; public DrawableContainer DrawableContainer = new DrawableContainer(); public Model BMDFile; private TreeNode TextureFolder; private TreeNode ShapeFolder; public void Load(System.IO.Stream stream) { Text = FileName; CanSave = true; //Set renderer Renderer = new BMD_Renderer(); DrawableContainer.Name = FileName; DrawableContainer.Drawables.Add(Renderer); Textures = new Dictionary(); BMD_Renderer.TextureContainers.Add(this); ShapeFolder = new TreeNode("Shapes"); TextureFolder = new TreeNode("Textures"); Nodes.Add(ShapeFolder); Nodes.Add(TextureFolder); BMDFile = Model.Load(stream); for (int i = 0; i < BMDFile.Shapes.Shapes.Count; i++) { var shpWrapper = new BMDShapeWrapper(BMDFile.Shapes.Shapes[i], BMDFile, i); shpWrapper.Text = $"Shape {i}"; ShapeFolder.Nodes.Add(shpWrapper); Renderer.Meshes.Add(shpWrapper); var polyGroup = new STGenericPolygonGroup(); shpWrapper.PolygonGroups.Add(polyGroup); var curShape = BMDFile.Shapes.Shapes[i]; var VertexAttributes = BMDFile.VertexData.Attributes; int vertexID = 0; foreach (SuperBMDLib.Geometry.Packet pack in curShape.Packets) { foreach (SuperBMDLib.Geometry.Primitive prim in pack.Primitives) { List triVertices = J3DUtility.PrimitiveToTriangles(prim); for (int triIndex = 0; triIndex < triVertices.Count; triIndex += 3) { polyGroup.faces.AddRange(new int[] { vertexID + 2, vertexID + 1, vertexID }); for (int triVertIndex = 0; triVertIndex < 3; triVertIndex++) { SuperBMDLib.Geometry.Vertex vert = triVertices[triIndex + triVertIndex]; Vertex vertex = new Vertex(); vertex.pos = VertexAttributes.Positions[(int)vert.GetAttributeIndex(GXVertexAttribute.Position)]; shpWrapper.vertices.Add(vertex); if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Normal)) vertex.nrm = VertexAttributes.Normals[(int)vert.NormalIndex]; if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Color0)) { var color0 = VertexAttributes.Color_0[(int)vert.Color0Index]; vertex.col = new OpenTK.Vector4(color0.R, color0.G, color0.B, color0.A); } for (int texCoordNum = 0; texCoordNum < 8; texCoordNum++) { if (curShape.Descriptor.CheckAttribute(GXVertexAttribute.Tex0 + texCoordNum)) { switch (texCoordNum) { case 0: vertex.uv0 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index]; break; case 1: vertex.uv1 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index]; break; case 2: vertex.uv2 = VertexAttributes.TexCoord_0[(int)vert.TexCoord0Index]; break; } } } vertexID++; } } } } } for (int i = 0; i < BMDFile.Textures.Textures.Count; i++) { var texWrapper = new BMDTextureWrapper(BMDFile.Textures.Textures[i]); TextureFolder.Nodes.Add(texWrapper); Textures.Add(texWrapper.Text, texWrapper); } } public ToolStripItem[] GetContextMenuItems() { List Items = new List(); Items.Add(new STToolStipMenuItem("Save", null, SaveAction, Keys.Control | Keys.S)); return Items.ToArray(); } private void SaveAction(object sender, EventArgs args) { SaveFileDialog sfd = new SaveFileDialog(); sfd.Filter = Utils.GetAllFilters(this); sfd.FileName = FileName; if (sfd.ShowDialog() == DialogResult.OK) { STFileSaver.SaveFileFormat(this, sfd.FileName); } } public void Unload() { } public byte[] Save() { var mem = new System.IO.MemoryStream(); BMDFile.ExportBMD(mem); return mem.ToArray(); } } }