using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; namespace Switch_Toolbox.Library.Animations { public enum VisibiltyAnimType { Bone, Material } public class VisibilityAnimation : Animation { VisibiltyAnimType visibiltyType = VisibiltyAnimType.Bone; public bool[] BaseValues { get; set; } public List BoneNames = new List(); public List MaterialNames = new List(); public List Values = new List(); public virtual void NextFrame(Viewport viewport) { if (Frame >= FrameCount) return; } } }