using System; using System.Collections.Generic; using System.Linq; using System.IO; using System.Threading.Tasks; using Switch_Toolbox; using System.Windows.Forms; using Switch_Toolbox.Library; using Switch_Toolbox.Library.Forms; using VGAudio.Formats; using VGAudio.Containers.NintendoWare; namespace FirstPlugin { public class BFWAV : VGAdudioFile, IEditor, IFileFormat { public FileType FileType { get; set; } = FileType.Audio; public bool CanSave { get; set; } public string[] Description { get; set; } = new string[] { "Cafe Wave" }; public string[] Extension { get; set; } = new string[] { "*.bfwav" }; public string FileName { get; set; } public string FilePath { get; set; } public IFileInfo IFileInfo { get; set; } public bool Identify(System.IO.Stream stream) { using (var reader = new Switch_Toolbox.Library.IO.FileReader(stream, true)) { return reader.CheckSignature(4, "FWAV"); } } public Type[] Types { get { List types = new List(); return types.ToArray(); } } public AudioPlayer OpenForm() { AudioPlayer form = new AudioPlayer(); form.Text = FileName; form.Dock = DockStyle.Fill; form.LoadFile(audioData, this); return form; } public void Load(System.IO.Stream stream) { LoadAudio(stream, this); } public void Unload() { } public byte[] Save() { return SaveAudio(); } } }