using System; using System.Collections.Generic; using System.Linq; using System.Text; using System.Threading.Tasks; using System.Windows.Forms; using OpenTK; namespace Switch_Toolbox.Library.Animations { public class BooleanKeyGroup : TreeNode { //Determines which bone to toggle in a list public uint AnimDataOffset; public bool Constant = false; public float Scale { get; set; } public float Offset { get; set; } public float StartFrame { get; set; } public float EndFrame { get; set; } public float Delta { get; set; } public bool HasAnimation() { return Keys.Count > 0; } public List Keys = new List(); public float FrameCount { get { float fc = 0; foreach (BooleanKeyFrame k in Keys) if (k.Frame > fc) fc = k.Frame; return fc; } } public bool SetBoolean(float Frame, bool Value) { for (int i = 0; i < Keys.Count; i++) { BooleanKeyFrame key = Keys[i]; if (key.Frame == Frame) { key.Visible = Value; return true; } } return false; } public BooleanKeyFrame GetKeyFrame(float frame) { BooleanKeyFrame key = null; int i; for (i = 0; i < Keys.Count; i++) { if (Keys[i].Frame == frame) { key = Keys[i]; break; } if (Keys[i].Frame > frame) { break; } } if (key == null) { key = new BooleanKeyFrame(); key.Frame = frame; Keys.Insert(i, key); } return key; } int LastFound = 0; float LastFrame; public bool GetValue(float frame) { BooleanKeyFrame k1 = (BooleanKeyFrame)Keys[0], k2 = (BooleanKeyFrame)Keys[0]; int i = 0; if (frame < LastFrame) LastFound = 0; for (i = LastFound; i < Keys.Count; i++) { LastFound = i % (Keys.Count); BooleanKeyFrame k = Keys[LastFound]; if (k.Frame < frame) { k1 = k; } else { k2 = k; break; } } LastFound -= 1; if (LastFound < 0) LastFound = 0; if (LastFound >= Keys.Count - 2) LastFound = 0; LastFrame = frame; if (k1.InterType == InterpolationType.STEPBOOL) return k1.Visible; return k1.Visible; } } }