using System; using System.Collections.Generic; using System.ComponentModel; using System.Drawing; using System.Data; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OpenTK; using OpenTK.Graphics.OpenGL; using Toolbox.Library; namespace Toolbox.Library.Forms { public class Viewport2D : UserControl { public virtual bool UseOrtho { get; set; } = true; public virtual bool UseGrid { get; set; } = true; public Camera2D Camera = new Camera2D(); public class Camera2D { public Matrix4 ViewMatrix = Matrix4.Identity; public Matrix4 ModelMatrix = Matrix4.Identity; public Matrix4 ModelViewMatrix { get { return ModelMatrix * ViewMatrix; } } public float Zoom = 1; public Vector2 Position; } private GLControl glControl1; private Color BackgroundColor = Color.FromArgb(40, 40, 40); private List SelectedObjects = new List(); public Viewport2D() { glControl1 = new GLControl(); glControl1.Dock = DockStyle.Fill; glControl1.MouseDown += glControl1_MouseDown; glControl1.MouseUp += glControl1_MouseUp; glControl1.MouseMove += glControl1_MouseMove; glControl1.Paint += glControl1_Paint; glControl1.Resize += glControl1_Resize; Controls.Add(glControl1); } public void UpdateViewport() { glControl1.Invalidate(); } private void glControl1_Paint(object sender, PaintEventArgs e) { if (!Runtime.OpenTKInitialized) return; glControl1.Context.MakeCurrent(glControl1.WindowInfo); RenderEditor(); SetupScene(); } private void RenderEditor() { glControl1.MakeCurrent(); GL.Viewport(0, 0, glControl1.Width, glControl1.Height); GL.MatrixMode(MatrixMode.Projection); GL.LoadIdentity(); if (UseOrtho) { float halfW = glControl1.Width / 2.0f, halfH = glControl1.Height / 2.0f; var orthoMatrix = Matrix4.CreateOrthographic(halfW, halfH, -10000, 10000); GL.LoadMatrix(ref orthoMatrix); GL.MatrixMode(MatrixMode.Modelview); Camera.ViewMatrix = orthoMatrix; } else { var cameraPosition = new Vector3(Camera.Position.X, Camera.Position.Y, -(Camera.Zoom * 500)); var perspectiveMatrix = Matrix4.CreateRotationY(90) * Matrix4.CreateTranslation(cameraPosition) * Matrix4.CreatePerspectiveFieldOfView(1.3f, glControl1.Width / glControl1.Height, 0.01f, 100000); GL.LoadMatrix(ref perspectiveMatrix); GL.MatrixMode(MatrixMode.Modelview); Camera.ViewMatrix = perspectiveMatrix; } GL.ClearColor(BackgroundColor); GL.Clear(ClearBufferMask.ColorBufferBit | ClearBufferMask.DepthBufferBit); if (UseOrtho) { GL.PushMatrix(); GL.Scale(Camera.Zoom, Camera.Zoom, 1); GL.Translate(Camera.Position.X, Camera.Position.Y, 0); Matrix4 scaleMat = Matrix4.CreateScale(Camera.Zoom, Camera.Zoom, 1); Matrix4 transMat = Matrix4.CreateTranslation(Camera.Position.X, -Camera.Position.Y, 0); Camera.ModelMatrix = scaleMat * transMat; } } public virtual List GetPickableObjects() { return new List(); } private List SearchHit(float X, float Y) { List picks = new List(); foreach (var pickObj in GetPickableObjects()) { if (pickObj.IsHit(X, Y)) picks.Add(pickObj); } return picks; } private void SetupScene() { GL.Enable(EnableCap.Blend); GL.Enable(EnableCap.AlphaTest); GL.AlphaFunc(AlphaFunction.Always, 0f); GL.BlendFunc(BlendingFactor.SrcAlpha, BlendingFactor.OneMinusSrcAlpha); GL.Enable(EnableCap.ColorMaterial); GL.Enable(EnableCap.Texture2D); GL.BindTexture(TextureTarget.Texture2D, 0); GL.BlendEquation(BlendEquationMode.FuncAdd); if (UseGrid) Render2D.DrawGrid(BackgroundColor); RenderSceme(); if (showSelectionBox) { GL.Begin(PrimitiveType.LineLoop); GL.Color4(Color.Red); GL.Vertex2(SelectionBox.LeftPoint, SelectionBox.BottomPoint); GL.Vertex2(SelectionBox.RightPoint, SelectionBox.BottomPoint); GL.Vertex2(SelectionBox.RightPoint, SelectionBox.TopPoint); GL.Vertex2(SelectionBox.LeftPoint, SelectionBox.TopPoint); GL.End(); } if (UseOrtho) GL.PopMatrix(); GL.UseProgram(0); glControl1.SwapBuffers(); } private STRectangle SelectionBox; private bool showSelectionBox = false; private void DrawSelectionBox(Point point1, Point point2) { SelectedObjects.Clear(); int left = point1.X; int right = point2.X; int top = point1.Y; int bottom = point2.Y; //Determine each point direction to see what is left/right/top/bottom if (bottom > top) { top = point2.Y; bottom = point1.Y; } if (left > right) { right = point1.X; left = point2.X; } showSelectionBox = true; SelectionBox = new STRectangle(left, right, top, bottom); SetupScene(); } public virtual void RenderSceme() { } private Point pickOriginMouse; private Point originMouse; private bool mouseCameraDown; private bool isPicked; private bool mouseDown = false; private Vector2 GetMouseCoords(Point screenMouse) { RenderEditor(); var coords = OpenGLHelper.convertScreenToWorldCoords(screenMouse.X, screenMouse.Y); GL.PopMatrix(); return new Vector2(coords.X, coords.Y); } private void glControl1_MouseDown(object sender, MouseEventArgs e) { if (Control.ModifierKeys == Keys.Shift && e.Button == MouseButtons.Left || e.Button == MouseButtons.Middle) { originMouse = e.Location; mouseCameraDown = true; glControl1.Invalidate(); } else if (e.Button == MouseButtons.Left) { mouseDown = true; var mouseCoords = GetMouseCoords(e.Location); var picks = SearchHit(mouseCoords.X, mouseCoords.Y); if (picks.Count > 0) { if (!SelectedObjects.Contains(picks[0])) { if (Control.ModifierKeys != Keys.Control) UnselectAll(); SelectedObjects.Add(picks[0]); picks[0].IsSelected = true; } isPicked = true; } else if (Control.ModifierKeys != Keys.Control) UnselectAll(); pickOriginMouse = e.Location; glControl1.Invalidate(); } } private void glControl1_MouseUp(object sender, MouseEventArgs e) { if (e.Button == MouseButtons.Left || e.Button == MouseButtons.Middle) { mouseCameraDown = false; mouseDown = false; isPicked = false; showSelectionBox = false; glControl1.Invalidate(); } } private void UnselectAll() { foreach (var pick in SelectedObjects) pick.IsSelected = false; SelectedObjects.Clear(); } private void glControl1_MouseMove(object sender, MouseEventArgs e) { var mouseCoords = GetMouseCoords(e.Location); var picks = SearchHit(mouseCoords.X, mouseCoords.Y); if (picks.Count > 0) { if (!picks[0].IsSelected) { picks[0].IsHovered = true; glControl1.Invalidate(); } } else { foreach (var obj in GetPickableObjects()) obj.IsHovered = false; glControl1.Invalidate(); } if (mouseCameraDown) { var pos = new Vector2(e.Location.X - originMouse.X, e.Location.Y - originMouse.Y); Camera.Position.X += pos.X; Camera.Position.Y -= pos.Y; originMouse = e.Location; glControl1.Invalidate(); } if (mouseDown && !isPicked) { RenderEditor(); var temp = e.Location; var curPos = OpenGLHelper.convertScreenToWorldCoords(temp.X, temp.Y); var prevPos = OpenGLHelper.convertScreenToWorldCoords(pickOriginMouse.X, pickOriginMouse.Y); DrawSelectionBox(prevPos, curPos); } } private void glControl1_Resize(object sender, EventArgs e) { glControl1.Invalidate(); } protected override void OnMouseWheel(MouseEventArgs e) { base.OnMouseWheel(e); if (UseOrtho) { if (e.Delta > 0 && Camera.Zoom > 0) Camera.Zoom += 0.1f; if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0.1) Camera.Zoom -= 0.1f; } else { if (e.Delta > 0 && Camera.Zoom > 0.1) Camera.Zoom -= 0.1f; if (e.Delta < 0 && Camera.Zoom < 100 && Camera.Zoom > 0) Camera.Zoom += 0.1f; } glControl1.Invalidate(); } } }