using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.IO; namespace FirstPlugin { public class NVNSH : IFileFormat { public FileType FileType { get; set; } = FileType.Shader; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "NVN Shader" }; public string[] Extension { get; set; } = new string[] { "*.nvnbin" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(5, "NVNsh"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public void Load(System.IO.Stream stream) { using (var reader = new FileReader(stream)) { } } public void Unload() { } public byte[] Save() { return null; } } }