using System; using System.Windows.Forms; using Switch_Toolbox.Library; using FirstPlugin; using Syroot.NintenTools.NSW.Bfres; namespace Bfres.Structs { public class FmaaFolder : TreeNodeCustom { public FmaaFolder() { Text = "Material Animations"; Name = "FMAA"; ContextMenu = new ContextMenu(); MenuItem import = new MenuItem("Import"); ContextMenu.MenuItems.Add(import); import.Click += Import; MenuItem exportAll = new MenuItem("Export All"); ContextMenu.MenuItems.Add(exportAll); exportAll.Click += ExportAll; MenuItem clear = new MenuItem("Clear"); ContextMenu.MenuItems.Add(clear); clear.Click += Clear; } public void Import(object sender, EventArgs args) { } public void ExportAll(object sender, EventArgs args) { FolderSelectDialog sfd = new FolderSelectDialog(); if (sfd.ShowDialog() == DialogResult.OK) { string folderPath = sfd.SelectedPath; foreach (FMAA fmaa in Nodes) { string FileName = folderPath + '\\' + fmaa.Text + ".bfmaa"; ((FMAA)fmaa).MaterialAnim.Export(FileName, fmaa.BFRESRender.resFile); } } } private void Clear(object sender, EventArgs args) { DialogResult dialogResult = MessageBox.Show("Are you sure you want to remove all material animations? This cannot be undone!", "", MessageBoxButtons.YesNo); if (dialogResult == DialogResult.Yes) { Nodes.Clear(); } } public override void OnClick(TreeView treeView) { FormLoader.LoadEditor(this, Text); } } public class FMAA : TreeNodeCustom { public BFRESRender BFRESRender; public MaterialAnim MaterialAnim; public void Read(MaterialAnim anim) { MaterialAnim = anim; } } }